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XBOX One Halo 5 Manual

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    							M90 ShotgunThe  shotgun  is  a  pump-action
    magazine-fed  (dual  tubular  non-
    detachable  type)  weapon.  It  fires  8
    gauge  magnum  (3.5”)  rounds.  This
    weapon  is  very  effective  against
    targets  at  close  range  and  may  be
    used  to  engage  several  targets
    simultaneously  at  medium  and
    long range.S2 AM Sniper RifleThis  rifle  is  a  gas-operated
    magazine-fed  weapon.  It  is  issued
    with a smart-linked scope with two
    levels of magnification (press in the
    Right  t Right  tRight  t Right  t
    Right  t
    humbst humbsthumbst humbst
    humbst
    ick ickick ick
    i c k  once  for
    2x,  press  again  for  10x,  and
    once more to deactivate). Also, while
    still in zoom mode you can press the
    W WW W
    W
    hit hithit hit
    hit
    e  but e  bute  but e  but
    e  but
    t tt t
    t
    on onon on
    o n  to  activate  light
    amplification. It  fires 14.5mm armor-
    piercing  fin-stabilized  discarding-
    sabot rounds.WARNING: The 14.5x114mm APFSDS
    round is an anti-materiel munition. It can
    easily over-penetrate several armored
    soldiers. Be sure of what is on the other
    side of your target before firing.
    M41 LAAGThe Warthog’s M41 light anti-aircraft
    gun  is  a  three-barreled,  electric-
    powered, linkless, drum-fed weapon.
    It  fires  450  to  550  12.7x99mm
    armor  penetrating  rounds  per
    minute.  Turret  traverse  rate  is  100
    degrees  per  second  and  weapon
    elevation  rate  is  60  degrees  per
    second. Recoil from sustained fire is
    prodigious  and  negatively  impacts
    accuracy at long range.M19 SSM Rocket LauncherThe M19 SSM is a man-portable and
    shoulder-fired rocket launcher. It has
    two major components, the launcher
    and the magazine. The magazine (the
    expendable  part  of  the  system)
    contains  two  102mm  shaped-
    charge, high-explosive rockets. It is
    designed for fast, easy detachment
    from  the  launcher.  The  launcher
    contains  the  sighting  and  fire
    control systems.
    [19] [18] 
    						
    							Stationary Gun (Shade)Although the Shade appears to be a
    light  anti-vehicle  weapon,  the
    Covenant uses it almost exclusively in
    an anti-infantry role. The operator sits
    directly  behind  the  gun  and  an
    armored  control  suite,  but  relies
    entirely  on  infantry  support  for
    protection to the sides and rear.Plasma  GrenadeThis weapon is similar to our own hand grenade
    in  that  it  is  a  thrown  anti-infantry  and  anti-
    vehicle  weapon.  It  has  some  kind  of  internal
    mechanism that allows it to distinguish between
    targets  and  background.  For  example,  it  will
    stick  to  a  soldier  or  vehicle,  but  not  a  tree  or
    wall. It has a three-second fuse that is activated
    after  it  sticks  to  a  target  or  otherwise  comes
    to a rest.
    Covenant W Covenant WCovenant W Covenant W
    Covenant W
    eapons eaponseapons eapons
    eaponsYou should also be aware of the weapons the Covenant use
    since you can pick up and use any that you find by walking
    over  them  when  you  see  them  lying  on  the  ground.  The
    Covenant  seem  more  vulnerable  to  these  weapons,  so  take
    advantage of this weakness whenever possible.
    Plasma  rifleCore power output: 100-150 Kv @ 2-3 dA
    Rate of Fire: 420 to 600 RD/MINThis is a directed energy weapon. It is
    capable  of  either  semiautomatic
    or  automatic  fire  (pull  and  hold  the
    Right  t Right  tRight  t Right  t
    Right  t
    rigger riggerrigger rigger
    rigger for  automatic  fire).
