Steinberg Sequel User Manual
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92 Effects reference Introduction This chapter describes the effects and instruments in- cluded with Sequel. How to use these is described in the section “The Track Inspector page” on page 58. Track/Global Effects Delay Effects PingPongDelay As the name implies, PingPongdelay creates a bouncing ef- fect. This will bounce the signal between the left and right. “SyncNote” allows you to sync the bouncing effect to the tempo. “Feedback” determines how long the delay will last. Using the “Spatial” parameter you can increase the distance between the bounces. This sounds great on so- los. The “Mix” parameter decides how much original signal you hear versus the affected signal. StereoDelay StereoDelay is great for giving your tracks a sense of space. It includes two delays. One for the left channel and one for the right channel. “SyncNote” allows you to sync the delay effect to the tempo. “Feedback” determines how long the delay will last. The “Mix” parameter decides how much original signal you hear versus the affected signal. Distortion Effects AmpSimulator The AmpSimulator allows you to make it sound like your tracks were recorded through an electric guitar or bass amplifier. “Drive” gives a boost to the signal and simulates an over- drive pedal. “Bass” adds low end to the signal. “Mid” boosts the middle frequencies of the signal. “Treble” adds high end to the signal. “Volume” allows you to give that ex- tra boost to the signal without adding any distortion. There are a number of AmpSimulator presets available. Try out the different presets to find the desired amp sound. Distortion Distortion is great for adding crunch to your tracks. This ef- fect is easy to use with only two parameters, but it is ex- tremely effective. “Boost” cranks up the distortion amount. “Output” raises or lowers the signal going out of the effect. Dynamics Effects Gate Gate, as the name implies, allows you to create a “gate” which will let only audio through if it meets a volume re- quirement that you control. “Threshold” sets the volume level that the signal has to reach in order to be heard. “Re- lease” controls how quickly the “gate” will close after it has been opened. Maximizer Maximizers are commonly used in the mastering stage to raise the overall level of the mix. The Optimize setting raises the level of your tracks without clipping the output. Turning this up all the way creates a “brick wall” type ef- fect that is often used on drum tracks in electronic music. DualFilter This effect filters out certain frequencies while allowing oth- ers to pass through. Moving the Position slider changes the focus frequency of the filter. If the position is higher, only high frequencies are heard. If the position is lower, only low frequencies are heard. “Resonance” adds a ringing effect to the filtered sound. Modulation Effects AutoPan AutoPan automatically moves the track’s signal from left to right and back again. “Rate” determines how quickly the signal moves back and forth. “Width” adjusts how far to the left and right the signal will go. Chorus Chorus works by doubling whatever is sent into it with a slightly detuned version. “Rate” changes the speed of the chorus effect. “Width” adjusts how much the signal is de- tuned. The “Mix” parameter decides how much original signal you hear versus the affected signal.
