Steinberg Sequel User Manual
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71 The Multi Zone Chain Play In Chain Play mode, you can create a preset order for the arrangement parts to play in. Just select each pad in the order that you want it played. You can also press the corresponding key on your com- puter keyboard to add the pad to “The Current Chain”. As you select them “The Current Chain” will begin filling up. “The Current Chain” resides along the top of the Arranger page and is only active in “Chain Play” mode. Scroll left/right You can scroll left and right through the current chain using the buttons on the left hand side. Insert Cursor The insert cursor allows you to decide where to insert an arrangement part into the “Current Chain”. Click and drag to move the cursor left or right to the desired position and then click on a pad to enter it into the current chain at the cursor location. History menu The History menu will save various chain configurations you have made for future use. Click to reveal a pop-up menu. You can then select a number, enter a chain. Then select another number. The previous chain will be saved. Reset Select “Reset” to clear the current chain. See the chapter “Tutorial 4: Live Pads and Chain Play mode” on page 34 for more details on the Arranger page and arrangement parts. The Program Settings page The Program Settings page is where you define all of the main settings in Sequel. Scroll left and right History menuReset
72 The Multi Zone Sequel Projects Project Location Click in this field to select the directory to store projects in on the hard drive. A dialog pops up allowing you to browse the hard drives and find a suitable location or select create to make a new folder. User Content Location Click in this field to set where you would like user created content to be stored. A dialog pops up allowing you to browse the hard drives and find a suitable location or se- lect create to make a new folder. Once set, this is where any content that you create will be stored. If you own media files that you wish to use in Se- quel, copy the files to this location, and it will be displayed on the Media Bay page. Start-up Action This pop-up menu allows you to decide whether Sequel will create a new project when you load up or load the last project you were working on. Audio Settings Audio Connection Clicking here brings up a pop-up menu where you can se- lect which ASIO driver you would like to use for audio playback. Click the “Setup…” button to bring up the control panel for you audio interface. Click “Reset” to reset the ASIO driver settings. Output Selector Clicking here brings up a pop-up menu where you can se- lect the output on the interface that you would like to use as the output for the project. Record Format Here you can select the bit rate you would like to use for recording. There are two options: 16 Bit is the format used for CDs. 24 Bit provides noticeably better quality than 16 Bit, however, it also requires more storage space on your hard disk. User Interface Panel Color Use the slider to apply different colors to the main Sequel program window. Show Tips Show tips, when activated, will display tips when you hover over a button or object. Options Auto Quantize If this option is activated, anything recorded to a track will automatically be quantized. Metronome Settings You can activate or deactivate the Metronome buttons so that the click will only play back during Record, Play, or Play and Record.
74 Advanced features Introduction In this chapter, we are going to go over some of the ad- vanced features found in Sequel. Make sure you have gone through all of the previous chapters before proceeding. ÖThe following sections make references to tutorial projects, located in the default Sequel project folder. Adding silence Adding silence allows you to strip out or mute sections of an audio event to erase unwanted clicks or glitches. This is great for removing headphone bleed from vocal tracks or any other extraneous noise when there should be silence. ÖThe process is non-destructive. It only mutes the se- lected section of audio. Here we have a simple project with drums, bass, guitar and an organ track. The guitar track was recorded in by placing a mic in front of the amp. Therefore, there is a lot of noise present when the guitarist wasn’t playing anything. Let’s clean it up. 1.Select the “Guitar” event. 2.In the Multi Zone, select the Editor page. 3.Notice that when you hover the cursor over the audio editor it changes to a selection tool.4.Find an area where the guitarist wasn’t playing. There is an area right at the beginning and in between the first and second bar. Click and drag to highlight a section of the event. You may want to zoom in. Notice that the selection area becomes gray. Let’s make sure that the selection doesn’t contain any au- dio that we want to keep. 5.Place your cursor at the left and right edge of the se- lection. The cursor changes allowing us to adjust the size of the selection by clicking and dragging. Adjust the selection so that it is as tight as possible to the audio that you want to keep. 6.When you are done, press [Delete] or [Backspace] on your computer keyboard to remove the selection and cre- ate silence. !Load the project “Adding Silence 1” found in the “Sequel Tutorial 5” folder.
