Steinberg Cubase LE Operation Manual
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Page 251
CUBASE LEThe Sample Editor 12 – 251 Insert Silence Selecting “Insert Silence” from the Range submenu on the Edit menu will insert a silent section with the same length as the current selec- tion, at the selection start. •The selection will not be replaced, but moved to the right to make room. If you want to replace the selection, use the “Silence” function instead (see page 231). Delete Selecting Delete from the Edit menu (or pressing [Backspace]) re- moves the selection from the clip. The section to...
Page 252
CUBASE LE12 – 252 The Sample Editor Drawing in the Sample Editor It is possible to edit the audio clip at sample level, by drawing with the Pencil tool. This can be useful if you need to manually edit out a spike or click, etc. 1.Zoom in to a zoom value lower than 1. This means that there is more than one screen pixel per sample. 2.Select the Pencil tool. 3.Click and draw at the desired position in the Waveform display. When you release the mouse button, the edited section is automatically selected.
Page 253
CUBASE LEThe Sample Editor 12 – 253 Options and settings Show audio event ❐This is only available if you opened the Sample Editor by double clicking on an audio event in the Project window or the Audio Part Editor. When the option “Audio Event” is activated on the Elements submenu on the Quick menu (or the Show Audio Event button is activated on the toolbar), the section corresponding to the edited event is shown with a white background in the Waveform display and Thumbnail. The sections of the...
Page 254
CUBASE LE12 – 254 The Sample Editor Snap to Zero Crossing Snap to Zero Crossing activated. When this option is activated, all audio edits are done at zero cross- ings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sud- den amplitude changes. •This setting is global for the project, which means that if you activate it in the Sample Editor, it will also be activated in the Project window and Audio Part Editor (and vice...
Page 256
CUBASE LE13 – 256 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside an audio part. Essentially, this is the same type of editing that you do in the Project window, which means that this chapter contains a lot of refer- ences to the chapter “The Project Window”. Audio parts are created in the Project window, in one of the following ways: •By selecting one or several audio events on the same track, and se- lecting “Events to Part” from the Audio menu....
Page 257
CUBASE LEThe Audio Part Editor 13 – 257 Window overview The toolbar The tools, settings and icons on the toolbar have the same functional- ity as in the Project window, with the following differences: • A Solo button (see page 260). • Separate tools for audition (Speaker) and scrubbing (see page 261). • No Pencil or Glue Tube tool. • Play and Loop icons (see page 260). The ruler and info line These have the same functionality and appearance as their counter- parts in the Project window. •Note that you...
Page 258
CUBASE LE13 – 258 The Audio Part Editor About lanes If you make the Editor window larger, this will reveal additional space below the edited events. This is because an audio part is divided ver- tically in lanes. Lanes can make it easier to work with several audio events in a part: In the left figure it is unnecessarily hard to discern, select and edit the separate events. In the right figure, some of the events have been moved to a lower lane, making selection and editing much easier. •To move an...
Page 259
CUBASE LEThe Audio Part Editor 13 – 259 Overlapping events Only one event per track can be played back at the same time! This means that if you have overlapping events, on the same lane or differ- ent lanes, these will cut each other off, according to the following rules: •For events on the same lane, the ones that are on top (visible) will be played. To move overlapping events to the front or back, use the Move to Front and Move to Back functions on the Edit menu. •For events on different lanes, the...
Page 260
CUBASE LE13 – 260 The Audio Part Editor Operations ❐Zooming, selecting and editing in the Audio Part Editor is done just as in the Project window (see page 58). Auditioning There are three ways to listen to the events in the Audio Part Editor: By using regular playback You can of course use the regular playback controls while in the Audio Part Editor. Furthermore, if you activate the Solo button on the Toolbar, only the events in the edited part will be played back. By using the Speaker tool If you...