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Antares AutoTune 4 user manual

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    Tutorial 6: The Make Curve Function
    This tutorial will introduce you to the Make Curve function. The Make
    Curve function gives you by far the most precise control over pitch accuracy
    and inflection.
    1. Setup to process the file “Crowd All” through Auto-Tune 4.
    2. Select Graphical Mode.
    3. Press the Track Pitch button.
    4. Play the “Crowd All” file.
    5. Select the Magnifying Glass Tool and drag out a box on the Pitch Graph
    that encloses the red curve for the “-gether” part of the last word, “to-
    gether.” You will see something like the following:
    6. Use the I-beam Tool to drag a selection of “-gether” in the Pitch or
    Envelope Display. The result will be something like the following: 
    						
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    7. Click the Make Curve button. Auto-Tune 4 will compute a new yellow
    curve object from the existing pitch data. (The new curve may be
    difficult to see at first because it will exactly overlay the red curve.)
    Click the I-beam Tool on the background of the Pitch Graph to cancel
    the area selection.
    8. Both anchor points of the new curve will be selected. Select the Arrow
    Tool and click precisely on the left end of the curve to select only the
    left anchor point (you’ll know you’re over the anchor point when the
    cursor changes to the four-pointed arrow cursor). Drag this straight up,
    stretching the curve so it is centered around the D3 graph line. (If you
    press Option/Alt on your keyboard before clicking the anchor point,
    your movement will be constrained to the vertical, assuring that you
    maintain the time relationship of the curve.)
    9. Move the Arrow Tool over the body of the yellow curve so that the
    cursor changes to the horizontal bar. Press and hold Option/Alt on your
    keyboard (to constrain movement to the vertical) and click and drag
    the curve straight down so it is centered on the C3 graph line. The Pitch
    Graph should now appear as follows:
    10. Set the Retune Speed to 0 and play back the sound. Note that the
    errant note is now in tune.
    To continue, here is an alternative approach to the same pitch problem
    using the Line Tool.
    1. Click the Select All button and then the Cut button to delete the
    yellow curve created above.
    2. Use the Line Tool to draw a horizontal line as shown below (press the
    Option/Alt key to constrain the line to horizontal): 
    						
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    3. Set the Retune Speed to 20 and play back the sound. Experiment with
    other Retune Speeds to hear their effects.
    Vibratos and other pitch gestures typically occur with related loudness
    gestures. Specifically, with vibratos, some vocalists produce mostly pitch
    variations and little loudness variations while others produce small pitch
    variations and a lot of loudness variations (the latter is often called
    tremolo). Nonetheless, almost all voices seem to produce a combination of
    both pitch and related loudness variations. Therefore, trying to take an
    existing vibrato and change it (say speed it up) often sounds unnatural
    because the new pitch variation does not correspond to the original (and
    still present) loudness variation.
    These considerations are also important when correcting pitch. It’s rarely
    effective to draw in a new pitch gesture at the desired pitch, even though
    that gesture may have worked well in another performance.
    As this tutorial has demonstrated, the following two techniques are the
    most commonly successful approaches to Graphical Mode pitch correction:
    •The first technique uses the Make Curve button to create a curve of the
    existing pitch, allowing you to drag that curve up or down, or stretch it
    by dragging one end vertically. The Retune slider can then be set very
    fast (0 to 5). This will force a precise re-tuning, but will sound ex-
    tremely natural since the target pitch curve will precisely synchronize
    with the original loudness gestures of the voice.
    •The second technique is to draw a flat line segment across the duration
    of a tone at the desired pitch and then set the Retune Speed in the
    range of 20 to 40. This has the effect of gently moving the input pitch
    towards the desired pitch. The slower values of 20 to 40 will let
    through a vibrato but still draw the overall pitch closer to being in
    tune. The average pitch will eventually settle to the given line and the
    pitch gestures will occur both sharper and flatter relative to that line.
    The settling time is about twice the Retune Speed setting (in millisec-
    onds). 20 to 40 will let through about one-half of a typical vibrato.
    Slower settings will let through more vibrato but will cause the new
    pitch to be reached more slowly. 
    						
