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Steinberg Nuendo 5 Manual

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Page 311

311
The Sample Editor
Now the beginning of the waveform matches the desired 
bar position.
Editing warp tabs can also be useful if you change the 
length of a segment that you have already warped. In this 
case, editing warp tabs can help you synchronize your au
-
dio again.
Reset
This pop-up menu at the bottom of the VariAudio tab allows 
you to reset the modifications you performed with the Pitch 
& Warp tool. It also lets you reset the changes you made in 
Segments mode by reanalyzing the audio and...

Page 312

312
The Sample Editor
Proceed as follows:
1.Open the VariAudio tab.
2.Open the Functions pop-up menu and select “Extract 
MIDI…”.
The “Extract MIDI” dialog opens.
3.Select an extraction mode in the corresponding pop-
up menu to include or exclude pitchbend events.
Pitchbend events are MIDI controller data that is saved in 
a MIDI file and that creates pitch transitions between MIDI 
notes. The following options are available:
4.Open the Destination pop-up menu and select an op-
tion to decide where the...

Page 313

313
The Sample Editor
Proceed as follows:
1.Select the audio event(s) you wish to process.
2.Select “Flatten” from the Realtime Processing sub-
menu of the Audio menu or use the corresponding button 
on the Process tab.
If you did not perform any pitch modifications, a dialog opens where you 
can select an algorithm for the processing. You can either select the 
MPEX
 4 algorithm, which will produce the highest sound quality, or the 
Realtime algorithm which is much quicker but will not improve the audio...

Page 314

21
The Audio Part Editor 

Page 315

315
The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events 
inside audio parts. Essentially, this is the same type of edit
-
ing that you do in the Project window, which means that 
this chapter contains a lot of references to the chapter 
“Working with projects” on page 51.
Audio parts are created in the Project window in one of 
the following ways:
•By selecting one or several audio events on the same 
track, and selecting “Events to Part” from the Audio menu.
•By...

Page 316

316
The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal addi-
tional space below the edited events. This is because an 
audio part is divided vertically in lanes. 
Lanes can make it easier to work with several audio events 
in a part. Moving some of the events to another lane can 
make selection and editing much easier.
•To move an event to another lane without accidentally 
moving it horizontally, press [Ctrl]/[Command] and drag it 
up or down.
Overlapping events...

Page 317

317
The Audio Part Editor
Auditioning
There are several ways to listen to the events in the Audio 
Part Editor:
By using the Speaker tool
If you click somewhere in the editor’s event display with the 
Speaker tool and keep the mouse button pressed, the part 
will be played back from the position where you clicked. 
Playback will continue until you release the mouse button.
By using the Audition icon
The Audition and Audition Loop icons
Clicking the Audition icon on the toolbar plays back the 
edited...

Page 318

318
The Audio Part Editor
Handling several parts
When you open the Audio Part Editor with several parts se-
lected – all on the same track or on different tracks – they 
might not all “fit” in the editor window, which can make it 
hard to get an overview of the different parts when editing.
Therefore, the toolbar features a few functions to make 
working with multiple parts easier and more comprehen
-
sive:
•The Part List menu lists all parts that were selected 
when you opened the editor, and lets you...

Page 319

319
The Audio Part Editor
Creating an audio part from regions
1.In the Project window, select the event you recorded 
in Cycle mode.
After recording, this will play the last take.
2.Pull down the Audio menu and select “Events to Part”.
You are asked whether you want to “Create part using regions”.
3.Click “Regions”.
The regions are converted to an audio part.
Assembling a take
1.Double-click the part to open the Audio Part Editor.
Now, the different takes will be placed on different lanes, with the last...

Page 320

22
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