Antares AutoTune 4 user manual
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43 NOTE: This function uses the same Stochastic Optimal Linear Estimation Theory as the Auto Mode’s Improved Targeting function to attempt to differentiate between vibrato and intended pitch changes. Therefore, you can typically select a portion of your audio containing both vibrato and intended pitch change and the Scale Vibrato function will scale the vibrato while leaving the intended pitch changes alone. But again, depending on the actual performance, sometimes this will work better than others. If Scale Vibrato seems to be making changes to parts of the audio you’d like to leave alone, simply Undo the scaling and use the I-beam to select only the vibrato portions you wish to edit. TRACKING The Graphical Mode Tracking control is similar in function but separate from the Tracking control in Automatic Mode. In order to accurately identify the pitch of the input, Auto-Tune 4 requires a periodically repeating waveform, characteristic of a voice or solo instru- ment. The Tracking control determines how much variation is allowed in the incoming waveform for Auto-Tune 4 to still consider it periodic. If you are working with a well-isolated solo signal (e.g., tracking in a studio or off of a multi-track tape) you can typically set the Tracking control to 25 and forget it. If, on the other hand, your signal is noisy or not well-isolated (as might be more common in a live performance situation) or you are dealing with a particularly breathy or guttural voice, it may be necessary to allow more signal variation (higher Tracking numbers). However, under these circum- stances tracking is not guaranteed and a too “relaxed” setting may intro- duce distortion and popping. The default Tracking value is 25. Double-clicking the Tracking knob will reset it to that value. NOTE: Be cautious about changing the Tracking value after performing the Track Pitch function. Auto-Tune 4 uses the Tracking setting during both the Track Pitch and the Correct Pitch functions. Changing the Tracking setting after Tracking Pitch, but before Pitch Correction, may result in unpredictable pitch modifications or strange (though possibly interesting) artifacts.
44 RETUNE SPEED The Retune setting is used only during the Correct Pitch process. It’s similar in function but separate from the Retune control in Automatic Mode. In Graphical Mode, the target pitch is not the scale tone nearest to the input, but rather the yellow target pitch curve. The Retune Speed control allows you to specify how quickly Auto- Tune 4 will change the pitch of the input to that of the target pitch curve. A value of zero will cause the output pitch to precisely track the target pitch curve. Depending on the target pitch curve, this may or may not provide the desired results. Slower values will have the effect of “smooth- ing out” the target pitch curve. As ever, you should let your ears be your guide to selecting the proper value for a particular performance. The default Retune Speed is 20. Double-clicking the Retune Speed knob will reset it to that value. NOTE: Slower Retune Speed values may also allow you to use simple horizontal line segments to define the target pitches while still preserv- ing the natural pitch gestures of the original performance. See Chapter 4 for details.
45 Chapter 4: Auto-Tune 4 Tutorial This chapter introduces you to how Auto-Tune 4 works by guiding you through a number of brief tutorials. These tutorials make use of a number of audio and MIDI files. (We will assume that you are familiar with loading audio and MIDI files into your host application.) If you purchased a packaged version of Auto-Tune 4, your will find the required files in the “Tutorial Audio” folder on the installation CD ROM. If you purchased your copy of Auto-Tune 4 via download, you will have to separately download the Tutorial Audio files from the same web page that you downloaded Auto-Tune 4. Tutorial 1: Automatic Mode Basics This tutorial will guide you through the basic Automatic Mode functions using the file “A2-A3-A2 sweep.” This is a simple synthesized waveform sweeping slowly from A2 up to A3 and back to A2. While it is unlikely that you’d ever need to process such an input with Auto-Tune 4, it provides a very clear example of what each of the main Auto-Tune 4 controls do. Begin the tutorial by doing the following: 1. Load or import “A2-A3-A2 sweep” into a track of your host program. Play the track so that you are familiar with the original audio. 2. Set up Auto-Tune 4 to be an insert effect on that track. 3. Set Auto-Tune 4 to Automatic Mode. 4. Set the Key to “A” and the Scale to “Major.” 5. Set the Retune Speed to zero. 6. Set “A2-A3-A2 sweep” to loop continuously and put your host program into Play mode. What you will hear is an A major scale. This is because Auto-Tune 4 is continuously comparing the input pitch to the notes of the A major scale and instantaneously correcting the output pitch to the nearest of the scale tones. Now do the following: T
