Antares AutoTune 4 user manual
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33 Graphical Mode Controls The Playback Controls TRACK PITCH The Track Pitch function is used to detect the pitch of the audio to be processed so that it can be displayed on the Pitch Graph Display. Locate the desired audio and press the Track Pitch button. Its LED will flash to indicate that Auto-Tune is waiting for audio. Next, start playback of the audio. (The Track Pitch LED will light steadily.) When all of the audio you want to correct has played, stop playback. Track Pitch is automatically deactivated and the detected pitch is displayed on Pitch Graph Display. NOTE: After tracking, the pitch display will automatically scale in such a way as to include all of the tracked audio. ANOTHER NOTE: If the length of the audio to be processed exceeds the currently set size of the buffer as set in the Options dialog, playback will stop when the buffer is full. If this happens, increase the buffer size as necessary.
34 CORRECT PITCH After you have used the graphical tools (as described below) to create a target pitch contour, this button is used to apply the pitch correction to the audio. In all cases, pressing the Correct Pitch button and then starting playback will cause the pitch correction to be applied to the audio. In some host applications, starting playback when the Pitch Graph contains any yellow pitch correction contour will automatically engage the Correct Pitch function. Check your Auto-Tune 4 Read Me file for details. THE PITCH GRAPH DISPLAY The Pitch Graph displays the pitch contour of the audio to be processed as well as the target pitch contour objects that you create. On this display, the vertical axis represents pitch (with higher notes towards the top) while the horizontal axis represents time. NOTE: As explained in the Options section, you can select from three different color schemes for the Pitch Graph Display. In the descriptions below we will refer to the colors that appear in the Classic scheme. The red curve represents the original pitch contour of the input track, while the desired target pitch or pitch contour is indicated in yellow.
35 The horizontal grid lines represent scale pitches. The key annotation, scale name, scale pitches and Scale Detune value are those defined in the Automatic Mode. They do not affect the computations of the Graphical Mode in any way. They are merely a reference to guide you in drawing the target pitches. If you wish to change them, select the Automatic Mode and change the Key pop-up, Scale pop-up, or the Scale Detune setting, respec- tively. (Changing the Scale Detune setting will also result in the scale pitch graph lines moving up or down relative to the tracked pitch.) Then, return to Graphical Mode. PITCH GRAPH SCALE The Pitch Graph Scale Buttons control the horizontal (time) and vertical (pitch) scaling of the graph. Clicking the appropriate “+” button causes the view to zoom in, while clicking a “-” button causes it to zoom out. NOTE: The horizontal scale buttons always control the Pitch Graph. They also control the Envelope Graph when it is set to “Tie” (see below). CURSOR PITCH DISPLAY The exact pitch value of the cursor position on the Pitch Graph is constantly displayed as a note name +/- cents. This display is always relative to the currently selected scale (i.e., only scale notes will appear in the pitch display). THE ENVELOPE GRAPH DISPLAY The Envelope Graph displays the amplitude (loudness) envelope of the sound whose pitch is shown in the Pitch Graph. ALL/TIE BUTTONS The Envelope Graph’s horizontal (time) scale is controlled by the “All” and “Tie” buttons. Clicking the All button causes the envelope graph to display the entire time scale represented by the current buffer setting. This is useful for locating and selecting various portions of audio spread over the duration of a song. Clicking the Tie button slaves the position of the Envelope Graph to that of the Pitch Graph. When this setting is selected, the horizontal scale of the Envelope Graph is controlled by the Pitch Graph horizontal scale buttons.
