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Yamaha Yros 3 Owners Manual

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    							3 3
    Songs – Recording Your Performances and Creating Songs –
    Tyros3  Reference Manual  •61
    8Press the [4 ▲▼] button to select the whole-note length.
    9Play the chord C in the chord section of the keyboard.
    10Press the [STOP] button (or press the [C] button) to return to the top 
    of the Song, then hear the newly entered Song by pressing the [PLAY/
    PAUSE] button.
    11Press the [EXIT] button to exit from the Step Recording display.
    12Press the [F] (EXPAND) button to convert the input chord change data 
    into the Song data.
    13Press the [I] (SAVE) button to execute the Save operation.
    Re-Recording a Specific Section—Punch In/Out
    When re-recording a specific section of an already-recorded Song, use the Punch IN/OUT function. In this method, 
    only the data between the Punch In point and the Punch Out point is overwritten with the newly recorded data. 
    Keep in mind that the notes before and after the Punch In/Out points are not recorded over, although you will hear 
    them play back normally to guide you in the Punch In/Out timing. 
    1Call up the operation display. 
    [DIGITAL RECORDING] → [A] SONG CREATOR → TAB [QQ Q Q][WW W W] REC MODE
    2Determine the settings for recording.
     
    The recorded Song data will be 
    lost if you select another Song or 
    turn the power to the instrument 
    off without executing the Save 
    operation.
    CAUTION
    NEXT PAGE
    [1 ▲▼]–
    [3 ▲▼]REC START (Punch 
    In)Determines the Punch In timing.
    NORMAL: Overwrite recording starts when pressing the SONG [PLAY/PAUSE] 
    button or when you play the keyboard in the Synchro Standby mode.
    FIRST KEY ON: The Song plays back normally, then starts overwrite record-
    ing as soon as you play the keyboard.
    PUNCH IN AT: The Song plays back normally up to the beginning of the indi-
    cated Punch In measure, then starts overwrite recording at that point. You 
    can set the Punch In measure by pressing the [3 ▲▼] button. 
    						
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    Songs – Recording Your Performances and Creating Songs –
    62•  Tyros3  Reference Manual
    3While holding the SONG [REC] button, select the desired track by 
    using the [1 ▲▼]–[8 ▲▼] buttons and [C]/[D] buttons.
    4Press the SONG [PLAY/PAUSE] button to start Punch In/Out record-
    ing.
    Play the keyboard at the Punch In point and stop recording at the Punch Out 
    point.
    5Press the [I] (SAVE) button to execute the Save operation.
    ●Examples of re-recording with various Punch In/Out settings
    The Tyros3 features several different ways you use the Punch In/Out function. 
    The illustrations below indicate a variety of situations in which selected mea-
    sures in an eight-measure phrase are re-recorded.
    [4 ▲▼]–
    [6 ▲▼]REC END (Punch 
    Out)Determines the Punch Out timing.
    REPLACE ALL: This deletes all data after the point at which recording is 
    stopped.
    PUNCH OUT: The Song position at which recording is stopped is regarded as 
    the Punch Out point. This setting maintains all data after the point at 
    which recording is stopped.
    PUNCH OUT AT: Actual overwrite recording continues until the beginning of 
    the specified Punch Out measure (set with the corresponding display but-
    ton), at which point recording stops and normal playback continues. This 
    setting maintains all data after the point at which recording is stopped. 
    You can set the Punch Out measure by pressing the [6 ▲▼] buttons.
    [7 ▲▼]/
    [8 ▲▼]PEDAL PUNCH 
    IN/OUTWhen this is set to ON, you can use Foot Pedal 2 to control the Punch In and 
    Punch Out points. While a Song is playing back, pressing (and holding) Foot 
    Pedal 2 instantly enables Punch In recording, while releasing the pedal stops 
    recording (Punch Out). You can press and release Foot Pedal 2 as often as you 
    want during playback to punch in/out of overwrite recording. Note that the 
    current function assignment of the Foot Pedal 2 is cancelled when the Pedal 
    Punch In/Out function is set to ON.
    Pedal Punch In/Out operation may be reversed depending on the particular pedal you’ve 
    connected to the instrument. If necessary, change the pedal polarity to reverse the control 
    (page 109).
    NOTE
    The recorded Song data will be 
    lost if you select another Song or 
    turn the power to the instrument 
    off without executing the Save 
    operation.
    CAUTION
    12345678
    12345
    12345678
    12345678
    12345
    12345678
    12345678
    12345
    12345678
    68
    12345 7
    REC START setting 
    REC END setting
    NORMAL
    REPLACE ALL
    NORMAL
    PUNCH OUT
    NORMAL 
    PUNCH OUT AT=006 
    FIRST KEY ON
    REPLACE ALL
    FIRST KEY ON
    PUNCH OUT
    FIRST KEY ON 
    PUNCH OUT AT=006
    PUNCH IN AT=003
    REPLACE ALL
    PUNCH IN AT=003
    PUNCH OUT
    PUNCH IN AT=003
    PUNCH OUT AT=006Original data
    Start overwrite 
    recording *1
    Start overwrite 
    recording *1
    Start overwrite 
    recording *1
    Play back 
    original data
    Play back 
    original data
    Play back 
    original data
    Play back 
    original data
    Play back 
    original data
    Play back 
    original dataPlay the keyboard to start 
    overwrite recording
    Play the keyboard to start 
    overwrite recording
    Play the keyboard to start 
    overwrite recording
    Start overwrite recording
    Start overwrite recording
    Start overwrite recordingStop recording *2
    Stop recording *2
    Stop overwrite recording/
    play original data
    Stop recording *2
    Stop recording *2
    Stop overwrite recording/
    play original data
    Stop recording *2
    Stop recording *2
    Stop overwrite recording/
    play original data
    Deleted
    Deleted
    *1 To avoid overwriting measures 1–2, 
    start recording from measure 3.
    *2 To stop recording, press the [REC] 
    button at the end of measure 5.
    Previously recorded data
    Newly recorded data
    Deleted data
    Deleted 
    						
