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Steinberg Cubase SE 3 Getting Started Manual

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    							CUBASE SETutorial 2: Recording and playing back MIDI 9 – 111
    4.Click on the blue value line in the Transpose field in the Inspector.
    A fader appears, allowing you to transpose the MIDI track up or down in semitones. 
    You can also use the up/down arrows to the right in the field to set transpose values.
    Click here…
    …to set a transpose value for the MIDI track.
    5.Start playback to hear the transposed MIDI track.   
    						
    							CUBASE SE9 – 112 Tutorial 2: Recording and playing back MIDI 
    						
    							10
    Tutorial 3: Mixing 
    						
    							CUBASE SE10 – 114 Tutorial 3: Mixing
    About this tutorial
    This tutorial shows how to do some basic mixing. You will set levels 
    and pan, add effects and EQ and finally try automating a mixer para-
    meter. The purpose of the tutorial is to give you some basic knowledge 
    about the Cubase SE Mixer – for complete descriptions of the mixing 
    features please refer to the chapters “The Mixer”, “Audio Effects” and 
    “Automation” in the Operation Manual.
    Preparations
    This tutorial is based on a file included on the Cubase SE DVD. 
    Proceed as follows:
    1.Insert the Cubase SE DVD and open it for browsing.
    2.On the DVD, open the “Additional Content” folder and locate the folder 
    “Tutorial Projects”.
    3.Copy this folder to the computer’s hard disk (for example in the “My 
    Documents” folder under Windows).
    4.Open the folder “Tutorial Projects” on your hard disk and double click 
    on the file “Tutorial 3.cpr”.
    Whether file extensions are shown or not depends on the settings for your operating 
    system.
    The “Tutorial 3” project opens in Cubase SE. This is a simple 16-bar 
    “song” containing four audio tracks.
    • Please note that when you open a tutorial project, a dialog may appear 
    asking you to resolve pending connections.
    This is because you probably don’t have the same configuration as the creator of this 
    project. Use the dialog to chose the desired port and click OK to close the dialog.
    •Since this project doesn’t contain any MIDI tracks, we will only mix 
    audio in this tutorial. 
    If you have MIDI tracks in a project, these will also show in the mixer. Many procedures 
    (setting levels, pan, mute, etc.) are the same for MIDI mixer channels – see the Opera-
    tion Manual. 
    						
    							CUBASE SETutorial 3: Mixing 10 – 115
    The Tutorial 3 project.
    •If you had another project open, make sure the new project is in the 
    foreground and click the Activate button in the upper left corner of the 
    Project window so that it is lit (blue).
    This button indicates which project is active when you have several projects open.
    5.Click Play to play back the project.
    As you hear, this is a low-tempo, medium-funky piece consisting of a drum track, a 
    bass track, some electric piano and strings. Cycle is activated on the Transport panel, 
    which means the 16 bars of music will play back repeatedly. The balance, pan and 
    general sound isn’t the best – that’s what we will try to change on the following pages.
    • If you don’t hear all four tracks, make sure you have a stereo output bus 
    (in the VST Connections window – see page 93) and that all four tracks 
    are routed to this bus.
    This can be done via the output pop-up menu in the inspector for each track.   
    						
    							CUBASE SE10 – 116 Tutorial 3: Mixing
    Setting levels
    If you listen to the project, you will find that the level balance is fairly 
    OK until the strings start in bar 9. The strings are way too loud, tending 
    to drown the other tracks. Proceed as follows:
    1.Open the Mixer by selecting it from the Devices menu (or by using the 
    key command for this – by default [F3]).
    The Mixer window opens with channel strips for the four audio tracks. If the project 
    contained any other tracks (MIDI tracks, effect tracks, etc.) or VST instruments, there 
    would be channel strips here for these as well. 
    2.Start playback and locate the channel strip for the Strings track.
    The names of the tracks are shown at the bottom of each channel strip.
    3.Click the level fader handle in the channel strip and lower the fader 
    until you feel the level of the Strings track is OK.
    As you can see, the level meters reflect the signal level of each track – the meter for 
    the Strings track will reflect the level change you make.
    •If you need to reset a level fader to ±0.00, press [Ctrl]/[Command] 
    and click on it.
    You can use this method to reset most parameters to their default values.
    4.If you like, adjust the levels of the other tracks as well.
    You can leave the project playing for the next steps in the tutorial.  
    						