    Continuous  rapid  fire  overheats  the
    weapon—this  in  turn  depletes  the
    weapon’s power core. We currently do
    not  understand  how  to  replace  or  re-
    charge a power core.Note: This weapon will deplete its energy
    source as you use it. It is wise to replace it as
    often as possible.Plasma pistolCore power output: 100-150 Kv @ 2-3 dA
    Overcharge power output: 1.5 Mv @ 2-3 dAThis  weapon  is  a  semi-automatic
    directed  energy  weapon.  If  you  pull
    and hold the 
    Right t Right tRight t Right t
    Right t
    rigger riggerrigger rigger
    rigger, the weapon
    may  become  over-charged;  when  the
    Right  t Right  tRight  t Right  t
    Right  t
    rigger riggerrigger rigger
    rigger  is  released  the  bolt  is
    launched. After the over-charged bolt
    is  launched  the  weapon  temporarily
    stops  functioning  as  it  dumps  waste
    heat. Use of the over-charge capability
    rapidly  depletes  the  weapon’s  power
    core. We currently do not understand
    how  to  replace  or  re-charge  a
    power core.Note: This weapon will deplete its energy
    source as you use it. It is wise to replace it as
    often as possible.
    NeedlerVery little is known about this weapon
    other  than  that  it  is  a  magazine  fed
    weapon capable of automatic fire. Its
    projectiles  penetrate  soft  targets  no
    matter what the angle of impact. They
    ricochet off of hard surfaces at oblique
    angles,  however,  and  are  always
    deflected  by  energy  fields,  the  only
    exceptions  to  this  being  the  shields
    generated by the MJOLNIR battle suit
    and  the  Elite’s  combat  armor.  The
    composition and energy signature of
    its projectile is unknown. The manner
    in  which  the  projectiles  home  in  on
    their target is also unknown.
    [21] [20] 
    						
    							Covenant  VehiclesYou  may  encounter  the  following  standard  Covenant
    vehicles on Halo:GhostCrew: 1
    Weight: 3.25 tons
    Armament: Two Plasma Cannons
    (100-250 kW range)The  Ghost  is  the  Covenant’s  standard
    reconnaissance and rapid attack vehicle.
    It is equipped with two of what are now
    accepted  as  the  standard  light  vehicle
    mounted weapons: a directed energy weapon capable
    of projecting a bolt of super-heated plasma in the 100-
    250kW  range.  While  the  vehicle  is  fast  and
    maneuverable, the driver is virtually unprotected.BansheeCrew: 1
    Weight: 2.25 tons
    Armament: Two Plasma Cannons
    (100-250 kW range)
    Secondary weapon: Two Fuel Rod CannonsThe Banshee is the Covenant’s standard
    ground  assault  aircraft.  It  is  very  fast,
    extremely maneuverable and capable of hovering. It has
    two weapon pods mounted to either side of the fuselage.
    Both of these pods contain a light plasma cannon and
    a fuel rod cannon. Though small arms fire may disrupt
    or  disable  the  pilot,  only  heavy  weapons  are  capable
    of inflicting damage or destroying the vehicle.
    M12 LRVCrew: 1+1 (plus 1 more in rear)
    Weight: 3.25 tons
    Armament: 12.7mm three-barreled machine-gunThe M12 light reconnaissance vehicle, or
    Warthog,  is  the  standard  vehicle  of  the
    UEG  armed  forces.  It  is  fast  and
    maneuverable,  but  prone  to  rollovers
    during hard cornering. A three-barreled machine-gun is
    mounted  in  the  rear  of  the  vehicle.  Armed  passengers
    significantly increase the unit’s anti-infantry capacity.M808B  Scorpion  MBTCrew: 2 (or 1 cyborg)
    Weight: 66 tons
    Main gun: 90mm HV (High Velocity)
    Secondary/coaxial gun: 7.62mm AP-T
    (Armor Piercing, Tracer)The Scorpion Main Battle Tank is primarily
    an  anti-vehicle  weapons  platform,  but  it
    also has very high anti-infantry capabilities. Its ceramic-
    titanium  armor  makes  it  nearly  invulnerable  to  small
    arms fire, but its deep dead-zone, or the area within which
    fire  from  the  tank’s  guns  cannot  hit  targets,  puts  it  at
    risk from enemy anti-tank infantry. Up to four soldiers
    may  ride  on  (and  fire  from)  the  Scorpion’s  track  pods.
    Riding  on  a  tank  is  always  hazardous  and  should  be
    done only when the advantages outweigh the risks.
