Yamaha Djx 2 Manual
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Chapter 20 DJ Performance Master Class 71 99Using MIDI Bulk Send Here is another rock-solid reason to go digital! With the use of a MIDI data filer (such as the Yamaha MDF3), you can save your valuable Performance Recorder and Sampler data for future recall. What’s more, this frees up extra memory space on the DJX-II for additional recording and sampling at the same time! Bulk Send is also used for transferring Pattern data (with the help of special Pattern Launcher soft- ware) from a Mac or Windows compatible computer to the DJX-II. (See Tip 98 above.) Sending Data• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 1 Set up the device for recording the data. Use a standard MIDI cable to connect the two devices as shown. Once you’ve connected the DJX-II to the other device, you may need to take additional steps to set up that device. (Refer to the relevant owner’s manual for details.) 2 Press MIDI BULK SEND to enable the operation. 3 Press MIDI BULK SEND again to actually send the data. If you’re not quite ready to receive data on the other device, you can cancel the operation by press- ing PATTERN STOP. Receiving Data• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Once you’ve saved your DJX-II data, you can easily reload it back to the DJX-II. 1 Set up the device for sending the data. Use a standard MIDI cable to connect the two devices as shown. Make the proper connections and insert the appropriate (floppy) disk containing the data to the data filer. (Refer to the relevant owner’s manual for details, if necessary.) On the DJX-II side, make sure that the DJX-II is not in the middle of an operation, such as Per- formance Recording, Sampling, MIDI Bulk Send, etc. 2 Start sending the data from the connected device. Refer to the relevant owner’s manual for details. The DJX-II automatically receives the data, and loads it to the proper memory location. MIDI IN MIDI OUT Save Performance Recorder and Sampler data to the MDF3. Yamaha MDF3, etc. Flashes bSnd bStp MIDI OUT MIDI INYamaha MDF3, etc. Load Performance Recorder and Sampler data from the MDF3.
72 100Create your own Patterns! Roll your own! Yes, you can even create your own Patterns — for mangling, mucking about, and mashing on the DJX-II! Simply use a conventional MIDI sequencer software (such as XG Works) to record your original Patterns as MIDI data — then import the data to the DJX-II using the special Pattern Launcher soft- ware. Data for up to five Patterns (maximum of 85 KB) can be loaded to the DJX-II. How to Create Your Own Pattern Data As mentioned above, you can create your own original Pattern data (on an external MIDI sequencer or a computer with sequencer software) and load it to the DJX-II with the Pattern Launcher software. Connections • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Connect a MIDI keyboard and the DJX-II to the computer or sequencer as shown below. You’ll be using the MIDI keyboard to enter data to the computer and play the sounds of the DJX-II. Creating the Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • MIDI OUT MIDI IN Pattern data (Bulk data) MIDI IN MIDI OUTMIDI IN MIDI OUT External keyboard ComputerSequence Software • Creating the data is a relatively simple procedure. How- ever, make sure that you follow the instructions below very carefully to ensure proper creation and loading of the data. Recording the Parts • Record each instrument Part over its own MIDI channel as listed below. (The DJX-II’s internal tone generator responds according to these channel assignments.) To determine the specific voice used, insert appropriate program changes for each Part. (Refer to the Voice List on page 82 for program change numbers and voices.) Recording each Variation • Make sure to record the Variations in the order listed below. Also, enter a “marker meta-event” at the begin- ning of each Variation exactly as shown. NOTE: Timing indications in these instructions are based on a resolution of 480 clocks per quarter note, and are shown in a measure:beat:clock format. For example, “1|1|000” indicates clock “000” of the first beat of the first measure. • Enter the following System Exclusive message at the very beginning of the sequence (1|1|000), before any other data: F0, 43, 73, 6F, 30, 00, F7 (TG Reset) • The first measure (1|1|000 - 1|4|479) is reserved for Initial Setup data. The second measure (2|1|000) through to the end of Variation 10 is used for the actual Pattern data. (See chart below.) Part MIDI Ch. Kick 9 Snare 10 Hi-Hat 11 Percussion 12 Bass 13 Phrase1 14 Phrase2 15 Phrase3 16
