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Steinberg Cubase Studio 5.5 New Features Manual

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    The MediaBay
    Key commands
    You can display the available MediaBay key commands 
    from within the MediaBay window. This is useful if you 
    want to get a quick overview over the assigned and the 
    available MediaBay key commands.
    To open the Key Commands pane, proceed as follows:
    1.Click the Key Commands button in the lower left cor-
    ner of the window.
    A transparent pane appears, covering the window. In the center of it is a 
    gray area where the available key commands are displayed.
    •If you only want to get an overview over the key com-
    mands, you can exit the pane by clicking on its back-
    ground (not in the gray area).
    •If you want to assign or modify key commands, click in 
    the gray area.
    The Key Commands dialog opens, in which you can set up and edit key 
    commands, see the chapter “Key commands” in the Operation Manual.
    Working with MediaBay-related 
    windows
    The MediaBay concept can be found throughout the pro-
    gram, for example when adding new tracks or when choos-
    ing presets for VST instruments or effects. The workflow in 
    all MediaBay-related windows is the same as in the Media-
    Bay. Below follow a few examples.
    Adding tracks
    When you select one of the Add Track options on the 
    Project menu, the following dialog opens:
    The Add Track dialog for audio tracks
    Click the Browse button to expand the dialog to show the 
    Results list (as you can find it in the MediaBay). However, 
    only file types that can be used in this context are shown.
    You can also apply track presets to existing tracks. The di-
    alog that opens in this case is the same as above. 
    						
    							32
    The MediaBay
    Applying effect presets
    When you have added an insert effect, you can choose 
    from a variety of presets via the Presets pop-up menu for 
    the effect slot. 
    The Preset browser opens:
    Applying instrument presets
    When working with VST instruments, you can choose 
    from a variety of presets via the Presets pop-up menu. 
    The Preset browser opens:
    VST presets for instruments can be divided into two 
    groups: “presets” containing the settings of the whole plug-
    in (for multi-timbral instruments, this means the settings for 
    all sound slots as well as the global settings) and “pro-
    grams” containing only the settings for one program (for multi-timbral instruments, this means only the settings for 
    one sound slot). In the MediaBay, they can be recognized 
    by their icons. This way, you can see directly whether a VST 
    preset contains a single sound or more.
    Icon Description
    This preset contains settings for all loaded programs.
    This program only contains settings for the first or the se-
    lected instrument slot. 
    						
    							4
    The Sample Editor 
    						
    							34
    The Sample Editor
    Window overview
    The Sample Editor allows you to view and manipulate audio 
    by cutting and pasting, removing, or drawing audio data, 
    and by processing or applying effects. This editing is “non-
    destructive”: The actual file (if created or imported from out-
    side the project) will remain untouched so that you can 
    undo modifications or revert to the original settings at any 
    time using the Offline Process History dialog. For more in-
    formation see the chapter “Audio processing and func-
    tions” in the Operation Manual.
    The Sample Editor also contains most of the AudioWarp 
    related functions, i. e. the realtime time stretching as well 
    as the pitch-shifting functions in Cubase Studio. These 
    can be used to match the tempo of audio loops to the 
    project tempo (see “AudioWarp: Tempo matching audio” 
    on page 43).
    Another special feature of the Sample Editor is hitpoint 
    detection. Hitpoints allow you to create “slices”, which 
    can be useful in many situations, for example, if you want 
    to change the tempo without affecting the pitch (see 
    “Working with hitpoints and slices” on page 48).
    ÖThe term “loop” is used throughout this chapter and in 
    this context usually means an audio file with a musical time 
    base. That means that the length of the loop represents a 
    certain number of bars and beats at a certain tempo. Play-
    ing the loop back at the right tempo in a cycle set to the 
    correct length will produce a continuous loop without gaps.Opening the Sample Editor
    To open the Sample Editor, double-click an audio event in 
    the Project window or the Audio Part Editor, or double-
    click an audio clip in the Pool. You can have more than 
    one Sample Editor window open at the same time.
    ÖDouble-clicking an audio part in the Project window 
    opens the Audio Part Editor, even if the part contains a sin-
    gle audio event only. For more information, see the chapter 
    “The Audio Part Editor” in the Operation Manual.
    The toolbar
    To the right of the tools, the estimated length of your audio 
    file is displayed in bars and beats (PPQ) together with the 
    estimated tempo and the time signature. If you want to use 
    Musical Mode, always verify that the length in bars corre-
    Audition, Loop, and 
    Volume controls
    Set up Window
    Layout
    Solo EditorAcoustic Pitch
    FeedbackSuspend Auto-Scroll 
    when editing Auto-Scroll
    Show Audio 
    Event
    Show 
    Regions
    Snap on/off Snap to Zero
    CrossingMusical 
    ModeTool buttons 
    						
