Antares AVOX 2 user manual
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15 If you adjust the Throat Length and/or Throat Width sliders, you will see the entire red model plot move to reflect the changes. Length changes are self-evident. For width changes, any part of the model plot that lies above the original plot indicates a widening of the throat while any part of the model plot below the original plot indicates a narrowing of the throat. Here are some things to consider when working with the Throat Shaping display: • Point (1), which represents the vocal chords, serves as the anchor of the vocal tract. It can be adjusted for width but not length. • When you move points (2), (3), or (4) horizontally, you are adjusting the relative lengths of the adjacent sections. For example, if you move point (3) to the right, you are lengthening the section between (2) and (3) while shortening the section between (3) and (4). The overall length of the throat model remains the same. • Only by moving point (5) can you change the overall length of the model (apart from using the Throat Length slider, of course). • As we’ve mentioned, if you’re looking for “realistic” vocal characteristics, you would do well to start with relatively small adjustments that result in all control points and plot lines remaining in the central light blue area. • In addition to the plot point positions, watch the contour of the plot lines connecting them. It’s possible to place the points in positions relative to each other that cause the plot lines to bow out towards the edges of the display (or even pin against an edge of the display). This will almost always result in artifacts of one sort or another. (Of course, if it’s artifacts you’re looking for, they may be just what you want.) • When you have created a custom model contour, the Model Throat Length and Width controls will adjust the overall throat length and width while retaining (and scaling) your custom contour. • Extremely striking effects can be created by moving plot points in realtime. You can do this manually (for one point at a time) or, much more powerfully, you can use your host’s automation capabilities to program movements of all five points simultaneously. For the purposes of automation, each point is represented by two parameters, one for horizontal position (length) and one for vertical position (width). In addition to the original and model plots, when THROAT is processing audio the display will also contain real-time representations of the original and modeled throat contours. As with the plots, the blue contour is the original throat and the red contour is the model throat. As you begin to get familiar with the Throat Shaping display, trial-and-error will no doubt be the first order of the day. However, with a little experience, you will soon be able to predict what effect a particular plot adjustment will have. Checking out the factory presets, with a particular eye towards model plot shapes, should help you on your way. Reset Clicking the Reset button cancels any custom contour you have programmed, but retains any global Stretch and Width settings set by the Model Throat Length and Width controls. To reset those controls, Command (Mac)/Control (PC) click them to set them to their default values. Output Gain This control lets you adjust the output level of the modeled vocal over a range of +/- 24 dB. As you will discover, some models result in substantial level changes. This control is used to bring them back up or down to the desired level. Command (Mac)/Control (PC) click the control to reset it to its default value of 0 dB. Level Matching As mentioned above, some model settings result in substantial level changes. The Level Matching function attempts to compensate for level differences between the original and processed versions by automatically applying gain adjustments to the modeled version.
16 VEry Imp OrTa NT N OTE: This function is provided for ease of A/B comparisons with the original vocal. It inserts some processing into the modeled vocal path that can have a very small but nonetheless real effect on the overall audio quality. Once you have a model you like, turn the Level Matching function Off and use the Output Gain to adjust the proper level. Click the Level Matching button to toggle its state. The button will display On or Off as appropriate. Bypass This control is used to (you guessed it) bypass the plug-in. It has been designed to provide artifact-free bypass switching so that you can use it to seamlessly enable THROAT only where desired on a track. Click the Bypass button to toggle its state. The button will display On or Off as appropriate. Keep in mind that “On” means that the Bypass function is on, i.e., the plug-in is bypassed.Usage Tips • THROAT is a monophonic processor. • For best modeling performance, THROAT needs to be able to detect the pitch of the original performance. To do that, THROAT requires a clean, pitched, monophonic signal. If THROAT can not reliably detect the pitch of the input, either because of a noisy or effected signal or because the input is not a single monophonic voice, it will not fail, but will fall back to an alternative (but not quite as accurate) modeling method. • As has been mentioned several times already, for natural, “realistic” results, always start with relatively small adjustments to the various throat modeling controls, whether the Length and Width sliders, or the Graphic Display control points. The actual range of variation in human anatomy is quite small relative to the overall range offered by THROAT. When you’re first getting started, try limiting control changes to around +/- 15%. As you get a feeling for the effect of various settings, slowly increase the ranges until things start sounding weird (not that that’s necessarily a bad thing). • If you just want to start playing, try the following brief tutorial. Start by assigning THROAT to a vocal part and set the above contour on the Throat Shaping display: Be sure you have set the proper Vocal Range and Source Glottal settings and leave all the other controls at their default values. Now, while listening to your vocal, slowly move the Model Throat Length slider from 1.00 to 1.25. Note the effect. Depending, of course, on the source vocal, you might typically hear the vocal quality become subtly darker, more male, older, etc. Then try moving it back to 0.75. Again note the effect. In this case the result might be subtly more bright, female, young, etc. Next, return the Model Throat Length slider to 1.00 and repeat the above with the Model Throat Width.
