Steinberg Sequel 3 Operation Manual
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31 EditingCommon Editing Functions 3.With all of the events selected, click and drag them so that the events line up with bar 2. All of the events move together, maintaining their relative positions. Muting Muting an event stops you from hearing just that event. You can mute events on a track so that the track continues to play back except for the muted events. •To mute an event, click the Pause button in the top right corner of the event. The event turns gray. Click again to unmute it. Repeating The...
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32 EditingThe Draw Tool Copying using the [Ctrl]/[Command] Key 1.Place the cursor in the center of the Synth event and hold down [Ctrl]/[Command]. 2.Click and hold the selected event and drag to the position where you want the copy to be made. In this case, drag until the copy is lined up with bar 5. 3.Release the mouse button. You now have two Synth events. Deleting 1.Select an event to delete. 2.Press [Delete] or [Backspace] or select the Delete option on the Edit menu. Creating a New File from...
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33 EditingThe Sample Editor The Sample Editor The Sample Editor is used for detailed audio editing. These features are described in the chapter “Advanced Features” on page 101. •To open the Sample Editor, select an audio event and then open the Editor Page in the Multi Zone. •You can also double-click the event in the Arrange Zone to open it in the Sample Editor. The selected audio event is displayed in the center of the Editor Page. Here you can see a detailed waveform rendering of the audio file....
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34 EditingThe Key Editor Copying Notes Now, copy all notes from the second bar into the first bar. 1.Select the notes in bar 2. 2.Hold down [Ctrl]/[Command] and drag the notes from bar 2 to bar 1. Resizing Notes You can shorten or lengthen notes in the Key Editor. For example, to change all the eighth notes in the first two bars into quarter notes, proceed as follows: 1.Select all the notes in the first two bars. 2.Position the mouse pointer at the end of any of the selected notes. It changes into a...
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35 EditingThe Key Editor 4.Click and drag to draw in an eighth note G. 5.Draw in notes above the rest of the notes in bar 1 and 2. The Controller Lane The controller lane allows you to add or modify instrument data such as velocity and controller information. The most common use for this is to edit velocity or pitch bend. If you find that the velocity is too strong or too weak on certain notes, you can view and edit them at the bottom of the Key Editor. 1.On the controller pop-up menu, select the...
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36 EditingThe Key Editor In the controller lane editor, so called smart spots appear on the borders of the editor. These smart spots allow you to activate a specific editing mode: •To move the whole selection up/down or left/right, click on a controller event inside the editor and drag the curve. •By pressing [Ctrl]/[Command] when clicking and dragging, you can restrict the direction to horizontal or vertical movement, depending on the direction in which you start dragging. Editing modeTo activate...
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37 EditingThe Beat Page The Beat Page The Beat Page is where you can make changes to the data on beat tracks. You can draw in steps, set velocity values, and specify the sounds, for example. The steps are shown in the step display, each step representing a beat position in the pattern. By default, 16 steps are shown per lane. The Beat Page is described in detail in the section “The Beat Page” on page 53. Adding Tempo Changes In this section, you will learn how to add tempo changes to your project. •In...
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38 EditingAdding Tempo Changes •To delete a tempo change, select the corresponding tempo curve point and press [Delete] or [Backspace]. •To change the maximum and minimum tempo values that are shown in the curve display, click the values and drag up or down or double-click the values and enter a specific value. ÖIf you use the Tap Tempo function in the Pilot Zone tempo display, the current tempo curve is removed and the tapped tempo is used as a single constant tempo, see U s i n g Ta p Te m p o...
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39 Mixing Introduction In this chapter, you will learn how to create a mix ready with proper levels, EQs, and effects. You will also add automation and export the audio. Setting Levels The first thing that you need to do is to set the levels for the project so that you can add EQ and effects later. •Load the project “Mixing 1” found in the “Sequel Tutorial 3” folder. 1.Open the Mixer Page in the Multi Zone. 2.Press [Space] to start playing back the project and listen to your mix. 3.Move the faders on...
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40 MixingSetting Pan Setting Pan •Load the project “Mixing 2” found in the “Sequel Tutorial 3” folder. •Setting the pan for each track moves its position in the stereo mix. You can either keep the signal balanced in the middle of the left and right speaker, slightly to the left or right, or be completely in the left or right speaker. •Keep the Drums track in the middle. Move the bass track slightly to the left and move the guitar track almost all the way left and the synth track almost all the way to...