XBOX One Halo 5 Manual
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Right trigger: Fire/Charge Weapon Left trigger: Throw Grenade Turn/Aim Scope Zoom Move/ Crouch Move Pause Menu Go Back Swit SwitSwit Swit Swit ch W ch Wch W ch W ch W eapon eaponeapon eapon eaponPick Up/ Pick Up/Pick Up/ Pick Up/ Pick Up/ Swap/ Swap/Swap/ Swap/ Swap/ Reload W Reload WReload W Reload W Reload W eapon eaponeapon eapon eapon Perform Act Perform ActPerform Act Perform Act Perform Act ion ionion ion ion Melee At Melee AtMelee At Melee At Melee At t tt t t ack ackack ack ackJump JumpJump Jump Jump Flashlight On/ Flashlight On/Flashlight On/ Flashlight On/ Flashlight On/ Off OffOff Off Off Swit SwitSwit Swit Swit ch Gr ch Grch Gr ch Gr ch Gr enade enadeenade enade enade Move MoveMove Move Move Lef LefLef Lef Lef t T t Tt T t T t T humbst humbsthumbst humbst humbst ick ickick ick ick , D , D, D , D , D -pad -pad-pad -pad -pad Turn/ Turn/Turn/ Turn/ Turn/ Aim AimAim Aim Aim Right T Right TRight T Right T Right T humbst humbsthumbst humbst humbst ick ickick ick ick Cr CrCr Cr Cr ouch ouchouch ouch ouch Lef LefLef Lef Lef t T t Tt T t T t T humbst humbsthumbst humbst humbst ick But ick Butick But ick But ick But t tt t t on onon on on , pr , pr, pr , pr , pr ess in ess iness in ess in ess in Fir FirFir Fir Fir e W e We W e W e W eapon eaponeapon eapon eapon Right T Right TRight T Right T Right T rigger riggerrigger rigger rigger Char CharChar Char Char ge W ge Wge W ge W ge W eapon eaponeapon eapon eapon Right T Right TRight T Right T Right T rigger hold rigger holdrigger hold rigger hold rigger hold , t , t, t , t , t hen henhen hen hen r rr r r elease t elease telease t elease t elease t o fir o firo fir o fir o fir e ee e e T TT T T hr hrhr hr hr o w Gr o w Gro w Gr o w Gr o w Gr enade enadeenade enade enade Lef LefLef Lef Lef t T t Tt T t T t T rigger riggerrigger rigger rigger Scope Zoom Scope ZoomScope Zoom Scope Zoom Scope Zoom Right T Right TRight T Right T Right T humbst humbsthumbst humbst humbst ick But ick Butick But ick But ick But t tt t t on onon on on , pr , pr, pr , pr , pr ess in ess iness in ess in ess in P PP P P ause Menu ause Menuause Menu ause Menu ause Menu S SS S S T TT T T A AA A A R RR R R T But T ButT But T But T But t tt t t on onon on on Go Back Go BackGo Back Go Back Go Back B BB B B A AA A A C CC C C K But K ButK But K But K But t tt t t on onon on on m 0901 Part No. X08-54602
Safet SafetSafet Safet Safet y Informat y Informaty Informat y Informat y Informat ion ionion ion ionAbout Photosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Ot OtOt Ot Ot her Impor her Imporher Impor her Impor her Impor t tt t t ant Healt ant Healtant Healt ant Healt ant Healt h and Safet h and Safeth and Safet h and Safet h and Safet y Informat y Informaty Informat y Informat y Informat ion ion ion ion ion The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.Avoid Damage to Your TelevisionDo not use wit Do not use witDo not use wit Do not use wit Do not use wit h cer h cerh cer h cer h cer t tt t t ain t ain tain t ain t ain t elevisions elevisionselevisions elevisions elevisions . .. . . Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. C CC C C O OO O O NT NTNT NT NT E EE E E NTS NTSNTS NTS NTS Using t Using tUsing t Using t Using t he Xbo he Xbohe Xbo he Xbo he Xbo x Video Game Syst x Video Game Systx Video Game Syst x Video Game Syst x Video Game Syst em emem em em 2 2 2 2 2 Using t Using tUsing t Using t Using t he Xbo he Xbohe Xbo he Xbo he Xbo x Cont x Contx Cont x Cont x Cont r rr r r oller olleroller oller oller 3 3 3 3 3 T TT T T he St he Sthe St he St he St ory So Far ory So Farory So Far ory So Far ory So Far 4 4 4 4 4 T TT T T he Main Scr he Main Scrhe Main Scr he Main Scr he Main Scr een eeneen een een 6 66 6 6 Loading and Saving Games Loading and Saving GamesLoading and Saving Games Loading and Saving Games Loading and Saving Games 7 77 7 7 T TT T T he Pillar of Aut he Pillar of Authe Pillar of Aut he Pillar of Aut he Pillar of Aut umn and It umn and Itumn and It umn and It umn and It s Cr s Crs Cr s Cr s Cr ew ewew ew ew 8 88 8 8 T TT T T he Covenant he Covenanthe Covenant he Covenant he Covenant 1 11 1 1 0 00 0 0 Fight FightFight Fight Fight ing t ing ting t ing t ing t he Enemy he Enemyhe Enemy he Enemy he Enemy Y YY Y Y our Armor our Armorour Armor our Armor our Armor 1 11 1 1 2 22 2 2 Y YY Y Y our H our Hour H our H our H U UU U U D DD D D 1 11 1 1 3 33 3 3 Melee Fight Melee FightMelee Fight Melee Fight Melee Fight ing inging ing ing 1 11 1 1 6 66 6 6 Human W Human WHuman W Human W Human W eapons eaponseapons eapons eapons 1 11 1 1 6 66 6 