Home > Alarm Lock > Alarm Lock > Alarm Lock DL3000 Programming Instructions User Manual

Alarm Lock DL3000 Programming Instructions User Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Alarm Lock DL3000 Programming Instructions User Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 84 Alarm Lock manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							1 
    OI224C  9/06 
    Tr i l o g y  
    DL3000 Programming Instructions 
     
     
    DL3000 Trilogy Series  
    Standalone Access Control System 
    345 Bayview Avenue 
    Amityville, New York 11701 
    For Sales and Repairs 1-800-ALA-LOCK 
    For Technical Service 1-800-645-9440 
     Publicly traded on NASDAQ    Symbol: NSSC © ALARM LOCK 2006  
    						
    							2 
    Table of Contents 
    THE ALARM LOCK TRILOGY DL-SERIES STAND-ALONE ACCESS CONTROL SYSTEM IS A SERIES OF STATE-OF-
    THE-ART MICROPROCESSOR-BASED PROGRAMMABLE KEYPAD-ENTRY AND PROXIMITY SECURITY LOCKS. 
    DL3000 
    Features a real-time clock/calendar that automatically adjusts for Daylight 
    Saving Time and allows for automated programming of events.  Features 
    three methods of programming:   
     
    (1)    All features can be programmed manually through the keypad;  
    (2)    You can transfer programming instructions directly from your lap-
    top or desktop PC using DL Windows software and a special AL-
    PCI cable; and  
    (3)    data can be transferred from your PC to your DL lock via the AL 
    DTM handheld Data Transfer Module.   
     
    In addition, data can be retrieved from the lock in one of three ways (1) 
    through an infrared printer; (2) directly from the lock to the PC; or (3) 
    through an AL-DTM to your PC.   
    DL3000 SERIES LOCK 
    DL3000 Lock Features ......................................... 3 
    Supported Products ............................................. 4 
    Lock Design Overview ......................................... 5 
    Quick Start ............................................................ 6 
    Terminology Used in this Manual ........................ 7 
    Conventions Used in this Manual ........................ 8 
    Programming Levels ............................................ 9 
    Wiring, Power Up & Battery Replacement .......... 10 
    LED and Sounder Indicators ................................ 11 
    Product Communication Examples ..................... 12 Programming Functions--Overview ..................... 13 
    Programming Functions ....................................... 14-26 
    Groups and Scheduled Group 1 Examples  ....... 27-28 
    Programming Record Sheet ................................ 29 
    User Code Record Sheet ..................................... 30 
    Schedule Record Sheet ....................................... 31 
    Glossary ................................................................ 32-33 
    ALARM LOCK LIMITED WARRANTY ................ 36  
    						
    							3 
     
    ------- AUDIT LOG -------   
    09/23/05 13:06:35 Fri 
     13:01:59  001 PROGRAM 56 
     13:01:29  001 PROGRAM 57 
     13:00:53  001 ENTRY 
     13:00:26  013 ENTRY 
     13:00:03  012 ENTRY 
     12:56:27  001 PROGRAM 2 
     12:56:27  001 PROGRAM 40 
     12:56:04  001 PROGRAM 39 
     12:55:00  NEW  CLCK TIME 
     12:01:39  OLD CLCK TIME 
     12:00:45  RAM TEST:PASS 
     12:00:45  POW ER UP 
    ------------------------- 
    End of Audit Log 
     
    DL3000 Lock Features 
    User Features 
    •300 Users  
    •Pre-defined Administration User Levels including Master, Manager and Supervisor 
    User Codes (see page 9) 
    •User Code Lengths from 3-6 digits 
    •Service Code (“One-Time-Only” Code) (see page 8) 
    •User Lockout Mode (see page 15, Function 6) 
    •Users Assignable to 4 Groups (see page 17) 
    •Ambush Function (see page 22, Function 66) 
     
    Lock Features 
    •Metal Key Override 
    •Keypad Lockout (see page 22, Functions 60-61) 
    •Non-Volatile (Fixed) Memory 
    •Real-Time Clock adjustable to within 1 second (see page 19, Functions 43-44) 
    •Programmable Relay (see page 23) 
    •Visual and Audible Keypad Feedback (see page 11) 
    •Battery Status Monitor (see page 10-11) 
     
    Scheduling 
    •150 Scheduled Events (see page 24) 
    •Automated Unlock/Lock 
    •Enable/Disable Users (see page 14, Function 3) 
    •Enable/Disable Groups (see page 16) 
    •Four Quick Schedules (contains 4 most common schedules) (see page 25) 
    •Real-time clock and calendar (see page 18) 
    •Programmable Timeout Functions (see page 17) 
     
    User Access Methods 
    •Keypad Entered User Codes (see page 14) 
    •Metal Key Override  
     
    Keypad and Computer Programming 
    •All programming may be performed manually from the keypad, or from a PC using 
    Alarm Locks DL-Windows Software (see page 8. What is DL-Windows?) 
     