46 1. In the Edit Scale Display, click the Remove buttons next to the notes B, D, F# and G#. 2. Play “A2-A3-A2 sweep” again. You will now hear an arpeggiated A Major triad because you have removed all the other notes from the scale. To continue: 1. In the Edit Scale Display, click the Bypass button next to E. 2. Play “A2-A3-A2 sweep” again. You will now hear the effect of not correcting the E. During the time that Auto-Tune 4 would normally be tuning the input to E, Auto-Tune 4 instead enters bypass mode and passes the input through uncorrected. To continue: 1. Set the Retune Speed to about 30. 2. Play “A2-A3-A2 sweep” again. Compare the 30 setting to the 0 setting. 3. Try various other Speed settings. The setting of 0 is fast: Auto-Tune 4 makes instantaneous pitch changes. The setting of 30 is slower. Auto-Tune 4 makes gradual pitch changes. This parameter controls how rapidly the pitch correction is applied to the incoming pitch. The units are milliseconds. A value of zero will cause instantaneous changes from one tone to another and will completely suppress a vibrato (note that related volume changes will remain). Retune values from 10 to 50 are typical for vocals. To continue: 1. Set the Retune Speed to 0 2. In the Edit Scale Display, click the Remove buttons next to to all the notes except F#. 3. Play “A2-A3-A2 sweep” again. As the sound is playing, move Scale Detune knob. The output pitch will be locked to F#, however, you will hear the output pitch change with the Detune slider movement. This is because the Detune knob is changing the pitch standard of the scale. Finally: 1. Select “sine wave” from the Vibrato Type pop-up. 2. Play “A2-A3-A2 sweep” again. 3. Experiment with the various vibrato controls to hear their effects.
47 Tutorial 2: The Improved Targeting Function This tutorial will demonstrate the purpose and use of the Automatic Modes Improved Targeting function. Begin the tutorial by doing the following: 1. Load or import “wide_vibrato” into a track of your host program. This is a recording of a male voice singing a sustained G with a pro- nounced vibrato. Play the track so that you are familiar with the original audio. Despite the wide vibrato, you will notice that the singers pitch drifts alternately sharp and flat. 2. Set up Auto-Tune 4 to be an insert effect on that track. 3. Set Auto-Tune 4 to Automatic Mode. 4. Set the Key to “C” and the Scale to “Chromatic.” 5. Set the Input Type to Low Male Voice 6. Set Retune Speed to a value of 24. 7. Use your host programs controls to Bypass Auto-Tune 4. Set “wide_vibrato” to loop continuously and put your host program into Play mode. Watch the blue Detected Pitch indication on Auto-Tune 4s Virtual Keyboard. As you will see, the singers vibrato is so wide that it consistently gets closer to G# and F# than G, causing Auto-Tune to intermittently select those notes as target pitches. 8. Check that Improved Targeting is not selected and remove Auto-Tune 4 from Bypass. Watch the Detected Pitch indication and listen to the result. As you will hear, whenever Auto-Tune 4 thinks G# or F# is the target pitch, it will move the input closer to those notes, in effect making the situation worse. 9. Now, leaving all other settings the same, click Improved Targeting. With Improved Targeting engaged, Auto-Tune 4’s vibrato identification algorithm recognizes the pitch excursions as vibrato and continues to use G as the target pitch. Next, well use Graphical Mode for a dramatic graphic demonstration of the effect of Improved Targeting: 1. Still using wide_vibrato, set up Auto-Tune 4 as described in Steps 1-5 above. 2. Set Retune Speed to 0. 3. Make sure Improved Targeting is Off. 4. Set Auto-Tune 4 to Graphical Mode. 5. Click the Track Pitch button and play wide_vibrato through Auto-Tune 4. 6. Stop playback (depending on your host application, you may also have to click the Track Pitch button again to stop the tracking function).
