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Steinberg Cubase Studio 5.5 New Features Manual

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    							51
    The Sample Editor
    3.When you have finished setting the hitpoints, click the 
    Create Groove button on the Hitpoints tab or select “Cre-
    ate Groove Quantize from Hitpoints” from the Hitpoints 
    submenu of the Audio menu.
    The groove is extracted.
    4.If you now pull down the Quantize Type pop-up menu 
    in the Project window you find an additional item at the 
    bottom of the list, with the same name as the file from 
    which you have extracted the groove.
    This groove can now be selected as a base for quantizing, just like any 
    other quantize value, see the chapter “MIDI processing” in the Operation 
    Manual.
    5.If you want to save the groove, open the Quantize 
    Setup dialog and store it as a preset.
    ÖYou can also create grooves from a MIDI part by se-
    lecting the part and dragging it on the grid display in the 
    middle of the Quantize Setup dialog or by selecting “Part 
    to Groove” from the Advanced Quantize submenu of the 
    MIDI menu.
    Other hitpoint functions
    On the Hitpoints tab of the Sample Editor Inspector and 
    on the various submenus of the Audio menu, you will also 
    find the following functions:
    Create Markers
    If an audio event contains calculated hitpoints, you can 
    click the Create Markers button on the Hitpoints tab to 
    add a marker for each hitpoint. If your project has no 
    marker track, it will be added and activated automatically 
    (see the chapter “The Project window” in the Operation 
    Manual). Markers can be useful to snap to hitpoints, e. g. 
    for locating hitpoints and for using the Time Warp tool 
    (see the chapter “Editing Tempo and signature” in the Op-
    eration Manual).
    Create Regions
    If your audio event contains calculated hitpoints, you can 
    click the Create Regions button on the Hitpoints tab to 
    automatically create regions from hitpoints. This can be 
    useful to isolate recorded sounds.
    Create Events
    When you wish to create separate events according to 
    the hitpoints for a file, you can click the Create Events but-
    ton on the Hitpoints tab and use any method you like to 
    set hitpoints.
    ÖThe created slices are shown as separate events in 
    the Project window.
    Close Gaps
    This function from the Advanced submenu of the Audio 
    menu is useful if you have sliced a loop for tempo changes 
    and you change the project tempo. Lowering the project 
    tempo below the loop’s original tempo creates gaps be-
    tween the slices – the slower the tempo, the wider the 
    gaps. Increasing the project tempo over the loop’s original 
    tempo compresses the slices using the time stretch func-
    tion and creates overlaps. In both cases, you can use the 
    Close Gaps function.
    Proceed as follows:
    1.Set the desired tempo.
    2.In the Project window select the part containing the 
    slices.
    3.From the Advanced submenu of the Audio menu se-
    lect “Close Gaps”.
    Time stretch is applied to each slice to close the gaps. Depending on the 
    length of the part and the algorithm set in the Preferences dialog (Edit-
    ing–Audio page), this can take a while.
    4.The waveform is redrawn and the gaps are closed!
    If you open the Pool, you will see that new clips were created, one for 
    each slice.
    If you decide to change the tempo again after using the 
    Close Gaps function, undo the Close Gaps operation or 
    start over again, using the original, unstretched file. 
    ÖIn the Audio Part Editor or Project window you can 
    also use Close Gaps on audio events. This will stretch the 
    audio event to the start position of the next event. 
    						
