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Steinberg Nuendo 5 Manual

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Page 291

291
The Sample Editor
Creating a new clip or audio file from the selection
To extract a selection from an event and either create a 
new clip or a new audio file, proceed as follows:
1.Make a selection range.
2.Open the context menu and select “Bounce Selec-
tion” from the Audio submenu.
A new clip is created and added to the Pool, and another 
Sample Editor window opens with the new clip. This clip 
refers to the same audio file as the original clip, but con
-
tains the audio corresponding to the...

Page 292

292
The Sample Editor
Making selections from regions
If you select a region in the list and click the Select Region 
button above, the corresponding section of the audio clip 
is selected (as if you had selected it with the Range Se
-
lection tool) and zoomed. This is useful if you want to ap-
ply processing to the region only. 
ÖYou can also double-click a region in the Pool to have 
its audio clip opened in the Sample Editor with the area of 
the region automatically selected.
Creating audio events...

Page 293

293
The Sample Editor
ÖThe Sample Editor function “Snap to Zero Crossing” 
is independent of the same setting in the Project window 
toolbar or other editors. It has no effect outside the Sam
-
ple Editor.
Auto-Scroll
When the Auto-Scroll option is activated on the Sample 
Editor toolbar, the waveform display will scroll during play
-
back, keeping the project cursor visible in the editor.
ÖThis setting is independent of the Auto-Scroll setting 
in the Project window toolbar or other editors.
AudioWarp:...

Page 294

294
The Sample Editor
2.Activate the Musical Mode button on the toolbar.
Your clip is warped and stretched automatically to adapt it to the project 
tempo. The rulers reflect the change.
In the Project window, the audio event is now shown with 
a note symbol and a double arrow in the upper right cor
-
ner to indicate that Musical Mode is activated.
The Musical Mode state is saved with the project. This al-
lows you to import files into the project with Musical Mode 
already activated. The tempo is also...

Page 295

295
The Sample Editor
Manual Adjust
You might have a very special loop where the automatic 
function does not lead to satisfying results. In this case 
you can manually adjust the grid and tempo of your audio 
file. Proceed as follows:
1.Open the Definition tab in the Sample Editor Inspector 
and activate the Manual Adjust tool.
2.Select a suitable value from the Grid pop-up menu.
This determines the grid resolution for your audio. The vertical lines of the 
grid represent bar positions, and the red...

Page 296

296
The Sample Editor
•If you are not satisfied with a specific edit, you can hold 
down any modifier key and click on the adjusted grid line 
(bar or beat).
The Eraser tool appears together with a tooltip indicating that you can re-move your edit.
When you are done, you can activate Musical Mode to ad-
just your audio loop to the project tempo.
Applying swing
If you find that your audio sounds too straight, e. g. after 
having quantized it with the Auto Adjust function, you can 
add swing. Proceed as...

Page 297

297
The Sample Editor
If you select the Advanced menu item, a dialog opens 
where you can manually adjust the three parameters that 
govern the sound quality of the time stretching:
Free Warp
The Free Warp tool allows you to create warp tabs. Warp 
tabs are a kind of marker or anchor that can be attached to 
musically relevant time positions in an audio event, for ex
-
ample the first beat of every bar. Warp tabs can be dragged 
to the corresponding time positions in the project, and the 
audio will be...

Page 298

298
The Sample Editor
5.Play back the audio file and determine where the first 
beat of a bar in the audio event does not match the corre
-
sponding ruler position in the project.
If you find it difficult to pinpoint an exact position in the audio event, you 
can use the Scrub tool and/or zoom in the view.
6.On the AudioWarp tab, select the Free Warp tool, 
place the pointer at the position of the beat that you want 
to adjust, click, and hold.
When you place the mouse pointer in the waveform display, it...

Page 299

299
The Sample Editor
Working with hitpoints and slices
Hitpoint detection is a special feature of the Sample Edi-
tor. It detects attack transients in an audio file and adds a 
type of marker, i.
 e. a “hitpoint”, at each transient. These 
hitpoints allow you to create “slices”, where each slice 
ideally represents each individual sound or “beat” in a loop 
(drum or other rhythmic loops work best with this feature). 
When you have successfully sliced the audio file, you can 
do a number of useful things...

Page 300

300
The Sample Editor
The following happens:
• The Sample Editor closes.
• The audio event is “sliced” so that the sections between the 
hitpoints become separate events, all referring to the same 
original file.
• The audio event is replaced by an audio part, containing the 
slices (double-click the part to view the slices in the Audio 
Part Editor).
• The loop is automatically adapted to the project tempo. This 
takes the specified loop length into account: e.
 g., if the loop 
was one bar long, the...
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