    							35
    The Sample Editor
    sponds to the audio file you imported. If necessary, listen 
    to your audio and enter the correct bar length. The Algo-
    rithm pop-up menu allows you to select an algorithm for 
    the realtime time stretching.
    You can customize the toolbar by right-clicking it and us-
    ing the context menu to hide or show items. For further in-
    formation about configuring the toolbar, see the chapter 
    “Customizing” in the Operation Manual.
    The info line
    The info line is displayed below the toolbar. It shows infor-
    mation about the audio clip:
    Initially, length and position values are displayed in the for-
    mat specified in the Project Setup dialog. For information 
    about configuring the info line, see the chapter “Customiz-
    ing” in the Operation Manual. 
    •To show or hide the info line, click the “Set up Window 
    Layout” button on the toolbar and activate or deactivate 
    the Info Line option.
    The Sample Editor Inspector
    On the left in the Sample Editor, you will find the Sample 
    Editor Inspector. It contains tools and functions for work-
    ing in the Sample Editor. For more information on the handling of the various In-
    spector tabs, see the chapter “The Project Window” in 
    the Operation Manual.
    The Definition tab
    The Definition tab helps you to adjust the audio grid and 
    define the musical context of your audio. This is useful if 
    you have an audio loop or audio file that you want to match 
    to the project tempo, see “AudioWarp: Tempo matching 
    audio” on page 43. If the Definition tab is open, a second 
    ruler is displayed, showing the musical structure of your 
    audio.
    The AudioWarp tab
    The AudioWarp tab lets you perform timing settings for 
    your audio. This includes applying swing and manually 
    changing the rhythm of the audio by dragging beats to 
    time positions in the grid (see “Free Warp” on page 47).
    •If you click the “Disable Warp Changes” button, any 
    warp modifications you have made are disabled, allowing 
    you to compare the modified sound with the original 
    sound of your audio. 
    However, the display does not change. The time stretch applied by the 
    Musical Mode is not disabled by this. “Disable Warp Changes” is deac-
    tivated when you reset your warp operations or when you close the Sam-
    ple Editor. It will not be recalled when reopening the Sample Editor.
    Global Transpose status Audio format and length
    Selected display format Number of edits made to the clip
    Zoom factor
    Realtime status
    Original pitch and deviation
    Pitch and deviation Current selection range
    Disable Warp Changes 
    						
    							36
    The Sample Editor
    The Hitpoints tab
    On this tab, the transients or hitpoints of the audio can be 
    marked and edited (see “Working with hitpoints and 
    slices” on page 48). Hitpoints allow you to slice your au-
    dio, and to create groove quantize maps from your audio. 
    You can also create markers, regions, and events based 
    on hitpoints.
    The Range tab
    On this tab you will find functions for working with ranges 
    and selections (see “Making selections” on page 39).
    The Process tab
    This tab regroups the most important audio editing com-
    mands from the Audio and Edit menus. For further infor-
    mation on the options contained in the Select Process 
    and Select Plug-in pop-up menus, see the chapter “Audio 
    processing and functions” in the Operation Manual.
    The Overview line
    The Overview line displays the whole clip. The section cur-
    rently shown in the main waveform display of the Sample 
    Editor (the viewing area) is indicated by a rectangle in the 
    Overview line, and the current selection range is also 
    shown. If the “Show Audio Event” button is activated on the 
    toolbar, event start/end and snap point are shown in the 
    Overview line.
    •To view other sections of the clip, move the viewing 
    area in the Overview line.
    Click in the lower half of the viewing area and drag to the left or right to 
    move it.
    •To zoom in or out, horizontally, resize the viewing area 
    by dragging its left or right edge.
    •To define a new viewing area, click in the upper half of 
    the Overview and drag a rectangle. 
    The ruler
    The Sample Editor ruler is located between the Overview 
    line and the waveform display. The ruler is explained in de-
    tail in the chapter “The Project window” in the Operation 
    Manual. When the Definition tab is open, an additional 
    ruler displays the musical structure of the audio file.
    Event start Event end
    Viewing areaSelection
    Snap point 
    						
