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Antares AutoTune 4 user manual

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    Graphical Mode Controls
    The Playback Controls
    TRACK PITCH
    The Track Pitch function is used to detect the pitch of
    the audio to be processed so that it can be displayed on
    the Pitch Graph Display.
    Locate the desired audio and press the Track Pitch
    button. Its LED will flash to indicate that Auto-Tune is
    waiting for audio. Next, start playback of the audio.
    (The Track Pitch LED will light steadily.) When all of the
    audio you want to correct has played, stop playback.
    Track Pitch is automatically deactivated and the detected pitch is displayed
    on Pitch Graph Display.
    NOTE: After tracking, the pitch display will automatically scale in such a
    way as to include all of the tracked audio.
    ANOTHER NOTE: If the length of the audio to be processed exceeds the
    currently set size of the buffer as set in the Options dialog, playback
    will stop when the buffer is full. If this happens, increase the buffer
    size as necessary. 
    						
    							34
    CORRECT PITCH
    After you have used the graphical tools (as described
    below) to create a target pitch contour, this button is
    used to apply the pitch correction to the audio.
    In all cases, pressing the Correct Pitch button and then
    starting playback will cause the pitch correction to be
    applied to the audio. In some host applications, starting
    playback when the Pitch Graph contains any yellow pitch
    correction contour will automatically engage the Correct Pitch function.
    Check your Auto-Tune 4 Read Me file for details.
    THE PITCH GRAPH DISPLAY
    The Pitch Graph displays the pitch contour of the audio to be processed as
    well as the target pitch contour objects that you create. On this display, the
    vertical axis represents pitch (with higher notes towards the top) while the
    horizontal axis represents time.
    NOTE: As explained in the Options section, you can select from three
    different color schemes for the Pitch Graph Display. In the descriptions
    below we will refer to the colors that appear in the Classic scheme.
    The red curve represents the original pitch contour of the input track, while
    the desired target pitch or pitch contour is indicated in yellow. 
    						
    							35
    The horizontal grid lines represent scale pitches. The key annotation, scale
    name, scale pitches and Scale Detune value are those defined in the
    Automatic Mode. They do not affect the computations of the Graphical
    Mode in any way. They are merely a reference to guide you in drawing the
    target pitches. If you wish to change them, select the Automatic Mode and
    change the Key pop-up, Scale pop-up, or the Scale Detune setting, respec-
    tively. (Changing the Scale Detune setting will also result in the scale pitch
    graph lines moving up or down relative to the tracked pitch.) Then, return
    to Graphical Mode.
    PITCH GRAPH SCALE
    The Pitch Graph Scale Buttons control the horizontal (time) and vertical
    (pitch) scaling of the graph. Clicking the appropriate “+” button causes the
    view to zoom in, while clicking a “-” button causes it to zoom out.
    NOTE: The horizontal scale buttons always control the Pitch Graph.
    They also control the Envelope Graph when it is set to “Tie” (see
    below).
    CURSOR PITCH DISPLAY
    The exact pitch value of the cursor position on the Pitch Graph is constantly
    displayed as a note name +/- cents. This display is always relative to the
    currently selected scale (i.e., only scale notes will appear in the pitch
    display).
    THE ENVELOPE GRAPH DISPLAY
    The Envelope Graph displays the amplitude (loudness) envelope of the
    sound whose pitch is shown in the Pitch Graph.
    ALL/TIE BUTTONS
    The Envelope Graph’s horizontal (time) scale is controlled by the “All” and
    “Tie” buttons.
    Clicking the All button causes the envelope graph to display the entire time
    scale represented by the current buffer setting. This is useful for locating
    and selecting various portions of audio spread over the duration of a song.
    Clicking the Tie button slaves the position of the Envelope Graph to that of
    the Pitch Graph. When this setting is selected, the horizontal scale of the
    Envelope Graph is controlled by the Pitch Graph horizontal scale buttons. 
    						