17 Finally, experiment with various combinations of the two controls. As you become familiar with their effects, try more extreme settings of the controls. • Speaking of weird, it may be useful to understand just why extreme models are perceived as “unrealistic” or strange. As mentioned above, the range of human vocal anatomy is actually relatively small. In order that we can differentiate between the voices of the many people we encounter in our lives, the auditory processing function in our brains is extremely sensitive to very small differences in vocal timbre within the typical range of variation. But as a result of this, we have no frame of reference for vocal timbres that fall outside of the range of common human anatomy. We can’t picture the person who would sound like that. So we think more in terms of “filtered,” “tubular,” or whatever. Trust us, if there were people with vocal tracts of the more extreme dimensions THROAT is capable of, this is what they’d sound like. • While THROAT has been designed for voice, experiments here have shown that it can produce quite striking effects when used on other instrumental tracks. Try it with drums, guitars, bass, in fact pretty much anything. (In particular, applying it to a drum loop and then following that up with PUNCH has resulted in some truly twisted beats. Give it a try.) • Play, play, play. A few words about the THROAT factory presets Unlike synth presets, which will always sound the same for all users, the THROAT presets are heavily dependent on the vocal tracks that you use them on. Consequently, they serve primarily as starting points for various general effects, with the expectation that you will tweak them to work best with your particular audio. Specifically, they all contain the default settings for Vocal Range and Source Glottal Waveform controls. After calling up a preset, you should be sure set each of those controls to reflect your track. Also, although some presets are named to give a general idea of their intent, feel free to experiment with any preset on any source track. Their are no rules.
18 DUO makes use of Antares’ unique vocal modeling and vibrato processing technologies to create a doubled part that actually sounds like another singer.
19 Chapter 5: DUO Vocal Modeling Auto-Doubler The DUO Vocal Modeling Auto-Doubler automatically generates a doubled vocal part from any existing monophonic vocal. Unlike conventional doublers that simply apply pitch and delay variation to the original part, DUO makes use of Antares’ unique vocal modeling and vibrato processing technologies to create a doubled part that actually sounds like another singer. There is no easier or quicker way to create a realistic doubled vocal part. Controls Vocal Range Use this control to select the range of the track you will be processing. Choices include Soprano Voice, Alto/ Tenor Voice, Bass/Baritone Voice and Instrument (a general setting for anything that isn’t actually a vocal). Matching the appropriate algorithm to the input results in faster and more accurate pitch detection. To select the desired Vocal Range, click on the Vocal Range pop -up and then select the desired range from the pop -up list. N OTE : Choosing the wrong Vocal Range (or just forgetting to set it at all) can result in compromised performance. Pay attention. Vocal Timbre Behind this unassuming slider lies a compact version of the THROAT vocal modeler. When this control is set to 0, the doubled voice will have exactly the same character as the original voice. As you move the slider up or down, DUO sends the doubled voice through a progressively more extreme vocal model. I.e., near 0, the timbre is very close to the original voice. As the control approaches .40 or -.40, the vocal timbre undergoes a fairly radical change. As you might imagine, this slider simultaneously controls a number of vocal modeling parameters. We’ve linked them together to give you quick and easy access to a range of useful timbres. Although the exact effect of any setting will depend a good deal on the vocal being processed, in general: • Selecting a positive value will result in a lengthening of the vocal tract and hence an older/darker/more male vocal quality. • Selecting a negative value will result in a shortening of the vocal tract and hence a younger/brighter/more female vocal quality. Command (Mac)/Control (PC) click the control to reset it to its default value of 0. Vibrato The Vibrato control allows you to select the amount of variation in vibrato depth applied to the doubled voice. Selecting a positive value increases the doubled voice’s vibrato depth relative to the original voice. Selecting a negative value decreases the doubled voice’s vibrato depth relative to the original voice. Imp OrTa NT N OTE: Unlike vibrato controls on most vocal processors, this function does not simply use an LFO to apply a synthesized vibrato. DUO actually analyses the original vocal part to identify its vibrato and modify its depth. As a result, the modified vibrato will still reflect the overall contour of the original vibrato. As an additional consequence however, the Vibrato control will only have affect if the original vocal contains vibrato. It will not add vibrato to a performance that does not originally have it.