Chapter 20 DJ Performance Master Class 73 • The timings indicated in the chart below are for example purposes only. The actual timing of the Variations and the marker meta-events (starting with Variation 2) depends on the length of the recorded Patterns. (The length of each Pattern can be up to 256 measures.) • Enter all voice and effect settings in the last three beats of the Initial Setup area (1|2|000 - 1|4|479). Do not include any note event data here. • Start recording Variation 1 data from the second mea- sure (2|1|000). The length of the data can be from 1 to 256 measures. All measures must be of one of the fol- lowing time signatures: 2/4, 3/4, 4/4, or 5/4.• Variation 2 begins from the top of the measure directly following the last measure of Variation 1. In the chart, this is listed as 4|1|000; however, the actual timing depends on the length of Variation 1. • The following charts indicate the valid MIDI events for both the Initial Setup data and the Pattern data. Make sure to NOT enter any events marked with a dash (—), nor any events not listed here. Channel Message RPN & NRPN System Exclusive TimingMarker Meta- EventContents 1|1|000 1|1|000 1|2|000 : 1|4|479TG Reset Initial Setup Events 2|1|000 : 3|4|4791 Variation 1 2 bars Pattern (up to 256 bars) 4|1|000 : 4|4|4792 Variation 2 1 bar Pattern (up to 256 bars) 5|1|000 : 5|4|4793 Variation 3 1 bar Pattern (up to 256 bars) 6|1|000 : 7|4|4794 Variation 4 2 bars Pattern (up to 256 bars) 8|1|000 : 9|4|4795 Variation 5 2 bars Pattern (up to 256 bars) 10|1|000 : 11|4|4796 Variation 6 2 bars Pattern (up to 256 bars) 12|1|000 : 12|4|4797 Variation 7 1 bar Pattern (up to 256 bars) 13|1|000 : 13|4|4798 Variation 8 1 bar Pattern (up to 256 bars) 14|1|000 : 15|4|4799 Variation 9 2 bars Pattern (up to 256 bars) 16|1|000 : 17|4|47910 Variation 10 2 bars Pattern (up to 256 bars) Initial Setup Source Pattern EventInitial SetupPattern Note Off — OK Note On — OK Program Change OK OK Pitch Bend OK OK Control #0 (Bank Select MSB) OK OK Control #1 (Modulation) OK OK Control #6 (Data Entry MSB) OK — Control #7 (Master Volume) OK OK Control #10 (Panpot) OK OK Control #11 (Expression) OK OK Control #32 (Bank Select LSB) OK OK Control #38 (Data Entry LSB) OK — Control #71 (Harmonic Content) OK OK Control #72 (Release Time) OK — Control #73 (Attack Time) OK — Control #74 (Brightness) OK OK Control #84 (Portamento Control) — OK Control #91 (Reverb Send Level) OK OK Control #93 (Chorus Send Level) OK OK Control #100 (RPN LSB) OK — Control #101 (RPN MSB) OK — EventInitial SetupPattern RPN (Pitch Bend Sensitivity) OK — RPN (Fine Tuning) OK — RPN (Null) OK — EventInitial SetupPattern TG Reset OK — Sys Ex XG Parameter Change (Effect1)OK — Reverb Type OK — Chorus Type OK — Saving and Loading the Sequence Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Save the completed sequence data to your computer. • Save the file using Standard MIDI File Format 0 and make sure that the file extension “.mid” is included in the name. • Load the Pattern file to the DJX-II using the Pattern Launcher software. (Refer to the online Help file in the software for specific operation instructions.) About the User Pattern Data • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • As you create your own Patterns and use them with the DJX-II, keep in mind that these User Patterns differ from the built-in preset Patterns of the DJX-II in the following ways: • The Activator’s Auto kit (00) does not apply to the User Patterns. Select from any of the other kits (01 - 51) to use the Activator with a User Pattern. • The actual number of taps needed to tap start a Pattern (Tip 79) depends on the time signature of the User pattern. For example, in the case of a Pattern created in 3/4 beet, tap the BPM/TAP button three times to start the Pattern.