93 Effects reference Flanger Flanger works like the Chorus effect in that it doubles the input signal. Instead of detuning it, it delays it slightly by a gradually changing amount. The “Rate” parameter adjusts the speed of the effect. “Feedback” determines the inten- sity of the typical Flanger sweep. The “Mix” parameter de- cides how much original signal you hear versus the affected signal. Phaser The Phaser effect works by applying multiple filters to the signal. “Rate” determines the speed of the effect. “Feed- back” determines the intensity of the typical Phaser sweep. The “Mix” parameter decides how much original signal you hear versus the affected signal. Rotary Rotary emulates a rotating speaker, which is a popular ef- fect for electronic organ sounds, but also works great for guitar. The “Speed” parameter adjusts the speed of the rotation. Tremolo Tremolo works by creating a repetitive variation of gain. It’s sort of like an auto-volume knob. “Rate” determines the speed of the gain adjustments. “Depth” determines how wide the variation in gain will be. Vibrato Vibrato works by rapidly creating a slight change in pitch. It’s the same idea as playing a note on a guitar and wiggling your finger back and forth within the fret. “Rate” changes the speed of the effect. “Depth” determines how wide the variation in pitch will be. Other Effects Reverb Reverb is a reverb effect. Reverb allows you make it sound like your music was recorded in a large hall or cathedral. The “Mix” parameter decides how much original signal you hear versus the affected signal. “Time” determines the length of the reverb, thus creating a sense of space. Stereo Enhancer Stereo Enhancer allows you to spread out your project’s stereo image. This can create a greater sense of space for crowded mixes. “Width” determines how wide the image will be spread. Instrument parameters In the following table, the most common instrument pa- rameters are listed. ÖNote, however, that some of the preset sounds may show different parameters. The sheer amount of preset sounds makes it impossible to describe all the available parameters. Option Description Cutoff This determines the cutoff frequency of the signal. Resonance Resonance adds a ringing type effect to the signal DCF Amount DCF amount determines how much filtering is applied to each note. Attack Attack adjusts how quickly you hear the initial hit of a note. DCA Decay DCA decay adjusts how each note will fade out. DCA Sustain DCA Sustain determines how long you hear a note while is it being played. DCA Release DCA Release determines how long a note is held for once it has been released. DCA Amount DCA Amount is the amount of the DCA envelope. Drive Drive gives a signal boost making the signal louder. LFO Frequency LFO stands for “low frequency oscillation”. LFOs are used to modulate and change a signal. This controls the frequency that the LFO will operate on. LFO Level This raises or lowers the volume of the LFO. FX If the instrument has a certain effect built into it, the FX parameter controls how much this effect is heard.
95 Index A Activated Step Input 69 Activating Sequel 9 Add new track 42 Add Track 41 Adding an audio track 13 Adding Automation 31 Advanced Features About 74 Amount fader 61 AmpSimulator 92 Arpeggiator 58 Arrange Zone 48, 49 Arranger page About 70 Arranger parts 35 Arranging About 35 Chain Play Mode 36 Live Mode 35 ASIO driver 82 Audio Connecting 83 Audio Driver Selecting 84 Audio Editor About 65 Audio hardware About 81 Mac 82 Settings 84 Audio quantization and warp 75 Audio Settings 72 Auto Quantize 72 Automatic Fades 50 Automation Edit/Write 42 Show 42 AutoPan 92 C CD player Recording 84 Chain Play 71 Channel Level and Pan 57Channels About 57 Chorder 58 Chorus 92 Color Setting 57 Computer Usage indicator 46 Controller Lane About 69 Controller lane About 25 Copy 41 Creating a new project 12 Cut 41 Cycle mode About 45 D Defragmenting Hard disk 81 Delete 41 Media 63 DirectX 82 Distortion 92 Drawing Notes and events 24 Driver ASIO 82 