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Yamaha Djx 2 Manual

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    							Chapter 20 DJ Performance Master Class
    71
    99Using MIDI Bulk Send
    Here is another rock-solid reason to go digital!  With the use of a MIDI data filer (such as the 
    Yamaha MDF3), you can save your valuable Performance Recorder and Sampler data for future 
    recall.  What’s more, this frees up extra memory space on the DJX-II for additional recording and 
    sampling at the same time!
    Bulk Send is also used for transferring Pattern data (with the help of special Pattern Launcher soft-
    ware) from a Mac or Windows compatible computer to the DJX-II.  (See Tip 98 above.)
     Sending Data• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
    1 Set up the device for recording the data.
    Use a standard MIDI cable to connect the two devices as shown.
    Once you’ve connected the DJX-II to the other device, you may need to take additional steps to 
    set up that device.  (Refer to the relevant owner’s manual for details.)
    2 Press MIDI BULK SEND to enable the operation.
    3 Press MIDI BULK SEND again to actually send the data.
    If you’re not quite ready to receive data on the other device, you can cancel the operation by press-
    ing PATTERN STOP.
     Receiving Data• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
    Once you’ve saved your DJX-II data, you can easily reload it back to the DJX-II.
    1 Set up the device for sending the data.
    Use a standard MIDI cable to connect the two devices as shown.
    Make the proper connections and insert the appropriate (floppy) disk containing the data to the 
    data filer.  (Refer to the relevant owner’s manual for details, if necessary.)
    On the DJX-II side, make sure that the DJX-II is not in the middle of an operation, such as Per-
    formance Recording, Sampling, MIDI Bulk Send, etc.
    2 Start sending the data from the connected device.
    Refer to the relevant owner’s manual for details.  The DJX-II automatically receives the data, and 
    loads it to the proper memory location.
    MIDI IN MIDI OUT
    Save Performance 
    Recorder and Sampler 
    data to the MDF3.
    Yamaha MDF3, etc.
    Flashes
    bSnd
    bStp
    MIDI OUT MIDI INYamaha MDF3, etc. Load Performance 
    Recorder and Sampler 
    data from the MDF3. 
    						
    							72
    100Create your own Patterns!
    Roll your own!  Yes, you can even create your own Patterns — for mangling, mucking about, and 
    mashing on the DJX-II!
    Simply use a conventional MIDI sequencer software (such as XG Works) to record your original 
    Patterns as MIDI data — then import the data to the DJX-II using the special 
    Pattern Launcher soft-
    ware.  Data for up to five Patterns (maximum of 85 KB) can be loaded to the DJX-II.  
    How to Create Your Own Pattern Data
    As mentioned above, you can create your own original Pattern data (on an external MIDI sequencer or a 
    computer with sequencer software) and load it to the DJX-II with the Pattern Launcher software.
     Connections  • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 
    Connect a MIDI keyboard and the DJX-II to the computer or sequencer as shown below.  You’ll be 
    using the MIDI keyboard to enter data to the computer and play the sounds of the DJX-II.
     Creating the Data   • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 
    MIDI OUT MIDI IN
    Pattern data
    (Bulk data)
    MIDI IN MIDI OUTMIDI IN MIDI OUT
    External keyboard
    ComputerSequence
    Software
    • Creating the data is a relatively simple procedure.  How-
    ever, make sure that you follow the instructions below 
    very carefully to ensure proper creation and loading of 
    the data.
     Recording the Parts
    • Record each instrument Part over its own MIDI channel 
    as listed below.  (The DJX-II’s internal tone generator 
    responds according to these channel assignments.)  To 
    determine the specific voice used, insert appropriate 
    program changes for each Part.  (Refer to the Voice List 
    on page 82 for program change numbers and voices.) Recording each Variation
    • Make sure to record the Variations in the order listed 
    below.  Also, enter a “marker meta-event” at the begin-
    ning of each Variation exactly as shown.
     NOTE:
    Timing indications in these instructions are based on a 
    resolution of 480 clocks per quarter note, and are 
    shown in a measure:beat:clock format.  For example, 
    “1|1|000” indicates clock “000” of the first beat of the 
    first measure.
