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Antares AVOX 2 user manual

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    If you adjust the Throat Length and/or Throat 
    Width sliders, you will see the entire red model 
    plot move to reflect the changes. Length 
    changes are self-evident. For width changes, 
    any part of the model plot that lies above the 
    original plot indicates a widening of the throat 
    while any part of the model plot below the 
    original plot indicates a narrowing of the throat.
    Here are some things to consider when 
    working with the Throat Shaping display:
    • Point (1), which represents the vocal chords, 
    serves as the anchor of the vocal tract. It can 
    be adjusted for width but not length. 
    • When you move points (2), (3), or (4) 
    horizontally, you are adjusting the relative 
    lengths of the adjacent sections. For 
    example, if you move point (3) to the right, 
    you are lengthening the section between (2) 
    and (3) while shortening the section between 
    (3) and (4). The overall length of the throat 
    model remains the same. 
    • Only by moving point (5) can you change the 
    overall length of the model (apart from using 
    the Throat Length slider, of course). 
    • As we’ve mentioned, if you’re looking for 
    “realistic” vocal characteristics, you would do 
    well to start with relatively small adjustments 
    that result in all control points and plot lines 
    remaining in the central light blue area. 
    • In addition to the plot point positions, watch 
    the contour of the plot lines connecting 
    them. It’s possible to place the points in 
    positions relative to each other that cause 
    the plot lines to bow out towards the edges 
    of the display (or even pin against an edge of 
    the display). This will almost always result in 
    artifacts of one sort or another. (Of course, if 
    it’s artifacts you’re looking for, they may be 
    just what you want.)
    • When you have created a custom model 
    contour, the Model Throat Length and Width 
    controls will adjust the overall throat length 
    and width while retaining (and scaling) your 
    custom contour. 
    • Extremely striking effects can be created 
    by moving plot points in realtime. You can 
    do this manually (for one point at a time) or,  much more powerfully, you can use your 
    host’s automation capabilities to program 
    movements of all five points simultaneously. 
    For the purposes of automation, each point 
    is represented by two parameters, one 
    for horizontal position (length) and one for 
    vertical position (width).
    In addition to the original and model plots, 
    when THROAT is processing audio the display 
    will also contain real-time representations of the 
    original and modeled throat contours. As with 
    the plots, the blue contour is the original throat 
    and the red contour is the model throat.
    As you begin to get familiar with the Throat 
    Shaping display, trial-and-error will no doubt be 
    the first order of the day. However, with a little 
    experience, you will soon be able to predict 
    what effect a particular plot adjustment will 
    have. Checking out the factory presets, with 
    a particular eye towards model plot shapes, 
    should help you on your way.
    Reset
    Clicking the Reset button cancels any custom 
    contour you have programmed, but retains any 
    global Stretch and Width settings set by the 
    Model Throat Length and Width controls. To 
    reset those controls, Command (Mac)/Control 
    (PC) click them to set them to their default 
    values.
    Output Gain
    This control lets you adjust the output level of 
    the modeled vocal over a range of +/- 24 dB. 
    As you will discover, some models result in 
    substantial level changes. This control is used 
    to bring them back up or down to the desired 
    level.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0 dB.
    Level Matching
    As mentioned above, some model settings 
    result in substantial level changes. The Level 
    Matching function attempts to compensate 
    for level differences between the original and 
    processed versions by automatically applying 
    gain adjustments to the modeled version.  
    						
