Steinberg Cubase Le 4 Manual
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41 Playback and the Transport panel This is explained in detail in the section “Customizing via the setup context menus” on page 244. The numeric keypad In the default Key Command settings, various Transport panel operations are assigned to the numeric keypad on the computer keyboard. The keypads are slightly different on PC and Macintosh computers: Operations Setting the project cursor position There are several ways to move the project cursor posi- tion: By using Fast Forward and Rewind. By...
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42 Playback and the Transport panel The time display format is set on the pop-up menu to the right in the position display. This setting also determines the time format displayed for the left and right locators on the Transport panel. The left and right locators The left and right locators are a pair of position markers used for specifying punch-in and punch-out positions dur- ing recording, and as boundaries for cycle playback and recording. ÖWhen cycle mode is activated on the Transport panel,...
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43 Playback and the Transport panel Select “Disable Track” for tracks that you want to keep in the project for later use (but don’t want to play back now). Select “Enable Track” from the track context menu to re-enable disabled tracks. Playback functions Apart from the standard transport controls on the Trans- port panel, you can also find a number of functions that can be used to control playback on the Transport menu. The items have the following functionality: About Chase Chase is a function that...
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45 Recording Background This chapter describes the various recording methods that you can use in Cubase LE. As it is possible to record both audio and MIDI tracks, both recording methods are covered in this chapter. Before you start This chapter assumes that you are reasonably familiar with certain basic recording concepts, and that the following initial preparations have been made: You have properly set up, connected and calibrated your audio hardware. You have opened a project and set the...
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46 Recording Activating recording in Sync mode If you are synchronizing the Cubase LE transport to exter- nal equipment (Sync is activated on the Transport panel) and you activate recording, the program will go into “record ready” mode (the record button on the Transport panel will light up). Recording then starts when a valid timecode signal is received (or when you manually click the Play button). See the chapter “Synchronization” on page 216 for more information. Automatically activating...
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47 Recording Audio recording specifics Selecting a recording file format The format for recorded files is set in the Project Setup dialog on the Project menu. There are three settings: sam- ple rate, record format (bit depth) and record file type. While the sample rate is set once and for all when you start working on a new project, the bit depth and file type can be changed at any time. Record file type The Record File Type setting determines which type of files will be created when you record:...
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48 Recording Setting input levels When recording digital sound, it’s important to set the in- put levels correctly – loud enough to ensure low noise and high audio quality, but not so loud that clipping (digital dis- tortion) occurs. Clipping typically occurs in the audio hardware when a too loud analog signal is converted to digital in the hard- ware’s A/D converters. You need to check the level at the channel strip for the track on which you are recording: 1.Locate the channel strip for the track...
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49 Recording External monitoring External monitoring (listening to the input signal before it goes into Cubase LE) requires some sort of external mixer for mixing the audio playback with the input signal. This can be a stand-alone physical mixer or a mixer application for your audio hardware, if this has a mode in which the in- put audio is sent back out again (usually called “Thru”, “Direct Thru” or similar). When using external monitoring, you cannot control the level of the monitor signal from...
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50 Recording Recording overlapping events The basic rule for audio tracks is that each track can play back a single audio event at a time. This means that if two or more events are overlapping, only one of them will be heard at any given time. What happens when you record overlapping events (record in an area where there are already events on the track) depends on the Linear Record Mode setting on the Transport panel: In “Normal” or “Merge” mode, recording where some- thing has already been...