75 Advanced features Add silence to any other areas in the Guitar event that you think might need it. Audio quantization and warp Audio quantization and warp allow you to lock events to the project tempo. This is great for correcting audio that has bad timing. The quantize function in Sequel is automatic and is great for quickly locking drum tracks to tempo. Here we have a “Drums” event that has a few timing issues. 1.Start playback using the space bar to hear how the drum beat strays off time. 2.Turn on the metronome to hear the mistakes more clearly. 3.Double-click on the “Drums” event to view it in the Audio Editor.4.Change the Stretch Mode to “Tempo Sync” and change the optimization to “Mix”. First of all, make sure that the right number of bars is set and that the grid lines are positioned at the visible beats. In our example, these settings should be OK, so leave everything as it is. 5.Make sure that the Quantize value is set to “1/4”. You can see the audio file locking to the nearest quarter note. 6.Click on the “Warp Beats” button. This will automatically snap the audio to the selected Quantize value. 7.Play back the project and you will find that it is now in perfect time. !Load the project “Adding Silence 2” found in the “Sequel Tutorial 5” folder to hear the project now that silence has been added. !Load the project “Audio Quantize” found in the “Se- quel Tutorial 5” folder. Turn the Metronome on to hear the poor timing.!Load the project “Audio Quantize 2” found in the “Sequel Tutorial 5” folder to hear our changes. Quantize set to 1/4
76 Advanced features Manual Adjust Beats Sometimes, an event might need a bit of manual adjust- ment as well. That’s where “Manual Adjust Beats” comes in handy. “Manual Adjust Beats” allows you to effortlessly stretch and warp audio as you please. ÖNote that this function is only applicable to your own loop files. The factory content files cannot be adjusted manually this way. ÖMake sure to read the entire section “Audio quantiza- tion and warp” above before moving on. 1.Double-click on the “Drums” event to view it in the Audio Editor. 2.Activate the “Manual Adjust Beats” button. 3.If necessary, click on “Reset Beats” to remove the re- sults of a previous auto-quantization that might be there.4.If you want to perform a new auto-quantization with a new quantize value, change the quantize value, deactivate the Warp Beats button and then activate it again. An auto quantization will not be performed, if the grid lines were changed before (manually or automatically). This is indicated by the red color. In this mode, we can adjust the timing of the audio file by actually dragging grid points to match up properly with the audio file. 5.The amount of adjustable grid points is determined by the “Quantize” value. Make sure that it is set to 1/4. Grid lines are showen in different colors. Selected grid lines are shown in blue, while grid lines that can be edited are shown in yellow (or orange if they are located at quarter note positions). Edited grid lines are red. !Load the project “Manual Adjust Beats 1” found in the “Sequel Tutorial 5”. !Before editing, make sure that the Multi Zone is zoomed in so that all grid lines are shown. Depend- ing on the zoom factor, grid lines can be shown in a different (lighter) color, or you may find additional help lines that cannot be edited. If you change one beat, the nearest grid lines will be marked edited (i. e. appear in red). Quantize
77 Advanced features 6.Our goal now is to drag the grid to line up with the drum beats. Click on a grid point and drag it to the nearest drum beat. 7.Repeat this procedure for any beats that appear off time. Keep listening back to make sure that you are getting the desired result. Congratulations! You have just successfully warped an au- dio file to fit the bars and beats of your project. It doesn’t matter how off your audio is, because you can always warp it on time. Smart Transpose When you set the Project Root Key in the Pilot Zone, it becomes the reference that any audio file or MIDI loop will follow when it is added to a project. What this means is that when you add a file to your project that has a defined key, it will be changed to match the root key of the project. What Smart Transpose does is make sure that the loop is transposed to the nearest interval or pitch. This way, no loop will be transposed by more than six semitones. This ensures that loops never sound too unnatural because the pitch was raised too high or too low. Lets see this in action.1.Go to the Media Bay page in the Multi Zone. 2.In the search field, type in “Bb guitar”. Press [Enter]/ [Return] on your computer keyboard. Sequel will filter the results for us. 3.Drag the “03 105 Bb Guitar” loop to bar 1. 