    Get GetGet Get
    Get
    t tt t
    t
    ing Ar ing Aring Ar ing Ar
    ing Ar
    ound on Halo ound on Haloound on Halo ound on Halo
    ound on HaloHalo is vast and you will need to cover a lot of ground quickly,
    so vehicles are indispensable. Therefore, hijacking Covenant
    vehicles  is  useful  and  necessary.  The  strength  provided  by
    your MJOLNIR armor allows you to right overturned vehicles
    by standing next to the vehicle and pressing the 
    X but X butX but X but
    X but
    t tt t
    t
    on onon on
    on.Human  VehiclesHumans brought the following vehicles with them on the 
    Pillar
    of Autumn
    :
    [23] [22] 
    						
    							Split  ScreenThis option allows up to four players to play in split screen
    mode on a single Xbox video game system. You’ll pick your
    own maps and game settings.To start a Split Screen game1.Select 
    Mult MultMult Mult
    Mult
    iplayer iplayeriplayer iplayer
    iplayer from the Main screen.
    2.Select 
    Split Scr Split ScrSplit Scr Split Scr
    Split Scr
    een eeneen een
    een from the Multiplayer screen.
    3.Each player presses 
    S SS S
    S
    T TT T
    T
    A AA A
    A
    R RR R
    R
    T  T T  T 
    T or
     A    A   A    A  
     A to join the game. Players
    may select a custom player profile if desired.
    4.Select the map you’d like to play on.
    5.Select the game type you’d like to play.
    6.Press 
    S SS S
    S
    T TT T
    T
    A AA A
    A
    R RR R
    R
    T  T T  T 
    T or
     A   A  A   A 
     A to join the game.System Link PlayYou can connect two Xbox consoles together using an Xbox
    System  Link  Cable,  or  up  to  four  Xbox  consoles  using  an
    Ethernet hub and standard Ethernet cables.To start a System Link Play game1.Physically connect two Xbox video game systems to each
    other using Xbox System Link Cables, or up to four Xbox
    consoles using Ethernet cables to plug them into a
    10Base-T  network.  Refer  to  your  Xbox  Instruction
    Manual for more information about how to do this.
    2.Select 
    Mult MultMult Mult
    Mult
    iplayer iplayeriplayer iplayer
    iplayer from the Main screen.
    3.Select 
    Syst SystSyst Syst
    Syst
    em Link Play  em Link Play em Link Play  em Link Play 
    em Link Play from the Multiplayer screen.
    4.Each player must press 
    S SS S
    S
    T TT T
    T
    A AA A
    A
    R RR R
    R
    T  T T  T 
    T  or 
    A  A A  A 
    A  to select a profile
    and then join the game. Halo attempts to find an available
    game on the linked network.
    5.If there is no game and you’d like to start your own, press
    X  X X  X 
    X or 
    A AA A
    A.
    6.Select the map you’d like to play on.
    7.Select the game type you’d like to play.
    8.Press 
    A  A A  A 
    A  to begin.
    St StSt St
    St
    ar arar ar
    ar
    t tt t
    t
    ing Mult ing Multing Mult ing Mult
    ing Mult
    iplayer iplayeriplayer iplayer
    iplayer
    Multiplayer  allows  you  to
    play  Halo  in  a  number  of
    exciting  and  varied  ways,
    and with a few features that
    differ  from  the  main  Halo
    campaign,  such  as  the
    liberal  use  of  ammo  and
    health  power-
    ups  in  many  of
    the  multiplayer
    environments.
    Read  the  descriptions
    below  to  find  the  type
    of  game  you’d  like  to
    play  and  then  follow
    the setup instructions.
    Cooperative  PlayThis option allows two players connected to a single Xbox
    video game system to play through the entire single player
    campaign side by side.To  start  a  Cooperative  game1.Select 
    Mult MultMult Mult
    Mult
    iplayer iplayeriplayer iplayer
    iplayer from the Main screen
    2.Select 
    Cooper CooperCooper Cooper
    Cooper
    at atat at
    at
    ive Play ive Playive Play ive Play
    ive Play from the Multiplayer screen.
    3.Each player presses 
    S SS S
    S
    T TT T
    T
    A AA A
    A
    R RR R
    R
    T  T T  T 
    T or
     A   A  A   A 
     A to join the game. Each
    player must select a custom player profile.
    4.Select the difficulty level for the campaign.