6 Covenant W Covenant WCovenant W Covenant W Covenant W eapons eaponseapons eapons eapons 20 2020 20 20 Get GetGet Get Get t tt t t ing Ar ing Aring Ar ing Ar ing Ar ound on Halo ound on Haloound on Halo ound on Halo ound on Halo Human V Human VHuman V Human V Human V ehicles ehiclesehicles ehicles ehicles 22 2222 22 22 Covenant V Covenant VCovenant V Covenant V Covenant V ehicles ehiclesehicles ehicles ehicles 23 2323 23 23 St StSt St St ar arar ar ar t tt t t ing Mult ing Multing Mult ing Mult ing Mult iplayer iplayeriplayer iplayer iplayer 24 2424 24 24 About Bungie About BungieAbout Bungie About Bungie About Bungie 26 2626 26 26 Cr CrCr Cr Cr edit editedit edit edit s ss s s 2 22 2 2 7 77 7 7 W WW W W arr arrarr arr arr ant antant ant ant y yy y y 28 2828 28 28 Cust CustCust Cust Cust omer Suppor omer Supporomer Suppor omer Suppor omer Suppor t tt t t 29 2929 29 29 [1]
Disc tray Controller port 1 Controller port 2Controller port 4 Controller port 3 Eject button Power button Using t Using tUsing t Using t Using t he Xbo he Xbohe Xbo he Xbo he Xbo x Cont x Contx Cont x Cont x Cont r rr r r oller olleroller oller oller1.Insert the Xbox Controller into any controller port on the front of the Xbox console. For multiple players, insert additional controllers. 2.Insert any peripherals (for example, Xbox Memory Units) into controller expansion slots as appropriate. 3.Follow the on-screen instructions and refer to this manual for more information about using the Xbox Controller to play Halo. Expansion slot A Right trigger Left trigger Right thumbstick Left thumbstick Directional pad BACK buttonSTART buttonExpansion slot B A buttonX button B buttonY button White button Black button 1.Set up your Xbox™ video game system by following the instructions in the Xbox Instruction Manual. 2.Press the Power but Power butPower but Power but Power but t tt t t on onon on o n and the status indicator light will light up. 3.Press the Eject but Eject butEject but Eject but Eject but t tt t t on onon on o n and the disc tray will open. 4.Place the Halo™ disc on the disc tray with the label facing up and close the disc tray. 5.Follow the on-screen instructions and refer to this manual for more information about playing Halo. To avoid damage to discs or the disc drive • Insert only Xbox-compatible discs into the disc drive. • Never use oddly shaped discs, such as star-shaped or heart-shaped discs. • Do not leave a disc in the Xbox console for extended periods when not in use. • Do not move the Xbox console while the power is on and a disc is inserted. • Do not apply labels, stickers, or other foreign objects to discs.Avoiding Damage to Discs or the Disc DriveUsing t Using tUsing t Using t Using t he Xbo he Xbohe Xbo he Xbo he Xbo x Video Game Syst x Video Game Systx Video Game Syst x Video Game Syst x Video Game Syst em emem em em [3] [2]
On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war. Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth’s doorstep. One ship, the Pillar of Autumn , escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth. The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth’s unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone of humanity’s colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC’s armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity. Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces. This was humankind’s first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors—even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct. [5] [4]
Loading and Saving Games Loading and Saving GamesLoading and Saving Games Loading and Saving Games Loading and Saving GamesWhile playing through Halo’s single-player campaign, the game automatically saves your progress to the Xbox hard disk at various “auto-save” points in a level. These auto-saves occur transparently so that when you die, the game automatically reloads at the most recent auto-save point. Use the following instructions to start a new game, or load a saved game.Note: When you save a profile to an Xbox Memory Unit using the Xbox Dashboard, you can only return to the start of the level you were playing when you quit the game. For more information about saving games to Xbox Memory Units, see the Xbox Instruction Manual that comes with your Xbox video game system.To start a new game1.Select Campaign CampaignCampaign Campaign Campaign from the Main screen. 2.Name your new profile using the virtual keyboard. 3.Select Done DoneDone Done Done to save the profile for the new campaign with the name you’ve provided. 