    Audit Trail 
    •1600 Event Capacity 
    •Entries Logged with Time and Date 
    •Critical Programming Events Logged 
    •Printable using the AL-IR1 Hand-Held Printer (see page 21, Function 55) 
    •Transferable using Alarm Locks DL-Windows software (see page 21, Function 58) 
    •Transferable to AL-DTM 
     
    AL-DTM Data Transfer Module 
    •Use Alarm Lock’s AL-DTM to easily transfer program data between locks and a PC 
    running DL-WINDOWS software.  Easily transfer Audit Trail from multiple locks and 
    then view or print each Audit Trail from a computer.  
    						
    							4 
    Supported Products 
    Data Transfer Module (AL-DTM) 
    An AL-D TM can be used to transfer Lock Programs (and other data) between DL-Windows and locks.  When 
    computers cannot be transported or when electrical power is not available, the hand-held AL-DTM device acts as 
    a go-between--it allows the transfer of lock data from the computer (through the AL-DT M) and to the lock, or in 
    reverse (from the lock through the AL-DTM back to the computer).  Use of the older AL-DTM model 1 is not 
    recommended.  Note:  The latest model, the AL-DTM-III, is supported in DL-Windows version 3.5.1 or 
    later. 
    Infrared Printer (AL-IR1) 
    An AL-IR1 printer is used to print Audit Trails and User Code lists without the need for a PC.  Its infrared 
    reader means no cable connection to the lock is needed. 
    Double-ended Mini Banana Plug Connector 
    After you create the program in DL-W indows and transfer the program from your computer to an AL-DTM, 
    transfer the program from the AL-DTM to the lock(s) via a double-ended mini banana plug. 
    DB9 to DB9 Serial Cable 
    Enroll User Codes into DL-Windows, then transfer this new User Code data from the computer to the AL-
    PRE via this 9-pin DB9 to DB9 serial cable.  Once the data is in the AL-PRE, you can transfer the data to 
    the lock via the double-ended mini banana plug (see above), thus avoiding the need to use an AL-PCI 
    cable for this process. 
    AL-PCI Cable 
    An ALARM LOCK AL-PCI cable is required to communicate between your computer’s RS-232 serial com-
    munications port (COM 1-4) and the AL-DTM or lock.  One end of the AL-PCI cable is designed to be used 
    on a 9-pin serial Com Port.  If your computer has a 25-pin Com Port only, a 25-pin to 9-pin adapter must be 
    used.  The other end of the AL-PCI cable features a 2-pin banana plug connector which is polarity sensitive-
    -the TAB (marked “GND”) side must be plugged into the lock’s black (left) terminal. 
    AL-IR1 PRINTER 
    USB to RS-232 Cable 
    If your computer does not have a serial COM port (DB-9 male) available, you can plug your 
    AL-PCI2 cable into a special USB to RS-232 cable.  Order part PCI-USB for the USB to RS-
    232 cable only, or ALPCI2-U for both the USB to RS-232 cable and an AL-PCI2 cable).  
    						
    							5 
    Lock Design Overview 
    Why Use Software inside a Lock? 
    With ordinary door locks, the need to make physical copies of metal keys and distributing them can be a huge organizational and 
    financial task -- and what will you do if someone causes a security breach by losing their key? 
     The answer lies in the advantage of software.  Software (also called firmware) is not hard or fixed like hardware--software is 
    flexible and changeable to your needs.  Software can be programmed (and re-programmed again and again) to suit your changing 
    requirements.  Rather than copy and distribute metal keys, distribute User Codes -- and delete them from the Lock Program soft-
    ware when required.  (A User Code is the software equivalent of a metal key--it is a series of numbers the User enters into the 
    keypad to unlock the lock). 
     
