Antares AutoTune 4 user manual
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53 Tutorial 6: The Make Curve Function This tutorial will introduce you to the Make Curve function. The Make Curve function gives you by far the most precise control over pitch accuracy and inflection. 1. Setup to process the file “Crowd All” through Auto-Tune 4. 2. Select Graphical Mode. 3. Press the Track Pitch button. 4. Play the “Crowd All” file. 5. Select the Magnifying Glass Tool and drag out a box on the Pitch Graph that encloses the red curve for the “-gether” part of the last word, “to- gether.” You will see something like the following: 6. Use the I-beam Tool to drag a selection of “-gether” in the Pitch or Envelope Display. The result will be something like the following:
54 7. Click the Make Curve button. Auto-Tune 4 will compute a new yellow curve object from the existing pitch data. (The new curve may be difficult to see at first because it will exactly overlay the red curve.) Click the I-beam Tool on the background of the Pitch Graph to cancel the area selection. 8. Both anchor points of the new curve will be selected. Select the Arrow Tool and click precisely on the left end of the curve to select only the left anchor point (you’ll know you’re over the anchor point when the cursor changes to the four-pointed arrow cursor). Drag this straight up, stretching the curve so it is centered around the D3 graph line. (If you press Option/Alt on your keyboard before clicking the anchor point, your movement will be constrained to the vertical, assuring that you maintain the time relationship of the curve.) 9. Move the Arrow Tool over the body of the yellow curve so that the cursor changes to the horizontal bar. Press and hold Option/Alt on your keyboard (to constrain movement to the vertical) and click and drag the curve straight down so it is centered on the C3 graph line. The Pitch Graph should now appear as follows: 10. Set the Retune Speed to 0 and play back the sound. Note that the errant note is now in tune. To continue, here is an alternative approach to the same pitch problem using the Line Tool. 1. Click the Select All button and then the Cut button to delete the yellow curve created above. 2. Use the Line Tool to draw a horizontal line as shown below (press the Option/Alt key to constrain the line to horizontal):
55 3. Set the Retune Speed to 20 and play back the sound. Experiment with other Retune Speeds to hear their effects. Vibratos and other pitch gestures typically occur with related loudness gestures. Specifically, with vibratos, some vocalists produce mostly pitch variations and little loudness variations while others produce small pitch variations and a lot of loudness variations (the latter is often called tremolo). Nonetheless, almost all voices seem to produce a combination of both pitch and related loudness variations. Therefore, trying to take an existing vibrato and change it (say speed it up) often sounds unnatural because the new pitch variation does not correspond to the original (and still present) loudness variation. These considerations are also important when correcting pitch. It’s rarely effective to draw in a new pitch gesture at the desired pitch, even though that gesture may have worked well in another performance. As this tutorial has demonstrated, the following two techniques are the most commonly successful approaches to Graphical Mode pitch correction: •The first technique uses the Make Curve button to create a curve of the existing pitch, allowing you to drag that curve up or down, or stretch it by dragging one end vertically. The Retune slider can then be set very fast (0 to 5). This will force a precise re-tuning, but will sound ex- tremely natural since the target pitch curve will precisely synchronize with the original loudness gestures of the voice. •The second technique is to draw a flat line segment across the duration of a tone at the desired pitch and then set the Retune Speed in the range of 20 to 40. This has the effect of gently moving the input pitch towards the desired pitch. The slower values of 20 to 40 will let through a vibrato but still draw the overall pitch closer to being in tune. The average pitch will eventually settle to the given line and the pitch gestures will occur both sharper and flatter relative to that line. The settling time is about twice the Retune Speed setting (in millisec- onds). 20 to 40 will let through about one-half of a typical vibrato. Slower settings will let through more vibrato but will cause the new pitch to be reached more slowly.