74 Appendix Troubleshooting PROBLEMPOSSIBLE CAUSE/SOLUTION The speakers produce a “pop” sound when- ever the power is turned ON or OFF.This is normal and is no cause for alarm. When using a mobile phone, noise is pro- duced.Using a mobile phone in close proximity to the DJX-II may pro- duce interference. To prevent this, turn off the mobile phone or use it further away from the DJX-II. The volume is reduced or the sound is distort- ed.The batteries probably need to be replaced. Either replace all six batteries, or use an AC power adaptor. The sound quality has gotten progressively worse. Performance Recorder/Sampler data will not play back properly. The display goes blank and all panel controls are reset. The selected voice cannnot be played via the keyboard. Check whether the DJX-II is set to the Pattern mode (page 10) or not. When set to the Pattern mode, the keyboard of the DJX-II does not function as a conventional keyboard. Not all of the voices seem to sound, or the sound seems to be cut off.The DJX-II is polyphonic up to a maximum of 32 notes. If Sam- ples and Activator phrases are playing simultaneously with a Pattern, some notes/sounds may be omitted (or “stolen”) from one or more of those sections. There is no sound even when the keyboard is played or when a Pattern is being played back.Check that nothing is connected to the PHONES jack on the rear panel. When a set of headphones is plugged into this jack, no sound is output. The panel buttons do not function. Check whether MIDI bulk data is being transmitted or re- ceived. If a MIDI Bulk Send operation is in process, none of the panel buttons (with the exception of PATTERN STOP) function. The Pattern does not start even when a PAT- TERN PLAYER key is pressed.•Check whether the DJX-II is set to the Keyboard mode (page 10) or not. When set to the Keyboard mode, the keyboard of the DJX-II functions as a conventional keyboard and cannot start the Pattern or Activator. •Check whether the BPM is set to Sync or not by pressing the BPM/TAP button. When this is set to “Sync,” only an ex- ternal MIDI device can start the DJX-II Patterns. The Activator does not start even when an ACTIVATOR key is pressed. Some parts of the Pattern do not seem to sound.•Check the Part Mixer settings. •The volume of the corresponding part might have been set to 0 by using the VOLUME knob of the PART CONTROL- LER. Appendix
Troubleshooting 75 Appendix PROBLEMPOSSIBLE CAUSE/SOLUTION The sound is distorted or noisy. •Many of the DJX-II sounds have been deliberately pro- cessed or created with a “lo-fi” or “grunge” sound to suit cer- tain styles of music. •Using the CUTOFF and RESONANCE knobs at or near the maximum settings (especially when the MASTER VOLUME knob is also at maximum) may result in distortion. •If this applies to the “Sampled” voice, you may have recorded the sample(s) at too high a level. Sample recording begins too soon or too late. Make sure that the INPUT LEVEL knob is set appropriately. The lower the input level, the louder the signal must be to start sampling. It is important to avoid setting the input level too high: at high levels, recording start may be triggered too soon by unintentional noise (room noise, noise on the line, etc.). Sample recording or Performance Recording doesn’t work. If recorded data has exceeded the maximum limit, a “Full” message appears and no further data can be recorded. De- lete any unnecessary data and try again.
76 Appendix Error Message List ERROR MESSAGEDESCRIPTION Err1 This appears when the MIDI reception buffer of the DJX-II has filled up, and process- ing is not possible. Try decreasing the amount of data or increasing the interval time and transmit the data once again. Err2This appears when a MIDI data reception error occurs, such as that caused by an improper connection or by use of an excessively long MIDI cable. Err3This appears when the received bulk data contains illegal data. The illegal data is automatically cleared. Full This message appears when the internal memory becomes full and no additional data can be recorded. Attempting to record to the Sampler or Performance Recorder when the internal memory is full causes this message to appear, and the DJX-II automatically stops recording. Delete unneeded data and attempt recording again. C|r This appears briefly when initializing the DJX-II to the factory preset data, by simul- taneously holding down the highest (rightmost) key and turning the power on. See page 13 for details.
