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Steinberg Cubase LE Operation Manual

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Page 251

CUBASE LEThe Sample Editor 12 – 251
Insert Silence
Selecting “Insert Silence” from the Range submenu on the Edit menu 
will insert a silent section with the same length as the current selec-
tion, at the selection start. 
•The selection will not be replaced, but moved to the right to make room. 
If you want to replace the selection, use the “Silence” function instead (see page 231).
Delete
Selecting Delete from the Edit menu (or pressing [Backspace]) re-
moves the selection from the clip. The section to...

Page 252

CUBASE LE12 – 252 The Sample Editor
Drawing in the Sample Editor
It is possible to edit the audio clip at sample level, by drawing with the 
Pencil tool. This can be useful if you need to manually edit out a spike 
or click, etc.
1.Zoom in to a zoom value lower than 1.
This means that there is more than one screen pixel per sample.
2.Select the Pencil tool.
3.Click and draw at the desired position in the Waveform display.
When you release the mouse button, the edited section is automatically selected. 

Page 253

CUBASE LEThe Sample Editor 12 – 253
Options and settings
Show audio event
❐This is only available if you opened the Sample Editor by double clicking 
on an audio event in the Project window or the Audio Part Editor.
When the option “Audio Event” is activated on the Elements submenu 
on the Quick menu (or the Show Audio Event button is activated on 
the toolbar), the section corresponding to the edited event is shown 
with a white background in the Waveform display and Thumbnail. The 
sections of the...

Page 254

CUBASE LE12 – 254 The Sample Editor
Snap to Zero Crossing
Snap to Zero Crossing activated.
When this option is activated, all audio edits are done at zero cross-
ings (positions in the audio where the amplitude is zero). This helps 
you avoid pops and clicks which might otherwise be caused by sud-
den amplitude changes.
•This setting is global for the project, which means that if you activate it 
in the Sample Editor, it will also be activated in the Project window and 
Audio Part Editor (and vice...

Page 255

13
The Audio Part Editor 

Page 256

CUBASE LE13 – 256 The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events inside an 
audio part. Essentially, this is the same type of editing that you do in the 
Project window, which means that this chapter contains a lot of refer-
ences to the chapter “The Project Window”.
Audio parts are created in the Project window, in one of the following 
ways:
•By selecting one or several audio events on the same track, and se-
lecting “Events to Part” from the Audio menu....

Page 257

CUBASE LEThe Audio Part Editor 13 – 257
Window overview
The toolbar
The tools, settings and icons on the toolbar have the same functional-
ity as in the Project window, with the following differences:
• A Solo button (see page 260).
• Separate tools for audition (Speaker) and scrubbing (see page 261).
• No Pencil or Glue Tube tool.
• Play and Loop icons (see page 260).
The ruler and info line
These have the same functionality and appearance as their counter-
parts in the Project window. 
•Note that you...

Page 258

CUBASE LE13 – 258 The Audio Part Editor
About lanes
If you make the Editor window larger, this will reveal additional space 
below the edited events. This is because an audio part is divided ver-
tically in lanes. 
Lanes can make it easier to work with several audio events in a part:
In the left figure it is unnecessarily hard to discern, select and edit the 
separate events. In the right figure, some of the events have been 
moved to a lower lane, making selection and editing much easier.
•To move an...

Page 259

CUBASE LEThe Audio Part Editor 13 – 259
Overlapping events
Only one event per track can be played back at the same time! This 
means that if you have overlapping events, on the same lane or differ-
ent lanes, these will cut each other off, according to the following rules:
•For events on the same lane, the ones that are on top (visible) will be 
played.
To move overlapping events to the front or back, use the Move to Front and Move to 
Back functions on the Edit menu.
•For events on different lanes, the...

Page 260

CUBASE LE13 – 260 The Audio Part Editor
Operations
❐Zooming, selecting and editing in the Audio Part Editor is done just as in 
the Project window (see page 58).
Auditioning
There are three ways to listen to the events in the Audio Part Editor:
By using regular playback
You can of course use the regular playback controls while in the Audio 
Part Editor. Furthermore, if you activate the Solo button on the Toolbar, 
only the events in the edited part will be played back.
By using the Speaker tool
If you...
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