4.Select a difficulty level for your new campaign.To load a saved game1.Select Campaign CampaignCampaign Campaign Campaign from the Main screen. 2.Select the profile you were using when the game was saved. 3.Select one of the completed levels from the game. The last level you played on will be selected by default. 4.Choose a difficulty level from the Choose Difficulty screen. T TT T T he Main Scr he Main Scrhe Main Scr he Main Scr he Main Scr een eeneen een een Now that you’ve powered up the Xbox video game system and properly inserted your Halo disc, the Main screen appears with the choices described below.CampaignChoose this option to begin a new campaign or to resume where you left off in an existing campaign. If you have not yet created a player profile, a new one will be created for you automatically. You’ll be asked to name it. Your progress in the single player game will then be saved to this profile. If you’ve already created a player profile (from the Settings menu), you’ll be given the option to use this profile or to create a new one. MultiplayerChoose Mult MultMult Mult Mult iplayer iplayeriplayer iplayer iplayer to take on your friends in head-to-head combat, or to play through the campaign cooperatively with another person. The Multiplayer games are described in detail on page 26.SettingsOn the Settings menu you can modify player profiles, customize controls, and define custom multiplayer game types.Game DemosUse this option to learn more about other Xbox games. [7] [6]
The MarinesA rugged and diverse assortment of soldiers, the Marines on the Pillar of Autumn are fighting a losing battle against the Covenant’s superior weaponry and numbers. Under the leadership of Captain Keyes they continue to wage a furious struggle against the Covenant, even as their numbers dwindle. They’re the best of the best—but they’re only human. CortanaCortana is the highly advanced AI at the heart of the Pillar of Autumn . Her design allows her to be uploaded into an appropriately configured battle suit for safekeeping. She is capable of hacking into alien computer systems, and has used this skill to intercept Covenant communications during combat. She interprets this data to provide her caretakers with directional waypoints and the best available information about troop movement and strategy. Captain Jacob KeyesTwenty-six years into his military career, Captain Keyes commands respect as a keen strategist and inspirational leader of his men. He became a minor hero early in his career, when he led a small group of security troops against a Covenant ambush of the colony shipMeriwether Lewis and held them off long enough for the ship to escape. His many decorations and years of combat experience against the Covenant made him a natural choice to command the Pillar of Autumn and its secret cargo. The Pillar of Autumn is a Halcyon-class warship that has seen decades of service. An aging but sturdy vessel, and one of the smallest cruisers in the human fleet, the military High Command chose it specifically as an inconspicuous launch pad for a covert offensive against the Covenant. Genetically-engineered cyborg soldiers in state-of-the-art battle suits were supposed to board a Covenant vessel and locate the Covenant home world. A surprise Covenant attack on the human military base on the planet Reach annihilated all but one of the SPARTAN-II soldiers. The remaining SPARTAN-II, known only by his rank of Master Chief, was stored in a cryosleep chamber upon the Pillar of Autumn shortly before the ship made a blind jump across the galaxy in a desperate effort to lead the Covenant away from Earth. The Master Chief is easily the best soldier aboard the Pillar of Autumn , but many of the human military’s finest also call the ship home. T TT T T he he he he he Pillar of Aut Pillar of AutPillar of Aut Pillar of Aut Pillar of Aut umn umnumn umn umn and It and It and It and It and It s Cr s Crs Cr s Cr s Cr ew ewew ew ew [9] [8]
The ElitesThere are a few varieties of the Elite, but all are roughly 8’ 6” tall and incredibly strong. Their strength allows them to rely on brute force when necessary, but they’re quite capable of brilliant battlefield tactics as well. Their natural resilience is augmented with full-body energy shielding which recharges when depleted. They wield plasma pistols, plasma rifles, grenades and needlers.The HuntersHunters stand 12’ tall, though in their combat state they contract to approximately eight feet. Hunters fight with a fuel rod gun integrated directly into their armor. They carry an enormous and nearly-impervious metal shield made of an unknown alloy, which they sometimes use as a melee weapon. The GruntsApproximately 