    Preparing to Program your Lock 
    The DL3000 lock keypad contains 12 buttons, numbers 1 through 9 plus zero, a star button (:) and a special AL button 
    (;).  You can either use these 12 buttons to program your lock--or--you can program your lock using a computer program 
    called DL-Windows.  DL-Windows is not needed--but it makes programming faster and easier.  This guide will show you how to 
    program your lock manually (using only the keypad), without DL-Windows.  (For more information about DL-Windows, see User 
    Guide OI237). 
     
    Programming your lock begins after you unpack it from the box -- there is a specific procedure outlined on page 6 (Quick Start) in 
    which you wake up the lock to prepare it for use.  To begin programming the lock, you must first enter something called Program 
    Mode.   
     
    What is Program Mode? 
    The software inside the lock has two modes:  Normal Mode and Program Mode.  When you want to make changes to the lock 
    program  (add User Codes for example), enter Program Mode.  When you finish programming and wish to put the lock into use, 
    exit Program Mode to enter Normal Mode.   
     
    You enter Program Mode using the keypad--by pressing the Master Code of the lock that was set at the factory.  The Master Code 
    is basically a secret passcode that allows you to enter Program Mode.  But since all locks are identical and leave the factory with 
    the same Master Code, the factory Master Code is therefore not very secret--and should be changed to your own personal Master 
    Code.  This is to ensure that only YOU can enter Program Mode and make changes to the lock programming.   
     
    Once the new Master Code is set , then you can continue with the Quick Start procedure and set the weekday, date and time.  Af-
    ter this, you can start entering User Codes for people to use.  All changes to the lock are organized by their Function Number.  
    Want to change the date?  Use Function Number 38.  Want to add a User Code?  Use Function Number 2.  There are 99 Func-
    tions in total, some that you will use often, and others that you may never need. 
     
    Notice that when you program your lock, programming tends to follow a 
    consistent 5-step pattern:  (1) Enter Program Mode   
    (2) Press ; followed by the Function Number  (3) Press ; and enter data  (4) Press : to end  (5) Exit Program 
    Mode.   
     
    Turn to page 7 and learn about the special terminology used with your lock.  The Quick Start procedure (on page 6) will 
    help you get up and running quickly.  
     
    Lock Operation 
    •While the lever may be rotated at any time, the latch will not be 
    engaged to unlock the lock unless a valid User Code has been 
    entered into the keypad. 
    •When a valid User Code is entered, the lock will unlock imme-
    diately and remain unlocked for 5 seconds (this 5 second 
    Pass Time can be changed--see page 20, functions 51-53).  PC / AL-DTM Interface 
    Tri-Color Status LED 
    Infrared LED (for Printer) 
    Lever 
    Keypad 
    Special AL (;) Key 
    STAR (:) Key  
    						
    							6 
    First Time Start Up 
    IMPORTANT:  Failure to follow this exact procedure can result in erratic lock behavior.  The DL3000 lock uses five (5) AA-size 1.5 volt alkaline batteries.  Remove the back cover, install batteries into the battery 
    pack.  Connect the battery pack plugs and the lock will beep 3 times.  To load the default program press any key within 5 sec-
    onds, the lock will beep slowly while the default values are loaded and beep rapidly upon completion. 
     
    Enter Program Mode and Change Factory Master Code 
    1.   Press the default Master Code:  1 2 3 4 5 6.   
    2.   Wait for the green light and press ; until multiple beeps are heard.  You are now in Program Mode. 
    (Note:  The lock will beep every 6 seconds as a reminder that you are in Program Mode). 
    3.   Enter a new personal 6-digit Master Code number by pressing the following keys:   
    ; 1 ;  [
    new Master Code]  ;  [new Master Code]  : (the second set of digits must be exactly the same). 
    (For example, if you want your new Master Code to be “664433”.  Press: 
    ; 1  ; 664433  ;  664433  :). 
     Now that the Master Code has been changed, there is no need to change it again (unless you want to).  Since you 
    are still in Program Mode, you can now proceed directly below and program various functions.  Note:  Program-
    ming any Function, such as setting the time, follows a consistent 5-step pattern:  (1) Enter Program Mode  (2) 
    Press ; [Function #]  
    (3) Press ; and enter data  (4) Press : to end  (5) Exit Program Mode (if desired). 
     
    Set the Weekday 
    1.   Enter Program Mode (if not in already). 
    2.  Press ; 40 ;  [
    number of weekday]  :.  (Use 1= Sunday, 7 = Saturday). 
          (For example - Friday - press ; 40  ; 6  :). 
     