20 The Vibrato control may be used by itself to modify the vibrato of a performance. See the Usage Tips below for details. Command (Mac)/Control (PC) click the control to reset it to its default value of 0. Pitch Variation The Pitch Variation control lets you select the amount of random variation in pitch applied to the doubled voice. The higher the value, the larger the maximum amount of allowable variation. Command (Mac)/Control (PC) click the control to reset it to its default value of 10. Timing Variation The Timing Variation control lets you select the amount of random variation in timing applied to the doubled voice. The higher the value, the larger the maximum amount of allowable variation. DUO’s timing variation is completely independent of pitch variation. To get a good idea of the effect of timing variation, use the level controls to listen only to the doubled voice. set Vibrato to 0 and Pitch Variation to 10. Set Timing Variation to maximum and process a rhythmic vocal performance. Pretty weird. Command (Mac)/Control (PC) click the control to reset it to its default value of 10. Original Level Sets the level of the original voice. Command (Mac)/Control (PC) click the control to reset it to its default value of 0. Original Pan Position Sets the original voice’s location in the stereo spectrum. This control only functions in Stereo or Mono -> Stereo modes. Command (Mac)/Control (PC) click the control to reset it to its default value of -100 (far left). Double Level Sets the level of the doubled voice. Command (Mac)/Control (PC) click the control to reset it to its default value of 0. Double Pan Position Sets the doubled voice’s location in the stereo spectrum. This control only functions in Stereo or Mono -> Stereo modes. Command (Mac)/Control (PC) click the control to reset it to its default value of 100 (far right). Usage Tips • DUO is available in mono and stereo versions and, depending on the capabilities of your host program, a mono -> stereo version (which in most cases is the preferred routing). In the case of the stereo version, DUO processes only the left channel. DUO is dramatically more effective with the original and doubled parts panned apart, so if at all possible, try always to use it with stereo output. • For best performance, DUO requires a clean, pitched monophonic signal. If DUO can not reliably detect the pitch of the input, either because of a noisy or effected signal or because the input is not a single monophonic voice, it will apply Vocal Timbre and Timing variations only. • Experiment with various Pitch and Timing settings. Different combinations can result in distinctly different stylistic effects. • DUO’s Vibrato function can be used by itself to modify the vibrato depth on a recorded track. If you have a track with too deep a vibrato (or too shallow, although that’s a much rarer problem), assign DUO to the track and set the mixer so that only the doubled track is heard. Set Vocal Timbre to 0 and Pitch and Timing to their minimum values. While listening to the track, adjust the Vibrato slider to reduce or expand the vibrato depth as desired. Notice that while you are modifying the vibrato depth, the expressive contour of the singer’s original vibrato is retained.