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    VEry Imp OrTa NT N OTE: This 
    function is provided for ease of A/B 
    comparisons with the original vocal. 
    It inserts some processing into the modeled 
    vocal path that can have a very small but 
    nonetheless real effect on the overall audio 
    quality. Once you have a model you like, turn 
    the Level Matching function Off and use the 
    Output Gain to adjust the proper level. 
    Click the Level Matching button to toggle its 
    state. The button will display On or Off as 
    appropriate.
    Bypass
    This control is used to (you guessed it) bypass 
    the plug-in. It has been designed to provide 
    artifact-free bypass switching so that you can 
    use it to seamlessly enable THROAT only 
    where desired on a track.
    Click the Bypass button to toggle its state. The 
    button will display On or Off as appropriate. 
    Keep in mind that “On” means that the Bypass 
    function is on, i.e., the plug-in is bypassed.Usage Tips
    •  THROAT is a monophonic processor.
    • For best modeling performance, THROAT 
    needs to be able to detect the pitch of the 
    original performance. To do that, THROAT 
    requires a clean, pitched, monophonic 
    signal. If THROAT can not reliably detect 
    the pitch of the input, either because of a 
    noisy or effected signal or because the input 
    is not a single monophonic voice, it will not 
    fail, but will fall back to an alternative (but 
    not quite as accurate) modeling method. 
    • As has been mentioned several times 
    already, for natural, “realistic” results, always 
    start with relatively small adjustments 
    to the various throat modeling controls, 
    whether the Length and Width sliders, 
    or the Graphic Display control points.
      The actual range of variation in human 
    anatomy is quite small relative to the overall 
    range offered by THROAT. When you’re first 
    getting started, try limiting control changes 
    to around +/- 15%. As you get a feeling for 
    the effect of various settings, slowly increase 
    the ranges until things start sounding weird 
    (not that that’s necessarily a bad thing).
    • If you just want to start playing, 
    try the following brief tutorial.
      Start by assigning THROAT to a 
    vocal part and set the above contour 
    on the Throat Shaping display:
      Be sure you have set the proper Vocal Range 
    and Source Glottal settings and leave all 
    the other controls at their default values.
      Now, while listening to your vocal, slowly 
    move the Model Throat Length slider from 
    1.00 to 1.25. Note the effect. Depending, 
    of course, on the source vocal, you might 
    typically hear the vocal quality become 
    subtly darker, more male, older, etc. 
      Then try moving it back to 0.75. Again note 
    the effect. In this case the result might be 
    subtly more bright, female, young, etc.
      Next, return the Model Throat Length slider 
    to 1.00 and repeat the above with the Model 
    Throat Width. 
    						
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     Finally, experiment with various 
    combinations of the two controls. As you 
    become familiar with their effects, try 
    more extreme settings of the controls.
    • Speaking of weird, it may be useful to 
    understand just why extreme models are 
    perceived as “unrealistic” or strange.
      As mentioned above, the range of human 
    vocal anatomy is actually relatively small. In 
    order that we can differentiate between the 
    voices of the many people we encounter in 
    our lives, the auditory processing function 
    in our brains is extremely sensitive to very 
    small differences in vocal timbre within the 
    typical range of variation. But as a result 
    of this, we have no frame of reference 
    for vocal timbres that fall outside of the 
    range of common human anatomy. We 
    can’t picture the person who would sound 
    like that. So we think more in terms of 
    “filtered,” “tubular,” or whatever. Trust us, 
    if there were people with vocal tracts of 
    the more extreme dimensions THROAT is 
    capable of, this is what they’d sound like.
    • While THROAT has been designed for voice, 
    experiments here have shown that it can 
    produce quite striking effects when used on 
    other instrumental tracks. Try it with drums, 
    guitars, bass, in fact pretty much anything. 
    (In particular, applying it to a drum loop and 
    then following that up with PUNCH has 
    resulted in some truly twisted beats. Give   
    it a try.)
    •  Play, play, play.
    A few words about the THROAT 
    factory presets
    Unlike synth presets, which will always 
    sound the same for all users, the THROAT 
    presets are heavily dependent on the vocal 
    tracks that you use them on. Consequently, 
    they serve primarily as starting points 
    for various general effects, with the 
    expectation that you will tweak them to 
    work best with your particular audio.
    Specifically, they all contain the default 
    settings for Vocal Range and Source 
    Glottal Waveform controls. After calling 
    up a preset, you should be sure set each 
    of those controls to reflect your  track.
    Also, although some presets are named 
    to give a general idea of their intent, feel 
    free to experiment with any preset on 
    any source track. Their are no rules. 
    						
    							18
    DUO makes use of Antares’ 
    unique vocal modeling and vibrato 
    processing technologies to create 
    a doubled part that actually 
    sounds like another singer. 
    						