    							52
    The Sample Editor
    Flattening realtime processing
    You can “flatten” realtime processing at any time. This can 
    be done to serve two purposes: to reduce the CPU load 
    and to optimize the sound quality of the processing. The 
    flatten function takes the following into account:
    •Warp modifications (see “Free Warp” on page 47), even 
    when Bypass is activated. After the flattening, your Warp tabs 
    will be lost. However, you can undo this function as usual.
    • Event transpose (see the chapter “The Transpose functions” 
    in the Operation Manual).
    •Select the audio event(s) that you want to process and 
    select “Flatten” from the Realtime Processing submenu of 
    the Audio menu.
    Also use this function before applying any offline processing. When the 
    flatten processing is applied, a copy of the original file is automatically 
    created in the Pool so that the original audio clip remains intact.
    Unstretching audio files
    By selecting “Unstretch Audio” from the Realtime Pro-
    cessing submenu of the Audio menu, all realtime time 
    stretching (by sizing or by warp tabs) is removed.
    ÖNote that realtime transpose (in the info line) and Musi-
    cal Mode will not be removed by this.
    Whether the “Unstretch Audio” menu item is available de-
    pends on whether the time stretching has been applied at 
    event or clip level: 
    •If you have sized an audio event in the Project window 
    using “Sizing Applies Time Stretch”, you can undo the 
    time stretching by selecting the event in the Project win-
    dow and then applying “Unstretch Audio”.
    This removes all time stretching and warp tabs.
    •When you have entered a tempo and/or length on the 
    toolbar, this information is saved for the source clip.
    These changes cannot be undone using “Unstretch Audio”. 
    						
    							5
    Video 
    						
    							54
    Video
    Before you start
    When working on a project involving a video file, you first 
    need to set up your system according to your equipment 
    and your demands. The following sections provide some 
    general information about video file formats, frame rates, 
    and video output devices.
    Video file compatibility
    Because there are many types of video files, it can be dif-
    ficult to determine if one will work on your system. There 
    are two ways to figure out if Cubase Studio can play back 
    a certain video file:
    •Open the video file with QuickTime 7.1 or higher, be-
    cause Cubase Studio uses QuickTime for playing back 
    video files.
    •Check the file information of a video file in the Pool. If 
    the information reads “Invalid or not supported file!”, the 
    video file is either corrupt or the format is not supported by 
    the available codecs.
    Video container formats
    Video and other multi-media files come in a container for-
    mat. This container holds various streams of information 
    including video and audio, but also metadata such as syn-
    chronization information required to play back audio and 
    video together. Data regarding creation dates, authors, 
    chapter markings, and more can also be held within the 
    container format. The following container formats are supported by Cubase 
    Studio: 
    Cubase Studio supports all these container formats, but 
    problems may arise when the computer does not have the 
    correct software to decode compressed video and audio 
    streams within the container file. You must also know the 
    type of codec that was used to create the video file.
    Codecs
    Codecs are methods of data compression used to make 
    video (and audio) files smaller and more manageable for 
    computers. In order to play back a video file, your com-
    puter must have the correct codec installed in the operat-
    ing system to decode the video stream.
    If you are not able to load a certain video file, the required 
    codec is probably not installed on your computer. In this 
    case, you can search the Internet (e. g. the Microsoft or 
    Apple web sites) for video codecs.
    !Because Cubase Studio 5.5 uses a completely new 
    video engine, QuickTime 7.1 and a video card sup-
    porting OpenGL 1.2 (OpenGL 2.0 recommended) 
    are now required for video playback!
    !If you are not able to load a certain video file, you 
    must use an external application to convert the file 
    into a compatible format or install the required co-
    dec. For more information on codecs, see the sec-
    tion “Codecs” on page 54.
    Format Description
    MOV This is a QuickTime movie.
    QT This is also a QuickTime movie, but it is only used in Windows.
    MPEG-1 This is the first standard of the Moving Picture Experts Group 
    for video and audio compression, used for making video CDs. 
    Files of this container format can have the extensions “.mpg” 
    or “.mpeg”.
    MPEG-2 This container format is used for DVD authoring. It can also 
    contain AC3 multi-channel audio and has the file extension 
    “.m2v”.
    MPEG-4 This format is based on the QuickTime movie standard, can 
    contain various metadata for streaming, editing, local play-
    back, and interchange of content. Its file extension is “.mp4”.
    AVI This format is a multimedia container format introduced by 
    Microsoft.
    DV This is a video format used by camcorders.
    !The names of codecs and container formats can be 
    confusing. Because many container formats have the 
    same names as the codecs they use within the file, 
    make sure to differentiate the container format or file 
    type (e. g. .mov, .dv) from the codec used within it. 
    						