    5.Press 
    S SS S
    S
    T TT T
    T
    A AA A
    A
    R RR R
    R
    T TT T
    T or 
    A  A A  A 
    A  to begin.Power-Ups
    [25] [24] 
    						
    							Designers DesignersDesigners Designers
    Designers
    Paul Bertone
    Tyson Green
    Jaime Griesemer
    Dan Orzulak
    Addit AdditAddit Addit
    Addit
    ional Writ ional Writional Writ ional Writ
    ional Writ
    ing inging ing
    ing
    Brannon Boren
    Matt Soell
    Eric Trautmann
    Mult MultMult Mult
    Mult
    iplayer Lead iplayer Leadiplayer Lead iplayer Lead
    iplayer Lead
    , ,, ,
    ,
    Lead P Lead PLead P Lead P
    Lead P
    r rr r
    r
    ogr ogrogr ogr
    ogr
    ammer ammerammer ammer
    ammer
    Michael Evans
    Mult MultMult Mult
    Mult
    iplayer iplayeriplayer iplayer
    iplayer
    P PP P
    P
    r rr r
    r
    ogr ogrogr ogr
    ogr
    ammers ammersammers ammers
    ammers
    Adrian Perez
    Stefan Sinclair
    Mult MultMult Mult
    Mult
    iplayer Lead iplayer Leadiplayer Lead iplayer Lead
    iplayer Lead
    Designer DesignerDesigner Designer
    Designer
    Hardy LeBel
    Mult MultMult Mult
    Mult
    iplayer Ar iplayer Ariplayer Ar iplayer Ar
    iplayer Ar
    t tt t
    t
    ist istist ist
    ist
    s ss s
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    Chris Carney
    David Dunn
    Peter Marks
    Derrick Moore
    Stephen  Okasaki
    U UU U
    U
    I Lead I LeadI Lead I Lead
    I Lead
    Max Hoberman
    U UU U
    U
    I Designer I DesignerI Designer I Designer
    I Designer
    David  Candland
    U UU U
    U
    I P I PI P I P
    I P
    r rr r
    r
    ogr ogrogr ogr
    ogr
    ammer ammerammer ammer
    ammer
    Stefan Sinclair P PP P
    P
    r rr r
    r
    oject Lead oject Leadoject Lead oject Lead
    oject Lead
    Jason  Jones
    Lead P Lead PLead P Lead P
    Lead P
    r rr r
    r
    oducer oduceroducer oducer
    oducer
    Hamilton Chu
    P PP P
    P
    r rr r
    r
    oducer oduceroducer oducer
    oducer
    Rick Ryan
    P PP P
    P
    r rr r
    r
    ogr ogrogr ogr
    ogr
    ammers ammersammers ammers
    ammers
    Chris Butcher
    Bernie Freidin
    Charlie Gough
    Mat Noguchi
    Matt Segur
    Guest Starring:
    Eamon McKenzie
    Stefan Sinclair
    Ben Wallace
    Ar ArAr Ar
    Ar
    t Dir t Dirt Dir t Dir
    t Dir
    ect ectect ect
    ect
    or oror or
    or
    Marcus Lehto
    Asst AsstAsst Asst
    Asst
    . Ar . Ar. Ar . Ar
    . Ar
    t Lead t Leadt Lead t Lead
    t Lead
    Steve Abeyta
    Ar ArAr Ar
    Ar
    t tt t
    t
    ist istist ist
    ist
    s ss s
    s
    Eric Arroyo
    Chris Barrett
    Mark Bernal
    David Dunn
    Chris Hughes
    Chris Lee
    Robert McLees
    Stephen  Okasaki
    Paul Russel
    Shi Kai Wang
    Michael Wu
    with:
    Brian Schultz
    Lead Designer Lead DesignerLead Designer Lead Designer
    Lead Designer
    John HowardCinemat CinematCinemat Cinemat
    Cinemat
    ics Dir ics Dirics Dir ics Dir
    ics Dir
    ect ectect ect
    ect
    or oror or
    or
    Joseph  Staten
    Cinemat CinematCinemat Cinemat
    Cinemat
    ic Ar ic Aric Ar ic Ar
    ic Ar
    t tt t
    t
    ist istist ist
    ist
    s ss s
    s
    Steve Abeyta
    Paul Clift
    Adam Crockett
    Lorraine McLees
    Stephen  Okasaki
    with:
    Craig Mullins
    Lee Wilson
    Audio Lead and Audio Lead andAudio Lead and Audio Lead and
    Audio Lead and
    Original Music Original MusicOriginal Music Original Music
    Original Music
    Martin O’Donnell
    Addit AdditAddit Addit
    Addit
    ional Music ional Musicional Music ional Music
    ional Music
    Michael Salvatori
    Sound Designers Sound DesignersSound Designers Sound Designers
    Sound Designers
    Jay  Weinland
    with: Adam Tewes
    Test Manager Test ManagerTest Manager Test Manager
    Test Manager
    Harold  Ryan
