Yamaha Rx5 Manual
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26 TEMPO CHANGE FUNCTION FUNCTIONTo enter gradual tempo changes into a selected Song.This function allows you to enter a gradual change of tempo in a Song. The tempo can increase (accelerando) or decrease (ritardando). You can set the overall range of the Tempo Change, and the duration of the change. A Tempo Change counts as a Part of a Song. l If you enter a Tempo Change during a repeat section, the Tempo Change will also be repeated, allowing you to make a gradual Tempo Change over a long period (longer than the maximum of 99 quarter-notes which can be set for a single Tempo Change). NOTE: When you play a Song that contains a Tempo Change, the final tempo of the Song will be different from the initial tempo. If you have not set an Initial Tempo for a Song, and you immediately play the Song again, it wilt commence play at the new tempo. Therefore, it is recommended that you always set the Initial tempo for a Song. Refer to JOB #04: INITIAL TEMPO. OPERATION 1.Press PATTERN/SONG until the LCD indicates Song Mode, then use the 10-keys to select a Song. 2.Press REAL TIME WRITE/EDIT SONG to enter the Edit Song Mode, and start editinga Song. When you reach the point at which the Tempo Change is needed press CLICK/TEMPO CHANGE. 3.Press “1” to select Accelerando (tempo increase) or “2” to select Ritardando (tempo decrease). As the operation is identical for both types of Tempo Change, we’ll describe Accelerando only. The only difference is that the Tempo Change value is shown as a positive number for Accelerando, and a negative number for Ritardando. 4. Use the Numeric Key Pad to set the value of the Tempo Change. Range: 0-99 quarter-notes/minute.NOTE: The overall Tempo range of the RX5 is 40—250 quarter-notes/minute. The Tempo Change function can NOT alter the tempo beyond these limits. 5. Press ACCENT 2 to move the cursor to the Tempo Change duration position, and use the Numeric Key Pad to enter the Tempo Change duration. Range: 0—99 quarter-notes. You can use the ACCENT 2 key to move the cursor back and forth, to reset the two Tempo Change parameters, as needed. 6. The Tempo Change is now set, and you can press +1/YES to move on to the next Part and continue editing, or press PATTERN/SONG to exit the Edit Song Mode. l Tempo Changes can be entered AFTER all the Pattern numbers have been entered for a Song. Refer to the INSERT FUNCTION (described earlier in this chapter) and enter the Tempo Change in the normal way, after pressing the INSERT key. Remember that a Tempo Change will create a new Part, and move all subsequent Parts forward. VOLUME CHANGE FUNCTION FUNCTIONTo enter a volume change at any point in a Song.This function allows you to enter a volume change at any location in a Song. The volume can increase or decrease. This can be used to add subtle dynamics to a Song, or for more pronounced or sudden volume changes. You could also enter a Volume Change at the start of a Song, to alter the overall level of the whole Song. A Volume Change counts as a Part of a Song. l If you enter a Volume Change during a repeat section, the Volume Change will also be repeated, allowing you to make a gradual Volume Change over a long period. You could, for example, set a single Pattern to repeat at the end of a Song, together with a slight volume decrease. This would create a “fade-out”. The opposite approach (repeating Patterns at start of a Song, with slight volume increase) would create a “fade-in”. OPERATION1. Press PATTERN/SONG until the LCD indicates Song Mode, then use the Numeric Key Pad to select a Song. 2.Press REAL TIME WRITE/EDIT SONG to enter the Edit Song Mode, and start editinga Song. When you reach the point at which the Volume Change is needed press EDIT PATTERN/VOLUME CHANGE.