    • Enter the following System Exclusive message at the 
    very beginning of the sequence (1|1|000), before any 
    other data:
    F0, 43, 73, 6F, 30, 00, F7  (TG Reset)
    • The first measure (1|1|000 - 1|4|479) is reserved for 
    Initial Setup data.  The second measure (2|1|000) 
    through to the end of Variation 10 is used for the actual 
    Pattern data.  (See chart below.)
    Part MIDI Ch.
    Kick 9
    Snare 10
    Hi-Hat 11
    Percussion 12
    Bass 13
    Phrase1 14
    Phrase2 15
    Phrase3 16 
    						
    							Chapter 20 DJ Performance Master Class
    73
    • The timings indicated in the chart below are for example 
    purposes only.  The actual timing of the Variations and 
    the marker meta-events (starting with Variation 2) 
    depends on the length of the recorded Patterns.  (The 
    length of each Pattern can be up to 256 measures.)
    • Enter all voice and effect settings in the last three beats 
    of the Initial Setup area (1|2|000 - 1|4|479).  Do not 
    include any note event data here.
    • Start recording Variation 1 data from the second mea-
    sure (2|1|000).  The length of the data can be from 1 to 
    256 measures.  All measures must be of one of the fol-
    lowing time signatures: 2/4, 3/4, 4/4, or 5/4.• Variation 2 begins from the top of the measure directly 
    following the last measure of Variation 1.  In the chart, 
    this is listed as 4|1|000; however, the actual timing 
    depends on the length of Variation 1.
    • The following charts indicate the valid MIDI events for 
    both the Initial Setup data and the Pattern data.  Make 
    sure to NOT enter any events marked with a dash (—), 
    nor any events not listed here. 
    Channel Message
    RPN & NRPN
    System Exclusive
    TimingMarker 
    Meta-
    EventContents
    1|1|000
    1|1|000
    1|2|000
          :
    1|4|479TG Reset
    Initial Setup Events
    2|1|000
          :
    3|4|4791 Variation 1
    2 bars Pattern
    (up to 256 bars)
    4|1|000
          :
    4|4|4792 Variation 2
    1 bar Pattern
    (up to 256 bars)
    5|1|000
          :
    5|4|4793 Variation 3
    1 bar Pattern
    (up to 256 bars)
    6|1|000
          :
    7|4|4794 Variation 4
    2 bars Pattern
    (up to 256 bars)
    8|1|000
          :
    9|4|4795 Variation 5
    2 bars Pattern
    (up to 256 bars)
    10|1|000
          :
    11|4|4796 Variation 6
    2 bars Pattern
    (up to 256 bars)
    12|1|000
          :
    12|4|4797 Variation 7
    1 bar Pattern
    (up to 256 bars)
    13|1|000
          :
    13|4|4798 Variation 8
    1 bar Pattern
    (up to 256 bars)
    14|1|000
          :
    15|4|4799 Variation 9
    2 bars Pattern
    (up to 256 bars)
    16|1|000
          :
    17|4|47910 Variation 10
    2 bars Pattern
    (up to 256 bars)
    Initial Setup
    Source Pattern
    EventInitial 
    SetupPattern
    Note Off — OK
    Note On — OK
    Program Change OK OK
    Pitch Bend OK OK
    Control #0 (Bank Select MSB) OK OK
    Control #1 (Modulation) OK OK
    Control #6 (Data Entry MSB) OK —
    Control #7 (Master Volume) OK OK
    Control #10 (Panpot) OK OK
    Control #11 (Expression) OK OK
    Control #32 (Bank Select LSB) OK OK
    Control #38 (Data Entry LSB) OK —
    Control #71 (Harmonic Content) OK OK
    Control #72 (Release Time) OK —
    Control #73 (Attack Time) OK —
    Control #74 (Brightness) OK OK
    Control #84 (Portamento Control) — OK
    Control #91 (Reverb Send Level) OK OK
    Control #93 (Chorus Send Level) OK OK
    Control #100 (RPN LSB) OK —
    Control #101 (RPN MSB) OK —
    EventInitial 
    SetupPattern
    RPN (Pitch Bend Sensitivity) OK —
    RPN (Fine Tuning) OK —
    RPN (Null) OK —
    EventInitial 
    SetupPattern
    TG Reset OK —
    Sys Ex XG Parameter Change 
    (Effect1)OK —
        Reverb Type OK —
        Chorus Type OK —
     Saving and Loading the Sequence Data    • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 
    • Save the completed sequence data to your computer.