56 Tutorial 7: The Make Auto Function The Make Auto function allows you to display and edit the pitch correc- tions that would result from specific Automatic Mode settings. 1. Setup to process the file “Crowd All” through Auto-Tune 4. 2. Select Automatic Mode and set the Key and Scale to C Major and the Retune Speed to the default of 20. 3. Select Graphical Mode. 4. Press the Track Pitch button. 5. Play the “Crowd All” file. 6. Select the Magnifying Glass Tool and drag out a box on the Pitch Graph that encloses the red curve for the words “crowd all rushed.” You will see something like the following: 7. Use the I-beam Tool to drag a selection in the Pitch or Envelope Graph as shown:
57 PITCH DRAWN TO NEIGHBORING TONE 8. Click the Make Auto button. Auto-Tune 4 will compute a new yellow curve object from the existing pitch data: Assuming that this entire phrase should be centered around E3, there are several problem spots, indicated above, where the pitch is being incorrectly adjusted towards neighboring tones. 9. To hear the pitch corrections that would be produced in Automatic Mode, set the Graphical Mode Retune Slider to 0, (fast) and play back the file. 10. Switch to the Automatic Mode and click the Remove buttons next to C, D and F. 11. Return to the Graphical Mode and use the Zoom/Select tool to drag out a selection in the Envelope Graph, as in Step 7. 12. Press the Make Auto button. Auto-Tune 4 will compute a new yellow curve from the existing pitch data: RAISED PITCH
58 Note how the pitch errors from the previous curve have been removed. Also, note the “raised pitch” indicated above. This occurs because the Automatic Mode Retune slider value of 20 is slow compared to the rapidly increasing pitch that is occurring at that point in time. But even with the raised pitch, the average output pitch is centered on E3 and the phrase sounds in tune.
61 T Chapter 5: New Feature Quick Start Guide This chapter brings all of the new Auto-Tune 4 features together in one place to help experienced Auto-Tune 3 users learn the new features without having to slog through all of the stuff they already know. With the exception of the seriously reworked graphical editing tools (described in detail below), most of the new features in Auto-Tune 4 are additions to the current Auto-Tune 3 functionality. In other words, pretty much everything that isn’t a new feature works pretty much the same as it did in Auto-Tune 3. The exceptions are noted below. Common Mode Features (i.e., the stuff at the top that stays the same in both modes) MAXIMUM SAMPLING RATE Auto-Tune 4 supports sampling rates up to 192kHz (assuming your host and audio hardware support it). OPTION DIALOG A new Option Dialog has been added which includes the following: BUFFER SIZEThis controls the amount of memory allocated to the tracking buffer in Graphical Mode. This is the same control that used to appear on the Graphical Mode screen. GRAPHICAL MODE COLOR SCHEMELets you select one of three color scheme options for the Graphical Mode Pitch and Envelope Display: CLASSIC: Just like Auto-Tune 3 — A dark green background with red detected pitch curves and yellow target pitch curves.
62 ALTERNATE: The same background color as Classic, but with blue detected pitch curves and bright green target pitch curves (selected for readability by people with the most common types of Red/Green color blindness). BLACK AND WHITE: A white background with red detected pitch curves and black target pitch curves. Not too pretty, but the ultimate in high contrast (as in the original Auto-Tune). KNOB CONTROLSelect how you want to control the “knobs” in the Auto-Tune 4 interface: VERTICAL: Position the cursor over a knob, press and hold the left mouse button (or the only mouse button, if you’re using a one- button mouse) and move the cursor up to turn the knob clockwise or down to turn the knob counterclockwise. The current value of the knob’s parameter appears in its associated numeric display. HORIZONTAL: Position the cursor over a knob, press and hold the left mouse button and move the cursor to the right to turn the knob clockwise or to the left to turn the knob counterclockwise. The current value of the knob’s parameter appears in its associated numeric display. RADIAL: Click anywhere around the circumference of the knob, press and hold the left mouse button and and “rotate” the knob in the desired direction.The current value of the knob’s parameter appears in its associated numeric display. CUSTOM CURSORSCheck to use Custom Cursors in Graphical Mode. With the new graphical editing tools, the custom cursors are extremely useful. You should only uncheck this if your host is interfering with the Auto-Tune 4 cursors (the typical symptom of this is a rapid flashing back and forth between the default cursor and Auto-Tune 4’s custom cursor). NUMBER OF UNDOSAuto-Tune 4 provides multiple Undo/Redo capability in Graphical Mode. Select the maximum allowable number here (up to 20). Choosing a higher number allocates more memory for saving intermediate states. Automatic Mode Features MAJOR HIGHLIGHTS •You can now specify target note behaviors (Scale Note, Remove, Bypass) in individual octaves. •Virtual keyboard for realtime detected pitch display and target note control •Improved Targeting option for problem vibratos (described below) •Seriously enhanced Vibrato functions •Other niceties (Hold button, dual Detune display, new Scale Edit buttons)