36 The Graphical Tools The graphical tools are used in conjunction with the edit buttons to create the desired target pitch contour. NOTE: In addition to clicking on the various tools, if your host passes key presses to plug-ins, you can also select the various tools by pressing the number keys 1-7*. * NOTE ALSO: Some hosts reserve the numeric keypad for host keyboard shortcuts even when a plug-in window is active. For that reason, the tool selection shortcuts mentioned above are specifically assigned only to the number keys that appear above the letter keys on the QWERTY portion of your keyboard. THE LINE TOOL (1) The Line Tool is used to draw multi-segment straight lines on the Pitch Graph. Start the process by selecting the Line Tool and clicking anywhere on the Pitch Graph to set an anchor point. As you move the cursor, a line will extend from the anchor point to the cursor position. Click again to set a second anchor point and define the first segment of your pitch contour. Continue clicking and defining lines until your contour is complete. End the process by double-clicking on the final anchor point or pressing on your keyboard. Pressing Option/Alt on your keyboard during line entry will force the current segment to be perfectly horizontal. Pressing the Shift key on your keyboard while drawing a line causes the line to snap to the nearest semitone. If you move the cursor outside the Pitch Graph during point entry, the graph will automatically scroll. To delete the last anchor point entered, press on your keyboard (you can do this repeatedly back to the very first anchor point). Only one pitch contour object (line or curve) can exist at any time point on the Pitch Graph. When you complete the entry of a line object, any object(s) that previously existed at the same time will be deleted.
37 THE CURVE TOOL (2) The Curve Tool is used to draw arbitrary curves on the Pitch Graph. Start the process by selecting the Curve Tool and clicking any- where on the Pitch Graph to set an anchor point. Hold down your mouse button and move the cursor to draw the desired pitch contour curve. End the process by releasing your mouse button. Unlike the Line Tool, the Pitch Graph will not scroll if you attempt to move the Curve Tool cursor outside the current display area. Only one pitch contour object (line or curve) can exist at any time point on the Pitch Graph. When you complete the entry of a curve object, any object(s) that previously existed at the same time will be deleted. THE ARROW TOOL (3) The Arrow Tool is used to select and drag existing target pitch contour objects (yellow lines and curves) as well as to add or delete anchor points to existing lines. The Arrow Tool behaves as follows: MANIPULATING LINES AND CURVES •Clicking on the background of the Pitch Graph and dragging horizontally selects objects’ anchor points. Shift-clicking extends the selection. •Dragging beyond the Pitch Graph boundaries automatically scrolls the graph. •Moving the Pointer Tool over a pitch contour object causes the cursor to change to the object cursor (a horizontal bar). Clicking on an unselected curve or line segment with the object cursor causes the curve or segment and its anchor points to become selected and allows that object to be dragged. Clicking on an already selected curve or line segment with the object cursor allows that object, along with all other selected objects, to be dragged. •Moving the Arrow Tool over a pitch contour object anchor point (whether that point is currently selected or not) causes the cursor to change into the anchor point cursor (four diagonal arrows). Clicking on an anchor point with the anchor point cursor deselects all other objects and anchor points and selects that anchor point so that it can be dragged. Dragging an anchor point stretches or compresses the pitch contour object relative to the nearest unselected anchor point(s). •The extent to which you can drag selected objects is con- strained by the position of neighboring unselected objects.
38 •In some host applications, holding down the Option/Alt key and then clicking to drag will restrict the cursor to vertical movements only (the cursor will change to indicate this state). The effect of this is to allow you to modify the pitch contour while preserving the object’s location in time. This is particularly handy after using the “Make Curve” button, discussed below. •Clicking on the background of the Pitch Graph deselects all selected objects. ADDING AND DELETING ANCHOR POINTS •Moving the Arrow Tool over an existing line segment and double- clicking will add an intermediate anchor point at that point. The cursor will change to the anchor point cursor and the new anchor point can then be dragged. •Moving the Arrow Tool over an existing anchor point (except for end points) and double-clicking will remove that anchor point and cause a straight line to be drawn between the now adjacent anchor points. •The Arrow Tool will not add or delete anchor points on curves, only on lines created with the Line Tool. The Arrow Tool has no function in the Envelope Display While the above may seem a bit mind-boggling on first reading, in practice it’s quite intuitive. Spend a minute or two playing with the Arrow Tool and all will become clear. SCISSORS TOOL (4): Moving the Scissors Tool over an existing curve or line segment and clicking will break the line segment or curve in two at the point clicked. Although it will look like there is only one anchor point created at the break point, there are actually two (one for each of the two newly created line or curve segments). Simply use the Arrow Tool to move the top anchor point to reveal the other one. MAGNIFYING GLASS (5) In the Pitch Graph, use the Magnifying Glass to click and drag a box around an area of interest. Dragging off the Pitch Graph automatically scrolls the graph. When you release the mouse button, the scale and position of the Pitch Graph will be changed to display the area enclosed by the box.