    							19
    Chapter 5: DUO
    Vocal Modeling Auto-Doubler
    The DUO Vocal Modeling Auto-Doubler automatically generates a doubled vocal 
    part from any existing monophonic vocal. Unlike conventional doublers that simply 
    apply pitch and delay variation to the original part, DUO makes use of Antares’ 
    unique vocal modeling and vibrato processing technologies to create a doubled 
    part that actually sounds like another singer. There is no easier or quicker way to create a realistic 
    doubled vocal part.
    Controls
    Vocal Range
    Use this control to select the range of the 
    track you will be processing. Choices include 
    Soprano Voice, Alto/ Tenor Voice, Bass/Baritone 
    Voice and Instrument (a general setting for 
    anything that isn’t actually a vocal). Matching 
    the appropriate algorithm to the input results 
    in faster and more accurate pitch detection.
    To select the desired Vocal Range, click on 
    the Vocal Range pop -up and then select the 
    desired range from the pop -up list. 
    N OTE : Choosing the wrong Vocal 
    Range (or just forgetting to set it 
    at all) can result in compromised 
    performance. Pay attention.
    Vocal Timbre
    Behind this unassuming slider lies a compact 
    version of the THROAT vocal modeler. When 
    this control is set to 0, the doubled voice will 
    have exactly the same character as the original 
    voice. As you move the slider up or down, 
    DUO sends the doubled voice through a 
    progressively more extreme vocal model. I.e., 
    near 0, the timbre is very close to the original 
    voice. As the control approaches .40 or -.40, the 
    vocal timbre undergoes a fairly radical change.
    As you might imagine, this slider 
    simultaneously controls a number of 
    vocal modeling parameters. We’ve linked 
    them together to give you quick and easy 
    access to a range of useful timbres. Although the exact effect of any setting 
    will depend a good deal on the vocal being 
    processed, in general:
    • 
    Selecting a positive value will result in a 
    lengthening of the vocal tract and hence 
    an older/darker/more male vocal quality.
    • Selecting a negative value will result in a 
    shortening of the vocal tract and hence a 
    younger/brighter/more female vocal quality.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0.
    Vibrato
    The Vibrato control allows you to select the 
    amount of variation in vibrato depth applied to 
    the doubled voice. 
    Selecting a positive value increases the 
    doubled voice’s vibrato depth relative to the 
    original voice. 
    Selecting a negative value decreases the 
    doubled voice’s vibrato depth relative to the 
    original voice.
    Imp OrTa NT N OTE: Unlike vibrato 
    controls on most vocal processors, 
    this function does not simply use 
    an LFO to apply a synthesized vibrato. DUO 
    actually analyses the original vocal part to 
    identify its vibrato and modify its depth. As a 
    result, the modified vibrato will still reflect the 
    overall contour of the original vibrato. As an 
    additional consequence however, the Vibrato 
    control will only have affect if the original vocal 
    contains vibrato. It will not add vibrato to a 
    performance that does not originally have it.  
    						
