Steinberg Cubase SL/SX 3.1 Manual
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CUBASE SX/SL Working with the new features 31 The Stereo Pan Law modes In the Project Setup dialog there is a pop-up menu named “Stereo Pan Law”, on which you can select a pan mode. These different pan modes provide gain compensation. This is necessary because without com- pensation, the gain of the sum of the left and right side will be higher (louder) if a channel is panned center than if it’s panned left or right. This is described in the chapter “The mixer” in the Operation Manual. • You can now also select “Equal Power” on this pop-up menu, which means that the power of the signal will remain the same regardless of the pan setting. Resizing tracks in the Track list With the introduction of version 3.1 of the program, you have now the possibility to resize a track in the Track list without automatically se- lecting it. This is a handy feature when “Enlarge Selected Track” is ac- tivated (see page 16). Normally, a track automatically gets selected when it is being resized in the Track list. With Enlarge Selected Track activated, it is therefore impossible to change the track size for a track permanently. As soon as you try to resize it, it gets selected and is automatically enlarged. However, there might be situations where you want to change the size of one of the tracks permanently. If this is the case, proceed as follows: 1.Move the mouse pointer over the lower border of the (unselected) track you want to resize. The mouse pointer turns into a divider symbol. 2.Hold down [Alt]/[Option] and drag the lower border of the track until it reaches the desired height. •The track height is adjusted, but the track is not automatically selected. This way you can change the “original” size of the track. When this track is selected (and Enlarge Selected Track is activated), it will be enlarged and when another track gets selected, the track will revert to the size you specified.
CUBASE SX/SL 32 Working with the new features Inspector sub panels Normally, when a MIDI track is routed to a VST instrument, a new sub panel (with the name of the instrument) is added to the inspector for the selected track. This is now also the case in the following situations: • When a MIDI track is routed to an external instrument or effect that has an as- sociated MIDI Device. In this case, the new sub panel gets the name of the device. • When a MIDI track is routed to an effect plug-in that also receives audio data, i.e. that is used as an insert effect for an audio track (e.g. MIDI Gate), a sub panel for this audio track appears in the MIDI track inspector. • If a MIDI track is routed to an effect-plug-in assigned to a FX Channel track, a respective FX sub panel is added to the Inspector. A MIDI track routed to an effect plug-in used as an insert effect on an audio track.
CUBASE SX/SL Working with the new features 33 Editing – MIDI Freezing track parameters This function affects the following settings for MIDI tracks: • Several settings on the main tab of the Inspector (program and bank selection and the Delay parameter). • The settings on the Track Parameters tab (i.e. Transpose, Velocity Shift, Ve- locity Compression and Length Compression). • The settings on the Inserts tab. (If you are using an arpeggiator for example and want to convert the added notes into real events.) The following settings for MIDI parts are taken into account as well: • The Transpose and Velocity settings for parts displayed on the info line – please note that the Volume setting is not taken into account. Those settings usually do not change the MIDI events themselves, but rather work like a “filter”, affecting the music on playback. However sometimes you may want to make these settings permanent, i.e. con- vert them to “real” MIDI events. For this, you can use the Freeze Track Parameter command on the MIDI menu. This works as follows: 1.Select the tracks whose settings should become permanent. 2.Pull down the MIDI menu and select “Freeze Track Parameter”. The Inspector settings will be converted to MIDI events and inserted at the beginning of the part(s). All notes of the part(s) will be modified accordingly and the Inspector settings will be reset.
CUBASE SX/SL 34 Working with the new features Dissolving parts The option “Optimized Display” has been added to the Dissolve Part dialog. The Dissolve Part function still splits parts into separate chan- nels or pitches (depending on your settings), but you can now auto- matically remove the silent (empty) areas of the resulting parts by activating the “Optimized Display” checkbox. The Legato dialog One new feature has been added to the Legato dialog. Previously, when the Legato function was applied, it lengthened the selected note so that it reached the following note (for a detailed description of this function, see the Operation Manual chapter “MIDI processing and quantizing”). In version 3.1 of the program, the Legato Options dialog contains the checkbox “Selected Only”. When you activate this op- tion, the length of the note will be adjusted so that it reaches the next selected note, allowing you e.g. to only apply Legato to your bass line (when playing on a keyboard).
CUBASE SX/SL Working with the new features 35 Selecting notes of equal pitch (Edit menu) On the Edit menu–Select submenu, you will find the options “Equal Pitch – all Octaves” and “Equal Pitch – same Octave”. These are not new in this program version, but the functionality has been modified. Up until now, selecting one of these menu items selected all following notes of the same pitch, on all octaves or on the same octave, respec- tively. In version 3.1 of the program, this has changed. Now all notes in the part that have the same pitch as the selected note will be selected. This makes editing in the Key Editor (or in-place editing) much easier, as you do not have to scroll to the first note of the part with the desired pitch. Now, all notes of the same pitch on all positions within the part get selected, which is generally what you want when using this function. To select all notes (of the same pitch) following the selected note, you can define an action in the Locical Editor. (For a description of the Logical Editor, please refer to the chapter “The Logical Editor, Transformer and Input Trans- former” in the pdf document “MIDI Devices and Features”).
CUBASE SX/SL 36 Working with the new features Extracting MIDI automation On the MIDI menu–Functions submenu, the command “Extract MIDI Automation” has been added. This allows you to automatically convert continuous controller data of a MIDI part into MIDI track automation data. Proceed as follows: 1.Select the desired MIDI part containing the continuous controller data. 2.From the Functions submenu on the MIDI menu, select “Extract MIDI Automation”. (This command is also available on the Key editor con- text menu.) The controller data will automatically be removed from the controller lane in the editor. 3.In the Project window, open the automation track(s) for the respective MIDI track (by clicking on the plus signs or by selecting “Show used Automation” from the context menu). You will find that an automation track has been created for each of the continuous controllers in the part. • Please note that this function can only be used for continuous controllers. Data such as e.g. Aftertouch, Pitchbend or Sysex cannot be converted to MIDI track automation data. This is an extremely useful function as it allows you to quickly and easily convert the continuous controllers of your recorded MIDI parts into MIDI track automation data, making them available for editing in the Project window. • Note that to be able to hear the automation data, you have to activate the Read button for the respective automation track(s).