    • Save the file using Standard MIDI File Format 0 and make sure that the file extension “.mid” is included in the name.
    • Load the Pattern file to the DJX-II using the Pattern Launcher software.  (Refer to the online Help file in the software 
    for specific operation instructions.)
     About the User Pattern Data   • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 
    As you create your own Patterns and use them with the DJX-II, keep in mind that these User Patterns differ from the 
    built-in preset Patterns of the DJX-II in the following ways:
    • The Activator’s Auto kit (00) does not apply to the User Patterns. Select from any of the other kits (01 - 51) to use the 
    Activator with a User Pattern.
    • The actual number of taps needed to tap start a Pattern (Tip 79) depends on the time signature of the User pattern. For 
    example, in the case of a Pattern created in 3/4 beet, tap the BPM/TAP button three times to start the Pattern. 
    						
    							74
    Appendix
    Troubleshooting
    PROBLEMPOSSIBLE CAUSE/SOLUTION
    The speakers produce a “pop” sound when-
    ever the power is turned ON or OFF.This is normal and is no cause for alarm.
    When using a mobile phone, noise is pro-
    duced.Using a mobile phone in close proximity to the DJX-II may pro-
    duce interference. To prevent this, turn off the mobile phone or 
    use it further away from the DJX-II.
    The volume is reduced or the sound is distort-
    ed.The batteries probably need to be replaced. Either replace all 
    six batteries, or use an AC power adaptor.
    The sound quality has gotten progressively 
    worse.
    Performance Recorder/Sampler  data will not 
    play back properly.
    The display goes blank and all panel controls 
    are reset.
    The selected voice cannnot be played via the 
    keyboard. Check whether the DJX-II is set to the Pattern mode (page 10) 
    or not. When set to the Pattern mode, the keyboard of the 
    DJX-II does not function as a conventional keyboard. 
    Not all of the voices seem to sound, or the 
    sound seems to be cut off.The DJX-II is polyphonic up to a maximum of 32 notes. If Sam-
    ples and Activator phrases are playing simultaneously with a 
    Pattern, some notes/sounds may be omitted (or “stolen”) from 
    one or more of those sections.
    There is no sound even when the keyboard is 
    played or when a Pattern is being played 
    back.Check that nothing is connected to the PHONES jack on the 
    rear panel. When a set of headphones is plugged into this jack, 
    no sound is output. 
    The panel buttons do not function.  Check whether MIDI bulk data is being transmitted or re-
    ceived.  If a MIDI Bulk Send operation is in process, none of 
    the panel buttons (with the exception of PATTERN STOP) 
    function.
    The Pattern does not start even when a PAT-
    TERN PLAYER key is pressed.•Check whether the DJX-II is set to the Keyboard mode (page 
    10) or not. When set to the Keyboard mode, the keyboard of 
    the DJX-II functions as a conventional keyboard and cannot 
    start the Pattern or Activator. 
    •Check whether the BPM is set to Sync or not by pressing 
    the BPM/TAP button. When this is set to “Sync,” only an ex-
    ternal MIDI device can start the DJX-II Patterns. The Activator does not start even when an 
    ACTIVATOR key is pressed. 
    Some parts of the Pattern do not seem to 
    sound.•Check the Part Mixer settings. 
    •The volume of the corresponding part might have been set 
    to 0 by using the VOLUME knob of the PART CONTROL-
    LER. 
    Appendix 
    						
    							Troubleshooting
    75
    Appendix
    PROBLEMPOSSIBLE CAUSE/SOLUTION
    The sound is distorted or noisy. •Many of the DJX-II sounds have been deliberately pro-
    cessed or created with a “lo-fi” or “grunge” sound to suit cer-
    tain styles of music.