    							36
    The Graphical Tools
    The graphical tools are used in conjunction with the edit buttons to create
    the desired target pitch contour.
    NOTE: In addition to clicking on the various tools, if your host passes
    key presses to plug-ins, you can also select the various tools by pressing
    the number keys 1-7*.
    * NOTE ALSO: Some hosts reserve the numeric keypad for host
    keyboard shortcuts even when a plug-in window is active. For that
    reason, the tool selection shortcuts mentioned above are specifically
    assigned only to the number keys that appear above the letter keys
    on the QWERTY portion of your keyboard.
    THE LINE TOOL (1)
    The Line Tool is used to draw multi-segment straight lines on the
    Pitch Graph.
    Start the process by selecting the Line Tool and clicking anywhere
    on the Pitch Graph to set an anchor point. As you move the cursor, a line
    will extend from the anchor point to the cursor position. Click again to set
    a second anchor point and define the first segment of your pitch contour.
    Continue clicking and defining lines until your contour is complete. End the
    process by double-clicking on the final anchor point or pressing  on
    your keyboard.
    Pressing Option/Alt on your keyboard during line entry will force the
    current segment to be perfectly horizontal.
    Pressing the Shift key on your keyboard while drawing a line causes the line
    to snap to the nearest semitone.
    If you move the cursor outside the Pitch Graph during point entry, the
    graph will automatically scroll.
    To delete the last anchor point entered, press  on your keyboard
    (you can do this repeatedly back to the very first anchor point).
    Only one pitch contour object (line or curve) can exist at any time point on
    the Pitch Graph. When you complete the entry of a line object, any
    object(s) that previously existed at the same time will be deleted. 
    						
    							37
    THE CURVE TOOL (2)
    The Curve Tool is used to draw arbitrary curves on the Pitch
    Graph.
    Start the process by selecting the Curve Tool and clicking any-
    where on the Pitch Graph to set an anchor point. Hold down your mouse
    button and move the cursor to draw the desired pitch contour curve. End
    the process by releasing your mouse button.
    Unlike the Line Tool, the Pitch Graph will not scroll if you attempt to move
    the Curve Tool cursor outside the current display area.
    Only one pitch contour object (line or curve) can exist at any time point on
    the Pitch Graph. When you complete the entry of a curve object, any
    object(s) that previously existed at the same time will be deleted.
    THE ARROW TOOL (3)
    The Arrow Tool is used to select and drag existing target pitch
    contour objects (yellow lines and curves) as well as to add or
    delete anchor points to existing lines.
    The Arrow Tool behaves as follows:
    MANIPULATING LINES AND CURVES
    •Clicking on the background of the Pitch Graph and dragging
    horizontally selects objects’ anchor points. Shift-clicking extends the
    selection.
    •Dragging beyond the Pitch Graph boundaries automatically scrolls
    the graph.
    •Moving the Pointer Tool over a pitch contour object causes the
    cursor to change to the object cursor (a horizontal bar).
    Clicking on an unselected curve or line segment with the
    object cursor causes the curve or segment and its anchor
    points to become selected and allows that object to be
    dragged. Clicking on an already selected curve or line
    segment with the object cursor allows that object, along with
    all other selected objects, to be dragged.
    •Moving the Arrow Tool over a pitch contour object anchor
    point (whether that point is currently selected or not) causes
    the cursor to change into the anchor point cursor (four
    diagonal arrows). Clicking on an anchor point with the
    anchor point cursor deselects all other objects and anchor
    points and selects that anchor point so that it can be
    dragged. Dragging an anchor point stretches or compresses
    the pitch contour object relative to the nearest unselected
    anchor point(s).
    •The extent to which you can drag selected objects is con-
    strained by the position of neighboring unselected objects. 
    						
    							38
    •In some host applications, holding down the Option/Alt key and
    then clicking to drag will restrict the cursor to vertical
    movements only (the cursor will change to indicate this
    state). The effect of this is to allow you to modify the pitch
    contour while preserving the object’s location in time. This
    is particularly handy after using the “Make Curve” button,
    discussed below.
    •Clicking on the background of the Pitch Graph deselects all selected
    objects.
    ADDING AND DELETING ANCHOR POINTS
    •Moving the Arrow Tool over an existing line segment and double-
    clicking will add an intermediate anchor point at that point. The
    cursor will change to the anchor point cursor and the new anchor
    point can then be dragged.
    •Moving the Arrow Tool over an existing anchor point (except for
    end points) and double-clicking will remove that anchor point and
    cause a straight line to be drawn between the now adjacent anchor
    points.
    •The Arrow Tool will not add or delete anchor points on curves, only
    on lines created with the Line Tool.
    The Arrow Tool has no function in the Envelope Display
    While the above may seem a bit mind-boggling on first reading, in
    practice it’s quite intuitive. Spend a minute or two playing with the
    Arrow Tool and all will become clear.
    SCISSORS TOOL (4):
    Moving the Scissors Tool over an existing curve or line segment
    and clicking will break the line segment or curve in two at the
    point clicked. Although it will look like there is only one anchor
    point created at the break point, there are actually two (one for
    each of the two newly created line or curve segments). Simply use the
    Arrow Tool to move the top anchor point to reveal the other one.
    MAGNIFYING GLASS (5)
    In the Pitch Graph, use the Magnifying Glass to click and drag a
    box around an area of interest. Dragging off the Pitch Graph
    automatically scrolls the graph. When you release the mouse
    button, the scale and position of the Pitch Graph will be changed
    to display the area enclosed by the box. 
    						
