Steinberg Sequel 3 Operation Manual
Here you can view all the pages of manual Steinberg Sequel 3 Operation Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
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21 RecordingRecording Audio Activating the Metronome Click To align your recording with the bars and beats displayed in the ruler, you can activate a click or metronome. •Activate the Metronome button in the Pilot Zone. •Adjust the metronome volume using the slider. The metronome is automatically set to add a two-bar precount before recording starts. You can now specify the project tempo in the Tempo field, see “The Tempo (TEMPO)” on page 64 for more information. This affects the speed of the metronome...
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22 RecordingRecording Audio 5.Make sure the Preview button is activated and step through the list on the right until you find a suitable loop. 6.Drag the selected drum loop into the Arrange Zone and line it up with bar 1, just below the guitar track. 7.Click in the middle of the right edge of the event and drag to the right up to the beginning of bar 5 to make the loop 4 bars long. 8.Rename the track “Drums”. Setting Levels In this example, a guitar plays through an amplifier with a microphone in...
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23 RecordingRecording Audio Tuning your Instrument Sequel features a built-in tuner for tuning guitar or bass, for example. 1.Make sure the guitar track is selected and the Record Ready button is activated so that you hear the input. 2.Activate the Tuner in the Pilot Zone. 3.Pluck a string on your guitar or bass. The Tuner automatically detects which string you are hitting as long as it is in fairly close proximity to the right tuning. The tuning indicator moves left or right. If it moves to the left,...
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24 RecordingRecording Audio Playback To listen to what you have just recorded, you have to play it back. •Load the project “Playback” found in the “Sequel Tutorial 1” folder. Starting Playback To start playback, you have the following possibilities: •Click the Play button. •Press [Space] on your computer keyboard. This toggles between start and stop. •Press [Enter] on the numeric keypad. •Double-click in the lower half of the ruler. Stopping Playback To stop playback, you have the following...
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25 RecordingRecording Audio Recording Multiple Takes of your Audio Sequel offers the possibility to record multiple takes of your performance. This allows for recording a section multiple times and then selecting the best take, or assembling a perfect take from the different takes. Proceed as follows: 1.Draw in a cycle region from bar 3 to 4, and set the project cursor to the beginning of the cycle. 2.Activate the Cycle button. 3.Make sure that the “Record Ready” button for the track is activated,...
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26 RecordingRecording Instrument Parts Recording Instrument Parts In this section, you will learn how to record instrument parts on instrument tracks. •Load the project called “Recording MIDI” found in the “Sequel Tutorial 1” folder. Creating an Instrument Track 1.Click the “Add Track” button below the track list. The Add Track dialog opens. 2.Select the Instrument option. 3.Use the Category filter and select a sound for your project, for example a Synth Pad sound. 4.Rename the track according to the...
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27 RecordingRecording Instrument Parts 4.Click the Record button to start recording. 5.Record 4 bars. 6.Press [Space]. 7.Deactivate “Record Ready” so that you do not hear the input any more. Congratulations! You have just recorded your first instrument part in Sequel. 8.Load the project “MIDI Playback” found in the “Sequel Tutorial 1” folder. 9.Set the project cursor to bar 1 and press [Space] to listen back. Recording Multiple Takes of an Instrument Part Basically, recording multiple takes of an...
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28 Editing Introduction In this chapter, the basic editing methods are described. •The following sections make reference to tutorial projects, located in the default Sequel project folder. Importing You can import audio files, instrument sounds, pattern banks, or MIDI loops by simply dragging them from the MediaBay or your desktop and dropping them in the Arrange Zone. Common Editing Functions In this section, you will learn how to edit audio events. This includes renaming, resizing, splitting,...
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29 EditingCommon Editing Functions Resizing In the bottom left and right corners of an event, the resize handles are shown. Click and hold either one of them and drag left or right to lengthen or shorten the event. For this example, resize the Guitar and Synth events. •Position the mouse pointer over one of the triangles at the lower left or right of the event. Click and adjust the Guitar and Synth events. When you resize an event, the tooltip beside the mouse pointer displays the bar position and...
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30 EditingCommon Editing Functions 5.Undo your actions by selecting “Undo Split” from the Edit menu. Splitting with Snap to Grid Having “Snap to Grid” activated allows you to split with precision, directly on bars or beats. 1.Make sure that “Snap to Grid” is activated. 2.Split the Drums event on the third beat of every bar. If you cannot see beats in the grid, zoom in using the [H] key on your keyboard until you can see them. 3.Cut on bar 1 beat 3, bar 2 beat 3, bar 3 beat 3, and bar 4 beat 3. 4.Undo...