    							55
    Video
    Frame rates
    Cubase Studio is capable of working with different types 
    of video and film frame rates. In Cubase Studio the follow-
    ing frame rates are available:
    •24 fps
    This is the true speed of standard film cameras.
    •25 fps
    This is the frame rate of PAL video.
    •29.97 fps
    This is the frame rate of NTSC video. The count can be either non-drop
    or drop-frame.
    •30 fps
    This frame rate is not a video standard anymore but has been commonly
    used in music recording. Many years ago it was the black and white 
    NTSC broadcast standard.
    Video output devices
    Cubase Studio supports several ways to play back video 
    files. Viewing video files onscreen in the Video Player win-
    dow may work just fine for many applications, but often it 
    is necessary to display video in a large format for viewing 
    small details and so others involved in the session can 
    also see the video. Cubase Studio provides the ability to 
    use several types of video output devices to accomplish 
    this.
    Multi-head video cards
    One of the most common methods is the use of a multi-
    head video card installed in the computer. Multi-head 
    video cards allow you to connect more than one computer 
    monitor to the card, in some cases up to four. If you direct 
    the video output of Cubase Studio to one of these out-
    puts, the video file is displayed in fullscreen mode on a 
    computer monitor or HD television screen. 
    ÖYou can also use more than one video card to achieve 
    the same result. The use of two dual display cards in one 
    system (a total of four monitors) is a very common setup 
    for film postproduction systems. One output is dedicated 
    to video and the other three can be used for Cubase Stu-
    dio and other applications.Different video cards support different types of outputs in-
    cluding standard VGA, DVI, S-Video, HDMI, and compo-
    nent video. These options allow you to choose the type of 
    monitor you use for video. HD televisions and digital pro-
    jectors provide the largest viewing screens, but a normal 
    computer monitor can function as a very high-quality video 
    monitor as well.
    Dedicated video cards
    The use of a dedicated video card is also supported in 
    Cubase Studio. These cards are normally used in video 
    editing systems to capture video to disk and display it 
    while editing. They usually have a high resolution and take 
    some strain off the host CPU by providing video compres-
    sion and decompression processing on the card. 
    ÖThe Decklink cards by Blackmagic Design are auto-
    matically recognized by Cubase Studio. Video will be sent 
    directly to its output.
    FireWire DV Output
    You have the option to use FireWire ports on the computer 
    to output DV video streams to external converters such as 
    various camcorders and standalone FireWire to DV con-
    version units. These units can be connected to a television 
    or projector for large format viewing. The FireWire protocol 
    is capable of transporting data at high speed and is the 
    most common standard for communicating with video-
    related peripheral equipment.
    !Under Windows, it is important that you connect 
    your device to the FireWire port before launching 
    Cubase Studio. Otherwise it may not be detected 
    properly by Cubase Studio. 
    						