48 A red curve will appear in the Pitch Graph. This is the pitch contour of wide_vibrato. 7. Click the Make Auto button. A yellow curve will appear. This curve represents the pitch correction that would result from processing the audio with the current Automatic Mode settings. Note all the instances in which Auto-Tune 4 identifies G# or F#as the target pitch. 8. Set Auto-Tune 4 back to Automatic Mode. 9. Set Improved Targeting to On. 10. Return once again to Graphical Mode. 11. Click Make Auto (there is no need to track pitch again, as the red pitch curve is still present in the Pitch Graph). 12. Notice that the yellow curve is now a straight line on G, indicating that the Improved Targeting algorithm has accurately identified the pitch excursions as vibrato as has therefore ignored it as far as target pitch selection is concerned. Tutorial 3: Using the Automatic Mode MIDI Functions This tutorial will introduce you to Auto-Tune 4’s two Automatic Mode MIDI functions: Learn Scale From MIDI and Target Notes Via MIDI. With Learn Scale From MIDI, you can create the correct scale for a particular melody without knowing a G-sharp from a B-flat. Simply play with the melody on a MIDI keyboard which is patched through your host application to Auto-Tune 4 or play an existing MIDI file with contains the MIDI notes of the melody to be processed. Begin the tutorial by doing the following: 1. Load or import the audio file “somewhere” into a track of your host program. This is a recording of Somewhere Over the Rainbow sung with fairly extreme pitch errors. (Our very talented singer made us promise to tell you that she did this on purpose at our request.) 2. Set up Auto-Tune 4 to be an insert effect on that track. 3. Import the MIDI file “somewhere.mid” into your host program’s MIDI sequencer. 4. Select Auto-Tune 4 as the target for the MIDI track. 5. Select Automatic Mode and click the “Learn Scale from MIDI” button so that its LED lights. 6. Click the All Octaves button so that its associated LED lights. 7. Play the MIDI file through once and watch as the scale develops on Auto-Tune 4’s virtual keyboard and in the Scale Edit window. As each note is sung, it is added to the scale until the scale incudes every note that appears in the melody.
49 8. Set the Retune control to 20 and play the audio track using this scale. NOTE: You can also instantaneously define a scale by playing all of the notes of the scale as a chord (i.e., all scale notes played on the same beat) and recording that into a MIDI track. This is an ideal way to use Auto-Tune 4 in music with many key (scale) changes. With Target Notes Via MIDI, Auto-Tune 4 looks at its MIDI input in real time to determine its current target note(s). Try the following with the provided audio and MIDI files: 1. Set up your host program and load or import the “somewhere” audio and MIDI files as described in steps 1–4 above. 2. Select Automatic Mode and click the “Target Note Via MIDI” button so that its LED lights. 3. Click the Octaves as Played button so that its associated LED lights. 4. Play the audio and MIDI track together and watch the current target note change in real time on the Virtual Keyboard — and listen to the results. The most interesting part of the Target Notes Via MIDI feature is that it only operates for the duration of the MIDI note — that is, when there is no current MIDI Note On value, Auto-Tune 4 is effectively in Bypass mode. This means that if you delay the MIDI notes, then the audio performs its attacks as performed and then corrects to pitch when the MIDI note occurs (of course, at whatever Speed is set). In the case of the ‘Somewhere’ vocal performance, most of the intonation problems happen during the notes’ sustain portions. Try moving the notes in the MIDI file around and listen to the results. This gives far more subtle control than Automatic Mode alone, while not being quite as tweaky as operating in Graphical Mode. NOTE: The MIDI functions look only at MIDI note values. Controller data such as Pitch Bend or Mod Wheel do not affect Auto-Tune 4’s performance. Long live MIDI! Tutorial 4: Graphical Mode Basics This tutorial will introduce you to the basic Graphical Mode functions, again using the “A2-A3-A2 sweep” file from Tutorial 1. Begin the tutorial by doing the following: 1. Load or import “A2-A3-A2 sweep” into a track of your host program. Play the track so that you are familiar with the original audio. 2. Set up Auto-Tune 4 to be an insert effect on that track. 3. Set Auto-Tune 4 to Automatic Mode. 4. Set the Key to “A” and the Scale to “Major.”