    •Using the CUTOFF and RESONANCE knobs at or near the 
    maximum settings (especially when the MASTER VOLUME 
    knob is also at maximum) may result in distortion.
    •If this applies to the “Sampled” voice, you may have recorded 
    the sample(s) at too high a level. 
    Sample recording begins too soon or too late. Make sure that the INPUT LEVEL knob is set appropriately. 
    The lower the input level, the louder the signal must be to start 
    sampling. It is important to avoid setting the input level too 
    high: at high levels, recording start may be triggered too soon 
    by unintentional noise (room noise, noise on the line, etc.).
    Sample recording or Performance Recording 
    doesn’t work. If recorded data has exceeded the maximum limit, a “Full” 
    message appears and no further data can be recorded.  De-
    lete any unnecessary data and try again.  
    						
    							76
    Appendix
    Error Message List
    ERROR MESSAGEDESCRIPTION
    Err1
    This appears when the MIDI reception buffer of the DJX-II has filled up, and process-
    ing is not possible. Try decreasing the amount of data or increasing the interval time 
    and transmit the data once again.
    Err2This appears when a MIDI data reception error occurs, such as that caused by an 
    improper connection or by use of an excessively long MIDI cable.
    Err3This appears when the received bulk data contains illegal data.  The illegal data is 
    automatically cleared.
    Full
    This message appears when the internal memory becomes full and no additional 
    data can be recorded. 
    Attempting to record to the Sampler or Performance Recorder when the internal 
    memory is full causes this message to appear, and the DJX-II automatically stops 
    recording.  
    Delete unneeded data and attempt recording again.
    C|r
    This appears briefly when initializing the DJX-II to the factory preset data, by simul-
    taneously holding down the highest (rightmost) key and turning the power on.  See 
    page 13 for details.  
    						
    							77
    Appendix
    Specifications
     KEYBOARD61 keys (C1~C6) .. without Touch Response
     PATTERNSTotal 700 Preset Patterns and Variations
    Preset70 Patterns
    User5 Patterns ............. Up to 85 KB for all User 
    Patterns
    Variation10
     ACTIVATORS
    Preset52 Kits .................. Including Auto function 
    (00)
    Variation13 ......................... Loop: 5, One Shot: 8
     VOICES
    Preset203 ....................... 180 Voices + 23 Drum Kits
    User Sampled1
     POLYPHONY32 notes max.
     EFFECTS
    Live Effector10 Presets ............ Distortion, Auto Pan, 
    Ring Modulator, Flanger, 
    Phaser, Slice, Delay, 
    Echo, Lo-Fi, Wah
    Reverb11 Presets ............ Can be set only via MIDI
    Chorus7 Presets .............. Can be set only via MIDI
    3 Bands Isolator
    -12dB~+12dB
    Key Shifter (Transpose)
    -5~0~+6
    BPM (Tempo)32~280
    Audio BPM Counter
     CONTROLLERS
    Ribbon Controller
    Scratch 1, Scratch 2, Pitch Bend, 
    Pitch & BPM
    Part Controller Knobs
    Volume, Cutoff, Resonance
    Isolator Knobs
    Low, Mid, High
    Live Effector Knobs
    Control, Balance
    Other KnobsInput Volume, Master Volume
    Part Mixer
    Part Selector
     SAMPLER
    6 pads .................. Loop: 3, One Shot: 3
    Quality22kHz/8bit
    RAM Capacity128 KB ................. About six seconds for all 
    pads (maximum three 
    seconds for one pad)
     PERFORMANCE RECORDER
    6 pads
    RAM Capacity18 KB....................Approximately 2500 
    events for all six Pads
     DISPLAY
    Multi Display7-seg. LED x 4 digits
    Keyboard LEDLED x 27
    Panel LEDLED x 23
     DEMONSTRATION3 songs
     AUXILIARY JACKS
    MIDIMIDI IN .................MIDI Clock In, Remote 
    Control, Tone Generator, 
    Bulk Receive
    MIDI OUT .............MIDI Clock Out, 
    Bulk Send
    AudioPHONES
    LINE OUT (L, R) ...RCA Pin
    MIC IN
    LINE IN .................RCA Pin
     AMPLIFIERS6W + 6W ..............(when using PA-5C power 
    adaptor)
     SPEAKERS12cm x 2 ...............Bass Reflex, 
    4.5-liter enclosure x 2
     POWER SUPPLY
    AdaptorPA-5B, PA-5C
    Batteries6 x “D” size or SUM-1 or R-20
     POWER CONSUMPTION20W 
     DIMENSIONS (W x D x H)933 x 370 x 129 mm
    (36-3/4 x 14-5/8 x 5-1/6)
     WEIGHT6.7kg (14 lbs., 12 oz.)