    							37
    The Sample Editor
    The waveform display and the level scale
    The waveform display shows the waveform image of the 
    edited audio clip according to the wave image style set in 
    the Preferences dialog (Event Display–Audio page), see 
    the chapter “The Project window” in the Operation Man-
    ual. To the left of the waveform display a level scale is 
    shown, indicating the amplitude of the audio.
    •You can select whether the level is shown as a percent-
    age or in dB.
    This is done by opening the level scale pop-up menu at the top of the 
    level scale and selecting an option. 
    •Select the “Show Half Level Axis” option on the context 
    menu of the waveform display, if you want the half level 
    axes to be shown.
    Operations
    Zooming
    Zooming in the Sample Editor is done according to the 
    standard zoom procedures, with the following special 
    notes to keep in mind:
    •The vertical zoom slider changes the vertical scale rela-
    tive to the height of the editor window, in a way similar to 
    the waveform zooming in the Project window (see the 
    chapter “The Project window” in the Operation Manual).
    The vertical zoom will also be affected if the “Zoom Tool Standard Mode: 
    Horizontal Zooming Only” preference (Editing–Tools page) is deactivated 
    and you drag a rectangle with the Zoom tool.
    The following options relevant to the Sample Editor are 
    available on the Zoom submenu of the Edit menu or the 
    context menu:
    •The current zoom setting is shown in the info line, as a 
    “samples per screen pixel” value.
    ÖYou can zoom in horizontally to a scale of less than one 
    sample per pixel! This is required for drawing with the Pen-
    cil tool (see “Drawing in the Sample Editor” on page 42).
    •If you have zoomed in to one sample per pixel or less, the 
    appearance of the samples depends on the “Interpolate 
    Audio Images” option in the Preferences dialog (Event Dis-
    play–Audio page).
    If the option is deactivated, single sample values are drawn as “steps”. If 
    the option is activated, they are interpolated to a “curve” form.
    Half level axis
    Option Description
    Zoom In Zooms in one step, centering on the position cursor.
    Zoom Out Zooms out one step, centering on the position cursor.
    Zoom Full Zooms out so that the whole clip is visible in the editor.
    Zoom to 
    SelectionZooms in so that the current selection fills the editor 
    display.
    Zoom to 
    Selection (Horiz.)Zooms in horizontally so that the current selection fills 
    the editor display.
    Zoom to Event Zooms in so that the editor shows the section of the 
    clip corresponding to the edited audio event. This is 
    not available if you have opened the Sample Editor 
    from the Pool (in which case the whole clip is opened 
    for editing, not an event).
    Zoom In/Out 
    VerticallyThis is the same as using the vertical zoom slider (see 
    above).
    Undo/Redo 
    ZoomThese options allow you to undo/redo the last zoom 
    operation.  
    						
