XBOX 360 E User Guide
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DO-IT-YOURSELF GAMING! Looking to completely maximize your Xbox 360’s potential? Look no further than the XNA™ Game Studio Express. With it, gamers can create their own Xbox 360 or Windows® games. Yes, you read that correctly, you can create your own games for Xbox 360 and Windows! Of course, this isn’t something everyone does on a daily basis, but at any given moment, nearly every gamer has thought, “This would make a great game!” Well, with XNA, now you can do it. Thank Charles Cox, Michael Klucher,...
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XNA Creators Club To develop games for the Xbox 360, you need a membership in the XNA Creators Club. Obtain an XNA Creators Club membership from the Xbox Live Marketplace. Additional Required Software Installed by Setup The XNA Game Studio Express setup program installs the following additional required software. DirectX® Runtime XNA Game Studio Express setup installs the current version of the DirectX® runtime. The runtime is required in order to use the XNA Framework game application programming...
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CONNECTING TO YOUR XBOX 360™ WITH XNA GAME STUDIO EXPRESS XNA Game Studio Express allows you to easily create games for both your Windows computer and your Xbox 360. By simply downloading XNA Game Studio Express, you can begin developing for your Windows computer. In order to begin developing for your Xbox 360 using XNA Game Studio Express, follow these additional steps. Step 1: Sign in to Xbox Live® Turn on your Xbox 360 and sign in to Xbox Live. To use XNA Game Studio Express to develop games for...
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> A list of membership options for XNA Creators Club is displayed. Select the optionyou wish to purchase, and press 1. Confirm your payment choice when asked. > A check mark next to the membership choice you selected indicates you have enrolled in the XNA Creators Club. After you download the XNA Game Launcher and join the XNA Creators Club, you can start the XNA Game Launcher on your Xbox 360 and connect to your Windows computer to begin developing games. Step 3: Connect Your Xbox 360™and...
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When the XNA Game Launcher appears on your screen, you see three menu options: > My XNA Games: Allows you to play games you have developed for your Xbox 360. > Connect to Computer: Allows you to connect to your Windows computer and receive new games as you develop them. > Settings: Allows you to set a connection key, which is required before you begin sending games to your Xbox 360. The next step is to generate a connection key. To do so, use the Settings option: > Select the Settings option, and...
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deploy a game; the connection between your computer and your Xbox 360 is saved, even if you turn the Xbox 360 off or shut down your computer. Step 4: Create and Deploy an Xbox 360™Project Try out the Xbox 360 by deploying a simple, blank XNA Game Studio Express game to it: > On your Windows computer, at the main Visual C# 2005 Express Edition screen, click the File menu, and then click New Project. > From the list of templates displayed, select Xbox 360 Game. Type a name for the project and a path, and...
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YOUR FIRST GAME: MICROSOFT XNA GAME STUDIO EXPRESS IN 2-D This section leads you through the steps necessary to create a very simple sprite-based game by using XNA Game Studio Express. Step 1: Install Your Software Before you begin, make sure that you have installed all the necessary software, including Visual C# 2005 Express Edition and XNA Game Studio Express. Step 2: Create a New Project 1. From the Start menu, click All Programs, then the Microsoft XNA Game Studio Express folder, and finally XNAGame...
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1. Make sure you can see the Solution Explorer for your project on the window’s right side. If you cannot see it,select the View menu, and then select Solution Explorer. When it appears, files associated with your project appear in a tree structure. 2. Right-click on your project in Solution Explorer, click Add, and then click Existing Item. Browse to your graphic. If you can’t see any files, make sure you change the Files of Type Selection field to read Content Pipeline Files. Click the graphic file,...
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6. Now, add code to the Draw loop so it looks like this:This code draws the sprite on the screen each frame. 7. Build and run your game. The sprite appears. Now, it’s time to give it some motion. Step 5: Make the Sprite Move and Bounce Change the lines of code in and above the Update method to read this way: 164 Xbox 360™Han dbook //store some info about the sprite’s motion Vector2 spriteSpeed = new Vector2(50.0f, 50.0f); protected override void Update(GameTime gameTime) { // Allows the default game...
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This code moves the sprite around each frame and cause it to change direction if it hits the edges of the game window. Step 6: Explore! From here, you can do just about anything. Here are some more ideas to extend this sample: > Experiment with the call to SpriteBatch.Draw. Change the Color parameter to tint the sprite. > Add a second sprite and use BoundingBox objects to allow the sprites to collide with one another. > Use the keyboard, mouse, or controller to make the sprite respond to movements of an...