    							56
    Video
    Preparing a video project in Cubase 
    Studio
    The following sections describe the basic operations nec-
    essary for preparing a Cubase Studio project involving 
    video. It is advisable to store your video files on a separate 
    hard drive from your audio files. This can help prevent data 
    streaming problems when using high-resolution video with 
    many audio tracks. 
    Importing video files
    Importing a video file into your project is very straight for-
    ward once you know that you have a compatible video file. 
    Video files are imported in the same manner as audio files:
    •By using the File menu (Import–Video File).
    In the Import Video dialog, you can activate the “Extract Audio From 
    Video” option. This imports any embedded audio streams to a newly cre-
    ated audio track positioned below the video track. The new track and the 
    clip will get the name of the video file. The new audio event will start at 
    the same time as the video event, so that they are in sync with each other. 
    If there is no audio stream within the container file, you will get the error 
    message “No compatible audio stream found in file”. Click OK and the 
    video stream will continue to be imported.
    ÖIf you try to import a non-supported video file with the 
    Import Video option, the Import Video dialog displays the 
    text “Invalid or not supported file!”.
    •By importing to the Pool first and then dragging to the 
    Project window (see the chapter “The Pool” in the Opera-
    tion Manual for details).
    •By using drag and drop from the Windows Explorer, the 
    Mac OS Finder, the Pool, or the MediaBay.
    ÖWhen importing video files via the Pool or by using 
    drag and drop, Cubase Studio can automatically extract 
    the audio from a video file. Whether this happens, de-
    pends on the “Extract Audio on Import Video File” setting 
    in the Preferences dialog (Video page). For further infor-
    mation about extracting audio from a video file, see “Ex-
    tracting audio from a video file” on page 59.ÖWhen importing video, Cubase Studio automatically 
    creates a thumbnail cache file. The generated file is stored 
    in the same folder as the video file and gets the name of 
    the file with the suffix “.vcache”.
    Video files in the Project window
    Video files are displayed as events/clips on a video track, 
    with thumbnails representing the frames in the film. 
    In the track list and Inspector, you find the following but-
    tons:
    ÖSome of these buttons may not be visible in the track 
    list. With the Track Controls Settings dialog you deter-
    mine which buttons are displayed in the track list. For 
    more information about customizing track controls, see 
    the chapter “Customizing” in the Operation Manual.
    !In Cubase Studio, you may work with multiple video 
    files of differing frame rates and formats on the same 
    video track. Assuming you have the proper codecs 
    installed, all video files can be played back in one 
    project, but note that proper synchronization of audio 
    and video events is ensured only if the frame rate of 
    the video file matches the project frame rate (see be-
    low).
    Button Description
    Mute Video When this is activated, video playback is disabled, but 
    playback of any other events in the project continues. 
    This increases the performance of Cubase Studio when 
    realizing operations that do not require watching the 
    video.
    Show Frame 
    NumbersWhen this is activated, each thumbnail is shown with the 
    corresponding video frame number.
    Show 
    ThumbnailsWith this button you can activate/deactivate the thumb-
    nails of a video track.
    Lock When this is activated, the video event will be locked. For 
    more information about event locking, see the chapter 
    “The Project window” in the Operation Manual.
    Show frame
    numbers Mute
    videoShow 
    thumbnailsLock 
    						
    							57
    Video
    About thumbnails
    The individual thumbnail images are positioned exactly at 
    the beginning of the corresponding frame. When you 
    zoom in and there is enough space between the frames, 
    the thumbnail is repeated as many times as there is free 
    space available. Thus, you can always see a thumbnail re-
    gardless of how much you zoom in.
    Thumbnail Memory Cache Size
    In the Preferences dialog on the Video page, you can en-
    ter a value for the “Thumbnail Memory Cache Size”. This 
    determines how much memory is available for displaying 
    “real” thumbnails. The currently shown image is buffered 
    in the thumbnail memory cache. Whenever you move to 
    another image and there is no memory capacity left, the 
    “oldest” picture in the cache is replaced by the current 
    one. If you have long video clips and/or work with a large 
    zoom factor, you may have to raise the “Thumbnail Mem-
    ory Cache Size” value.
    About thumbnail cache files
    When importing video, Cubase Studio automatically cre-
    ates a thumbnail cache file. The cache file is used in situa-
    tions where the processor load is very high and the correct 
    redrawing or realtime calculation of thumbnails might use 
    system resources necessary for editing or processing. 
    When you zoom in on the thumbnails, you see that they are 
    in a lower resolution, i. e. the pictures are not as clear as 
    when they are calculated. When the processes that rely 
    heavily on the computer CPU are finished, the frames are 
    automatically recalculated, i. e. the program automatically 
    switches between realtime calculation of the pictures and 
    using the cache file.
    ÖThere are situations where no thumbnail cache file 
    can be generated, e. g. if you import a video file from a 
    folder that is write-protected. If you have access to the 
    host folder at a later stage, you can generate a thumbnail 
    cache file manually.
    Manually generating thumbnail cache files
    If no thumbnail cache file could be generated during im-
    port or if you have to “refresh” a thumbnail cache file of a 
    certain video file, because the file has been edited with an 
    external video editing application, you have the possibility 
    to generate the thumbnail cache file manually.To create a thumbnail cache file manually, you have the 
    following possibilities:
    •In the Pool, right-click on the video file that you want to 
    create a thumbnail cache file for and select the “Generate 
    Thumbnail Cache” option from the context menu.
    A thumbnail cache file is created, or, in case there already existed a 
    thumbnail cache file for the video file, it is “refreshed”.
    •In the Project window, open the context menu for the 
    video event, and select “Generate Thumbnail Cache” from 
    the Media submenu.
    •Pull down the Media Menu and select “Generate Thumb-
    nail Cache”.
    Ö“Refreshing” an already existing thumbnail cache file 
    can be done only from within the Pool.
    ÖThe thumbnail cache file is generated in the back-
    ground so that you can continue working with Cubase 
    Studio.
    Playing back video
    To check if your video equipment is capable of playing 
    back a video from within Cubase Studio, open the Video 
    Player page in the Device Setup dialog. If your system 
    does not meet the minimum video requirements, a corre-
    sponding message will be displayed. For further informa-
    tion on the Device Setup dialog, see below.
    Video is played back together with all other audio and 
    MIDI material, using the Transport controls.
    !For playing back video files, you must have QuickTime 
    7.1 or higher installed on your computer. There is a 
    freeware version and a “pro” version, which offers ad-
    ditional video conversion options. The player engine is 
    the same in both versions, so for mere playback in Cu-
    base Studio there is no need to purchase the “pro” 
    version.  
    						