21 Chapter 6: CHOIR Vocal Multiplier CHOIR is a unique processor that turns a single monophonic voice into 4, 8, 16, or 32 distinct individual unison voices, each with its own pitch, timing and vibrato variations. The voices can, if desired, be spread across the stereo spectrum. When multiple instances of CHOIR are assigned to individual harmony parts, the result is an amazingly realistic large vocal ensemble. Controls Choir Size This control allows you to select the number of individual voices that will be generated from the original voice. Choices are 4, 8, 16, and 32 voices. Vibrato Variation The Vibrato control allows you to select the range of variation in vibrato depth applied to the generated voices. Each voice is individually assigned a vibrato variation relative to the original voice. The higher the value of this control, the greater the possible vibrato variation. Command (Mac)/Control (PC) click the control to reset it to its default value of 30. Pitch Variation The Pitch Variation control lets you select the range of the random variation in pitch applied to each generated voice. Each voice is individually assigned a pitch variation relative to the original voice. The higher the value of this control, the larger the maximum amount of allowable variation. Command (Mac)/Control (PC) click the control to reset it to its default value of 30. Timing Variation The Timing Variation control lets you select the range of the random variation in timing applied to each generated voice. Each voice is individually assigned a timing variation relative to the original voice. The higher the value of this control, the larger the maximum amount of allowable variation. Command (Mac)/Control (PC) click the control to reset it to its default value of 100. Stereo Spread This control selects the extent to which the generated voices are spread across the stereo spectrum. At a setting of 0, all of the voices
22 appear in the center of the stereo soundstage. As the value is increased, the voices spread out from the center until, at the maximum value, they appear across the entire stereo soundstage. This control only functions in Stereo or Mono-> Stereo modes. Command (Mac)/Control (PC) click the control to reset it to its default value of 100. Usage Tips • CHOIR is available in mono and stereo versions and, depending on the capabilities of your host program, a mono -> stereo version (which in most cases is the preferred routing). In the case of the stereo version, CHOIR processes only the left channel. CHOIR is dramatically more effective with the voices panned across the stereo spectrum, so if at all possible, try always to use it with stereo output. • The real power of CHOIR comes not as a processor for one voice, but as a processor to assign to each of a number of harmony parts. Even if you have only one singer, have them overdub the basic harmony parts and then process those parts through THROAT to give each the character of different voices. Then assign an instance of CHOIR to each of those parts and create your vocal ensemble. • Alternatively, create harmony parts by processing a single vocal part through a harmonizer and then assigning each individual harmonizer output to an instance of CHOIR. • Keep in mind that the greater the number of voices, the greater the CPU usage. If you will be using multiple instances of CHOIR, it might be wise to limit each instance to 4 or 8 voices. • Along those same lines, even if you have tons of CPU power, more is not always better. Match the choir size to the style of your music. Not every song needs the Mormon Tabernacle Choir. • Experiment with different combinations of the Pitch and Timing controls. They can create dramatically different vocal ensembles. With Timing at its minimum and substantial Pitch Variation, you have a choir that’s rhythmically tight but a bit loose with intonation. Conversely, reversing those settings gives you a group that’s solidly in tune, but rhythmically loose. And there are of course many variations in between. Match the performance style to the style of your music. • For best performance, CHOIR requires a clean, pitched monophonic signal. If CHOIR can not reliably detect the pitch of the input, either because of a noisy or effected signal or because the input is not a single monophonic voice, it will apply Timing variations only.
23 Chapter 7: PUNCH Vocal Impact Enhancer PUNCH is a processor that is designed to optimize the level of a vocal track to allow it to cut through a dense mix with power and clarity. It provides a combination of compression, gain, limiting, and overload protection with a user interface designed for speed and simplicity. Controls Input Level This meter displays the input level of the signal to be processed. NOTE : This display is for reference purposes only. None of the following controls affect the input level. The result of all processing will be reflected on the Output Level display described below. Gain This control allows you to increase the gain of your vocal. It will typically be set in combination with the Impact control below. The effect of this control will be reflected on the Output Level display. Command (Mac)/Control (PC) click the control to reset it to its default value of 0.0. Impact This control lets you select the amount of “punch” that is added to the vocal. As you increase the value of this control, level variations in the vocal performance are equalized and their level raised. The effect of the control will be reflected on the Output Level display. Command (Mac)/Control (PC) click the control to reset it to its default value of 0. Ceiling This control allows you to attenuate the signal after all other processing. Although PUNCH allows you to create a full- level signal without risk of ugly distortion, it will usually be wise to apply at least a little attenuation here to allow yourself some room for any further processing that might apply gain. The default setting of -3.0 dB is a good starting point, and you can always come back and add in more if necessary as you continue processing and the mix takes shape.
24 Command (Mac)/Control (PC) click the control to reset it to its default value of -3.0 dB. Output Level This meter displays the level of the signal after all processing by PUNCH. The Gain, Impact, and Ceiling controls should be set in combination such that no clipping occurs. Usage Tips • PUNCH is available in mono and stereo versions. • Since the point of PUNCH is to optimize the impact of your vocal track in the mix, it makes sense to set the controls while listening to the track in the context of the entire mix. • Every vocal performance is unique. Finding the optimum settings for PUNCH is very much a matter of experimentation. Luckily there are only two controls that really matter, so the prospect is not exactly daunting. • The Impact control has been purposely designed with a wide enough range to produce some pretty odd effects at its extreme. If you’re looking for that sort of thing, check it out. • While PUNCH has been designed for the voice, it can perform its magic effectively on pretty much any recorded part. It will even do interesting things to entire recorded mixes. Check it out.