     
    SUPPLIED ACCESSORIESOwner’s Manual x 1
     OPTIONAL ACCESSORIES
    HeadphonesHPE-150, HPE-3
    Keyboard Stand
    L-2L, L-2C
    * Specifications and descriptions in this owner’s manual are for information 
    purposes only. Yamaha Corp. reserves the right to change or modify prod-
    ucts or specifications at any time without prior notice. Since specifications, 
    equipment or options may not be the same in every locale, please check 
    with your Yamaha dealer. 
    						
    							78
    Appendix
    Glossary
    Activator................................. Tips 7 - 12, 34, 50, 68
    On the DJX-II, the Activator section contains various 
    rhythms and sounds.  You can use these to break up or 
    interrupt the Patterns, or to add textures and accents to the 
    Patterns. 
    Audio bpm Counter.........................................Tip 94
    This powerful function lets you synchronize external audio 
    (such as from a CD, MD, or vinyl record) with the Patterns 
    of the DJX-II.  The DJX-II monitors the beat from the 
    audio, and automatically locks into the rhythm by auto-
    adjusting the bpm of the DJX-II’s Pattern.
    bpm......................................... Tips 6, 43, 44, 78 - 81
    Abbreviation for “beats per minute.”  Obviously, a rhythm 
    playing at 120 bpm would have two beats every second.  The 
    bpm value determines the speed of the rhythm — the 
    higher the bpm, the faster the rhythm.  This is also called 
    “tempo.” 
    Bulk Send.........................................................Tip 99
    Bulk Send is a MIDI function that allows you to transfer 
    important data among various MIDI devices.  With the use 
    of a MIDI data filer (such as the Yamaha MDF3), Bulk Send 
    allows you to save your original DJX-II Performance 
    Recorder and Sampler data for future recall.  This not only 
    lets you keep an archive of those settings, it also frees up 
    extra memory space on the DJX-II for additional recording 
    and sampling.  Bulk Send is also used with the Pattern 
    Launcher software for transferring Pattern data from a Mac 
    or Windows compatible computer to the DJX-II.
    filter ....................................................Tips 36, 38, 69
    Filters were originally used to process sound on analog syn-
    thesizers.  The DJX-II uses the same basic filter setup to pro-
    cess the sound of the Par ts.  More than just “process,” the 
    filter is capable of radically altering and completely chang-
    ing the character of the sound!  The filter is controlled by 
    the CUTOFF and RESONANCE knobs in the Part Control-
    ler section.
    Isolator .....................................................Tips 24, 62
    The Isolator section provides three separate controls — 
    Low, Mid, and High — for adjusting the tone or timbre of 
    the sound.  Like the Bass and Treble controls on a stereo amplifier, these let you tailor the sound just the way you like 
    to hear it.
    key ........................................................... Tips 39, 40
    The word “key” refers to the basic pitch of a piece of music.  
    There are twelve keys: C, Db (or C#), D, Eb (or D#), E, F, F# 
    (or Gb), G, Ab (or G#), A, Bb (or A#), and B.  On the DJX-
    II, you can change the key by using the Key Shifter.  (Know-
    ing the names of the keys isn’t important.  On the DJX-II, 
    you change the number — the amount by which the key is 
    shifted.)
    Changing keys (also called “transposing”) adds variety to 
    the music.  It also is capable of changing the character of a 
    piece, making the music brighter and more upbeat, or 
    darker and more subdued.
    Live Effector.............................  Tips 13 - 23, 51 - 61
    Effects are used to process the sound and change it in vari-
    ous ways.  In modern recording studios, almost every 
    recorded sound is processed in some way.  On the DJX-II, 
    the Live Effector section provides ten different, high-quality 
    effects — the same effects used by the pros in creating hot 
    tracks.