CUBASE SX/SL Working with the new features 37 External instruments/effects (Cubase SX only) Since the release of version 3 of Cubase SX, the program supports the integration of external effect devices into the sequencer signal flow. With Cubase SX 3.1, you can also integrate external instruments, e. g. hardware synthesizers. You can use the External Instrument tab in the VST Connections window to define the necessary return ports and access the instruments through the VST Instruments window. You may have projects created in Cubase SX 3.0 that use an external ef- fect as defined in the VST Connections dialog. When you open such a project in version Cubase SX 3.1 for the first time, a message warning about a missing plug-in will be displayed. This is because the handling of external devices has been changed. See page 44. Requirements •To use external effects, you need audio hardware with multiple inputs and outputs. To use external instruments, a MIDI interface must be connected to your computer. An external effect will require at least one input and one output (or input/output pairs for stereo effects) – in addition to the input/output ports you use for recording and monitoring. •As always, audio hardware with low-latency drivers is a good thing to have. Cubase SX will compensate for the input/output latency and ensure that the audio processed through external effects isn’t shifted in time. However, this automatic delay compensation results in added latency – if your audio hardware has a high latency to start with, this could be a problem.
CUBASE SX/SL 38 Working with the new features Connecting the external effect/instrument To set up an external effect or instrument, proceed as follows: 1.Connect an unused output pair on your audio hardware to the input pair on your external hardware device. In this example, we assume that the hardware device has stereo inputs and outputs. 2.Connect an unused input pair on your audio hardware to the output pair on your hardware device. Once the external device is connected to the audio hardware of your computer, you must set up the input/output busses in Cubase SX: Setting up external effects 1.Open the VST Connections window from the Devices menu. 2.Open the External FX tab and click “Add External FX”. 3.In the dialog that appears, enter a name for the external effect and specify the Send and Return configurations. If you want to set up a MIDI device corresponding to the external effect, click the Associate MIDI Device button. Depending on the type of effect, you can specify mono, stereo or surround configura- tions. When clicking Associate MIDI Device, you can use the MIDI Device Manager functions to create a new MIDI device for the effect. Note that delay compensation will only be applied for the effect when you use MIDI devices. For information about the MIDI Device Manager and user device panels see the chapter “MIDI devices” in the pdf document “MIDI Devices and Features”.
CUBASE SX/SL Working with the new features 39 4.Click OK. This adds a new External FX bus. 5.Click in the Device Port column for the Send Bus “Left” and “Right” ports and select the outputs on your audio hardware that you connec- ted in step 1 in the section “Connecting the external effect/instrument”. 6.Click in the Device Port column for the Return Bus “Left” and “Right” ports and select the inputs on your audio hardware that you connec- ted in step 2 in the section “Connecting the external effect/instrument”. 7.If you like, make additional settings for the bus. These are found in the columns to the right. Note however that you can adjust these while actually using the external effect – which may be easier as you can hear the result. 8.When you are done, close the VST Connections window. Setting Description Delay If your hardware effect device has an inherent delay (latency), you should enter this value here, as it allows Cubase SX to compensate for that delay during playback. You can also let the delay value be de- termined by the program by right-clicking (Win)/[Ctrl]-clicking (Mac) in the Delay column for the effect and selecting “Check User Delay”. Note that you don’t have to take the latency of the audio hardware into account – this is handled automatically by the program. Send Gain Allows you to adjust the level of the signal being sent to the external effect. Return Gain Allows you to adjust the level of the signal coming in from the exter- nal effect. Note however that excessive output levels from an external effect de- vice may cause clipping in the audio hardware. The Return gain set- ting cannot be used to compensate for this – you have to lower the output level on the effect device instead. MIDI Device When you click in this column, a pop-up menu opens where you can either disconnect the effect from the associated MIDI device, select a MIDI device, create a new device or open the MIDI Device Man- ager in Cubase SX to edit the MIDI device. When Studio Manager 2 is installed, you may also select an OPT editor to access your exter- nal effect. Used Whenever you insert an external effect into an audio track, this column shows a check mark (“x”) to indicate that the effect is being used.
CUBASE SX/SL 40 Working with the new features How to use the external effect If you now click an insert effect slot for any channel and look at the ef- fect pop-up menu, you will find the new external FX bus listed on the “External Plugins” submenu. When you select it, the following happens: • The external FX bus is loaded into the effect slot just like a regular effect plug-in. • The audio signal from the channel will be sent to the outputs on the audio hardware, through your external effect device and back to the program via the inputs on the audio hardware. • A parameter window appears, showing the Delay, Send Gain and Return Gain settings for the external FX bus. You can adjust these as necessary while play- ing back. The parameter window also provides the “Measure Effect’s Loop De- lay for Delay Compensation” button. This is the same function as the “Check User Delay” option in the VST Connections window. It provides Cubase SX with a Delay value to be used for delay compensation. When you have defined a MIDI device for the effect, the corresponding Device window will be opened. When Studio Manager 2 is installed, and you have set up a corresponding OPT editor, this OPT editor will be displayed. The default parameter window for an external effect Like any effect, you can use the external FX bus as an insert effect or as a send effect (an insert effect on an FX channel track). You can de- activate or bypass the external effect with the usual controls.