    							20
    The Vibrato control may be used by itself to 
    modify the vibrato of a performance. See the 
    Usage Tips below for details.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0.
    Pitch Variation
    The Pitch Variation control lets you select the 
    amount of random variation in pitch applied 
    to the doubled voice. The higher the value, 
    the larger the maximum amount of allowable 
    variation.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 10.
    Timing Variation
    The Timing Variation control lets you select the 
    amount of random variation in timing applied 
    to the doubled voice. The higher the value, 
    the larger the maximum amount of allowable 
    variation.
    DUO’s timing variation is completely 
    independent of pitch variation. To get a good 
    idea of the effect of timing variation, use the 
    level controls to listen only to the doubled voice. 
    set Vibrato to 0 and Pitch Variation to 10. Set 
    Timing Variation to maximum and process a 
    rhythmic vocal performance. Pretty weird.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 10.
    Original Level
    Sets the level of the original voice.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0.
    Original Pan Position
    Sets the original voice’s location in the stereo 
    spectrum. This control only functions in Stereo 
    or Mono -> Stereo modes.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of -100 (far left).
    Double Level
    Sets the level of the doubled voice.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0.
    Double Pan Position
    Sets the doubled voice’s location in the stereo 
    spectrum. This control only functions in Stereo 
    or Mono -> Stereo modes.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 100 (far right).
    Usage Tips
    • DUO is available in mono and stereo 
    versions and, depending on the capabilities 
    of your host program, a mono -> stereo 
    version (which in most cases is the 
    preferred routing). In the case of the 
    stereo version, DUO processes only the 
    left channel. DUO is dramatically more 
    effective with the original and doubled 
    parts panned apart, so if at all possible, 
    try always to use it with stereo output.
    • For best performance, DUO requires 
    a clean, pitched monophonic signal. If 
    DUO can not reliably detect the pitch of 
    the input, either because of a noisy or 
    effected signal or because the input is not 
    a single monophonic voice, it will apply 
    Vocal Timbre and Timing variations only.
    • Experiment with various Pitch and Timing 
    settings. Different combinations can result 
    in distinctly different stylistic effects. 
    • DUO’s Vibrato function can be used by 
    itself to modify the vibrato depth on a 
    recorded track. If you have a track with too 
    deep a vibrato (or too shallow, although 
    that’s a much rarer problem), assign DUO 
    to the track and set the mixer so that 
    only the doubled track is heard. Set Vocal 
    Timbre to 0 and Pitch and Timing to their 
    minimum values. While listening to the 
    track, adjust the Vibrato slider to reduce 
    or expand the vibrato depth as desired. 
    Notice that while you are modifying the 
    vibrato depth, the expressive contour of 
    the singer’s original vibrato is retained. 
    						
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    Chapter 6: CHOIR
    Vocal Multiplier
    CHOIR is a unique 
    processor that turns a 
    single monophonic voice 
    into 4, 8, 16, or 32 distinct 
    individual unison voices, 
    each with its own pitch, 
    timing and vibrato variations. 
    The voices can, if desired, be spread 
    across the stereo spectrum. When 
    multiple instances of CHOIR are 
    assigned to individual harmony parts, 
    the result is an amazingly realistic 
    large vocal ensemble. 
     
     
    Controls
    Choir Size
    This control allows you to select the number 
    of individual voices that will be generated from 
    the original voice. Choices are 4, 8, 16, and 32 
    voices.
    Vibrato Variation
    The Vibrato control allows you to select the 
    range of variation in vibrato depth applied to 
    the generated voices. Each voice is individually 
    assigned a vibrato variation relative to the 
    original voice. The higher the value of this 
    control, the greater the possible vibrato 
    variation.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 30.
    Pitch Variation
    The Pitch Variation control lets you select 
    the range of the random variation in pitch 
    applied to each generated voice. Each voice  is individually assigned a pitch variation 
    relative to the original voice. The higher 
    the value of this control, the larger the 
    maximum amount of allowable variation.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 30.
    Timing Variation
    The Timing Variation control lets you select 
    the range of the random variation in timing 
    applied to each generated voice. Each voice 
    is individually assigned a timing variation 
    relative to the original voice. The higher 
    the value of this control, the larger the 
    maximum amount of allowable variation.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 100.
    Stereo Spread
    This control selects the extent to which the 
    generated voices are spread across the stereo 
    spectrum. At a setting of 0, all of the voices  
    						