50 5. Set Auto-Tune 4 to Graphical Mode. 6. Click the Track Pitch button. 7. Play the sweep signal through Auto-Tune 4. 8. Stop playback (depending on your host application, you may also have to click the Track Pitch button again to stop the tracking function). A red curve will appear in the Pitch Graph. This is the pitch contour of the sweep signal. To continue: 1. Select the Magnifying Glass tool and drag out a box on the Pitch Graph that encloses the red curve. The result will be something like the following: 2. Select the Line tool and enter a line similar to that below. By clicking multiple anchor points on the Pitch Graph, line segments joining the points will be drawn. When done, double-click the last point or press on the keyboard.
51 To erase the last point entered, press on the keyboard (you can press repeatedly to erase back to the first anchor point). 3. Set the Retune Speed to 0. Click the Correct Pitch button and play back the sound to hear the effect. 4. Select the Curve tool and create a curve similar to the one shown below. Click and hold the mouse button and drag to draw the curve. When done, release the mouse button. 5. Press Correct Pitch and play back the sound to hear the effect. 6. Vary the Retune Speed between 0 and 50 and note the effect. Now that we have some yellow lines and curves on the Pitch Graph Display, this would be a good time to become familiar with the functions of the Arrow and Scissors Tools. (Refer back to Chapter 3 for detailed descriptions of the Arrow and Scissors Tools behaviors.) As you experiment in the following steps, press Correct Pitch and play back the file to hear the effect of each action. 7. Select the Arrow Tool. 8. Drag the Arrow Tool across the Pitch Graph to select objects. 9. Move the cursor over curves and anchor points. Practice selecting entire curves and individual anchor points. 10. Use the Arrow Tool to drag selected curves and individual anchor points. 11. Use the Arrow Tool to double-click anywhere on one of the existing line (not curve) segments to create a new anchor point. Use the Arrow Tool to drag the new point to a new position. 12. Still using the Arrow Tool, double-click on the new anchor point you created in Step 11 to delete it and return the line to its initial state.
52 13. Select the Scissors Tool and click on an existing line or curve to break it in two at that point. A stacked pair of anchor points will be created at the point you click. Select the Arrow Tool again and use it to drag each of the new end points in turn to new positions. 14. Select one or more objects and play with the Edit Buttons (Undo, Cut, Copy, Paste, Select All). This would also be a good time to see if the Edit Button keyboard equiva- lents work in your host application: Command/Control-Z undo Command/Control-X cut Command/Control-C copy Command/Control-V paste Command/Control-A select all Tutorial 5: Precision This tutorial is actually more of a demonstration to show the extraordinary precision with which Auto-Tune 4 can track and correct intonation prob- lems. If this doesn’t sound interesting, feel free to proceed to Tutorial 6 below. (By this time, we’ll assume you’re comfortable loading files and calling up Auto-Tune 4.) 1. Arrange the files “C2 Ahhh v3” and “C2 Ohhh v1” so that they are on separate tracks and can be played simultaneously. 2. Assign a separate instance of Auto-Tune 4 to each of the two tracks and select Automatic Mode for each of them. 3. In each Auto-Tune 4, set the Retune slider to 0. 4. In each Auto-Tune 4, set the Key pop-up to B-flat. 5. Do whatever your host application requires to bypass both instances of Auto-Tune 4. 6. Play back the files so you can hear them together without processing. Believe it or not, these vocal samples from a sample CD are supposed to be the same pitch. Yikes! 7. Now enable Auto-Tune 4 on each of the tracks and play the files again. If you’ve done everything right, you will hear the samples so well in tune that they sound like one voice.