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Steinberg Cubase SX/SL 3 Getting Started Manual

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Page 161

CUBASE SX/SLTutorial 4: Creating a surround mix (Cubase SX only) 12 – 161
Routing to a separate channel in the bus
The speech track should be routed to the center channel only in this 
tutorial. This is easily done:
1.Unmute the speech channel and open its Output Routing pop-up 
menu.
2.Select the “Center” channel for the 5.1 Out.
3.Play back the project and check that the speech is heard from the 
center speaker.
LFE and dynamic surround panning
For the final track, the car sound, we want a sense of...

Page 162

CUBASE SX/SL12 – 162 Tutorial 4: Creating a surround mix (Cubase SX only)
Before we set the surround panning, let’s try sending some sound to 
the LFE (low frequency effects) channel:
4.Click the LFE knob in the surround panner panel and turn it up to a 
moderate level.
This knob controls the amount of signal sent from the car channel to the LFE channel. 
If you like, play back the project and adjust the LFE amount.
Now on to the surround panning:
5.Position the ball at “where you want the car to...

Page 163

CUBASE SX/SLTutorial 4: Creating a surround mix (Cubase SX only) 12 – 163
Exporting to a surround audio file
Cubase SX can export (mix down) audio tracks to a file on the hard disk 
in a number of formats. Most often you will probably export to stereo or 
mono files, but it’s also possible to create an interleaved multi-channel 
file, containing all the surround channels in a single file:
First you need to set up the left and right locators to encompass all 
audio files in the project. Here’s one way to...

Page 164

CUBASE SX/SL12 – 164 Tutorial 4: Creating a surround mix (Cubase SX only)
3.Pull down the File menu, select “Export” and then “Audio Mixdown” on 
the submenu that appears.
The Export Audio Mixdown dialog appears.
4.Enter a name for the mixdown file in the File name field.
5.Make sure an uncompressed file type is selected.
You can only create multi-channel interleaved files in uncompressed formats. These in-
clude Wave, Wave 64 and Broadcast Wave (PCM coding) as well as AIFF.
6.Select 48kHz in the Sample...

Page 165

CUBASE SX/SLTutorial 4: Creating a surround mix (Cubase SX only) 12 – 165
8.Pull down the Outputs pop-up menu and select your 5.1 Output bus.
This is where you select which output bus to export. As you can see, it’s also possible 
to export separate audio tracks here (as well as VST Instrument channels, effect return 
tracks etc.).
9.Turn off the Real-Time Export and Update Display options.
10.Make sure both “Import to” checkboxes are activated.
This means the resulting mixdown file will be imported back...

Page 166

CUBASE SX/SL12 – 166 Tutorial 4: Creating a surround mix (Cubase SX only) 

Page 167

13
Tutorial 5: Editing in the Project
window 

Page 168

CUBASE SX/SL13 – 168 Tutorial 5: Editing in the Project window
About this tutorial
This tutorial describes some of the procedures for editing in the Project 
window. Typically, this is where you do the “large-scale” editing and re-
arranging of events. Again, please note that this tutorial only describes 
some of the many functions in the Project window – for details and full 
descriptions, see the Operation Manual.
Preparations
This tutorial is based on an existing file, included on the Cubase SX/SL...

Page 169

CUBASE SX/SLTutorial 5: Editing in the Project window 13 – 169
Overview
As you can see, this project contains four audio tracks (drums, bass, 
guitar and strings) with a few events. Try playing back the project from 
the beginning!
Well, it’s obvious that things are pretty disorganized here; the audio 
events do not fit together very well. The goal of this tutorial is to make 
some sense out of this, by editing in the Project window.
While this tutorial describes the editing of audio events, most of...

Page 170

CUBASE SX/SL13 – 170 Tutorial 5: Editing in the Project window
Moving and copying events
Let’s start by making the events start at the same time:
1.Select the Arrow tool by clicking its icon in the toolbar.
2.Make sure the Snap button is activated and the Grid option is selected 
on the Snap pop-up menu.
The Snap function helps you find the correct positions when moving 
and editing, by making objects “magnetic” to certain positions (or to 
other objects). When the Grid option is selected and the Grid...
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