    Set the Date 
    1.   Enter Program Mode (if not in already). 
    2.  Press ; 38 ;  [
    MMDDYY]  :.   
          (For example - May 10, 2002 - press ; 38  ; 051002 :). 
     
    Set the Time 
    1.   Enter Program Mode (if not in already.  If you just finished the above procedure, you are still in Program Mode). 
    2.   Press ; 39 ;  [
    HHMM]  :.  (Use 24-hour military (HHMM) format, where PM adds 12 hours).   
          (For example - 2:30pm - press ; 39  ; 1430 :). 
     
    Enter User Codes 
    1.   Enter Program Mode (if not in already). 
    2.  Press ; 2 ;  [
    User Number]  ;  [User Code]  :. 
          (For example, John Smith is designated as User 21.  You want him to use the User Code of “232323” to unlock the 
    lock.  Program the lock by pressing:  ; 2  ; 21  ; 232323  :). 
    3.   Repeat step 2 for each new User. 
     
    Exit Program Mode 
    Hold Down any key for 3 seconds.  Program Mode exit is confirmed by several beeps.  You are now in normal operation. 
     
    Re-enter Program Mode 
    If you wish to re-enter Program Mode, key-in your new 6-digit Master Code, and press ;. 
     
    You are now ready to mount and install your DL3000 series lock and give out your User Codes.  Before installation, it is sug-
    gested you test and verify that all User Codes entered are active.  Use the IR1 infrared printer (available separately) to print your 
    own audit logs and User Codes list. 
    Quick Start  
    						
    							7 
    Terminology Used in this Manual 
    The Lock Program 
    A Lock Program is stored within the locks circuitry and contains 
    the instructions that the lock uses to perform its various func-
    tions.  You can use the keypad to change the Lock Program, 
    and you can also use DL-Windows (defined below) to create a 
    Lock Program on your computer, and then transfer and store 
    the Lock Program within the lock circuitry.   
     The Lock Program consists of 4 areas:  User Codes, Func-
    tions, Time Zones, and Schedules, all defined below:   
     
    User Codes 
    Also called User Access Codes, Passcode numbers or PIN 
    Number Codes, a User Code is a 3 to 6 digit number the User 
    enters into the keypad (using the keypad buttons) to unlock the 
    lock.  The DL3000 can store hundreds of different User Codes 
    in its Lock Program, and the Lock Program is stored in the lock 
    circuitry awaiting the Users to key in their individual User 
    Codes.  Each User Code is associated with a User Number, 
    defined below. 
     
    The User 
    A User is defined as a person who is authorized to operate or 
    perform programming changes to the Lock Program.  The 
    DL3000 lock can hold hundreds of Users (in the form of User 
    Codes) in its Lock Program, and each User possesses a pre-
    defined level of authority--a Programming Level--as to their 
    ability to use or make changes to the Lock Program.  Some 
    Users may be able to unlock the lock only; others may also be 
    able to make changes to the Lock Program.   
     
    User Numbers 
    (User Number = Location Number = User Location = Slot) 
    User Numbers are used and are significant within each individ-
    ual lock only.  The DL3000 Series locks can hold up to 300 
    User Numbers in its Lock Program, which can be thought of as 
    simply a numbered list from 1 through 300 (with number 1 at 
    the top).  Each User Number can be programmed with a User 
    Code.  In addition, each User Number possesses a pre-defined 
    level of authority--a Programming Level--as to the Users abil-
    ity make changes to the Lock Program.  Where a User is lo-
    cated in this list--their User Location--is a commonly used de-
    scription of their User Number.  Because of their similarities, 
    the terms User Number, User Location and Location Number 
    can be used interchangeably.  In some DL-Windows screens, 
    the word Slot is also used.  They all mean the same thing. 
     Since User Numbers are fixed, knowing the location of a User 
    Number will specify its associated Programming Level, and will 
    in turn indicate a User’s programming abilities (if any).  For ex-
    ample, User Number 1 is always the Master, who can perform 
    all programming tasks.  Lower down the list, User Number 258 
    is a Basic User and although this User is assigned a User Code 
    to unlock the lock, because they are a Basic User they are 
    unable to perform any programming changes.   
     
