Steinberg WaveLab 3 Operation Manual
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Page 231
WAVELAB Master Section 10 – 231 The Dithering pane The Dithering pane allows you to add dithering to the signal before it’s sent to the audio hardware or to a file on disk. You can choose between Wave- Lab’s internal dithering algorithm, Apogee’s renowned UV22HR algorithm or any external dithering plug-in of your choice. First, some theory: What is dithering? Dithering is a method for reducing quantization errors in digital record- ings. In the case of WaveLab, dithering is applied when reducing the...
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WAVELAB 10 – 232 Master Section When should I apply dithering? The basic rule-of-thumb is that you should dither when moving to a lower bit resolution. One obvious instance of this is when converting an audio file to a lower resolution (e.g. preparing a 24-bit file for mastering to CD, which uses 16-bit format). However, even if you’re playing back or rendering a 16-bit file to the same resolution, you need to dither if you’re using any real-time processing whatsoever in WaveLab! The reason for this...
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WAVELAB Master Section 10 – 233 Making settings When dithering, there are no hard and fast rules for how to set up the pa- rameters – this largely depends on the type of material. We recommend that you experiment and let your ears be the final judge. The available parameters are different for the internal algorithm and the UV22 algorithms: Internal dithering Internal dithering must be used when rendering multichannel Montages, see “Dithering and multichannel Montages ” on page 526. Parameter...
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WAVELAB 10 – 234 Master Section UV22 Dithering The UV22 is a dithering plug-in based on an algorithm developed by Apo- gee. The UV22 is mainly included for backwards compatability, so that Wave- Lab Master Section presets saved in earlier WaveLab versions can be loaded successsfully. UV22HR Dithering The UV22HR is an advanced version of Apogee's renowned UV22 dither- ing algorithm, capable of dithering to 8, 16, 20 or 24 bits. Option Description Normal Try this first, it is the most “all-round”...
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WAVELAB Master Section 10 – 235 Adding other plug-ins to the Dithering pane If you have purchased another dithering plug-in that you prefer, you can use this instead of the internal or UV22/UV22HR dithering. It’s also pos- sible to insert some other type of plug-in in the Dithering pane – it will be applied after the Master level faders (possible useful plug-ins would be maximizers, limiters, etc.). Please remember that the meters in the Master Section monitor the signal before the Dithering pane! To...
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WAVELAB 10 – 236 Master Section Master Section presets You can turn all settings currently made in the Master Section into a pre- set. This includes which processors were used, what settings were made for each one of them, and dithering options. Creating presets To create a new preset, proceed as follows: 1.Set up the Master Section as you want it. This includes selecting Processors, making settings, and setting dithering options. 2.Click the Presets button in the Effects pane. 3.Type in a name for the...
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WAVELAB Master Section 10 – 237 Loading a preset To load a preset, select it in the list to the left, and click on one of the Load buttons, depending on the desired load method: • The Replace method replaces all settings in the Master Section with the setting in the preset. • The Mask method replaces only those slots in the Master Section that are actually used in the preset. • The Append method fills the unused slots in the Master Section with the settings in the preset. If there are not enough free...
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WAVELAB 10 – 238 Master Section 3.Make sure Catch mode is active. 4.Press the first combination of keys that you want to use. You can include modifiers ([Shift], [Ctrl], [Alt], etc.) if you like. There is also a setting that makes the program distinguish between two modifiers with the same label, on each side of the space bar. 5.Proceed with the following key(s). 6.Disable Catch mode. This is just a safety measure so that you don’t accidentally erase or add to your current key sequence, when pressing...
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WAVELAB Master Section 10 – 239 Rendering While the Master Section can perform all processing in real time during playback, it’s also possible to save the audio output to a file on disk. This is done with the Render function. There are several uses for Rendering: • Mix down a complete Audio Montage to an audio file. This can be a goal in itself, but can also be necessary if your Montage uses e.g. more ef- fects than the system can handle in real time. By Rendering it to a file first, and creating a CD...
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WAVELAB 10 – 240 Master Section Calling up the Render dialog and filling out the options Click the Render button to call up the following dialog: The Render dialog for Wave windows (for information on Rendering Audio Montages, see “Mixing down – The Render function” on page 527). Here is what the options mean: Range This is where you specify what part of the wave to render. Option Description Selection Process only the portion that is currently selected in the Main view. Whole file Process the entire...