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    Songs – Recording Your Performances and Creating Songs –
    Tyros3  Reference Manual  •63
    Editing Channel Events
     
    1In the CHANNEL Page, use the [A]/[B] buttons to select the edit menu, 
    then edit the data by using the [1 ▲▼]–[8 ▲▼] buttons. 
    For details of the edit menu and available settings, see page 64.
    2Press the [D] (EXECUTE) button to execute the operation for the cur-
    rent display.
    After the operation (with the exception of the SETUP menu) is completed, this 
    button changes to “UNDO,” letting you restore the original data if you are not 
    satisfied with the operation results. The Undo function only has one level; only 
    the previous operation can be undone.
    3Press the [I] (SAVE) button to execute the Save operation.
    3
    1 1
    2
    The recorded Song data will be 
    lost if you select another Song or 
    turn the power to the instrument 
    off without executing the Save 
    operation.
    CAUTION 
    						
    							3 3
    Songs – Recording Your Performances and Creating Songs –
    64•  Tyros3  Reference Manual
    ●1 QUANTIZE
    The Quantize function allows you to align the timing of all the notes in a chan-
    nel. For example, if you record the musical phrase shown at right, you may not 
    play it with absolute precision, and your performance may have been slightly 
    ahead of or behind the precise timing. Quantize is a convenient way of cor-
    recting for this.
    ●2 DELETE
    You can delete the data of the specified channel in the Song. Select the chan-
    nel whose data to be deleted by using the [1 ▲▼]–[8 ▲▼] buttons, then press 
    the [D] (EXECUTE) button to execute the operation.
    [2 ▲▼]/
    [3 ▲▼]CHANNEL Determines which MIDI channel in the Song data is to be quantized.
    [4 ▲▼]–
    [6 ▲▼]SIZE Selects the quantize size (resolution). For optimum results, you should set the 
    Quantize size to the shortest note value in the channel. For example, if eighth 
    notes are the shortest in the channel, you should use eighth note as the 
    Quantize size. 
    The three Quantize settings marked with asterisks (*) are exceptionally conve-
    nient, since they allow you to quantize two different note values at the same 
    time. For example, when the straight eighth notes and eighth notes triplet are 
    contained in the same channel, if you quantize by the straight eighth notes, 
    all notes in the channel are quantized to straight eighth notes—completely 
    eliminating any triplet feel. However, if you use the eighth note + eighth note 
    triplet setting, both the straight and triplet notes will be quantized correctly.
    [7 ▲▼]/
    [8 ▲▼]STRENGTH Determines how strongly the notes will be quantized. A setting of 100% pro-
    duces exact timing. If a value less than 100% is selected, notes will be moved 
    toward the specified quantization beats according to the specified percent-
    age. Applying less than 100% quantization lets you preserve some of the 
    “human” feel in the recording.
    After 1/8 note quantization
    1/4 note
    1/4 note 
    triplet1/16 note
    1/16 note 
    triplet1/32 note
    1/8 note+
    1/8 note triplet*1/16 note+
    1/8 note triplet*
    1/16 note+
    1/16 note triplet* 1/8 note
    1/8 note 
    triplet
    Settings:
    Original data
    (assuming 4/4 meter)
    Quantizing 
    strength =100
    Quantizing 
    strength =50Quarter-note length 
    						
