Steinberg Nuendo 3 Operation Manual
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Page 461
NUENDO Working with hitpoints and slices 19 – 461 The first thing you should do before editing hitpoints is to listen to each slice in the Sample Editor, to determine what they contain. The aim is basically to avoid “double hits”, like a snare hit being followed by a hi- hat hit within the same slice. You also want to determine whether any hitpoints have been added that should be removed: 1.Open a loop in the Sample Editor. If you have already created slices you can open them in the Sample Editor by...
Page 462
NUENDO 19 – 462 Working with hitpoints and slices The “Use” pop-up menu The “Use” pop-up menu on the toolbar affects which hitpoints are shown and is a useful tool for removing unwanted hitpoints. The op- tions on the pop-up menu are: How many slices do I need? If your main reason for slicing the loop is to change the tempo, you generally need as many slices as you can get, but never more than one per individual “hit” in the loop. If you want to create a groove (see page 468), you should try to get...
Page 463
NUENDO Working with hitpoints and slices 19 – 463 Disabling slices You might run into situations where there are too many slices – a sin- gle sound may have been split into two slices for example. You could of course reduce the sensitivity to get rid of the hitpoints you don’t want, but then other hitpoints could disappear too, which may be un- desirable. What you need to do in a situation like this is to disable an individual slice, using the Hitpoint Edit tool: 1.Select the Hitpoint Edit tool....
Page 464
NUENDO 19 – 464 Working with hitpoints and slices 3.Raise the Sensitivity slider to a higher value so that a hitpoint appears, separating the two sounds. Most likely this will add a lot of other unwanted hitpoints as well. 4.Audition to make sure you got what you wanted. 5.Select the Hitpoint Edit tool and point at the handle. The speaker icon changes to a normal arrow pointer. 6.Lock the new slice by clicking on its handle. Locked hitpoints are dark blue in color. 7.Drag the Sensitivity slider to the...
Page 465
NUENDO Working with hitpoints and slices 19 – 465 4.Press [Alt]/[Option] with the Hitpoint Edit tool selected so that the mouse pointer changes to a pencil tool and click just before the start of the sound. A new hitpoint appears. Manually added hitpoints are locked by default. •If you click and keep the mouse button pressed, you can adjust the position of the new hitpoint by dragging. Releasing the mouse button adds the hitpoint. 5.Audition the new slice with the Play tool to make sure you got what...
Page 466
NUENDO 19 – 466 Working with hitpoints and slices About Q-points Optionally, hitpoints can have individual Q-points. These are mainly used for audio quantizing. Their function is to define the point to which the quantizing will apply. Sometimes a slice might have a slow attack, and a peak further into the slice which you wish to use as the Q-point. When you apply quantize, the Q-point will define where the warp tab will be added and thus the point which will be stretched to a grid po- sition when...
Page 467
NUENDO Working with hitpoints and slices 19 – 467 Creating slices After you have specified the correct loop length and time signature and worked on the hitpoints in the Sample Editor so that one sound per slice is heard, it is time to actually slice the file (if that is what you want to do – there are other uses for hitpoints as well, as described on the following pages). This is done by selecting “Create Audio Slices from Hitpoints” from the Hitpoints submenu on the Audio menu. Now the following...
Page 468
NUENDO 19 – 468 Working with hitpoints and slices Creating groove quantize maps You can generate groove quantize maps based on the hitpoints you have created in the Sample Editor. Groove quantizing is not meant for correcting errors, but for creating rhythmic feels. This is done by com- paring your recorded music with a “groove” (a timing grid generated from the file) and moving the appropriate notes so that their timing matches the one of the groove. In other words, you can extract the timing from...
Page 469
NUENDO Working with hitpoints and slices 19 – 469 Other hitpoint functions On the various submenus on the Audio menu you will also find the fol- lowing functions: Create Markers from Hitpoints This is located on the Hitpoints submenu. If an audio event contains calculated hitpoints, this function can be used to add markers – one for each hitpoint – to an automatically created marker track (see page 178). This can be useful for locating to hitpoints, and for using the Timewarp tool (see page 517) to...
Page 470
NUENDO 19 – 470 Working with hitpoints and slices Set Tempo from Event This Advanced submenu function sets the project tempo according to the original tempo of the loop (as calculated by the Audio Tempo Def- inition tool). The result depends on whether you are using the Tempo track or a fixed tempo. • If you are using fixed tempo, you will be asked to confirm that you want to change this – click Yes to set the fixed tempo to the event’s original tempo. • If you are using the Tempo track, but there are...