    Programming Functions 
    Your lock is designed to support many different features that 
    can be programmed to suit each installation.  Using the keypad 
    (or DL-Windows software), authorized Users can activate these 
    features and make other changes to the Lock Program.  Each 
    of these features is called a Programming Function.  In addi-
    tion, each Function possesses its own pre-defined Program-ming Level to access that Function.  Each User must possess 
    a Programming Level EQUAL to the Programming Level 
    assigned to the Function in order to access that Function.  
    When programming via the keypad, see page 13 for a list of all 
    Functions 1 through 99.  For example, you can enable Daylight 
    Saving Time via Function number 41.  Each Programming 
    Function is described on pages 14-26.   
     
    Programming Levels 
    The Programming Level defines which Programming Functions 
    a User is allowed to perform.  Each User Number is associated 
    with a defined level of ability--a Programming Level--as to 
    which Functions the assigned User can access.  The highest 
    level--Master--allows access to ALL Functions. 
     In addition, each Function (see pages 14-26) has its own fixed 
    Programming Level.   
     
    A User must possess a Programming Level equal to the 
    Programming Level of the Function in order to access that 
    Function.   
     Programming Levels can have a value of 1, 2, 3, 4 or 
    M.  Note:  Having a Programming Level of 3 does not allow 
    access to Functions with Programming Levels of 1, 2 or 4. 
     The following defaults apply when adding User Codes via Pro-
    gramming Function 2: 
     Master:  The highest level User, and always associated with 
    User Number 1 and its Master Code only.  Master is always 
    enabled and can program ALL Functions.  (Abbreviated as 
    the Programming Level = M). 
    Manager:  Always associated with User Numbers 2-6.  Can 
    program all Functions except Functions relating to lock con-
    figuration.  (Abbreviated as Programming Level = 1, 2 or 
    3). 
    Supervisor:  Always associated with User Numbers 7-11.  Can 
    only program Functions relating to certain day to day opera-
    tions.  (Abbreviated as Programming Level = 1 or 2). 
    Basic Users:  Always associated with User Numbers 12 
    through 298.  W hen adding User Codes for Basic Users via 
    Programming Function 2, Programming Levels are not as-
    signed by default.  Note:  Programming Levels for Users 2-
    255 can be assigned via Function 8.  User Numbers 256-
    300 do not allow programming ability.  For Users 299 and 
    300, see below for entries. 
     See chart on page 9 for a summary. 
     
    Groups 
    It is convenient for large numbers of similar Users to be 
    grouped together.  By placing Users into Groups (assigning 
    them to a specific range of User Numbers), large numbers of 
    Users can be controlled all at once rather than individually--
    saving time and effort.  Groups are controlled via schedules, 
    and a typical example involves enabling or disabling a Group at 
    a certain time.  The DL3000 lock has factory-programmed De-
    fault Group Associations that are specified in the table on page 
    9.  For example, if you wish to add a User to Group 1, assign 
    this User to a User Number between 51 and 100.  These De-
    fault Group Associations can be changed if needed to allow 
    Groups larger than the default quantity of 50 (by using keypad 
    Function 35).  (See page 25 for some Group function exam-
    ples). 
      
    						
    							8 
    TimeZones 
    Events (recorded lock activities) can be programmed to occur 
    at specific times.  It is these times (for example, “every Tues-
    day at 5PM”) that are referred to as TimeZones.  TimeZones 
    can be created manually through the keypad.  In DL-W indows, 
    you can create TimeZones and link events to them. 
     
    Schedules 
    Program your lock to maintain a schedule in which certain 
    events occur automatically.  For example, you can program the 
    lock to allow Groups 1 Users access ONLY during specific 
    business hours.  With another example, you can program the 
    lock to UNLOCK at 9AM, LOCK at noon for lunch, UNLOCK at 
    1PM, and LOCK again at 5PM--every weekday.  As you can 
    see, many different combinations of Schedules can be created 
    to suit your installation.  First you create TimeZones (see 
    above), then create events and link them to your TimeZones.  
     
     
    Users 299 & 300 
    User Codes added to locations 299 and 300 have special abili-
    ties, as follows: 
     User 299:  AL-DTM Code 
    This is the only User Code that will initiate data transfer with 
    the AL-DTM--and without allowing the lock to unlock (the User 
    Code for User Number 299 does NOT allow access).  An AL-
    PCI cable and an AL-DTM (pre-programmed by a computer 
    with DL-Windows) are required. 
     User 300:  One-Time Only Service Code 
    This is a one-time-only service User Code designed to be 
    used for access by temporary workers.  When enabled, enter-
    ing User Code 300 into the keypad will allow the DL3000 lock 
    to unlock only once (re-entering User Code 300 will not oper-
    ate).  User Number 300 is enabled by Function 9.  (Note:  
    Function 9 can only be enabled by Users with a Program Au-
    thority Level of 2).   
     User Code 300 can also be used for guard tour duties. 
     