    							CUBASE SETutorial 3: Mixing 10 – 117
    Setting pan
    Pan sets the left/right position in the stereo field or the stereo balance.
    Right now, all tracks are set to center pan. This is probably fine for the 
    drums and the bass, but it might be a good idea to pan the piano and 
    strings tracks to opposite sides:
    1.In the “E.Piano” channel strip, click on the blue line in the Pan control 
    box above the fader, and drag it a bit to the left.
    The electric piano track is panned to the left.
    2.Pan the strings track a bit to the right in the same way.
    These are both mono tracks which means the pan control simply pans 
    the mono signal between the left and right channel in the output bus. 
    For stereo tracks, the pan control serves as a stereo balance control.  
    						
    							CUBASE SE10 – 118 Tutorial 3: Mixing
    Using Mute and Solo
    Each channel strip has a Mute and a Solo button, allowing you to 
    silence one or several channels.
    1.Click the M button for the bass track.
    The button lights up and the sound of the bass is muted.
    2.Mute the electric piano track in the same way.
    Several channels can be muted at the same time.
    To unmute a channel you click its M button again. You can also unmute 
    all muted channels in one go:
    3.Click the lit M button in the common panel – the area at the left side of 
    the Mixer window.
    This button is lit whenever one or several channels are muted – clicking it unmutes all 
    muted tracks.
    4.Now click the S button for the drum track to solo it.
    This mutes all other channels.
    5.To turn off solo for the channel, click the S button again…
    …or click the lit S button in the common panel – this turns off solo for all channels.
    •You can solo several channels at the same time.
    If you instead press [Ctrl]/[Command] and click an S button, that channel will be soloed 
    and all other channels will be muted. This function is known as exclusive solo.   
    						
    							CUBASE SETutorial 3: Mixing 10 – 119
    Adding EQ to an audio channel
    Equalization shapes the tone of a signal by boosting and/or cutting 
    selected frequencies. Each audio channel in the mixer has a built-in 
    equalizer with four parametric modules.
    When and how to apply EQ is of course individual. Below we will add 
    EQ to two channels, to achieve the following:
    • Cut a very narrow frequency band in the drum track to reduce the intensity of 
    the rimshot.
    • Add a gentle mid frequency boost to the electric piano track to make it stand 
    out a bit more.
    • Below we will show how to make EQ settings in the Channel Settings 
    window.
    Let’s start with the rimshot which is mixed rather loud in the drum track. 
    Unfortunately we cannot change this but we could try cutting a narrow 
    band in the mid-high frequencies.
    1.If you like, solo the drum track to help you hear what you’re doing.
    2.Click the “e” button in the drum track’s channel strip (next to the level 
    fader).
    This opens the VST Audio Channel Settings window for the track.  
    						
    							CUBASE SE10 – 120 Tutorial 3: Mixing
    This window allows you to make detailed settings for the selected 
    mixer channel. The EQ section is located in the middle of the window 
    with parameter dials for the four EQ modules and a graphic display 
    showing the frequency boost/cut curve.
    The three parameters in each EQ module are:
    • Gain (inner dial) – this governs how much a frequency range should be cut or 
    boosted.
    • Frequency (outer dial) – this is the mid frequency for the range to be cut or 
    boosted.
    • Q (lower dial) – this is the width of the frequency range to be affected.
    3.Click the on/off button for the “hi mid” EQ module to activate it.
    You can activate up to four modules per channel, but in this case we only need one.
    4.Set the gain to a fairly drastic cut, around -10 dB or so.
    This is done by clicking and dragging the inner dial (or by entering a numeric value in 
    the field above).
    5.Raise the Q value (the lowest dial) to 12.0 – the maximum value.
    This means the frequency range will be as narrow as possible.
    6.Experiment with the frequency parameter (the outer dial) and try to 
    find a frequency where you reduce the intensity of the rimshot without 
    interacting too much with the other drums and hi-hat sounds.
    To make fine adjustments, press [Shift] and drag the dial. You can also click the numeri-
    cal value below and type in a frequency directly.  
    						
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