    							58
    Video
    Video settings in the Device Setup dialog
    In the Device Setup dialog you determine which device is 
    used for playing back video files. You can switch between 
    different output devices during playback.
    The Video Player page in the Device Setup dialog
    To set up a video output device, proceed as follows:
    1.Pull down the Devices Menu and select “Device 
    Setup…” to open the Device Setup dialog, and select the 
    Video Player page.
    2.In the Active column, activate the checkbox for the de-
    vice that you want to use for playing back video. 
    All devices in your system that are capable of playing back video are 
    listed. The Onscreen Window device serves for playing back the video 
    file on your computer monitor. For further information on output devices, 
    see the section “Video output devices” on page 55.
    3.From the pop-up menu in the Format column, select 
    an output format.
    For the Onscreen Window output, only a “fixed” format is available. For 
    the other output devices, you can select different output formats for play-
    back depending on the device.
    4.Adjust the Offset setting to compensate for process-
    ing delays.
    Due to delays while processing video, the video image may not match 
    with the audio in Cubase Studio. By using the Offset parameter, you can 
    compensate for this effect. The Offset value indicates how many millisec-
    onds the video will be delivered earlier in order to compensate for the 
    processing time of the video material. Each hardware setup can have dif-
    ferent processing delays, so you must try out different values to deter-
    mine which value is appropriate. 
    ÖThe Offset value can be set individually for each out-
    put device. It is saved globally for each output device and 
    is independent of the project.
    ÖThe offset is only used during playback. It is defeated 
    in stop and scrub mode so that you always see the correct 
    video frame.
    •If the quality of the video image is not a critical factor or 
    if you are experiencing performance problems, try lower-
    ing the value on the Video Quality pop-up menu.
    Although higher quality settings make the video display sharper and 
    smoother, they also lead to an increased processor load.
    Playing back video on the computer screen
    The Video Player window is used for playing back video 
    on your computer screen.
    •To open the Video Player window, pull down the De-
    vices menu and select Video Player.
    Setting the window size and video quality
    To resize the Video Player window and/or change the play-
    back quality of the video, select the appropriate option on 
    the context menu of the Video Player window.
    The following options are available:
    Option Description
    Fullscreen 
    ModeThe window is enlarged to occupy the whole (computer) 
    screen. If you are working with more than one monitor, you 
    can move the Video Player window to an extra monitor. 
    Thus, you can work with Cubase Studio on one monitor 
    and let the video play back on another monitor. You can 
    exit fullscreen mode via the window’s context menu or by 
    pressing [Esc] on your computer keyboard.
    Quarter Size The window size is reduced to a quarter of the actual size.
    Half Size The window size is reduced to half the actual size.
    Actual Size The window size corresponds to the size of the video. 
    						