    							39
    When the Magnifying Glass cursor is displaying the default “+”, clicking the
    Magnifying Glass anywhere in the pitch display will increase the display’s
    horizontal and vertical zoom factors one step (if possible).
    Pressing Option(Mac)/Alt(PC) will cause the cursor to change to “-”. In this
    state, clicking anywhere in the pitch display will decrease the display’s
    horizontal and vertical zoom factors one step (if possible).
    Dragging the Magnifying Glass in the Envelope display will cause the
    selected time range to appear in the pitch display (most useful for navigat-
    ing when the Envelope display is in “All” mode). The pitch range of the
    pitch display will be automatically scaled such that all of pitch information
    in that time range is visible on the screen.
    I-BEAM TOOL (6)
    Drag the I-beam Tool in either the pitch or Envelope display to
    select an area for Make Curve or Make Auto or Vibrato Scaling
    (see below). The selection area will be reflected in both displays.
    HAND TOOL (7)
    Drag the Hand Tool in any direction in the pitch display to move
    the area displayed.
    If the Envelope display is set to “Tie”, you can drag the Hand
    Tool in the Envelope display to move the area displayed horizontally. If the
    Envelope display is set to “All”, the Hand Tool icon will have an “X”
    through it to indicate that movement is not possible.
    THE EDIT BUTTONS
    Once some audio has been tracked and/or pitch contour objects created,
    they can be affected or edited in various ways with the Edit Buttons.
    The Edit Buttons are context sensitive, i.e., only the buttons that are
    applicable to the current state of the pitch display are active. If a particular
    button does not have a valid function relative to the current pitch display
    state, it will be “grayed out.”
    THE UNDO BUTTON
    The Undo button becomes active whenever you move or
    modify a target pitch contour object. Clicking the Undo
    button once will undo the most recent change. If you have
    made multiple changes, you can continue to click Undo to undo additional
    changes up to the limit that you set in the Options dialog. 
    						
    							40
    THE REDO BUTTON
    The Redo button becomes active whenever you have
    executed at least one Undo. Clicking the Redo button once
    will redo the most recent undone change. If you have
    executed multiple undos, you can continue to click Redo to redo additional
    changes up to the limit that you set in the Options dialog.
    THE CUT AND COPY BUTTONS
    The Cut and Copy buttons become active whenever a pitch
    contour object is selected. Cut removes selected objects.
    Both Cut and Copy copy selected objects to the Auto-Tune
    4 clipboard. You can then paste the objects elsewhere in
    the Pitch Graph display.
    THE PASTE BUTTON
    The Paste button becomes active whenever an object has
    been Cut or Copied to the clipboard. Clicking Paste places
    the contents of the clipboard in the center of the current
    Pitch Graph view.
    NOTE: Since only one pitch contour object (line or curve) can exist at
    any time point on the Pitch Graph, any object(s) that previously existed
    at the time where an object is Pasted will be deleted. Hence, before
    you press Paste, be sure that the Pitch Graph view does not contain any
    pitch contour object(s) that you want to keep.
    THE SELECT ALL BUTTON
    The Select All button causes all pitch contour objects,
    whether currently visible on the Pitch Graph view or not, to
    become selected.
    KEYBOARD EQUIVALENTS
    Some host applications support the following keyboard command equiva-
    lents for the above Edit Buttons. Others reserve these commands for their
    own use. Consult your host application’s manual for details (or just try them
    and see if they work).
    Command/Control-Z undo
    Command/Control-X cut
    Command/Control-C copy
    Command/Control-V paste
    Command/Control-A select all 
    						