    DL-Windows 
    DL-Windows is a computer program that allows you to program 
    your ALARM LOCK Security Lock.  You do not need DL-
    Windows to program your lock, but it makes programming 
    much faster and easier.  With DL-Windows, you can quickly 
    create Lock Programs, add multiple Users, retrieve event logs, 
    and create Schedules.  The benefit of DL-W indows is that it 
    allows you to set up all lock programming in advance (on your 
    computer), and then later transfer the information into the in-
    stalled locks at your convenience. 
    Terminology Used in this Manual (contd) 
    Programming Key  
    Sequence. 
    Programming 
    Information 
    General Program Mode Information 
    If a wrong key is pressed during code entry,  hold any key continuously until the error sound is heard (7 short beeps), this will clear the entry.  Re-enter the key 
    sequence again.   
    All program sequences are followed by the : key; 2 short beeps indicate a successful program sequence. 
    Enabling/Disabling Users (By User Number) 
    3. Disable User  ; 3      ; [ _ _ _ ] : 
    4. Enable User  ; 4      ; [ _ _ _ ] : 
    User Number must be between 2 and 2000.  (DL3500 Series locks allow up to 300 Users). 
    NOTE:  Will Enable/Disable users even if the user is associated with an enabled group. 
    2 
    Conventions Used in this Manual 
    Required Programming Level  This is the Programming Level 
    required to access the Function.   
     
    Possible Programming Levels are 
    1, 2, 3, 4 and M, where 
    M = Master Code.   
     
    The Programming Level of the 
    User must be equal to the Func-
    tion that is to be accessed. 
    Function  
    Description 
    Function  
    Number Function 
    Name  
    						
    							9 
    The Programming Level defines which Programming Func-
    tions a User is allowed to perform.  Each User Number is as-
    sociated with a defined level of ability--a Programming Level-
    -as to which Functions the assigned User can access.  The 
    highest level--Master--allows access to ALL Functions. 
     In addition, each Function (see pages 14-26) has its own fixed 
    Programming Level.   
     
    A User must possess a Programming Level equal to the 
    Programming Level of the Function in order to access that 
    Function.   
     Programming Levels can have a value of 1, 2, 3, 4 or 
    M.  Note:  Having a Programming Level of 3 does not allow 
    access to Functions with Programming Levels of 1, 2 or 4. 
     The following defaults apply when adding User Codes via Pro-
    gramming Function 2: 
     Master:  The highest level User, and always associated with 
    User Number 1 and its Master Code only.  Master is al-
    ways enabled and can program ALL Functions.  (Abbreviated as the Programming Level = M). 
    Manager:  Always associated with User Numbers 2-6.  Can 
    program all Functions except Functions relating to lock 
    configuration.  (Abbreviated as Programming Level = 1, 
    2 or 3). 
    Supervisor:  Always associated with User Numbers 7-11.  
    Can only program Functions relating to certain day to day 
    operations.  (Abbreviated as Programming Level = 1 or 
    2). 
    Basic Users:  Always associated with User Numbers 12 
    through 298.  When adding User Codes for Basic Users via 
    Programming Function 2, Programming Levels are not as-
    signed by default.  Note:  Programming Levels for Users 2-
    255 can be assigned via Function 8.  User Numbers 256-
    300 do not allow programming ability.   
    Programming Levels 
    USER TYPE  USER NUMBER DEFAULT  
    GROUP ASSOCIATION DEFAULT  
    PROGRAMMING LEVEL 
    Master Code  1  none  M, 4, 3, 2, 1 
    Manager Codes  2 - 6  none  3, 2, 1 
    Supervisor  7 - 11  none  2, 1 
    Basic User Codes  12 - 50  none  none 
    Basic User Codes Group 1  51 - 100  1  none 
    Basic User Codes Group 2  101 - 150  2  none 
    Basic User Codes Group 3  151 - 200  3  none 
    Basic User Codes Group 4  201 - 250  4  none 
    Basic User Codes  251 - 298  none  none 
    Initiate DTM (Non-Pass Code)  299  none  none 
    Service Code  300  none  none 
    Users programmed with Function 2 will default to a Group  
    Association and a Programming Level Ability as follows:  
    User Numbers 256-300 do not allow programming ability.  User 299 is a Non-Pass Code.  This is the only code that will initiate data transfer with the AL-DTM.   
    NOTE:   
    						