77 Appendix Specifications KEYBOARD61 keys (C1~C6) .. without Touch Response PATTERNSTotal 700 Preset Patterns and Variations Preset70 Patterns User5 Patterns ............. Up to 85 KB for all User Patterns Variation10 ACTIVATORS Preset52 Kits .................. Including Auto function (00) Variation13 ......................... Loop: 5, One Shot: 8 VOICES Preset203 ....................... 180 Voices + 23 Drum Kits User Sampled1 POLYPHONY32 notes max. EFFECTS Live Effector10 Presets ............ Distortion, Auto Pan, Ring Modulator, Flanger, Phaser, Slice, Delay, Echo, Lo-Fi, Wah Reverb11 Presets ............ Can be set only via MIDI Chorus7 Presets .............. Can be set only via MIDI 3 Bands Isolator -12dB~+12dB Key Shifter (Transpose) -5~0~+6 BPM (Tempo)32~280 Audio BPM Counter CONTROLLERS Ribbon Controller Scratch 1, Scratch 2, Pitch Bend, Pitch & BPM Part Controller Knobs Volume, Cutoff, Resonance Isolator Knobs Low, Mid, High Live Effector Knobs Control, Balance Other KnobsInput Volume, Master Volume Part Mixer Part Selector SAMPLER 6 pads .................. Loop: 3, One Shot: 3 Quality22kHz/8bit RAM Capacity128 KB ................. About six seconds for all pads (maximum three seconds for one pad) PERFORMANCE RECORDER 6 pads RAM Capacity18 KB....................Approximately 2500 events for all six Pads DISPLAY Multi Display7-seg. LED x 4 digits Keyboard LEDLED x 27 Panel LEDLED x 23 DEMONSTRATION3 songs AUXILIARY JACKS MIDIMIDI IN .................MIDI Clock In, Remote Control, Tone Generator, Bulk Receive MIDI OUT .............MIDI Clock Out, Bulk Send AudioPHONES LINE OUT (L, R) ...RCA Pin MIC IN LINE IN .................RCA Pin AMPLIFIERS6W + 6W ..............(when using PA-5C power adaptor) SPEAKERS12cm x 2 ...............Bass Reflex, 4.5-liter enclosure x 2 POWER SUPPLY AdaptorPA-5B, PA-5C Batteries6 x “D” size or SUM-1 or R-20 POWER CONSUMPTION20W DIMENSIONS (W x D x H)933 x 370 x 129 mm (36-3/4 x 14-5/8 x 5-1/6) WEIGHT6.7kg (14 lbs., 12 oz.) SUPPLIED ACCESSORIESOwner’s Manual x 1 OPTIONAL ACCESSORIES HeadphonesHPE-150, HPE-3 Keyboard Stand L-2L, L-2C * Specifications and descriptions in this owner’s manual are for information purposes only. Yamaha Corp. reserves the right to change or modify prod- ucts or specifications at any time without prior notice. Since specifications, equipment or options may not be the same in every locale, please check with your Yamaha dealer.
78 Appendix Glossary Activator................................. Tips 7 - 12, 34, 50, 68 On the DJX-II, the Activator section contains various rhythms and sounds. You can use these to break up or interrupt the Patterns, or to add textures and accents to the Patterns. Audio bpm Counter.........................................Tip 94 This powerful function lets you synchronize external audio (such as from a CD, MD, or vinyl record) with the Patterns of the DJX-II. The DJX-II monitors the beat from the audio, and automatically locks into the rhythm by auto- adjusting the bpm of the DJX-II’s Pattern. bpm......................................... Tips 6, 43, 44, 78 - 81 Abbreviation for “beats per minute.” Obviously, a rhythm playing at 120 bpm would have two beats every second. The bpm value determines the speed of the rhythm — the higher the bpm, the faster the rhythm. This is also called “tempo.” Bulk Send.........................................................Tip 99 Bulk Send is a MIDI function that allows you to transfer important data among various MIDI devices. With the use of a MIDI data filer (such as the Yamaha MDF3), Bulk Send allows you to save your original DJX-II Performance Recorder and Sampler data for future recall. This not only lets you keep an archive of those settings, it also frees up extra memory space on the DJX-II for additional recording and sampling. Bulk Send is also used with the Pattern Launcher software for transferring Pattern data from a Mac or Windows compatible computer to the DJX-II. filter ....................................................Tips 36, 38, 69 Filters were originally used to process sound on analog syn- thesizers. The DJX-II uses the same basic filter setup to pro- cess the sound of the Par ts. More than just “process,” the filter is capable of radically altering and completely chang- ing the character of the sound! The filter is controlled