39 When the Magnifying Glass cursor is displaying the default “+”, clicking the Magnifying Glass anywhere in the pitch display will increase the display’s horizontal and vertical zoom factors one step (if possible). Pressing Option(Mac)/Alt(PC) will cause the cursor to change to “-”. In this state, clicking anywhere in the pitch display will decrease the display’s horizontal and vertical zoom factors one step (if possible). Dragging the Magnifying Glass in the Envelope display will cause the selected time range to appear in the pitch display (most useful for navigat- ing when the Envelope display is in “All” mode). The pitch range of the pitch display will be automatically scaled such that all of pitch information in that time range is visible on the screen. I-BEAM TOOL (6) Drag the I-beam Tool in either the pitch or Envelope display to select an area for Make Curve or Make Auto or Vibrato Scaling (see below). The selection area will be reflected in both displays. HAND TOOL (7) Drag the Hand Tool in any direction in the pitch display to move the area displayed. If the Envelope display is set to “Tie”, you can drag the Hand Tool in the Envelope display to move the area displayed horizontally. If the Envelope display is set to “All”, the Hand Tool icon will have an “X” through it to indicate that movement is not possible. THE EDIT BUTTONS Once some audio has been tracked and/or pitch contour objects created, they can be affected or edited in various ways with the Edit Buttons. The Edit Buttons are context sensitive, i.e., only the buttons that are applicable to the current state of the pitch display are active. If a particular button does not have a valid function relative to the current pitch display state, it will be “grayed out.” THE UNDO BUTTON The Undo button becomes active whenever you move or modify a target pitch contour object. Clicking the Undo button once will undo the most recent change. If you have made multiple changes, you can continue to click Undo to undo additional changes up to the limit that you set in the Options dialog.
40 THE REDO BUTTON The Redo button becomes active whenever you have executed at least one Undo. Clicking the Redo button once will redo the most recent undone change. If you have executed multiple undos, you can continue to click Redo to redo additional changes up to the limit that you set in the Options dialog. THE CUT AND COPY BUTTONS The Cut and Copy buttons become active whenever a pitch contour object is selected. Cut removes selected objects. Both Cut and Copy copy selected objects to the Auto-Tune 4 clipboard. You can then paste the objects elsewhere in the Pitch Graph display. THE PASTE BUTTON The Paste button becomes active whenever an object has been Cut or Copied to the clipboard. Clicking Paste places the contents of the clipboard in the center of the current Pitch Graph view. NOTE: Since only one pitch contour object (line or curve) can exist at any time point on the Pitch Graph, any object(s) that previously existed at the time where an object is Pasted will be deleted. Hence, before you press Paste, be sure that the Pitch Graph view does not contain any pitch contour object(s) that you want to keep. THE SELECT ALL BUTTON The Select All button causes all pitch contour objects, whether currently visible on the Pitch Graph view or not, to become selected. KEYBOARD EQUIVALENTS Some host applications support the following keyboard command equiva- lents for the above Edit Buttons. Others reserve these commands for their own use. Consult your host application’s manual for details (or just try them and see if they work). Command/Control-Z undo Command/Control-X cut Command/Control-C copy Command/Control-V paste Command/Control-A select all