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    Tutorial 7: The Make Auto Function
    The Make Auto function allows you to display and edit the pitch correc-
    tions that would result from specific Automatic Mode settings.
    1. Setup to process the file “Crowd All” through Auto-Tune 4.
    2. Select Automatic Mode and set the Key and Scale to C Major and the
    Retune Speed to the default of 20.
    3. Select Graphical Mode.
    4. Press the Track Pitch button.
    5. Play the “Crowd All” file.
    6. Select the Magnifying Glass Tool and drag out a box on the Pitch Graph
    that encloses the red curve for the words “crowd all rushed.” You will
    see something like the following:
    7. Use the I-beam Tool to drag a selection in the Pitch or Envelope Graph
    as shown: 
    						
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    PITCH DRAWN TO
    NEIGHBORING
    TONE
    8. Click the Make Auto button. Auto-Tune 4 will compute a new yellow
    curve object from the existing pitch data:
    Assuming that this entire phrase should be centered around E3, there are
    several problem spots, indicated above, where the pitch is being incorrectly
    adjusted towards neighboring tones.
    9. To hear the pitch corrections that would be produced in Automatic
    Mode, set the Graphical Mode Retune Slider to 0, (fast) and play back
    the file.
    10. Switch to the Automatic Mode and click the Remove buttons next to C,
    D and F.
    11. Return to the Graphical Mode and use the Zoom/Select tool to drag out
    a selection in the Envelope Graph, as in Step 7.
    12. Press the Make Auto button. Auto-Tune 4 will compute a new yellow
    curve from the existing pitch data:
    RAISED 
    PITCH 
    						
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    Note how the pitch errors from the previous curve have been removed.
    Also, note the “raised pitch” indicated above. This occurs because the
    Automatic Mode Retune slider value of 20 is slow compared to the
    rapidly increasing pitch that is occurring at that point in time. But even
    with the raised pitch, the average output pitch is centered on E3 and
    the phrase sounds in tune. 
    						
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    T
    Chapter 5:
    New Feature Quick Start Guide
    This chapter brings all of the new Auto-Tune 4 features together in one
    place to help experienced Auto-Tune 3 users learn the new features
    without having to slog through all of the stuff they already know.
    With the exception of the seriously reworked graphical editing tools
    (described in detail below), most of the new features in Auto-Tune 4 are
    additions to the current Auto-Tune 3 functionality. In other words, pretty
    much everything that isn’t a new feature works pretty much the same as it
    did in Auto-Tune 3. The exceptions are noted below.
    Common Mode Features
    (i.e., the stuff at the top that stays the same in both modes)
    MAXIMUM SAMPLING RATE
    Auto-Tune 4 supports sampling rates up to 192kHz (assuming your host and
    audio hardware support it).
    OPTION DIALOG
    A new Option Dialog has been added which includes the following:
    BUFFER SIZEThis controls the amount
    of memory allocated to the tracking
    buffer in Graphical Mode. This is the
    same control that used to appear on
    the Graphical Mode screen.
    GRAPHICAL MODE COLOR
    SCHEMELets you select one of three
    color scheme options for the Graphical
    Mode Pitch and Envelope Display:
    CLASSIC: Just like Auto-Tune 3 —
    A dark green background with red
    detected pitch curves and yellow
    target pitch curves. 
    						
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    ALTERNATE: The same background color as Classic, but with blue
    detected pitch curves and bright green target pitch curves (selected
    for readability by people with the most common types of Red/Green
    color blindness).
    BLACK AND WHITE: A white background with red detected pitch
    curves and black target pitch curves. Not too pretty, but the ultimate
    in high contrast (as in the original Auto-Tune).
    KNOB CONTROLSelect how you want to control the “knobs” in the
    Auto-Tune 4 interface:
    VERTICAL: Position the cursor over a knob, press and hold the left
    mouse button (or the only mouse button, if you’re using a one-
    button mouse) and move the cursor up to turn the knob clockwise
    or down to turn the knob counterclockwise. The current value of the
    knob’s parameter appears in its associated numeric display.
    HORIZONTAL: Position the cursor over a knob, press and hold the
    left mouse button and move the cursor to the right to turn the knob
    clockwise or to the left to turn the knob counterclockwise. The
    current value of the knob’s parameter appears in its associated
    numeric display.
    RADIAL: Click anywhere around the circumference of the knob,
    press and hold the left mouse button and and “rotate” the knob in
    the desired direction.The current value of the knob’s parameter
    appears in its associated numeric display.
    CUSTOM CURSORSCheck to use Custom Cursors in Graphical Mode.
    With the new graphical editing tools, the custom cursors are extremely
    useful. You should only uncheck this if your host is interfering with the
    Auto-Tune 4 cursors (the typical symptom of this is a rapid flashing
    back and forth between the default cursor and Auto-Tune 4’s custom
    cursor).
    NUMBER OF UNDOSAuto-Tune 4 provides multiple Undo/Redo
    capability in Graphical Mode. Select the maximum allowable number
    here (up to 20). Choosing a higher number allocates more memory for
    saving intermediate states.
    Automatic Mode Features
    MAJOR HIGHLIGHTS
    •You can now specify target note behaviors (Scale Note, Remove,
    Bypass) in individual octaves.
    •Virtual keyboard for realtime detected pitch display and target
    note control
    •Improved Targeting option for problem vibratos (described below)
    •Seriously enhanced Vibrato functions
    •Other niceties (Hold button, dual Detune display, new Scale Edit
    buttons) 
    						