by the CUTOFF and RESONANCE knobs in the Part Control- ler section. Isolator .....................................................Tips 24, 62 The Isolator section provides three separate controls — Low, Mid, and High — for adjusting the tone or timbre of the sound. Like the Bass and Treble controls on a stereo amplifier, these let you tailor the sound just the way you like to hear it. key ........................................................... Tips 39, 40 The word “key” refers to the basic pitch of a piece of music. There are twelve keys: C, Db (or C#), D, Eb (or D#), E, F, F# (or Gb), G, Ab (or G#), A, Bb (or A#), and B. On the DJX- II, you can change the key by using the Key Shifter. (Know- ing the names of the keys isn’t important. On the DJX-II, you change the number — the amount by which the key is shifted.) Changing keys (also called “transposing”) adds variety to the music. It also is capable of changing the character of a piece, making the music brighter and more upbeat, or darker and more subdued. Live Effector............................. Tips 13 - 23, 51 - 61 Effects are used to process the sound and change it in vari- ous ways. In modern recording studios, almost every recorded sound is processed in some way. On the DJX-II, the Live Effector section provides ten different, high-quality effects — the same effects used by the pros in creating hot tracks. All of the DJX-II sounds — the Pattern, Activator, and Sampler — are processed by these effects. A toggle switch lets you turn the effect on and off in time with the rhythm, and special CONTROL and BALANCE knobs let you tweak the effects as the Pattern plays. Loop..................................................... Tips 8, 12, 74 A loop is a (usually) short audio passage or phrase that is repeated indefinitely, or “looped.” Originally used with tape recorders (tape loops), loops have infiltrated the world of sampling and music making in general. Sometimes loops are used to create sustained sound. More commonly (and especially on the DJX-II), loops are mainly for rhythmic phrases — drum and percussion rhythms, arpeggiator phrases, etc. In sampling, Loop is the opposite of One Shot. The DJX-II Patterns are made up entirely of loops. The Activator and Sampler both have special Loop keys and pads that cycle indefinitely, creating a continous rhythmic Pattern. MIDI ....................................................... Tips 96 - 100 MIDI (Musical Instrument Digital Interface) allows elec- tronic instruments of various types and manufacturers to A B F I K L M
Glossary 79 Appendix “communicate” with each other. At the most basic level, MIDI allows you to play one instrument’s sounds from the controls or keyboard of another instrument. More sophisti- cated uses included synchronizing two or more instruments together, exchanging data between compatible devices, or having a whole studio’s worth of keyboards, synthesizers, samplers, and rhythm machines controlled from a single computer. Naturally, the DJX-II is MIDI compatible, and can be used effectively in any of the above scenarios. You can sync two DJX-IIs together (or the DJX-IIB), and have the bpm’s of both machines lock for synchronized playback. With the special Pattern Launcher software and a computer, you can even load new and original Patterns to the DJX-II! One Shot ....................................................Tips 8, 74 One Shots are audio samples that are meant to be played back once and then stopped. On the DJX-II, the Activator and Sampler both have special One Shot keys and pads that play short chunks of audio — such as sound effects, hits (like cymbal crashes, orchestra hits, etc.), and voice sound bites. In sampling, One Shot is the opposite of Loop. Part .......................... Tips 27 - 38, 63 - 71, 86, 88, 89 The DJX-II Patterns contain up to eight separate instru- ment Parts — each of which has its own special function and sound within the rhythm. Specifically the Parts are: Kick, Snare, Hi-Hat, Percussion, Bass, and Phrases 1 -3. Depending on the Pattern, each Part may have a completely different sound. For example, the Bass Part on one Pattern might be an soft acoustic upright bass, while on another Pattern it may be a buzzy synthesizer bass. The DJX-II gives you enormous flexibility in using, control- ling, and tweaking