    							59
    Video
    •Drag the borders, just like when resizing other windows.
    ÖThe higher the resolution, the more processing power 
    is needed for playback. If you need to reduce the proces-
    sor load, you can reduce the size of the Video Player win-
    dow, or lower the value on the Video Quality submenu.
    Setting the aspect ratio
    Resizing the Video Player window by dragging its borders 
    may lead to a distorted image. To prevent this, you can set 
    an aspect ratio for video playback.
    •From the Aspect Ratio submenu of the Video Player 
    context menu, select one of the following options:
    ÖWhen the video is played back in fullscreen mode, the 
    aspect ratio of the video is always kept.
    Scrubbing video
    You can scrub video events, i. e. play them back forwards 
    or backwards at any speed. This is done by clicking in the 
    Video Player window and moving the mouse to the left or 
    to the right.
    You can also use the Scrub controls on the Transport 
    panel or a jog wheel on a remote controller for scrubbing 
    video events. For more information about the jog and 
    scrub controls, see the chapter “Playback and the Trans-
    port panel” in the Operation Manual.
    Editing video
    Video clips are played back by events just as audio clips 
    are. You can use all the basic editing operations on video 
    events, just as with audio events. You can take a single 
    event and copy it many times for the creation of mix varia-
    tions. A video event may also be trimmed using the event 
    handles to remove a countdown for instance. Furthermore, 
    you can lock video events just like other events in the 
    Project window, and you can edit video clips in the Pool. 
    It is not possible to fade or crossfade video events. Fur-
    thermore, you cannot use the Draw, Glue, and Mute tools 
    with a video event.
    ÖWindows only: If you find that you are unable to edit a 
    video file copied from a CD, this might be due to the fact 
    that files copied from CD are write-protected by default. 
    To remove the write-protection, in the Windows Explorer, 
    open the Properties dialog and deactivate the “Read-
    Only” option.
    Extracting audio from a video file
    If a video file contains audio, the audio stream can be ex-
    tracted. As always when importing audio material, a dialog 
    is displayed allowing you to select different import options 
    (see the chapter “The Project window” in the Operation 
    Manual for details). The extracted audio stream is added to 
    the project on a new audio track and can be edited like all 
    other audio material.
    There are several ways to extract audio from a video file:
    •By activating the “Extract Audio From Video” option in 
    the Import Video dialog (see the section “Importing video 
    files” on page 56).
    •By using the “Audio from Video File” option on the Im-
    port submenu of the File menu.
    This will insert an audio event starting at the project cursor position on 
    the selected audio track. If no audio track is selected, a new one will be 
    created.
    •By activating the “Extract Audio on Import Video File” 
    option in the Preferences dialog (Video page).
    This will automatically extract the audio stream from any video file during 
    import.
    Double Size The window is enlarged to twice the actual size.
    Video Quality This submenu allows you to change the quality of the video 
    image. Higher settings make the video display sharper and 
    smoother, but lead to an increased processor load.
    Option Description
    None The aspect ratio of the video is not kept when resizing the 
    window. The image is enlarged/reduced to occupy the 
    whole Video Player window.
    Internal The Video Player window can be resized at will, but the as-
    pect ratio of the video is kept and black borders are dis-
    played around the video image to fill the window.
    External The resizing of the Video Player window is limited accord-
    ing to the aspect ratio of the video image, i. e. the video im-
    age always fills the full window and its aspect ratio is kept. Option Description 
    						
    							60
    Video
    •By using the “Extract Audio from Video File” option on 
    the Media menu.
    This creates an audio clip in the Pool, but does not add any events to the 
    Project window. 
    Replacing the audio in a video file
    Once you have edited all audio and MIDI data to the video 
    and created a final mix, you will need to put the new audio 
    back with the video. You can do this by embedding the 
    audio in another stream within the video container file.
    To replace the audio stream in a video file, proceed as fol-
    lows:
    1.Place the left locator at the start of the video file in Cu-
    base Studio. This will ensure that your audio and video 
    streams are synchronized.
    2.Pull down the File menu and select the Audio Mixdown 
    option from the Export submenu to export the audio file 
    you wish to insert into the video container file (for detailed 
    information on this function, see the chapter “Export Audio 
    Mixdown” in the Operation Manual).
    3.From the File menu, select “Replace Audio in Video 
    File…”.
    A file dialog opens prompting you to locate the video file.
    4.Select the video file and click Open.
    Next, you are prompted to locate the corresponding audio file. This 
    should be the one you created above.
    5.Select the audio file and click Open.
    The audio is added to the video file, replacing its current audio stream.
    Once the process is completed, open the video file in a 
    native media player and check for proper synchronization.
    !These functions are not available for MPEG-1 and 
    MPEG-2 video files. 
    						
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