    All of the DJX-II sounds — the Pattern, Activator, and 
    Sampler — are processed by these effects.  A toggle switch 
    lets you turn the effect on and off in time with the rhythm, 
    and special CONTROL and BALANCE knobs let you tweak 
    the effects as the Pattern plays.
    Loop..................................................... Tips 8, 12, 74
    A loop is a (usually) short audio passage or phrase that is 
    repeated indefinitely, or “looped.”  Originally used with tape 
    recorders (tape loops), loops have infiltrated the world of 
    sampling and music making in general.  Sometimes loops 
    are used to create sustained sound.  More commonly (and 
    especially on the DJX-II), loops are mainly for rhythmic 
    phrases — drum and percussion rhythms, arpeggiator 
    phrases, etc.  In sampling, Loop is the opposite of One Shot.
    The DJX-II Patterns are made up entirely of loops.  The 
    Activator and Sampler both have special Loop keys and 
    pads that cycle indefinitely, creating a continous rhythmic 
    Pattern.
    MIDI ....................................................... Tips 96 - 100
    MIDI (Musical Instrument Digital Interface) allows elec-
    tronic instruments of various types and manufacturers to 
    A
    B
    F
    I
    K
    L
    M 
    						
    							Glossary
    79
    Appendix
    “communicate” with each other.  At the most basic level, 
    MIDI allows you to play one instrument’s sounds from the 
    controls or keyboard of another instrument.  More sophisti-
    cated uses included synchronizing two or more instruments 
    together, exchanging data between compatible devices, or 
    having a whole studio’s worth of keyboards, synthesizers, 
    samplers, and rhythm machines controlled from a single 
    computer.
    Naturally, the DJX-II is MIDI compatible, and can be used 
    effectively in any of the above scenarios.  You can sync two 
    DJX-IIs together (or the DJX-IIB), and have the bpm’s of 
    both machines lock for synchronized playback.  With the 
    special Pattern Launcher software and a computer, you can 
    even load new and original Patterns to the DJX-II!
    One Shot ....................................................Tips 8, 74
    One Shots are audio samples that are meant to be played 
    back once and then stopped.  On the DJX-II, the Activator 
    and Sampler both have special One Shot keys and pads that 
    play short chunks of audio — such as sound effects, hits 
    (like cymbal crashes, orchestra hits, etc.), and voice sound 
    bites.  In sampling, One Shot is the opposite of Loop.
    Part .......................... Tips 27 - 38, 63 - 71, 86, 88, 89
    The DJX-II Patterns contain up to eight separate instru-
    ment Parts — each of which has its own special function 
    and sound within the rhythm.  Specifically the Parts are: 
    Kick, Snare, Hi-Hat, Percussion, Bass, and Phrases 1 -3.  
    Depending on the Pattern, each Part may have a completely 
    different sound.  For example, the Bass Part on one Pattern 
    might be an soft acoustic upright bass, while on another 
    Pattern it may be a buzzy synthesizer bass.
    The DJX-II gives you enormous flexibility in using, control-
    ling, and tweaking the sound of the Parts.  Each Part can be 
    played alone or in virtually any combination with the others 
    (using the Par t Mixer).  You can single out a Part (with the 
    Part Selector), and change the sound of that Part as it plays 
    by turning the Part Controller knobs.
    Pattern ........................................... Tips 1 - 6, 45 - 50
    Patterns are the basic building blocks of the DJX-II sound.  
    Each Pattern is a discrete musical/rhythmic passage, that 
    loops (or repeats) continuously.  The Patterns contain dif-
    ferent instrumental Par ts — such as bass, kick drum, snare 
    drum, hi-hat, percussion, and (depending on the Pattern) 
    other pitched instruments such as guitar, organ, strings, etc.  
    Each main Pattern has ten Variations, which can be used 
    together for greater variety in performance.
    Different Patterns have different lengths, but all are based 
    on four-beat lengths called “measures.”  In other words, a Pattern may be eight beats long (two measures) or sixteen 
    beats long ( four measures), but all Patterns cycle around a 
    basic count of “1-2-3-4.”  The key to developing good 
    rhythm and using the Patterns musically involves knowing 
    this four-beat count and feeling it in your body!