    							3 3
    Songs – Recording Your Performances and Creating Songs –
    Tyros3  Reference Manual  •65
    ●3 MIX
    This function lets you mix the data of two channels and place the results in a 
    different channel. It also lets you copy the data from one channel to another.
    ●4 CHANNEL TRANSPOSE
    This allows you to transpose the recorded data of individual channels up or 
    down by a maximum of two octaves in semitone increments.
    ●5 SETUP
    The current settings of the Mixing Console display and other panel settings 
    can be recorded to the top position of the Song as the Setup data. The Mixing 
    Console and panel settings recorded here are automatically recalled when the 
    Song starts.
    [2 ▲▼]/
    [3 ▲▼]SOURCE 1 Determines the MIDI channel (1–16) to be mixed. All MIDI events of the 
    channel specified here are copied to the destination channel.
    [4 ▲▼]/
    [5 ▲▼]SOURCE 2 Determines the MIDI channel (1–16) to be mixed. Only note events of the 
    channel specified here are copied to the destination channel. Besides the val-
    ues 1–16, there is a “COPY” setting that allows you to copy the data from 
    Source 1 to the destination channel.
    [6 ▲▼]/
    [7 ▲▼]DESTINATION Determines the channel into which the mix or copy results will be placed.
    [F] CH 1–8/CH 9–16 Toggles between the two channel displays: Channels 1–8, and Channels 9–
    16.
    [G] ALL CH To simultaneously set all channels to the same value, adjust the Channel 
    Transpose for one of the channels while holding down this button.
    [1 ▲▼]–
    [7 ▲▼]SELECT Determines which playback features and functions will be automatically called 
    up along with the selected Song. The items selected here can be recorded 
    only to the top position of the Song, except for the KEYBOARD VOICE.
    SONG: Records the tempo setting and all settings made from the Mixing 
    Console.
    KEYBOARD VOICE: Records the panel settings, including the Voice selection 
    of the keyboard parts (RIGHT 1, 2, 3, and LEFT) and their on/off status. 
    Panel settings recorded here are same as the ones memorized to the One 
    Touch Setting. This can be recorded at any point in a Song.
    SCORE SETTING: Records the settings in the Score display.
    GUIDE SETTING: Records the settings of the Guide functions including the 
    Guide ON/OFF setting. 
    LYRICS SETTING: Records the settings in the Lyrics display.
    MIC SETTING: Records the microphone and the Vocal Harmony settings in 
    the Mixing Console display.
    [8 ▲]MARK ON Add or remove a checkmark to the selected item. Checked items are recorded 
    to the Song.
    [8 ▼]MARK OFF 
    						
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    Songs – Recording Your Performances and Creating Songs –
    66•  Tyros3  Reference Manual
    Editing Chord Events, Notes, System Exclusive Events and Lyrics
    You can edit the chord events, note events, system exclusive events and lyrics in the same manner on the corre-
    sponding display: CHORD, 1-16, SYS/EX and LYRICS. These displays are called “Event List display” because some 
    events are shown in a list view.
     
    [A]/[B] Moves the cursor up/down and select the desired event.
    [C] Moves the cursor to the top (beginning of the Song).
    [D]/[E] Moves the cursor left/right and select the desired parameter of the high-
    lighted event.
    [H] FILTER Calls up the Filter display (page 68), letting you select only the events you 
    wish to be shown in the event list.
    [I] SAVE Press to save the edited Song.
    [J] MULTI SELECT Holding this button while using the [A]/[B] buttons lets you select multiple 
    events.
    [1 ▲▼]BAR Determines the position (bar/beat/clock) of the data. One clock is equal to 1/
    1920th of a quarter note.
    [2 ▲▼]BEAT
    [3 ▲▼]CLOCK
    [4 ▲▼]/
    [5 ▲▼]DATA ENTRY Adjusts the event value. For coarse adjustment, use the [4 ▲▼] buttons. For 
    fine adjustment, use the [5 ▲▼] buttons or [DATA ENTRY] dial. 
    [6 ▲]CUT Executes cut/copy/delete/paste operation.
    [7 ▲]COPY
    [7 ▼]DELETE
    [8 ▲]PASTE
    [6 ▼]INS (INSERT) Adds a new event.
    [8 ▼]CANCEL Cancels editing and restores the original value.
    Indicates the 
    event value. Indicates the loca-
    tion (position) of the 
    corresponding event.
    Indicates the event 
    type. 
    See pages 67–68.
    Event List display 
    						