    Test Leads Test LeadsTest Leads Test Leads
    Test Leads
    Curtis Creamer
    Ryan  Hylland
    Keith Steury
    Test TestTest Test
    Test
    ers ersers ers
    ers
    Chris Chamberlain
    Mike Cody
    Chuck Cooper
    Erik Davis
    John Frey
    Rick Lockyear
    Paul Peterson
    Zach Russell
    Mathew Shimbaku
    Luke Timmins
    Jeff Wilson
    Roger WolfsonV VV V
    V
    oice T oice Toice T oice T
    oice T
    alent alentalent alent
    alent
    Keny Boynton
    Tim Dadabo
    Mark Dias
    Steve Downes
    Todd Licea
    Mike Madeoy
    Andy Mckaige
    Tawnya Pettiford-
      Waites
    Pete Stacker
    Jeff Steitzer
    Jen Taylor
    Chris Wicklund
    Addit AdditAddit Addit
    Addit
    ional V ional Vional V ional V
    ional V
    oices oicesoices oices
    oices
    Bungie Folks
    Damage and Spin Damage and SpinDamage and Spin Damage and Spin
    Damage and Spin
    Matt Soell
    Dr DrDr Dr
    Dr
    af afaf af
    af
    t Dodgers t Dodgerst Dodgers t Dodgers
    t Dodgers
    Pete Demoreuille
    Tom Gioconda
    Joshua Grass
    Justin Hayward
    Jason Major
    Juan Ramirez
    Bob Settles
    Execut ExecutExecut Execut
    Execut
    ive P ive Pive P ive P
    ive P
    r rr r
    r
    oducer oduceroducer oducer
    oducer
    Alexander Seropian
    P PP P
    P
    r rr r
    r
    oduct Manager oduct Manageroduct Manager oduct Manager
    oduct Manager
    Steve Fowler
    P PP P
    P
    r rr r
    r
    oduct Planner oduct Planneroduct Planner oduct Planner
    oduct Planner
    Jon Kimmich
    Loc LocLoc Loc
    Loc
    alizat alizatalizat alizat
    alizat
    ion ionion ion
    ion
    P PP P
    P
    r rr r
    r
    ogr ogrogr ogr
    ogr
    am Manager am Manageram Manager am Manager
    am Manager
    Ji Hong
    Halo Manual Halo ManualHalo Manual Halo Manual
    Halo Manual
    Writer: Keith Cirillo
    Editor: Tom Brush
    Designer: Karin Jaques
    Special T Special TSpecial T Special T
    Special T
    hanks hankshanks hanks
    hanks
    : :: :
    :
    Everyone—Jule Zuccotti, Ed Fries, Matt Gradwohl, Michael Sartain, Mark Thomas, Stuart Moulder, Jonathan
    Sposato, Peter Parsons, Chris Cocks, Vic Bonilla, Miguel Chavez, Claude Errera, Brian Morden; Hamilton—
    Sandy&Chibi; Marcus—Lynn&kids I’m back!; M. Soell—All hippos worldwide; Shiek—Ba Ma Guh, Laurel G.;
    Marty—Marcie-last crunch!!;  Adrian—stage3,314 Spahr, 2DX; Tyson—The r.net and RHL gang; Butcher—
    Neen  Watering  Hole
    ; ;; ;
    ;  Adam—AprilD,  ShaneD,  GregO;  Chris  L.—minivan+redbriefedBB;  Hardy—All  my
    family&frnds;  Tom—The  guys  from  NoVA;  Bernie—lil  M+Sha  sushi2nite;  David  C.—Marcy  &  all  the  kids;
    Mat—No  more  bloody  eyes!;  Michael—Erika  Hall;  Paul  B.—Laura  Drevecky;  M.  Cody—Betsy  &  Monkey;
    Stefan—God, 48th&VanDorn KFC; Joseph—Susan Lusty (&then?); Outsiders—thx 4M*!PIA!; Carney—ma9:
    it has begun...; Jay—HDT you rock!; Erik—Christine&FatboySlim; M. Wu—Liz and Leia; Paul R.—Keely, Mom
    &  Dad;  Chucky—Weedmonkeys  free  AK!;  Steve  A.—Swetta,  Mom  &  Dad
    ; ;; ;
    ;  Luke—Rachel,  Mom  and  Dad;
    Dave D.—BP, Bean, and Pauls; Lorraine—4 lettin’ me join in; John—ConDev; Alex—Laura Seropian; Matt—
    the  army;  Rick—Sandy,  Nathan  &  Celina;  Zach—1st  one,  Mom  &  Dad;  Eric  A.—Joy’s  love  &  support;
    Jeffrey—Kate, M&D, the girls; Chris B.—Jody, Maxwell; Jaime—Meg, Bugs and the BB’s; Ryan—MPplayers,
    Fans, Guz; R. McLees—Family new and old.Cr CrCr Cr
    Cr
    edit editedit edit
    edit
    s ss s
    s
    Multiplayer Game TypesThe following information briefly describes the multiplayer
    games you can choose from. Full descriptions of the game
    types  and  options  are  available  in  the  Multiplayer  Game
    setup  screens.Capture the Flag (CTF)In CTF the object of the game is to capture the enemy flag
