Steinberg Nuendo 5 Manual
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Page 291
291 The Sample Editor Creating a new clip or audio file from the selection To extract a selection from an event and either create a new clip or a new audio file, proceed as follows: 1.Make a selection range. 2.Open the context menu and select “Bounce Selec- tion” from the Audio submenu. A new clip is created and added to the Pool, and another Sample Editor window opens with the new clip. This clip refers to the same audio file as the original clip, but con - tains the audio corresponding to the...
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292 The Sample Editor Making selections from regions If you select a region in the list and click the Select Region button above, the corresponding section of the audio clip is selected (as if you had selected it with the Range Se - lection tool) and zoomed. This is useful if you want to ap- ply processing to the region only. ÖYou can also double-click a region in the Pool to have its audio clip opened in the Sample Editor with the area of the region automatically selected. Creating audio events...
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293 The Sample Editor ÖThe Sample Editor function “Snap to Zero Crossing” is independent of the same setting in the Project window toolbar or other editors. It has no effect outside the Sam - ple Editor. Auto-Scroll When the Auto-Scroll option is activated on the Sample Editor toolbar, the waveform display will scroll during play - back, keeping the project cursor visible in the editor. ÖThis setting is independent of the Auto-Scroll setting in the Project window toolbar or other editors. AudioWarp:...
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294 The Sample Editor 2.Activate the Musical Mode button on the toolbar. Your clip is warped and stretched automatically to adapt it to the project tempo. The rulers reflect the change. In the Project window, the audio event is now shown with a note symbol and a double arrow in the upper right cor - ner to indicate that Musical Mode is activated. The Musical Mode state is saved with the project. This al- lows you to import files into the project with Musical Mode already activated. The tempo is also...
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295 The Sample Editor Manual Adjust You might have a very special loop where the automatic function does not lead to satisfying results. In this case you can manually adjust the grid and tempo of your audio file. Proceed as follows: 1.Open the Definition tab in the Sample Editor Inspector and activate the Manual Adjust tool. 2.Select a suitable value from the Grid pop-up menu. This determines the grid resolution for your audio. The vertical lines of the grid represent bar positions, and the red...
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296 The Sample Editor •If you are not satisfied with a specific edit, you can hold down any modifier key and click on the adjusted grid line (bar or beat). The Eraser tool appears together with a tooltip indicating that you can re-move your edit. When you are done, you can activate Musical Mode to ad- just your audio loop to the project tempo. Applying swing If you find that your audio sounds too straight, e. g. after having quantized it with the Auto Adjust function, you can add swing. Proceed as...
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297 The Sample Editor If you select the Advanced menu item, a dialog opens where you can manually adjust the three parameters that govern the sound quality of the time stretching: Free Warp The Free Warp tool allows you to create warp tabs. Warp tabs are a kind of marker or anchor that can be attached to musically relevant time positions in an audio event, for ex - ample the first beat of every bar. Warp tabs can be dragged to the corresponding time positions in the project, and the audio will be...
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298 The Sample Editor 5.Play back the audio file and determine where the first beat of a bar in the audio event does not match the corre - sponding ruler position in the project. If you find it difficult to pinpoint an exact position in the audio event, you can use the Scrub tool and/or zoom in the view. 6.On the AudioWarp tab, select the Free Warp tool, place the pointer at the position of the beat that you want to adjust, click, and hold. When you place the mouse pointer in the waveform display, it...
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299 The Sample Editor Working with hitpoints and slices Hitpoint detection is a special feature of the Sample Edi- tor. It detects attack transients in an audio file and adds a type of marker, i. e. a “hitpoint”, at each transient. These hitpoints allow you to create “slices”, where each slice ideally represents each individual sound or “beat” in a loop (drum or other rhythmic loops work best with this feature). When you have successfully sliced the audio file, you can do a number of useful things...
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300 The Sample Editor The following happens: • The Sample Editor closes. • The audio event is “sliced” so that the sections between the hitpoints become separate events, all referring to the same original file. • The audio event is replaced by an audio part, containing the slices (double-click the part to view the slices in the Audio Part Editor). • The loop is automatically adapted to the project tempo. This takes the specified loop length into account: e. g., if the loop was one bar long, the...