DirectX 82 Installing 82 Mac OS X 82 Selecting 84 Drivers About 82 DualFilter 92 Duplicate 41 E Edit Add Track 41 Button/menu 40 Copy 41 Cut 41 Delete 41 Duplicate 41 Paste 41Redo 41 Remove selected tracks 41 Select None 41 Split at cursor 41 Undo 41 Edit menu 38 Edit/Write Automation 42 Editing Instrument parts 23 Editor Audio 23 Instrument parts 23 Editor page About 65 Effects About 92 AmpSimulator 92 Audio 29 AutoPan 92 Chorus 92 Distortion 92 DualFilter 92 Flanger 93 Gate 92 Maximizer 92 Phaser 93 PingPongDelay 92 Reverb 93 Rotary 93 StereoDelay 92 StereoEnhancer 93 Tremolo 93 Vibrato 93 EQ Adding 28 Bypass 61 Frequency 60 Gain 60 Presets 61 Width 60 Equalizers About 60 Event Effects About 58
96 Index Events Mute 53 Repeat 53 Resize 54 Split 54 Export Project to iTunes 40 Export Project as Audio File 40 Export to iTunes 40 F Family 63 File Button/menu 39 File menu 38 Flanger 93 G Gate 92 Global Effects 30 About 61 Grid 52 Grid Snap Status About 44 H Hard Disk Defragmenting 81 Hardware About 81 Installing 82 History Menu 71 I Input Selection 51 Installation About 9 Instrument parts Editing 23 Instruments Parameters 93 iTunes Export project to iTunes 40 K Key commands 88 About 89 Conventions 7Edit 89 File 89 Navigate 89 Project 89 Transport 90 Zoom 89 Key Editor About 23, 68 L Latency Optimizing processor scheduling (Windows) 87 Live Pads 70 Locate Locate Previous/Next Marker 45 M Mac OS X Audio Drivers 82 Audio hardware 82 Requirements 9 Manage Projects 39 Manual Adjust Beats 76 Audio events 67 Marker Locate 45 Master Channel About 58 Maximizer 92 Media attributes 64 Media Bay page About 62 Metronome About 46 Settings 72 MIDI Installing a MIDI interface 81 Requirements 81 Setup 86 Minimum requirements 9 Mixer page About 56 Mixing 27 Monitoring About 85 Multi Zone 55, 56 Multi-channel 83Mute 50 Events 53 N New Project 42 Nudge 69 Number of Bars 67 O One button record 79 Open Project 42 Options 72 Output Effects 31 About 61 Output Selector 72 P Pad Assignment 70 Name 70 Pan 51 Adjust 51 Panel Color 72 Paste 41 Pencil tool 24 Perform Quantize 68 Performance Optimizing audio 86 Phaser 93 Pilot Zone 37 About 38 Pilot Zone display 46 PingPongDelay 92 Play Button 45 POS 46, 47 Previewing Media 64 Program Registration 9 Program Settings page About 71 Project 40 Creating 12 Manage 39 New 39, 42 Open 39, 42 Recent 40 Save 39, 42 Save as 39
97 Index Project Location 72 Project Root key 47 Project Tempo display 46 Q Quantize Instrument parts 68 Quit 40 R Recent Projects 40 Record Button 45 Record Format 72 Record Ready 50 Recording CD player 84 Levels and inputs 84 One button record 79 Recording audio About 12 Redo 41 Registration About 9 Rehearsal mode 47 Remove Selected Tracks 41 Renaming tracks 49 Repeat Events 53 Requirements 9 Mac OS X 9 MIDI 81 Windows 9 Reset Arranger parts 71 Reset Beats 67 Reset Filters 64 Resize Arrange Zone 49 Events 54 Multi Zone 56 Reverb 93 Root Key 69 Audio 67 Display 47 Rotary 93 Ruler Zone 43 S Sample Editor About 65 Save as Project 39 Save Project 42 Scrolling 53 Searching Media Files 62 Select None 41 Selecting tracks 49 Sequel menu (Mac OS X) About 38 Sequel Projects 72 Settings Audio hardware 84 Setup Audio 83 General notes on how to set up your system 81 MIDI 86 Show Automation 42 Show Tips 72 Silence Adding 65, 74 Smart Tool 53 Smart Transpose 77 Song Position display 46 Split Events 54 Split at cursor 41 Start-up Action 72 Step Input 69 StereoDelay 92 StereoEnhancer 93 Stretch Mode 66 Swing Audio Events 67 Instrument parts 69 System setup 80 T T.SIGN 47 TEMPO 46 Tempo display 46 Time Signature display 47Track About 49 Automation 51 Height 50 Numbering 49 Renaming 49 Selecting 49 Volume and Pan 51 Track Effects 29 About 59 Track Inspector page About 58 Instrument tab 59 Track Meter 51 Track numbering 49 Transport Controls 44 Transpose lock Audio Events 66 Instrument parts 68 Tremolo 93 Triplets On 68 Tuner About 44 Tuning 15 U Undo 41 User Content Location 72 User Interface 72 V Vibrato 93 Volume 51 Adjust 51 W Windows requirements 9 Z Zoom 52