    Sampler .................................................. Tips 72 - 75
    Sampling is an important music-making technique in 
    which short recorded audio passages are played back, usu-
    ally from a keyboard or from pads.  The Sampler on the 
    DJX-II lets you record any audio source — such as from a 
    CD, or with a microphone — and play it back as a Loop or 
    as a One Shot.
    scratch, scratching......................................... Tip 41
    This comes from turntable playing, in which the DJ rocks 
    the record back and forth with the needle down, creating a 
    scratching-like noise.  On the DJX-II, scratching is done 
    with the Ribbon Controller. 
    Tap ............................................... Tips 78, 79, 81, 93
    The DJX-II has a convenient Tap function that allows you to 
    change or set the bpm of the instrument simply by tapping 
    out a steady rhythm on the BPM/TAP button.  This can be 
    used to automatically start a Pattern at the tapped speed, or 
    it can be used to instantly change the bpm of a currently 
    playing Pattern.
    Variation .................................. Tips 2, 45, 46, 50, 89
    Each of the 70 Patterns of the DJX-II actually contains ten 
    separate Patterns, called “Variations.”  Each Variation, as its 
    name implies, is a different version of the basic Pattern 
    rhythm.  There are two types of Variations, main and fill-in.  
    Main Variations are used for the constant rhythm of the 
    music, while fill-in Variations are usually used as dynamic 
    breaks and transitions.  In general, the higher the Variation 
    number, the busier or more complex the rhythm becomes.
    Voice ........................................................ Tips 25, 26
    When the DJX-II is set to the Keyboard mode, the keys can 
    be used in the conventional way — to play a single instru-
    ment sound across the entire keyboard.  These instrument 
    sounds are called “voices.”  Although only one voice can be 
    played at one time, the DJX-II is packed with many differ-
    ent voices — such as piano, organ, guitar, strings, synthe-
    sizer, and many others.
    O
    P
    S
    T
    V 
    						
    							80
    Appendix
    Pattern List
    Pattern 
    No.Category NamePattern Name
    00
    TECHNOBerlin Techno
    01 Japan Beatz
    02 Detroit 2000
    03 Parade Beat
    04 French Techno
    05 Detroit
    06
    UNDERGROUNDAcid Techno
    07 German Underground
    08 Loop Techno
    09
    DISCOMANIAUK Disco
    10 US Disco
    11 Disco House
    12
    CLUB VIBESDub House
    13 Dark House
    14 Chicago House
    15 Ibiza
    16 Progressive House
    17 Hard House
    18
    TRANCE TRAXXHard Trance
    19 Acid Trance
    20 Euro Trance
    21 Goa
    22 Dream Trax
    23 Eurobeat
    24
    ELEKTRO 
    EMPIREElektro Beat
    25 Breakdance
    26 Elektromix
    27 Technolectro
    28
    GARAGELondon Underground
    29 Speed Garage
    30 UK Garage
    31
    DRUMNBASSJungle Beatz
    32 Breakbeat
    33 Hard Step 8th
    34 Jazz D&B
    35
    HIP HOPHard Hip Hop
    36 Hardcore
    37 Pop
    38 Rock Hop
    39
    SPACE HOPFuturistic
    40 Cosmic
    41 Universal
    42
    SWING HOPLive
    43 Miami
    44 Jazzy
    45 Los Angeles
    46 Mechanical
    47
    GANGSTAPsyco
    48 Bangin
    49 Smooth
    50 Light
    51 R&B
    52 Female
    53
    INTELLIGENTSoul
    54 Busy
    55 Laid Back
    56 Landscape
    57
    FUNKY HIP HOPCool
    58 Jamn
    59 Club Funk
    60 Hard Funk
    61
    OLD SKOOL80s
    62 Scratchin
    63 Breakz
    64 Beat Street
    65
    TRIP HOPDeep
    66 Ambient
    67 Dreamy
    68 Grunge
    69 Dark
    Pattern 
    No.Category NamePattern Name 
    						
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