    							38
    The Sample Editor
    Auditioning
    While you can use the regular play commands to play 
    back audio when the Sample Editor is open, it is often 
    useful to listen to the edited material only.
    ÖThe Main Mix bus is always used for all auditioning.
    Clicking the Audition icon on the toolbar plays back the 
    edited audio, according to the following rules:
    • If you have made a selection, this selection will be played back.
    • If there is no selection and “Show Event” is deactivated, play-
    back will start at the cursor position.
    • If the Audition Loop icon is activated, playback will continue 
    repeatedly until you deactivate the Audition Loop icon. Other-
    wise, the section will be played back once.
    ÖThere is a separate Play button for auditioning regions, 
    see “Auditioning regions” on page 41.
    Using the Speaker tool
    If you click somewhere in the waveform display with the 
    Speaker (“Play”) tool and keep the mouse button pressed, 
    the clip is played back from the position where you click. 
    Playback will continue until you release the mouse button.
    Using Acoustic Feedback
    If you activate the “Acoustic Pitch Feedback” button on 
    the toolbar, the audio will be played back when you edit it 
    vertically, i. e. when you change the pitch. This way you 
    can easily audition your modifications. 
    Using key commands
    If you activate the “Playback Toggle triggers Local Pre-
    view” option in the Preferences dialog (Transport page), 
    you can start/stop auditioning by pressing [Space]. This is 
    the same as clicking the Audition icon on the toolbar.
    ÖThe Sample Editor also supports the “Preview start” 
    and “Preview stop” key commands in the Media category 
    of the Key Commands dialog. These key commands stop 
    the current playback, whether you are in normal playback 
    or in audition mode.
    Scrubbing
    The Scrub tool allows you to locate positions in the audio 
    by playing back, forwards, or backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the waveform display and keep the mouse 
    button pressed.
    The project cursor is moved to the position where you clicked.
    3.Drag to the left or right.
    The audio is played back. The speed and pitch of the playback depend 
    on how fast you drag.
    Adjusting the snap point
    The snap point is a marker within an audio event. It is used 
    as a reference position when you move events with snap 
    activated, so that the snap point is “magnetic” to whatever 
    snap positions you have selected.
    By default, the snap point is set at the beginning of the au-
    dio event, but often it is useful to move the snap point to a 
    “relevant” position in the event, such as a downbeat.
    To adjust the snap point, proceed as follows:
    1.Activate the “Show Audio Event” option on the tool-
    bar, so that the event is displayed in the editor.
    2.If needed, scroll until the event is visible, and locate 
    the “S” flag in the event.
    If you have not adjusted this previously, it is located at the beginning of 
    the event.
    3.Click on the “S” flag and drag it to the desired position.
    You can also adjust the snap point by setting the project cursor at the de-
    sired position, and selecting “Snap Point To Cursor” on the Audio menu.
    The snap point will be set to the position of the cursor. 
    This method can also be used in the Project window and 
    the Audio Part Editor. 
    						
    							39
    The Sample Editor
    It is also possible to define a snap point for a clip (for 
    which there is no event yet).
    To open a clip in the Sample Editor, double-click it in the 
    Pool. After having set the snap point you can insert the 
    clip into the project from the Pool or the Sample Editor 
    with the set snap point position.
    Making selections
    To select an audio section in the Sample Editor, click and 
    drag with the Range Selection tool.
    •If “Snap to Zero Crossing” is activated on the toolbar, 
    the selection’s start and end are always at zero crossings.
    •You can resize the selection by dragging its left and 
    right edge or by [Shift]-clicking.
    •The current selection is indicated in the corresponding 
    fields on the Range tab of the Sample Editor Inspector.
    You can fine-tune the selection by changing these values. Note that the 
    values are relative to the start of the clip, rather than to the project timeline.
    Using the Select menu
    On the Select menu on the Range tab and in the Select 
    submenu of the Edit menu you find the following options:
    Editing selection ranges
    Selections in the Sample Editor can be processed in sev-
    eral ways. 
    If you attempt to edit an event that is a shared copy (i. e. 
    the event refers to a clip that is used by other events in the 
    project), you are asked whether you want to create a new 
    version of the clip.
    •Select “New Version” if you want the editing to affect 
    the selected event only. Select “Continue” if you want the 
    editing to affect all shared copies.
    !When you set the grid start on the Definition tab, the 
    snap point is moved to the grid start (see “Manual 
    Adjust” on page 44).
    !Events and clips can have different snap points. If 
    you open a clip from the Pool you can edit the clip 
    snap point. If you open a clip from within the project 
    window, you can edit the event snap point. The clip 
    snap point serves as a template for the event snap 
    point. However, it is the event snap point that is 
    taken into account when snapping.
    A selected range
    Option Description
    Select All Selects the whole clip.
    Select None Selects no audio (the selection length is set to “0”).
    Select in Loop Selects all audio between the left and right locator.
    Select  Event Selects only the audio that is included in the edited event. 
    This is grayed out if you have opened the Sample Editor 
    from the Pool (in which case the whole clip is opened for 
    editing, not an event).
    Locators to
    Selection 
    (Range tab 
    only)Sets the locators to encompass the current selection. 
    This is available if you have selected one or several 
    events or made a selection range.
    Locate Selection 
    (Range tab only)Moves the project cursor to the beginning or end of the 
    current selection. For this to be available, you must have 
    selected one or more events or parts, or made a selec-
    tion range.
    Loop Selection 
    (Range tab only)This activates playback from the start of the current se-
    lection and keeps starting over again when reaching the 
    selection end.
    From Start 
    to Cursor (Edit 
    menu only)Selects all audio between the clip start and the project 
    cursor.
    From Cursor 
    to End (Edit 
    menu only)Selects all audio between the project cursor and the 
    end of the clip. For this to work, the project cursor must 
    be within the clip boundaries.
    Left Selection 
    Side to Cursor 
    (Edit menu only)Moves the left side of the current selection range to the 
    project cursor position. For this to work, the cursor must 
    be within the clip boundaries.
    Right Selection 
    Side to Cursor 
    (Edit menu only)Moves the right side of the current selection range to 
    the project cursor position (or the end of the clip, if the 
    cursor is to the right of the clip). 
    						