the sound of the Parts. Each Part can be played alone or in virtually any combination with the others (using the Par t Mixer). You can single out a Part (with the Part Selector), and change the sound of that Part as it plays by turning the Part Controller knobs. Pattern ........................................... Tips 1 - 6, 45 - 50 Patterns are the basic building blocks of the DJX-II sound. Each Pattern is a discrete musical/rhythmic passage, that loops (or repeats) continuously. The Patterns contain dif- ferent instrumental Par ts — such as bass, kick drum, snare drum, hi-hat, percussion, and (depending on the Pattern) other pitched instruments such as guitar, organ, strings, etc. Each main Pattern has ten Variations, which can be used together for greater variety in performance. Different Patterns have different lengths, but all are based on four-beat lengths called “measures.” In other words, a Pattern may be eight beats long (two measures) or sixteen beats long ( four measures), but all Patterns cycle around a basic count of “1-2-3-4.” The key to developing good rhythm and using the Patterns musically involves knowing this four-beat count and feeling it in your body! Sampler .................................................. Tips 72 - 75 Sampling is an important music-making technique in which short recorded audio passages are played back, usu- ally from a keyboard or from pads. The Sampler on the DJX-II lets you record any audio source — such as from a CD, or with a microphone — and play it back as a Loop or as a One Shot. scratch, scratching......................................... Tip 41 This comes from turntable playing, in which the DJ rocks the record back and forth with the needle down, creating a scratching-like noise. On the DJX-II, scratching is done with the Ribbon Controller. Tap ............................................... Tips 78, 79, 81, 93 The DJX-II has a convenient Tap function that allows you to change or set the bpm of the instrument simply by tapping out a steady rhythm on the BPM/TAP button. This can be used to automatically start a Pattern at the tapped speed, or it can be used to instantly change the bpm of a currently playing Pattern. Variation .................................. Tips 2, 45, 46, 50, 89 Each of the 70 Patterns of the DJX-II actually contains ten separate Patterns, called “Variations.” Each Variation, as its name implies, is a different version of the basic Pattern rhythm. There are two types of Variations, main and fill-in. Main Variations are used for the constant rhythm of the music, while fill-in Variations are usually used as dynamic breaks and transitions. In general, the higher the Variation number, the busier or more complex the rhythm becomes. Voice ........................................................ Tips 25, 26 When the DJX-II is set to the Keyboard mode, the keys can be used in the conventional way — to play a single instru- ment sound across the entire keyboard. These instrument sounds are called “voices.” Although only one voice can be played at one time, the DJX-II is packed with many differ- ent voices — such as piano, organ, guitar, strings, synthe- sizer, and many others. O P S T V
80 Appendix Pattern List Pattern No.Category NamePattern Name 00 TECHNOBerlin Techno 01 Japan Beatz 02 Detroit 2000 03 Parade Beat 04 French Techno 05 Detroit 06 UNDERGROUNDAcid Techno 07 German Underground 08 Loop Techno 09 DISCOMANIAUK Disco 10 US Disco 11 Disco House 12 CLUB VIBESDub House 13 Dark House 14 Chicago House 15 Ibiza 16 Progressive House 17 Hard House 18 TRANCE TRAXXHard Trance 19 Acid Trance 20 Euro Trance 21 Goa 22 Dream Trax 23 Eurobeat 24 ELEKTRO EMPIREElektro Beat 25 Breakdance 26 Elektromix 27 Technolectro 28 GARAGELondon Underground 29 Speed Garage 30 UK Garage 31 DRUMNBASSJungle Beatz 32 Breakbeat 33 Hard Step 8th 34 Jazz D&B 35 HIP HOPHard Hip Hop 36 Hardcore 37 Pop 38 Rock Hop 39 SPACE HOPFuturistic 40 Cosmic 41 Universal 42 SWING HOPLive 43 Miami 44 Jazzy 45 Los Angeles 46 Mechanical 47 GANGSTAPsyco 48 Bangin 49 Smooth 50 Light 51 R&B 52 Female 53 INTELLIGENTSoul 54 Busy 55 Laid Back 56 Landscape 57 FUNKY HIP HOPCool 58 Jamn 59 Club Funk 60 Hard Funk 61 OLD SKOOL80s 62 Scratchin 63 Breakz 64 Beat Street 65 TRIP HOPDeep 66 Ambient 67 Dreamy 68 Grunge 69 Dark Pattern No.Category NamePattern Name