63 DETAILS OCTAVE AS PLAYED/ALL OCTAVESFor both of the MIDI functions (Learn Scale from MIDI and Target Notes via MIDI), you can now choose whether you want incoming MIDI notes to affect all octaves (that’s how it worked in Auto-Tune 3) or just the notes in the specific octaves in which they are played. DUAL DETUNE DISPLAYThe Detune control now includes dual displays that simultaneously show the amount of detuning in cents and in Hz. relative to A440. IMPROVED TARGETINGThis feature is designed to help with target note identification when the performance includes vibrato so wide that it approaches adjacent scale notes. Say, for example that the scale is C Major and the singer is singing G, but with a vibrato that alternately approaches F and A. In Auto-Tune 3, Auto Mode would alternately pick F and A as target notes whenever the vibrato was less than 50 cents away from those notes. You could, of course, remove F and A from the scale, but then you’d have a problem whenever the singer actually sang F or A. With Improved Targeting, Auto-Tune 4 uses a new algorithm that attempts to recognize vibrato and differentiate between it and intended note changes. Our testing has shown that it works a lot of the time — but not always (it depends a great deal on the actual perfor- mance). When it works, Auto-Tune 4 ignores the wide vibrato as far as target note selection is concerned. When it doesn’t, it works pretty much like Auto-Tune 3. The default state of this control is Off. When you’ve got a vibrato problem, try turning it on and see if it helps. SCALE EDIT WINDOWIn addition to the previous Set Major and Set Minor buttons that appear for any scale with twelve or more notes, three buttons have been added — primarily to simplify dealing with the multi-octave keyboard: SET ALL: Sets all notes in the current scale to Scale Notes in all octaves. Useful as a Reset button to instantly erase all previous Remove and/or Bypass settings. REMOVE ALL: Sets all notes in the current scale to Remove in all octaves. BYPASS ALL: Sets all notes in the current scale to Bypass in all octaves. Additionally, clicking any of the Remove or Bypass buttons in the Scale Edit window is reflected in all octaves of the keyboard.
64 VIRTUAL KEYBOARDThe Virtual Keyboard displays Auto-Tune 4’s pitch detection range and acts both as a display of the current Scale settings and as a tool for setting target note behaviors. NOTE: The keyboard is only active for the Major, Minor and Chromatic scales. KEY COLORS: The color of the keys of the Virtual Keyboard indicate their current state as follows: Blue: The currently detected input pitch White or Black: Scale Note Brown: Bypass Invisible: Remove KEYBOARD EDIT: These buttons are used to select which state (Remove or Bypass) will be toggled when you click on a key. When Remove is selected, clicking on any key that is not currently set to Remove will set that key to Remove. Clicking on any key that is currently set to Remove will set that key to a Scale Note. When Bypass is selected, clicking on any key that is not currently set to Bypass will set that key to Bypass. Clicking on any key that is currently set to Bypass will set that key to a Scale Note. NOTE: In the descriptions above, “clicking” on a key refers to pressing the mouse button down and then releasing it. The edit action is executed when the mouse button is released. Therefore, if the Momentary button is Off (see below), dragging across the keyboard highlights each key in turn, but it is only when you release the mouse button that the resulting key will change state. MOMENTARY: When this button is not On (i.e., its “LED” is not lit), any edits made to the keyboard will latch - i.e., clicking a key will change its state and the key will retain that state until some other action causes it to change. When the button is On (i.e., its “LED” is lit), keyboard edits are only active for as long as the mouse is held down on a key. Pressing and holding the Shift key on your keyboard will temporarily toggle the state of the Momentary button. A TIP: The main purpose of the Momentary function is to allow you to deal easily with specific individual events in a performance. However, you can also use it to “play” the target melody notes in real time. To do this, set the scale to Chromatic and use the Scale Edit window Remove All button to remove all notes from the scale. Set Keyboard Edit to Remove and Momentary to On. Now use your mouse to play the target melody on the keyboard. It’s not as easy as Target Notes via MIDI, but if you don’t have a MIDI controller handy, it’ll do in a pinch.