5’ tall and relatively weak, Grunts tend to travel in packs and stick close to more powerful allies. Individually they are easy to defeat, but in groups they can overwhelm careless Marines. Their armor seems to house some sort of life-support mechanism. They are known to use a variety of weapons including the plasma pistol, plasma rifle and plasma grenades.The JackalsWith superior senses of sight, hearing and smell, Jackals serve as scouts and assassins for the Covenant forces. They use plasma pistols and carry a strong energy shield to compensate for their physical weakness; a well-positioned Jackal can hold his own against several Marines, though grenades are effective against them. They stand approximately 5’ 8” tall. T TT T T he Covenant he Covenanthe Covenant he Covenant he CovenantThe Covenant forces have spent more than thirty years trying to wipe out humankind. Because their efforts have been so successful, and because few Covenant troops have ever been captured alive, little is definitively known about their origins, society, or motivations. Intercepted communications and battlefield reports indicate a religious underpinning to their genocidal campaign. What follows are brief descriptions of the alien races known to belong to the Covenant collective, gathered mostly from encounters on the battlefield. [11] [10]
The battle suit utilizes a neural interface implanted in your brain. Your armor’s movements and weapons are controlled at the speed of your thoughts. The battle suit also contains a layer of crystal that forms a network capable of supporting starship-grade AI so you can overpower alien computer systems if necessary. The suit’s shell is comprised of many layers of strong alloy, and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change in density as necessary.A AA A A Ammo in Clip Ammo in ClipAmmo in Clip Ammo in Clip Ammo in Clip B BB B B Ammo AmmoAmmo Ammo Ammo C CC C C Gr GrGr Gr Gr enades enadesenades enades enades D DD D D T TT T T ar arar ar ar get getget get get ing Ret ing Reting Ret ing Ret ing Ret icle icleicle icle icle E EE E E Navigat NavigatNavigat Navigat Navigat ion Point ion Pointion Point ion Point ion Point F FF F F Flashlight FlashlightFlashlight Flashlight FlashlightG Healt G HealtG Healt G Healt G Healt h hh h h H Shield H ShieldH Shield H Shield H Shield I II I I Dir DirDir Dir Dir ect ectect ect ect ion of Fir ion of Firion of Fir ion of Fir ion of Fir e ee e e J JJ J J Mot MotMot Mot Mot ion T ion Tion T ion T ion T r rr r r acker ackeracker acker acker K KK K K Ally ( Ally (Ally ( Ally ( Ally ( yellow yellowyellow yellow yellow ) )) ) ) L Enemy ( L Enemy (L Enemy ( L Enemy ( L Enemy ( r rr r r ed eded ed ed ) )) ) )Fight FightFight Fight Fight ing t ing ting t ing t ing t he Enemy he Enemyhe Enemy he Enemy he EnemyYou are the Master Chief—all that remains of a classified military project to build a series of genetically enhanced super-soldiers. You are humanity’s last and best hope against the Covenant—but you’re woefully outmatched, and survival is not guaranteed.Your ArmorHuman soldiers have used performance-enhancing equipment for hundreds of years, and your MJOLNIR battle suit represents the current pinnacle of military technology. As a product of the SPARTAN-II project where you were bio- engineered and technologically enhanced for better reflexes, eyesight and coordination; the addition of your MJOLNIR armor makes you nearly invincible. Y YY Y Y our H our Hour H our H our H U UU U U D DD D DThe Heads Up Display (HUD) is your view of the world through your battle suit’s visor, but enhanced with essential information. Knowing how to read and understand the components of the HUD greatly improves your ability to fight in battle. [13] [12] F FF F F A AA A A B BB B B C CC C C I II I I H HH H H D DD D D G GG G G J JJ J J L LL L L K KK K K E EE E E
Health and Shield Indicators The Health Indicator is the gauge next to the blue cross symbol. Your health indicator is persistent but additional indicators will appear on the HUD when you’re driving the Warthog and have a gunner or passenger on board (shown below). How full the fill bar is, and the color used to fill it, indicates health status: red is poor, yellow is okay, and blue is excellent. Health does not restore automatically over time, but sometimes health power- ups can be found right when you need them. The Shield Indicator is the gauge next to the shield symbol. When you’re not taking damage, your shield charges automatically and stops charging when you reach full power. When your shields are at a critical level, the fill bar color changes to red until they recover