    							10 
    WIRING 
               See the Installation Manual for more information.  Batteries: 
              Use only 1.5 volt Duracell Alkaline size-AA batteries.  
    With average use, batteries last about 5 years.   
     Terminals (Standard Models Only) 
               Red & Black Wires (Operation without Batteries)  - 
    Optional 7.5 VDC Voltage for operation without batter-
    ies. 
              White & White Wires (Remote Input) - W ire a Nor-
    mally Open Contact to Terminals 3 & 4.  Momentarily 
    close to allow person to pass through door. NOTE: Re-
    mote Input is enabled from the factory.  
               Yellow, Green & Blue (Normally Open Relay) - See 
    Function 67 for programming options for the Relay. 
               PC  Interface  - Connect to Serial Port on Computer us-
    ing A-PCI interface cable. 
     Wire Leads for DL3000WP Models 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
              Note:  On all WP (waterproof) models, be sure to use 
    provided dielectric grease on the battery connector to 
    ensure a waterproof connection.   
     
     
     
     
    POWER DOWN 
    --RETAIN LOCK PROGRAMMING 
    •When applying power to the lock for the first time, 
    stop here and follow the procedure outlined in QUICK 
    START on page 6. 
    •When power is re-applied to a lock that was already 
    operational and you wish to retain the lock program-
    ming (such as when transferring the lock from one door 
    to another door), proceed as follows: 
    1.   Unplug battery pack. 
    2.   Press any key to ensure the locks capacitor is fully dis-
    charged. 
    3.   Re-connect battery pack (lock will give 3 short beeps). 
    4.  Do not press any keys for 10 seconds. 
    5.  After the 10 second period the LED will flash red 6 times and 6 beeps will sound. 
    The lock is now ready for use.  Program is loaded from 
    non-volatile (fixed) memory.  Note:  Audit Trail and Clock 
    Settings are lost.  Re-set the clock using functions 38, 39 
    and 40. 
     
    ERASE ALL PROGRAMMING 
    •The out of box factory default will be loaded. 
    1.   Unplug battery pack. 
    2.  Press any key to ensure locks capacitor is fully dis-
    charged. 
    3.   Re-connect battery pack (lock will give 3 short beeps). 
    4.  Press any key within 5 sec after hearing the 3 
    beeps. 
    5.   A series of beeps will be heard. 
    All settings and programming have been erased and the 
    lock is now ready for use.  Note: All lock programming can 
    also be erased (without need to disconnect the batteries) 
    by entering Function 99. 
     
     
    BATTERY REPLACEMENT 
    •When applying power to the lock for the first time, 
    stop here and follow the procedure outlined in QUICK 
    START on page 6. 
             You will know the batteries are weak when a valid 
    code is entered and the following occurs:  the light 
    amber LED lights and the sounder sounds for 4 sec-
    onds.  The DL3000 lock uses five (5) AA-size 1.5 volt 
    alkaline batteries.  Always replace weak batteries as 
    soon as possible. 
              CAUTION:  Do not press any keys while batteries are 
    disconnected or you may erase the real-time clock 
    settings.  Pressing any key will remove the voltage that 
    is required to keep the system clock and Audit Trail in 
    memory. 
     
    1. At the back of the lock, remove the screw at the bottom 
    of the lock housing and remove the cover.   
    2. Pull out the battery pack and quickly replace all 5 bat-
    teries - within 2 minutes. 
    3. If you do not hear the 3 beeps when power is re-
    applied, all programming and settings have been re-
    tained, and the lock is ready for use.  Go to step 5. 
    4. If you do hear 3 beeps when power is re-applied, do 
    not press any keys for 15 seconds.  After the 15 sec-
    ond period, the LED will flash red 6 times and 6 beeps 
    will sound.  Reset the clock using functions 38, 39 and 
    40.   
    5. Replace the cover and tighten the screw. 
    Wiring, Power Up & Battery Replacement  
    						
    All Alarm Lock manuals Comments (0)

    Related Manuals for Alarm Lock DL3000 Programming Instructions User Manual