    							3 3
    Songs – Recording Your Performances and Creating Songs –
    Tyros3  Reference Manual  •67
    ●Chord Events (CHORD Page)
    ●Note Events (1-16 Page)
    ●System Exclusive Events (SYS/EX. Page)
    Style Style
    Tempo Tempo
    Chord Chord root, Chord type, On Bass Chord
    Sect Style Section (Intro, Main, Fill In, Break, Ending)
    OnOff On/off status for each part (channel) of the Accompaniment Style
    CH.Vol Volume for each part (channel) of the Accompaniment Style
    S.Vol Overall volume of the Accompaniment Style
    Note  The individual note of a Song. Includes the note number which cor-
    responds to the key which was played, plus a velocity value based 
    on how hard the key is played, and the gate time value (the length 
    of a note).
    Ctrl (Control Change) Settings to control the Voice, such as volume, pan, filter and effect 
    depth (edited via the Mixing Console described on page 93), etc.
    Prog (Program Change) MIDI program change number for selecting a Voice.
    P.Bnd (Pitch Bend) Data for changing the pitch of a Voice continuously. This event is 
    generated by controlling the PITCH BEND wheel. 
    A.T. (Aftertouch) This event is generated when pressure is applied to a key after the 
    note is played.
    ScBar (Score Start Bar) Determines the top measure of a Song. 
    Tempo Determines the tempo value.
    Time (Time signature) Determines the time signature.
    Key (Key signature) Determines the key signature, as well as the major/minor setting, for 
    the music score shown on the display.
    XGPrm (XG parameters) Allows you to make various detailed changes to the XG parameters. 
    Refer to the “MIDI Data Format” in the Data List for details. The 
    Data List is available at the Yamaha website.
    SYS/EX. (System Exclu-
    sive)Displays the System Exclusive data in the Song. Keep in mind that 
    you cannot create new data or change the contents of the data 
    here; however, you can delete, cut, copy, and paste the data.
    Meta (Meta event) Displays the SMF meta events in the Song. Keep in mind that you 
    cannot create new data or change the contents of the data here; 
    however, you can delete, cut, copy, and paste the data.
    Marker (Song Position 
    Marker)Displays the Song Position Marker (SPJ-01–04) in the Song. Keep in 
    mind that you cannot create new data or change the contents of the 
    data here; however, you can delete, cut, copy, and paste the data.
    HDR (HDR play control) This controls Audio Song playback via Song data. This event is used 
    to playback a MIDI Song and Audio Song in succession; the Audio 
    Song cannot be synchronized to the MIDI Song playback. 
    						
    							3 3
    Songs – Recording Your Performances and Creating Songs –
    68•  Tyros3  Reference Manual
    ●Lyrics Events (LYRICS Page)
    Name Allows you to enter the Song name.
    Lyrics Allows you to enter lyrics.
    CodesCR: Enters a line break in the lyrics text.
    LF: Deletes the currently displayed lyrics and displays the next set of 
    lyrics.
    Displaying Specific Types of Events
    In the Event List displays, various types of events are shown. It may sometimes be difficult to pinpoint the 
    ones you want to edit. This is where the Filter function comes in handy. It lets you determine which event 
    types will be shown in the Event List displays.
    1Press the [H] (FILTER) button in the CHORD, 1-16, SYS/EX. or LYRICS displays.
    2Checkmark the desired item to be displayed.
    3Press the [EXIT] button to execute the settings.
    [C] MAIN Displays all main types of events.
    [D] CTRL CHG Displays all specific Control Change message events.
    [E] STYLE Displays all types of Style playback related events.
    [H] ALL ON Checkmarks all event types.
    [I] NOTE/CHORD Selects only NOTE/CHORD data.
    [J] INVERT  Reverses the checkmark settings for all boxes. In other words, 
    this enters checkmarks to all boxes that were previously 
    unchecked and vice versa.
    [2 ▲▼]–
    [5 ▲▼]Select and event type to be checked or unchecked.
    [6 ▲]/
    [7 ▲]MARK ON Enters/removes the checkmark for the selected event type. The 
    checked event types can be shown on the CHORD, 1-16, SYS/EX 
    or LYRICS Page.
    [6 ▼]/
    [7 ▼] MARK OFF 
    						