to full power. Direction of Fire Indicator When you’re in a firefight, the red arrows that appear on the HUD indicate the direction(s) from which you’re receiving enemy fire. Motion Tracker The Motion Tracker in the lower-left area of your HUD is like overhead radar in that it displays characters and vehicles in motion in a position relative to your own. Enemies using visual stealth or that are motionless do not appear on the Motion Tracker. When a unit or vehicle starts and then stops moving, the representative dot grows and fades away.Scope ZoomFor weapons that use a scope, you can change the zoom magnification level for a closer view of objects. To cycle through the magnification levels press in the Right t Right tRight t Right t Right t humbst humbsthumbst humbst humbst ick ickick ick ick. Continue to press in the thumbstick until you cycle back to normal view. Weapon Indicator The weapon indicator in the upper-left corner of your HUD displays information about the weapon you’re currently using. For ballistic weapons, you can quickly check how many magazines of ammo you have left, as well as the number of rounds left in a magazine. It also displays the number of grenades you have. When you arm yourself with enemy charge weapons such as the Covenant plasma rifle or pistol, the Weapon Indicator changes to indicate the percentage of charge you have left in the weapon. Targeting Reticle The targeting reticle is the aiming device for the weapon currently in use. The reticle style changes based on the type of weapon it is. When the reticle turns red, an enemy is in range and targeted. Navigation Points A red triangle on the HUD represents a nav point. The direction an triangle points indicates the heading you must take to reach the next nav point. Nav points are useful navigational tools for meeting up with your crew at prearranged locations or to help you maintain awareness of areas of interest. Flashlight Indicator The Flashlight Indicator appears on the HUD when you press the W WW W W hit hithit hit hit e but e bute but e but e but t tt t t on onon on on to turn on your battle suit’s built- in flashlight. The indicator tells you how much charge you have left to power the flashlight. Because the flashlight does drain power from you battle suit, use it only as needed. [15] [14] H HH H H G GG G GI II I IJ JJ J J B BB B B C CC C C A AA A AD DD D DE EE E EF FF F F
MA5B Assault RifleThis rifle is gas-operated and magazine-fed. It fires 7.62mm armor- piercing rounds. Rate of fire is limited by a soldier’s ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5B’s integrated computer displays rounds left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it’s easy to get turned around and lose your sense of direction.M6D PistolThis pistol is a recoil-operated, magazine-fed handgun. It is issued with a smart-linked scope capable of 2x magnification (press in the Right RightRight Right Right t tt t t humbst humbsthumbst humbst humbst ick ickick ick ick). It fires 12.7mm semi- armor-piercing, high-explosive rounds. It can shoot either semi- automatic or automatic fire (pull and hold the Right t Right tRight t Right t Right t rigger riggerrigger rigger rigger for auto- matic fire). Shot placement is very important. The only shot that guarantees immediate and total incapacitation is one roughly centered in the head, above a horizontal line passing through the ear opening and below the crown of the alien skull. Melee Fight Melee FightMelee Fight Melee Fight Melee Fight ing inging ing ingMelee fighting involves the use of the weapon in your hands as a blunt instrument to ward off attackers. This is handy when the enemy is in close, or when you’re out of ammo and want to keep dishing out the pain! Your ability to fight in Melee mode varies from weapon to weapon, so experiment to find the best weapon for the situation. To use melee fighting, press the B but B butB but B but B but t tt t t on onon on on.Human W Human WHuman W Human W Human W eapons eaponseapons eapons eaponsYour weapons arsenal makes you lethal on the battlefield. You’re probably already familiar with them, but here are briefs on the weapons. Since you carry only two weapons at a time besides grenades, you need to know the pros and cons of whether or not to swap one weapon for another in a given situation. M9 HE-DP GrenadeThe M9 high-explosive, dual-purpose grenade is a thrown fragmentation device. Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can’t reach. Increase the angle of the throw to toss it farther, or to get it over obstacles. Be careful not to throw it too close to your own location. [17] [16]