41 THE MAKE CURVE BUTTON The Make Curve button is enabled whenever there is any red input pitch contour data present in the Pitch Graph (whether it is displayed in the current Pitch Graph view or not). Pressing the Make Curve button causes yellow target pitch contour objects (curves for short) to be created from the input pitch contour data. These curve objects can then be dragged and stretched for very meticulous pitch correction. This is the central technique of Auto-Tune 4’s Graphical Mode and is described in more detail in Chapter 4. NOTE: If a range of time has been selected by using the I-beam Tool, the Make Curve button works only in the selected time range. Other- wise it works on all red pitch data. THE MAKE AUTO BUTTON The Make Auto button is enabled whenever there is any red input pitch contour data present in the Pitch Graph (whether it is displayed in the current Pitch Graph view or not). Pressing the Make Auto button causes yellow target pitch contour objects (curves for short) to be created from the red input pitch contour data. The yellow curve(s) created by the Make Auto function is a precise representa- tion of the pitch correction that would result from processing the tracked input pitch through the current settings of Auto-Tune 4’s Automatic Mode. These include the Automatic Mode’s Key and Scale selections, the Edit Scale settings, the Improved Targeting mode (if selected), and the Scale Detune, Retune Speed and Vibrato settings. NOTE: If a range of time has been selected by using the I-beam Tool, the Make Auto button works only in the selected time range. Other- wise it works on all red pitch data. ANOTHER NOTE: If you are adding pitch variation using the Automatic Mode’s Vibrato function, the variation in pitch will be visually reflected in the yellow curve when you Make Auto. However, since there is no easy way to visually represent specific changes in amplitude or formant, if you have used the Automatic Mode’s Vibrato function to introduce amplitude and/or formant variation, the Make Auto curve will be blue rather than yellow to remind you that these elements will be introduced into your Graphical Mode output. YET ANOTHER NOTE: The Automatic Mode Tracking control is not involved in the Make Auto function. In Graphical Mode, the input pitch has already been determined, (i.e., the red input pitch contour), hence the Automatic Mode Tracking setting is not needed for the Make Auto computation.
42 Once you have used the Make Auto function to create a yellow (or blue) target pitch curve, setting the Graphical Mode Retune Speed to 0 and clicking Correct Pitch will result in exactly the same output as you would have gotten by processing the audio through Automatic Mode. Alterna- tively, you can adjust the Retune Speed or further edit the yellow curve using any of the Graphical Mode tools to get precisely the effect you want. If you aren’t satisfied with the results of the Make Auto function, simply switch to Automatic Mode, modify any of the settings as desired, and then return to Graphical Mode and click Make Auto again. NOTE: In addition to its use as a Graphical Mode correction tool, the Make Auto function can also be used to provide an informative visual representation of the results of Automatic Mode settings. If there are times when you’d prefer to use Automatic Mode, but can’t quite zero in on the ideal settings, examining the results of various settings with the Make Auto function can give you a visual picture of exactly what’s going on. This will often make it readily apparent which Automatic Mode settings need to be changed to give your desired results. STILL ANOTHER NOTE: One potentially confusing aspect of the Make Auto function is the relationship between the Automatic Mode Retune Speed setting and the Graphical Mode Retune Speed setting. To summarize: •The Automatic Mode Retune Speed controls how the input audio would be processed in Automatic Mode. Changing this setting will change the shape of the yellow curve that will be created by the Make Auto function. •The Graphical Mode Retune Speed controls how quickly the pitch of the input audio will be changed to that of the yellow target pitch curve by the Correct Pitch function. As mentioned above, to pre- cisely duplicate the results of Automatic Mode, set the Graphical Mode Retune Speed to 0. VIBRATO SCALING The purpose of this function is to quickly and easily change (either increasing or decreasing) the amount of an existing vibrato, while preserving the original shape and character of the vibrato. To use this function, select the I-beam tool and highlight the range of audio you’d like to edit. When a range of audio is selected, the Make Vibrato Curve button becomes active. Set the desired amount of change using the Scale Vibrato Amount knob and then click the Make Vibrato Curve button to create a correction curve. Audition the result. If it’s not exactly what you wanted, click Undo and try again.