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    DETAILS
    OCTAVE AS PLAYED/ALL OCTAVESFor both of the MIDI functions
    (Learn Scale from MIDI and Target Notes via MIDI), you can now choose
    whether you want incoming MIDI notes to affect all octaves (that’s how
    it worked in Auto-Tune 3) or just the notes in the specific octaves in
    which they are played.
    DUAL DETUNE DISPLAYThe Detune control now includes dual displays
    that simultaneously show the amount of detuning in cents and in Hz.
    relative to A440.
    IMPROVED TARGETINGThis feature is designed to help with target
    note identification when the performance includes vibrato so wide that
    it approaches adjacent scale notes.
    Say, for example that the scale is C Major and the singer is singing G,
    but with a vibrato that alternately approaches F and A. In Auto-Tune 3,
    Auto Mode would alternately pick F and A as target notes whenever
    the vibrato was less than 50 cents away from those notes. You could, of
    course, remove F and A from the scale, but then you’d have a problem
    whenever the singer actually sang F or A.
    With Improved Targeting, Auto-Tune 4 uses a new algorithm that
    attempts to recognize vibrato and differentiate between it and
    intended note changes. Our testing has shown that it works a lot of the
    time — but not always (it depends a great deal on the actual perfor-
    mance). When it works, Auto-Tune 4 ignores the wide vibrato as far as
    target note selection is concerned. When it doesn’t, it works pretty
    much like Auto-Tune 3.
    The default state of this control is Off. When you’ve got a vibrato
    problem, try turning it on and see if it helps.
    SCALE EDIT WINDOWIn addition to the previous Set Major and Set
    Minor buttons that appear for any scale with twelve or more notes,
    three buttons have been added — primarily to simplify dealing with
    the multi-octave keyboard:
    SET ALL: Sets all notes in the current scale to Scale Notes in all
    octaves. Useful as a Reset button to instantly erase all previous
    Remove and/or Bypass settings.
    REMOVE ALL: Sets all notes in the current scale to Remove in all
    octaves.
    BYPASS ALL: Sets all notes in the current scale to Bypass in all
    octaves.
    Additionally, clicking any of the Remove or Bypass buttons in the Scale
    Edit window is reflected in all octaves of the keyboard. 
    						
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    VIRTUAL KEYBOARDThe Virtual Keyboard displays Auto-Tune 4’s pitch
    detection range and acts both as a display of the current Scale settings
    and as a tool for setting target note behaviors.
    NOTE: The keyboard is only active for the Major, Minor and Chromatic
    scales.
    KEY COLORS: The color of the keys of the Virtual Keyboard indicate
    their current state as follows:
    Blue: The currently detected input pitch
    White or Black: Scale Note
    Brown: Bypass
    Invisible: Remove
    KEYBOARD EDIT: These buttons are used to select which state
    (Remove or Bypass) will be toggled when you click on a key.
    When Remove is selected, clicking on any key that is not currently
    set to Remove will set that key to Remove. Clicking on any key that
    is currently set to Remove will set that key to a Scale Note.
    When Bypass is selected, clicking on any key that is not currently set
    to Bypass will set that key to Bypass. Clicking on any key that is
    currently set to Bypass will set that key to a Scale Note.
    NOTE: In the descriptions above, “clicking” on a key refers to
    pressing the mouse button down and then releasing it. The edit
    action is executed when the mouse button is released. Therefore, if
    the Momentary button is Off (see below), dragging across the
    keyboard highlights each key in turn, but it is only when you release
    the mouse button that the resulting key will change state.
    MOMENTARY: When this button is not On (i.e., its “LED” is not lit),
    any edits made to the keyboard will latch - i.e., clicking a key will
    change its state and the key will retain that state until some other
    action causes it to change.
    When the button is On (i.e., its “LED” is lit), keyboard edits are only
    active for as long as the mouse is held down on a key.
    Pressing and holding the Shift key on your keyboard will temporarily
    toggle the state of the Momentary button.
    A TIP: The main purpose of the Momentary function is to allow you
    to deal easily with specific individual events in a performance.
    However, you can also use it to “play” the target melody notes in
    real time. To do this, set the scale to Chromatic and use the Scale
    Edit window Remove All button to remove all notes from the scale.
    Set Keyboard Edit to Remove and Momentary to On. Now use your
    mouse to play the target melody on the keyboard. It’s not as easy as
    Target Notes via MIDI, but if you don’t have a MIDI controller handy,
    it’ll do in a pinch. 
    						
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