    							41
    THE MAKE CURVE BUTTON
    The Make Curve button is enabled whenever there is any
    red input pitch contour data present in the Pitch Graph
    (whether it is displayed in the current Pitch Graph view or
    not). Pressing the Make Curve button causes yellow target pitch contour
    objects (curves for short) to be created from the input pitch contour data.
    These curve objects can then be dragged and stretched for very meticulous
    pitch correction. This is the central technique of Auto-Tune 4’s Graphical
    Mode and is described in more detail in Chapter 4.
    NOTE: If a range of time has been selected by using the I-beam Tool,
    the Make Curve button works only in the selected time range. Other-
    wise it works on all red pitch data.
    THE MAKE AUTO BUTTON
    The Make Auto button is enabled whenever there is any red
    input pitch contour data present in the Pitch Graph (whether
    it is displayed in the current Pitch Graph view or not).
    Pressing the Make Auto button causes yellow target pitch contour objects
    (curves for short) to be created from the red input pitch contour data. The
    yellow curve(s) created by the Make Auto function is a precise representa-
    tion of the pitch correction that would result from processing the tracked
    input pitch through the current settings of Auto-Tune 4’s Automatic Mode.
    These include the Automatic Mode’s Key and Scale selections, the Edit Scale
    settings, the Improved Targeting mode (if selected), and the Scale Detune,
    Retune Speed and Vibrato settings.
    NOTE: If a range of time has been selected by using the I-beam Tool,
    the Make Auto button works only in the selected time range. Other-
    wise it works on all red pitch data.
    ANOTHER NOTE: If you are adding pitch variation using the Automatic
    Mode’s Vibrato function, the variation in pitch will be visually reflected
    in the yellow curve when you Make Auto.
    However, since there is no easy way to visually represent specific
    changes in amplitude or formant, if you have used the Automatic
    Mode’s Vibrato function to introduce amplitude and/or formant
    variation, the Make Auto curve will be blue rather than yellow to
    remind you that these elements will be introduced into your Graphical
    Mode output.
    YET ANOTHER NOTE: The Automatic Mode Tracking control is not
    involved in the Make Auto function. In Graphical Mode, the input pitch
    has already been determined, (i.e., the red input pitch contour), hence
    the Automatic Mode Tracking setting is not needed for the Make Auto
    computation. 
    						
    							42
    Once you have used the Make Auto function to create a yellow (or blue)
    target pitch curve, setting the Graphical Mode Retune Speed to 0 and
    clicking Correct Pitch will result in exactly the same output as you would
    have gotten by processing the audio through Automatic Mode. Alterna-
    tively, you can adjust the Retune Speed or further edit the yellow curve
    using any of the Graphical Mode tools to get precisely the effect you want.
    If you aren’t satisfied with the results of the Make Auto function, simply
    switch to Automatic Mode, modify any of the settings as desired, and then
    return to Graphical Mode and click Make Auto again.
    NOTE: In addition to its use as a Graphical Mode correction tool, the
    Make Auto function can also be used to provide an informative visual
    representation of the results of Automatic Mode settings. If there are
    times when you’d prefer to use Automatic Mode, but can’t quite zero
    in on the ideal settings, examining the results of various settings with
    the Make Auto function can give you a visual picture of exactly what’s
    going on. This will often make it readily apparent which Automatic
    Mode settings need to be changed to give your desired results.
    STILL ANOTHER NOTE: One potentially confusing aspect of the Make
    Auto function is the relationship between the Automatic Mode Retune
    Speed setting and the Graphical Mode Retune Speed setting. To
    summarize:
    •The Automatic Mode Retune Speed controls how the input audio
    would be processed in Automatic Mode. Changing this setting will
    change the shape of the yellow curve that will be created by the
    Make Auto function.
    •The Graphical Mode Retune Speed controls how quickly the pitch of
    the input audio will be changed to that of the yellow target pitch
    curve by the Correct Pitch function. As mentioned above, to pre-
    cisely duplicate the results of Automatic Mode, set the Graphical
    Mode Retune Speed to 0.
    VIBRATO SCALING
    The purpose of this function is to
    quickly and easily change (either
    increasing or decreasing) the amount of
    an existing vibrato, while preserving
    the original shape and character of the
    vibrato.
    To use this function, select the I-beam
    tool and highlight the range of audio
    you’d like to edit. When a range of
    audio is selected, the Make Vibrato
    Curve button becomes active. Set the
    desired amount of change using the
    Scale Vibrato Amount knob and then click the Make Vibrato Curve button
    to create a correction curve. Audition the result. If it’s not exactly what you
    wanted, click Undo and try again. 
    						
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