4.Notice that the project’s “Tempo” and the “Project Root Key” changed to match the loop. The Project Root Key is now “A#” which is the same thing (enharmonic equivalent) as “Bb”. 5.Go back to the “Media Bay Page”. This time enter “D horns” in the search field. 6.Drag the “02 112 D horns” loop to bar 1 underneath the guitar. !Load the project “Manual Adjust Beats 2” in the “Se- quel Tutorial 5” folder to hear the final results. !Load the project “Smart Transpose” found in the “Sequel Tutorial 5” folder. Enter “Bb guitar” in the search field Search Results Project Root Key
78 Advanced features 7.Click on the “03 105 Bb Guitar” event and go to the Editor page. Notice that the Root Key is “A#” and Trans- pose is set to “0”. 8.Now click on the “02 112 D horns” event. Notice that the Root Key is “D” and Transpose is set to “-4”. Smart Transpose has automatically transposed the “02 112 D horns” loop to the closest interval. 9.Play what we have so far and hear that the guitar and horns are in the same key without any extraneous transpo- sition.Let’s add a drum loop to the project. Drum loops aren’t affected by the “Project Root Key” or Smart Transpose. They can only be transposed using the “Transpose” fea- ture in the Audio Editor. 1.Go back to the Media Bay page and enter “Bb drums” in the search field. Drag “03 105 Bb drums 03” into the project at bar 1 underneath the “02 112 D horns” event. 2.Select the “03 105 Bb drums 03” event and press the [P] key on your computer keyboard to create a cycle re- gion that is the exact length of the event. 3.Activate the Cycle button and press “Play” to listen to the project. Notice that the “03 105 Bb drums 03” event was not transposed – that’s Smart Transpose! ÖAnother great thing about Smart Transpose is that when you use the Transpose track for global transpose (see “Show Transpose Track” on page 43) or change the “Project Root Key”, the loops won’t all transpose in paral- lel, which usually results in a more natural sounding trans- position. 4.Keep the project looping and try changing the Project Root Key around to test this out. ÖRemember, if you want to transpose a loop manually, you can do so using the Transpose feature in the Audio Editor, which is not “smart” but absolute. Transpose = 0 Root Key = A# Transpose = -4 Root Key = D
79 Advanced features Locking transpose You can also lock the key of the loop using the “Transpose Lock” feature. Drum, percussion and FX loops are transpose locked by default. One button record Normally, when you want to record something you need to record enable a track and click the Record button in the Pilot Zone. Recording will start after a two-bar count-in, and will end when you deactivate the Record button or stop playback. Sequel provides a second recording mode that allows you to record only in the area defined by the cycle markers. This is very handy, e. g. if you have just one little inaccuracy in an otherwise perfect recording: you can simply re-record that little section, and don’t have to record everything all over again. 1.Set up a track to record on, and make sure that it is record enabled. 2.Set up a cycle that exactly encompasses the area in which you wish to record. 3.Press [Ctrl]/[Command]+[R]. The project cursor jumps to a position exactly two bars before the left lo- cator, and playback starts. 4.After the normal two bar count-in, recording will start automatically as soon as the project cursor reaches the left locator, and will stop when the cursor reaches the right locator. Playback will continue until you stop it. You have three options to start this recording mode: By pressing [Ctrl]/[Command]+[R] By pressing [Ctrl]/[Command]+[*] (“multiply” on the numeric keypad) By [Ctrl]/[Command]-clicking the Record button. Transpose lock Transpose