    and  return  it  to  your  own  base,  but  there  are  a  number  of
    options  that  change  the  rules  of  game  in  all  sorts  of
    unpredictable  ways.King of the HillIn King of the Hill, the object of the game is to capture and
    hold  key  locations  on  the  map.  The  first  player  to  occupy
    the target zone for a pre-set amount of time wins the game.SlayerSlayer games feature head-to-head battles against the other
    players. The first player or team to eliminate a certain number
    of enemies wins the game.OddballIn Oddball the object of the game is to find and hold the ball
    for as long as you can. The Oddball basic rules can also be
    changed  so  that  you  can  play  lots  of  other  game  types
    as well.RaceBe  the  first  player  or  team  to  “tag”  all  the  objective  points
    that appear during the game to win the race.About Bungie About BungieAbout Bungie About Bungie
    About BungieBungie  was  founded  in  1991  with  two  goals:  to  develop  games  that  combine
    brilliant  technology,  beautiful  art,  intelligent  stories  and  deep  gameplay,  and
    then  sell  enough  of  those  games  to  achieve  our  real  goal  of  total  world
    domination.
    We’ve spent the last ten years perfecting our craft, and along the way we shipped
    games  like  the  Marathon  Trilogy  and  the  Myth  series,  hailed  as  classics  by
    critics and gamers around the world. Our only advantages were a willingness
    to work hard and an unwillingness to take anything too seriously.
    It  might  sound  like  we’re  bragging,  but  we  wouldn’t  be  where  we  are  today
    without  the  support  of  a  rabid,  intelligent  and  steadily  growing  fan  base.  But
    what  is  it  about  Bungie  that  attracts  such  devotion?  We’re  not  entirely  sure
    ourselves,  but  if  you’re  interested  we  humbly  ask  that  you  visit  our  Web  site,
    www.bungie.com. There you can find out more about our games and the people
    and philosophies behind them. To us, Bungie is not just a name-it’s a way of life.
    We hope you’ll join us. Next stop: world domination!Brothers and Sisters: the time is nigh. There is strength in numbers.
    Unite and the planet is ours: www.seventhcolumn.org
    [27] [26] 
    						
    							Get an Edge on t Get an Edge on tGet an Edge on t Get an Edge on t
    Get an Edge on t
    he Game he Gamehe Game he Game
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    ! !! !
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    : :: :
    : Available 7 days a week
    including holidays, 24 hours a day.• In the U.S., call 1-900-933-TIPS. $.95 per minute.
    • In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.Xbo XboXbo Xbo
    Xbo
    x Live Game T x Live Game Tx Live Game T x Live Game T
    x Live Game T
    ips ipsips ips
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    : :: :
    : Available 7 days a week including
    holidays, 6 A.M. to 10 P.M. Pacific time.• In the U.S., call 1-900-933-TIPS. $1.40 per minute.
    • In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.Important: Individuals under 18 years of age need a parent’s or guardian’s
    permission to call a pay-per-call number. Local and long distance telephone
    toll charges may apply. It is the customer’s responsibility to check with their
    telephone company to determine if additional telephone charges will apply.
    Permission required from the telephone bill payer. Prices subject to change
    without  notice.  May  not  be  available  in  all  areas.  Requires  a  touch-tone
    telephone. Call length is determined by user. Messages subject to change
    without notice.Games Technic Games TechnicGames Technic Games Technic
    Games Technic
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    : :: :
    : Available 7 days a week
    including holidays.• In the U.S. or Canada, call 1-800-4MY-XBOX.
