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Steinberg Nuendo 3 Operation Manual

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Page 421

17
The Audio Part Editor 

Page 422

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17 – 422 The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events inside 
audio parts. Essentially, this is the same type of editing that you do in 
the Project window, which means that this chapter contains a lot of 
references to the chapter “The Project window”.
Audio parts are created in the Project window, in one of the following 
ways:
•By selecting one or several audio events on the same track, and se-
lecting “Events to Part” from the Audio menu.
•By...

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The Audio Part Editor 17 – 423
Window overview
The toolbar
The tools, settings and icons on the toolbar have the same functional-
ity as in the Project window, with the following differences:
• A Solo button (see page 426).
• Separate tools for audition (Speaker) and scrubbing (see page 427).
• No Line, Glue Tube or Color tool.
• Play and Loop icons and an Audition Volume control (see page 426).
• Independent Track Loop settings (see page 427).
• Part List controls for handling several parts:...

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17 – 424 The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal additional space 
below the edited events. This is because an audio part is divided ver-
tically in lanes. 
Lanes can make it easier to work with several audio events in a part:
In the left figure it is unnecessarily hard to discern, select and edit the 
separate events. In the right figure, some of the events have been 
moved to a lower lane, making selection and editing much easier.
•To move an...

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Overlapping events
Only one event per track can be played back at the same time! This 
means that if you have overlapping events, on the same lane or differ-
ent lanes, these will cut each other off, according to the following 
rules:
•For events on the same lane, the ones that are on top (visible) will be 
played.
To move overlapping events to the front or back, use the Move to Front and Move to 
Back functions on the Edit menu.
•For events on different lanes, the...

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17 – 426 The Audio Part Editor
Operations
Zooming, selecting and editing in the Audio Part Editor is done just as in 
the Project window (see page 111).
•Note that if a part is a shared copy (i.e. you have previously copied the 
part by [Alt]/[Option]+[Shift]-dragging), any editing you perform will 
affect all shared copies of this part.
To indicate that it is a shared copy, a symbol is displayed in the right corner of the part 
in the Project window (see page 133).
Auditioning
There are three...

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By using regular playback
You can of course use the regular playback controls while in the Au-
dio Part Editor. Furthermore, if you activate the Solo Editor button on 
the toolbar, only the events in the edited part will be played back.
The independent track loop function
The independent track loop is a sort of “mini-cycle”, affecting only the 
edited part. When the loop is activated, the events in the parts that are 
within the loop will be repeated continuously and...

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17 – 428 The Audio Part Editor
Handling several parts
When you open the Audio Part Editor with several parts selected – all 
on the same track or on different tracks – they might not all “fit” in the 
editor window, which can make it hard to get an overview of the differ-
ent parts when editing.
Because of this, the toolbar features a few functions to make working 
with multiple parts easier and more comprehensive:
•The Part List menu lists all parts that were selected when you opened 
the editor,...

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The Audio Part Editor 17 – 429
•The button “Show Part Borders” can be used if you want to see 
clearly defined borders for the active part.
When this is activated, all parts except the active one are grayed out, making the bor-
ders easily discernible. There are also two “markers” in the ruler with the name of the 
active part, marking its beginning and end. These can be moved freely to change the 
part borders.
“Show Part Borders” activated on the toolbar.
•It is possible to cycle between parts,...

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Common methods
Assembling a “perfect take”
When you record audio in Cycle mode, either an event or a region (or 
both) is created for each recorded lap (see page 66). These events 
and regions are named “Take X”, where “X” is the number of the take. 
You can create a perfect take by putting together sections of the dif-
ferent takes in the Audio Part Editor.
• The procedure below will not work if you recorded with “Keep Last” 
mode selected on the Transport panel.
In...
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