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Steinberg Cubase SX/SL 3 Getting Started Manual

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Page 211

17
Tutorial 9: Editing audio 

Page 212

CUBASE SX/SL17 – 212 Tutorial 9: Editing audio
About this tutorial
This chapter describes the basic procedures for editing audio in the 
Sample Editor and how to use the Process functions. For a full descrip-
tion of all settings, options and operations available, please refer to the 
chapters “The Sample Editor” and “Audio Processing and Functions” 
in the Operation Manual.
The Sample Editor
The Sample Editor allows you to edit audio, by cutting and pasting, re-
moving, drawing or processing audio data....

Page 213

CUBASE SX/SLTutorial 9: Editing audio 17 – 213
Editing audio in the Sample Editor – an example
This example describes how to remove a section of audio and insert it 
at another position, by using cut and paste in the Sample Editor:
1.Open the Sample Editor by double clicking an audio event in the 
Project window.
2.Select the Range Selection tool by clicking its icon on the toolbar.
3.To select a section of the clip, click and drag in the waveform display.
Click at the position where you wish the...

Page 214

CUBASE SX/SL17 – 214 Tutorial 9: Editing audio
4.Release the mouse button when the selection is complete.
You can adjust the selection by dragging its edges.
5.Select “Cut” from the Edit menu.
The selection is removed from the clip and moved to the clipboard. The section to the 
right of the selection is moved to the left to fill out the gap.
Selecting “Paste” from the Edit menu will copy the data on the clip-
board into the clip according to the following rules:
• If there is a selection in the editor,...

Page 215

CUBASE SX/SLTutorial 9: Editing audio 17 – 215
Processing audio
The Process submenu on the Audio menu contains a number of audio 
processing functions. The functions can be applied to selected audio 
events or clips, or to a selected range. 
In this example, we will apply normalizing to a selected audio event. 
The Normalize function allows you to specify the desired maximum 
level of the audio. A common use for normalizing is to raise the level of 
audio that was recorded at too low an input level....

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CUBASE SX/SL17 – 216 Tutorial 9: Editing audio
Applying an effect plug-in (Cubase SX only)
As described on page 141, you can add “real-time” effects in the 
mixer. However, sometimes it is useful to apply an effect directly to an 
audio event or clip. This is done using the Plug-ins submenu on the 
Audio menu:
1.Select an audio event in the Project window.
In this example, select the event that was normalized in the previous example.
2.Pull down the Audio menu and select Plug-ins.
A submenu appears,...

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CUBASE SX/SLTutorial 9: Editing audio 17 – 217
Using the Offline Process History dialog
The Offline Process History dialog allows you to remove or modify au-
dio processing at any time. It is even possible to modify or remove some 
processing “in the middle” of the Process History, while keeping later 
processing! Whether this can be done or not depends on the type of 
processing performed, as described in the chapter “Audio Processing 
and Functions” in the Operation Manual.
In this example, we will...

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CUBASE SX/SL17 – 218 Tutorial 9: Editing audio 

Page 219

18
Tutorial 10: Editing MIDI 

Page 220

CUBASE SX/SL18 – 220 Tutorial 10: Editing MIDI
About this tutorial
This chapter describes the basic operations for editing MIDI in the Key 
Editor. For a full description of MIDI editing please refer to the chapter 
“The MIDI Editors” in the Operation Manual.
This chapter assumes that you have read the instructions in the chap-
ter “Recording and playing back MIDI”, and have access to a recorded 
MIDI part.
Opening the Key Editor
By default, you open the Key Editor by double clicking a MIDI part in 
the...
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