    TTY users: 1-866-740-XBOX
    • In Mexico, call 001-866-745-83-12. TTY users
    001-866-251-26-21Not NotNot Not
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    : :: :
    : Game tips are not available from 1-800-4MY-XBOX. You must call
    Xbox Automated Game Tips or Xbox Live Game Tips for tips, hints, or codes.For more information, visit us on the Web at www.xbox.com
    Don’t miss the explosive prequel novel 
    Halo: The Fall of Reach
    by Eric Nylund, from Del Rey Books.Information in this document, including URL and other Internet Web site references, is subject to change
    without  notice.    Unless  otherwise  noted,  the  example  companies,  organizations,  products,  people  and
    events  depicted  herein  are  fictitious  and  no  association  with  any  real  company,  organization,  product,
    person  or  event  is  intended  or  should  be  inferred.    Complying  with  all  applicable  copyright  laws  is  the
    responsibility of the user.  Without limiting the rights under copyright, no part of this document may be
    reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means
    (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express
    written permission of Microsoft Corporation.
    Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property
    rights  covering  subject  matter  in  this  document.    Except  as  expressly  provided  in  any  written  license
    agreement from Microsoft, the furnishing of this document does not give you any license to these patents,
    trademarks, copyrights, or other intellectual property.
    © 2001 Microsoft Corporation.  All rights reserved.
    Microsoft, Xbox, the Xbox logos, and Halo are either registered trademarks or trademarks of Microsoft
    Corporation in the United States and/or other countries.
    Manufactured under license from Dolby Laboratories.
      Uses Bink Video. ©1997-2001 by RAD Game Tools, Inc.
    Limited Warranty For Your Copy of Xbox Game Software
    (“Game”) Acquired in the United States or Canada
    WarrantyMicrosoft  Corporation  (“Microsoft”)  warrants  to  you,  the  original  purchaser  of
    the  Game,  that  this  Game  will  perform  substantially  as  described  in  the
    accompanying manual for a period of 90 days from the date of first purchase. If
    you discover a problem with the Game covered by this warranty within the 90
    day  period,  your  retailer  will  repair  or  replace  the  Game  at  its  option,  free  of
    charge, according to the process identified below. This limited warranty: (a) does
    not apply if the Game is used in a business or for a commercial purpose; and (b)
    is void if any difficulties with the Game are related to accident, abuse, virus or
    misapplication.Returns within 90 day periodWarranty claims should be made to your retailer. Return the Game to your retailer
    along with a copy of the original sales receipt and an explanation of the difficulty
    you are experiencing with the Game. At its option, the retailer will either repair or
    replace the Game. Any replacement Game will be warranted for the remainder of
    the original warranty period or 30 days from receipt, whichever is longer. If for
    any  reason  the  Game  cannot  be  repaired  or  replaced,  you  will  be  entitled  to
    receive  your  direct  (but  no  other)  damages  incurred  in  reasonable  reliance  but
    only up to the amount of the price you paid for the Game. The foregoing (repair,
    replacement or limited damages) is your exclusive remedy.LimitationsThis  limited  warranty  is  in  place  of  all  other  express  or  statutory  warranties,
    conditions or duties and no others of any nature are made or shall be binding on
    Microsoft,  its  retailers  or  suppliers.  Any  implied  warranties  applicable  to  this
    Game  or  the  media  in  which  it  is  contained  are  limited  to  the  90  day  period
    described  above.  TO  THE  FULL  EXTENT  ALLOWED  BY  LAW,  NEITHER
    MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL,
    INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING
    FROM  THE  POSSESSION,  USE  OR  MALFUNCTION  OF  THIS  GAME.  THE
    FOREGOING  APPLIES  EVEN  IF  ANY  REMEDY  FAILS  OF  ITS  ESSENTIAL
    PURPOSE. Some states/jurisdictions do not allow limitations as to how long an
    implied  warranty  lasts  and/or  exclusions  or  limitations  of  incidental  or
    consequential  damages  so  the  above  limitations  and/or  exclusions  of  liability
    may not apply to you. This limited warranty gives you specific rights, and you
    may also have other rights that vary from state/jurisdiction to state/jurisdiction.
    For questions regarding this warranty contact your retailer or Microsoft at:
    Xbox Product Registration
    Microsoft  Corporation
    One Microsoft Way
    Redmond, WA 98052-9953  USA
    In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
    [29]
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