3. Press “1” to select Up (volume increase) or “2” to select Down (volume decrease). As the operation is identical for both types of Volume Change, we’ll describe volume increase only. The only difference is that the Volume Change value is shown as a positive number for volume increase, and a negative number for volume decrease. 4. Use the Numeric Key Pad to set the value of the Volume Change. Range: 0—31. l If more than one Volume Change command is entered into a Song, the resulting volume depends on the combination of Volume Changes. For example, if you enter a Volume Change of +5, then later in the a Song enter a Volume Change of -5, the combined Volume Change is zero, so the final level of the Song will be equal to its original level. NOTE: The Volume range of the RX5 is 0-31. The Volume Change function can NOT alter the volume beyond these limits. 5. The Volume Change is now set, and you can press +1/YES to move on to the next Part and continue editing, or press PATTERN/SONG to exit the Edit Song Mode.lVolume Changes can be entered AFTER all the Pattern numbers have been entered for a Song. Refer to the INSERT FUNCTION (described earlier in this chapter) and enter the Volume Change in the normal way, after pressing the INSERT key. Remember that a Volume Change will create a new Part, and move all subsequent Parts forward. SONG COPY FUNCTIONTO copy a Song to another destination.The Song Copy function lets you copy any selected Song to another destination in the RX5’s Song memory. This is useful if you want to copy a Song in order to alter it to createa new Song, while retaining the original Song. OPERATION1. Press SONG/PATTERN until the LCD indicates Song Mode, then use the Numeric Key Pad to select the Song to be copied, and press COPY.l If the Memory Protect is ON, the LCD will show “MEMORY PROTECTED” when the Copy key is pressed, indicating that Song Copy cannot be carried out. Use UTILITY JOB #03 to turn off the Memory Protect function. 2. Use the Numeric Key Pad to enter the number of the Song destination to which the selected Song will be copied. 3.Press START. If the Song destination is empty, the Song will immediately be copied. Followed byIf the Song destination already contains a Song (which will be erased if you carry out the copy operation) the LCD will show You can now press -1/NO, if you do not wish to copy to this Song destination. This will return you to the Select Song Mode, from which you can once again call the Song Copy function, and select another destination. If you wish to copy to the selected destination (re-writing the Song contained there) press +1/YES. The LCD will show “completed” and return to the Select Song Mode). SONG CLEAR FUNCTIONTo clear a selected Song.You can instantly clear (erase) an entire Song. This would be done, for example, if the RX5s Song memory were full and you wanted to write another Song. l You can also clear all 20 Songs simultaneously. Refer to UTILITY MODE JOB #06. 27
28 OPERATION1. Press PATTERN/SONG until the LCD indicates Song Mode, and use the Numeric Key Pad to select the Song you wish to clear, then press CLEAR. You can now cancel the Song Clear operation, if you wish, by pressing -1/NO. The LCD will return to the Song select display. l If the Memory Protect is ON, the LCD will show “MEMORY PROTECTED” when the Clear function is selected, indicating that Song Clear cannot be carried out. Use UTILITY JOB #03 to turn off the Memory Protect function. 2. To clear the Song, press +1/YES. If you wish, you can now cancel the Clear operation by pressing -1/NO. To carry out the Clear operation, press +1/YES, to see: Followed byThe LCD will now show that the selected Song is empty (the measure count is zero). You can now edit a new Song. SONG MEMORY CHECKThis function allows you to check the remaining Song memory of the RX5, as a percentage of its total Song memory capacity. Refer to UTILITY JOB #02. THE JOBSSome functions in the Song Mode are called “Jobs” and appear on the JOB TABLE on the front panel of the RX5 Jobs are selected by first entering the Song Mode or Edit Song Mode, then pressing JOB and entering the Job number using the 10-key panel. SONG MODE JOBJob #01: SEARCH MARK. Automatically locate a Mark (a named location) or a Part in a Song, for playback. EDIT SONG MODE JOBSJob #01: SEARCH MARK. Automatically locate a Mark (a named location) or a Part in a Song, for editing. Job #02:SET MARK. Name a selected location in a Song, so that it can be automatically located using the Search Mark function. Job #03: SONG NAME. Name a selected Song. Job #04: INITIAL TEMPO. Set the initial playback tempo of a Song. JOB #01: SEARCH MARK FUNCTIONTo automatically locate a selected location in a Song, for playback or editing.This function lets you instantly locate any Part in a Song, or a Mark that has been set in a Song (refer to the SET MARK section of this chapter). This is extremely useful and time-saving. It allows you to play a Song from any selected point, or locate any point in the Song for editing (this can be compared to tape transport memory devices in recording studios, which allow you to “punch in” at a preselected point in a recording). OPERATION 1.Press PATTERN/SONG until the LCD indicates Song Mode, the use the Numeric Key Pad to select a Song. If you are using the Search Mark function to find a point from which to playback ONLY, omit the next step and go to step 3. 2. If you are using the Search Mark function to find a point from which to edit a Song, press REAL TIME WRITE/EDIT SONG to enter the Edit Song Mode. 3.Press JOB. If in the Song Mode, the LCD will now show the Search function. If in theEdit Song Mode, use the Numeric Key Pad to select Job #01. Example: Edit Song Mode. You can now search a location either by entering a Part number or by entering a Mark name.