    							40
    The Sample Editor
    ÖIf you activate the “Please, don’t ask again” option in 
    the dialog, any further editing will conform to the selected 
    method (“Continue” or “New Version”). You can change 
    this setting at any time with the “On Processing Shared 
    Clips” pop-up menu in the Preferences dialog (Editing–
    Audio page).
    •Any changes to the clip are shown in the Offline Pro-
    cess History, making it possible to undo them later (see 
    the chapter “Audio processing and functions” in the Op-
    eration Manual).
    Cut, Copy, and Paste
    The Cut, Copy, and Paste commands (on the Edit menu, 
    on the Process tab of the Sample Editor Inspector, or in 
    the main Edit menu) work according to the following rules:
    •Selecting Copy copies the selection to the clipboard.
    •Selecting Cut removes the selection from the clip and 
    moves it to the clipboard.
    The section to the right of the selection is moved to the left to fill the gap.
    •Selecting Paste copies the data from the clipboard into 
    the clip.
    If there is a selection in the editor, this is replaced by the pasted data. If 
    there is no selection, the pasted data is inserted starting at the project 
    cursor. The section to the right of the line is moved to make room for the 
    pasted material.
    Delete
    Selecting Delete (on the Edit menu, on the Process tab of 
    the Sample Editor Inspector, or in the main Edit menu) re-
    moves the selection from the clip. The section to the right 
    of the selection is moved to the left to fill the gap.
    Insert Silence
    Selecting “Insert Silence” (on the Edit menu, on the Pro-
    cess tab of the Sample Editor Inspector, or in the Range 
    submenu of the main Edit menu) inserts a silent section 
    with the same length as the current selection, at the selec-
    tion start.
    •The selection is not replaced, but moved to the right to 
    make room. 
    If you want to replace the selection, use the “Silence” function instead 
    (see the chapter “Audio processing and functions” in the Operation 
    Manual).
    Processing
    The Processing features (on the Select Process menu, on 
    the Process tab of the Sample Editor Inspector, or in the 
    Process submenu of the Audio menu) can be applied to 
    selections in the Sample Editor, as well as the effects (on 
    the Select Plug-in menu on the Process tab of the Sample 
    Editor Inspector or in the Plug-ins submenu of the Audio 
    menu). For more information, see the chapter “Audio pro-
    cessing and functions” in the Operation Manual. 
    Creating a new event from the selection using 
    drag & drop
    To create a new event that plays only the selected range, 
    proceed as follows:
    1.Make a selection range.
    2.Drag the selection range to an audio track in the 
    Project window.
    Creating a new clip or audio file from the selection
    To extract a selection from an event and either create a 
    new clip or a new audio file, proceed as follows:
    1.Make a selection range.
    2.Open the context menu and select “Bounce Selec-
    tion” from the Audio submenu.
    A new clip is created and added to the Pool, and another 
    Sample Editor window opens with the new clip. This clip 
    refers to the same audio file as the original clip, but con-
    tains the audio corresponding to the selection range only.
    Working with regions
    Regions are sections within a clip. One of the main uses 
    for regions is Cycle recording, in which the different 
    “takes” are stored as regions (see the chapter “Record-
    ing” in the Operation Manual). You can also use this fea-
    ture for marking important sections in the audio clip. 
    Regions can be dragged into the Project window from the 
    Sample Editor or the Pool to create new audio events. 
    Regions are best created, edited, and managed in the 
    Sample Editor. 
    						
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