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    appear in the center of the stereo soundstage. 
    As the value is increased, the voices spread 
    out from the center until, at the maximum 
    value, they appear across the entire stereo 
    soundstage.
    This control only functions in Stereo or Mono-> 
    Stereo modes.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 100.
    Usage Tips
    • CHOIR is available in mono and stereo 
    versions and, depending on the capabilities 
    of your host program, a mono -> stereo 
    version (which in most cases is the 
    preferred routing). In the case of the stereo 
    version, CHOIR processes only the left 
    channel. CHOIR is dramatically more 
    effective with the voices panned across 
    the stereo spectrum, so if at all possible, 
    try always to use it with stereo output.
    • The real power of CHOIR comes not as a 
    processor for one voice, but as a processor 
    to assign to each of a number of harmony 
    parts. Even if you have only one singer, have 
    them overdub the basic harmony parts and 
    then process those parts through THROAT 
    to give each the character of different voices. 
    Then assign an instance of CHOIR to each of 
    those parts and create your vocal ensemble.
    • Alternatively, create harmony parts 
    by processing a single vocal part 
    through a harmonizer and then 
    assigning each individual harmonizer 
    output to an instance of CHOIR.
    • Keep in mind that the greater the 
    number of voices, the greater the CPU 
    usage. If you will be using multiple 
    instances of CHOIR, it might be wise to 
    limit each instance to 4 or 8 voices.
    • Along those same lines, even if you 
    have tons of CPU power, more is not 
    always better. Match the choir size to 
    the style of your music. Not every song 
    needs the Mormon Tabernacle Choir.
    • Experiment with different combinations 
    of the Pitch and Timing controls. They 
    can create dramatically different vocal 
    ensembles. With Timing at its minimum 
    and substantial Pitch Variation, you have 
    a choir that’s rhythmically tight but a bit 
    loose with intonation. Conversely, reversing 
    those settings gives you a group that’s 
    solidly in tune, but rhythmically loose. 
    And there are of course many variations 
    in between. Match the performance 
    style to the style of your music.
    • For best performance, CHOIR requires a 
    clean, pitched monophonic signal. If CHOIR 
    can not reliably detect the pitch of the input, 
    either because of a noisy or effected signal or 
    because the input is not a single monophonic 
    voice, it will apply Timing variations only. 
    						
    							23
    Chapter 7: PUNCH
    Vocal Impact Enhancer 
    PUNCH is a processor 
    that is designed to 
    optimize the level of a 
    vocal track to allow it to 
    cut through a dense mix 
    with power and clarity. 
    It provides a combination of 
    compression, gain, limiting, and 
    overload protection with a user 
    interface designed for speed and 
    simplicity.
    Controls
    Input Level
    This meter displays the input level of the signal 
    to be processed. 
    NOTE : This display is for reference 
    purposes only. None of the following 
    controls affect the input level. The 
    result of all processing will be reflected on the 
    Output Level display described below.
    Gain
    This control allows you to increase the gain of 
    your vocal. It will typically be set in combination 
    with the Impact control below.
    The effect of this control will be reflected on 
    the Output Level display.
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of 0.0.
    Impact
    This control lets you select the amount of 
    “punch” that is added to the vocal. As you 
    increase the value of this control, level variations 
    in the vocal performance are equalized and their 
    level raised. The effect of the control will be 
    reflected on the Output Level display.
    Command (Mac)/Control (PC) click the control to 
    reset it to its default value of 0.
    Ceiling
    This control allows you to attenuate the signal 
    after all other processing. 
    Although PUNCH allows you to create a full-
    level signal without risk of ugly distortion, it 
    will usually be wise to apply at least a little 
    attenuation here to allow yourself some room 
    for any further processing that might apply gain. 
    The default setting of -3.0 dB is a good starting 
    point, and you can always come back and add 
    in more if necessary as you continue processing 
    and the mix takes shape. 
    						
    							24
    Command (Mac)/Control (PC) click the control 
    to reset it to its default value of -3.0 dB.
    Output Level
    This meter displays the level of the signal 
    after all processing by PUNCH. The Gain, 
    Impact, and Ceiling controls should be set in 
    combination such that no clipping occurs. 
    Usage Tips
    • PUNCH is available in mono and stereo 
    versions.
    • Since the point of PUNCH is to optimize 
    the impact of your vocal track in the mix, 
    it makes sense to set the controls while 
    listening to the track in the context of the 
    entire mix.
    • Every vocal performance is unique. Finding 
    the optimum settings for PUNCH is very 
    much a matter of experimentation. Luckily 
    there are only two controls that really matter, 
    so the prospect is not exactly daunting.
    • The Impact control has been purposely 
    designed with a wide enough range to 
    produce some pretty odd effects at its 
    extreme. If you’re looking for that sort of 
    thing, check it out.
    • While PUNCH has been designed for the 
    voice, it can perform its magic effectively 
    on pretty much any recorded part. It will 
    even do interesting things to entire recorded 
    mixes. Check it out. 
    						
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