33You can now cancel the Chain Clear operation, if you wish, by pressing -1/NO. l If the Memory Protect is ON, the LCD will show “MEMORY PROTECTED” when the Clear function is selected, indicating that Chain Clear cannot be carried out. Use UTILITY JOB #03 to turn off the Memory Protect function. 3. To clear the Chain, press +1/YES. If you wish, you can now cancel the Clear operation by pressing -1/NO. To carry out the Clear operation, press +1/YES, to see: Followed byThe LCD will now show that the selected Chain is empty (the measure count is zero). You can now edit a new Chain.
35 JOB #02: PITCH EDIT FUNCTIONTo alter the pitch of the selected voice.This function can be carried out on the voice that has been selected using EDIT VOICE JOB #01. OPERATION1. After selecting a voice in JOB #01, select JOB #02. 2. Use the -1/NO and +1/YES keys or the DATA ENTRY slider to change the pitch by semitone units. Holding the “0” key while using the -1/NO or +1/YES key to change pitch allows pitch change in 10-cent (1/10th semitone) units. Pitch values are shown in 1-cent (1/100th semitone) units. Range: +24/-36 semitones, displayed as +2400/-3600 cents. JOB #03: ENVELOPE EDIT FUNCTIONTo edit the envelope generator of the selected voice.This function can be carried out on the voice that has been selected using EDIT VOICE JOB #01. Each voice on the RX5 has an envelope, with six separate parameters, as shown in the following diagram. PARAMETER 1: ATTACK RATEAR = Attack Rate (parameter 1)DIR = Decay 1 Rate (parameter 2) D1L = Decay 1 Level (parameter 3)D2R = Decay 2 Rate (parameter 4) RR = Release Rate (parameter 5)GT = Gate Time (parameter 6)This graph indicates visually what happens to the level of a single sound. With percussion instruments, the initial “attack” is usually very rapid -you hit the instruments, and the sound builds to a peak almost instantly. Slower attacks (where the sound takes a noticeable time to reach the maximum level) occur with violin, flute, the human voice, or a cymbal played with a soft mallet. Then a first “decay” follows as the sound drops in level, to the first “decay level”. This is followed by a second decay, and a final “release” as the sound dies away to silence. This kind of envelope can be heard clearly in the case of a cymbal played with a hard slick. The sound begins instantly (a high Attack Rate). The first bright tone decays quickly to a more muted “middle lone” as the complex harmonics of the initial impact dissipate (high Decay 1 Rate, then a lower Decay 1 Level). The middle tone slowly decreases in level (low Decay 2 Rate). Finally, the tail end of the sound consists of a few lower harmonics which die away to silence (low Release Rate). And in many other instruments, a similar envelope structure occurs, perhaps with more rapidity. Of course, each voice on the RX5 is an accurate digital recording of a real percussion instrument (or in some cases, a synthesizer sound) and contains its own built-in envelope. The Envelope Edit function allows you to modify the envelope in a very natural way, to create new, equally authentic voices. The Gate Time indicates the overall length of the envelope, excluding the Release part of the envelope. It can be described by comparing it to what happens in a synthesizer such as a Yamaha DX7. When you hold a note down on a DX7, it’s like opening a digital “gate”, allowing the sound to pass. Then, when you release the key, the sound dies away gradually according to its Release Rate. So the Gate Time does NOT affect the Release Time, but as it is decreased, it will progressively cut the Decay 2 time, then the Decay 1 time. Generally, increasing the attack or decay rate will shorten the attack or decay time, and vice versa. NOTE: If envelope settings are set so as to create a long envelope, the original sound is usually lengthened by “looping”- taking a short portion of the sound and repeating it with increasing or decreasing level, for a natural extended effect. Refer to EDIT VOICE JOB #06 to see how to turn a loop off. Also, the decay length cannot be set to more than 6.5 seconds (the maximum gate Time on the RX5). Therefore, very long decays may be cut off before they have faded to silence. OPERATION1. After selecting a voice in JOB #01, select JOB #03. The LCD will show the last parameter selected in this Job. You can now select from the six parameters which can be edited. 1. To select Attack Rate, press “1”.