    							3 3
    Songs – Recording Your Performances and Creating Songs –
    Tyros3  Reference Manual  •69
    Editing Song Position Markers
    This section covers two additional Marker-related features and details. For basic information on using the Markers 
    for jump playback and loop playback, refer to the Owner’s Manual.
    ●Jump Markers
    The Markers explained in the Owner’s Manual are also called “Jump Markers.” In the 
    Event List display, they are indicated as “SPJ-01”–”SPJ-04” (page 67). In the Event List, 
    they can be moved freely to other positions and can even copied to create identical 
    Marker numbers at other positions. When the same Marker number is contained at 
    different locations in the Song, the latest occurring one is used as a “Loop End 
    Marker” (below).
    ●Loop End Marker
    Loop End Markers can be used for putting additional Markers in Song data, providing 
    even greater versatility. Creating a Loop End Marker is done within the Event List (and 
    not with the [SP 1]–[SP 4] buttons on the panel), by simply copying one “SPJ” Jump 
    Marker event to another position in the Song.
    For basic information on loop playback between successive Jump Markers, refer to the 
    Owner’s Manual.
    The examples below show how Loop End Markers can be used in Song playback.
    •If the Song is playing back between the two SPJ-01 points, turning on [LOOP] will 
    result in a playback loop between those points.
    •If the Song is playing back between the second SPJ-01 and SPJ-02 and [LOOP] is 
    turned on, playback jumps back to the first SPJ-01 and loops between two SPJ-01 
    points.
    •If the Song is playing back between SPJ-02 and the second SPJ-01, turning on 
    [LOOP] will result in a playback loop between those points.
    •If the [LOOP] button is turned on while the Song is playing back between the top 
    of the Song and SPJ-02, playback will loop between SPJ-01 and SPJ-02.
    •If the Song is playing back between the second SPJ-01 and SPJ-03 and [LOOP] is 
    turned on, playback jumps back to SPJ-02 and loops between SPJ-02 and the sec-
    ond SPJ-01 (Loop End Marker).
    In the examples above, the actual data of the Loop End Marker is identical to the 
    event it was copied from—only the location of the copied Marker provides it with this 
    different function.
    In Song playback, the markers formatted as “SPJ-xxxxx” (xxxxx: any character except 
    01–04 and any number of letters is OK) are handled as Loop End Markers. Since the 
    Event List in the Song Creator function does not let you freely name Markers, the 
    instructions above are recommended for creating new Markers. However, with 
    sequence software on a computer, you can create new Markers and assign appropri-
    ate names to them. By naming Markers in this way, you can easily distinguish between 
    Loop End Markers and Jump Markers in the Event List.
    [SPJ-01] [SPJ-01] [SPJ-02] [SPJ-03] [SPJ-04]Top of the 
    songEnd of the 
    song
    Example 1
    [SPJ-01] [SPJ-02] [SPJ-01] [SPJ-03] [SPJ-04]Top of the 
    songEnd of the 
    song
    Example 2
    Loop playback problems may occur if 
    successive Markers are too close to one 
    another.
    When the effect settings of the jump 
    destination (the position you’re jumping 
    to) differ from those at the jump source, 
    glitches or drop-outs in the sound may 
    result. This is because of limitations in 
    the effect processors of the Tyros3.
    When using the Guide function 
    (page 53) with jump playback, keep in 
    mind that the Guide indication may not 
    be able to stay in time with the jumps.
    NOTE
    NOTE
    NOTE 
    						
    							4 4
    70•  Tyros3  Reference Manual
    Multi Pads – Adding Musical Phrases to Your Performance –
    Multi Pads
    – Adding Musical Phrases to Your Performance –
    Contents
    Multi Pad Creating (Multi Pad Creator) . . . . . . . . . . . . . . . . . 70
    • Multi Pad Realtime Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
    • Multi Pad Step Recording (EDIT)  . . . . . . . . . . . . . . . . . . . . . . . . . 71
    Multi Pad Editing  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
    This feature let you create your original Multi Pad phrases, and also allows you to edit existing Multi Pad phrases to 
    create your own.
    Multi Pad Realtime Recording
    1Select a Multi Pad Bank to be edited or created from the display 
    called up when you press the MULTI PAD CONTROL [SELECT] but-
    ton.
    2Press the [DIGITAL RECORDING] button.
    3Press the [C] button to call up the Multi Pad Creator display.
    4If necessary, select the desired Voice from VOICE category selection 
    buttons.
    After selection, press the [EXIT] button to return to the previous display.
    5Select a particular Multi Pad for recording by pressing any of the [A], 
    [B], [F] and [G] buttons. If you want to create the Multi Pad data from 
    scratch, press the [C] (NEW BANK) button to call up an empty bank.
    6Press the [H] (REC) button to enter the recording standby status for 
    the Multi Pad selected in step 5.
    Multi Pad Creating (Multi Pad Creator)
    5
    5
    12
    1110
    6
    13
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