Steinberg Cubase 6 Manual
Here you can view all the pages of manual Steinberg Cubase 6 Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
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91 Recording Activating recording Activating recording, i e. performing and setting up manual and automatic punch in recording is identical for audio and MIDI. ÖPunching in and out on MIDI recordings with pitch- bend or controller data (modulation wheel, sustain pedal, volume, etc.) may lead to strange effects (apparently hanging notes, constant vibrato, etc.). If this happens, you may need to use the Reset item on the MIDI menu (see “The Reset function” on page 104). Manually You activate...
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92 Recording Cycle recording Cubase can record and play back in a cycle – a loop. You specify where the cycle starts and ends by setting the left and right locators. When the cycle is active, the selected section is seamlessly repeated until you hit Stop or deac - tivate cycle mode. •To activate cycle mode, click the cycle button on the Transport panel. Cycle activated •To record in cycle mode, you can start recording from the left locator, from before the locators or from within the cycle, in Stop...
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93 Recording Please consider the RAM limitation (see “RAM” on page 22) of your operating system when setting up your project for recording. For each audio channel, 2.4 MB of RAM are required for mixer settings, etc. One minute of audio recording with a sample rate of 96 kHz on a mono track will increase mem- ory usage by another 176 KB (Windows Task Manager, average). Examples: •Recording on a 32-bit system with 64 mono tracks at a sample rate of 44.1 kHz, lasting 60 minutes. This would require a...
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94 Recording •In the Mixer, you select an input bus on the Input Rout- ing pop-up menu at the top of the track’s channel strip. If this pop-up menu is not shown, you need to open the Mixer Routing View by clicking the “Show Routing” button in the extended Mixer com - mon panel or by selecting “Show Routing View” from the Window sub-menu of the Mixer context menu. See “Configuring the Mixer” on page 148 for more information about the Mixer. Recording from busses (Cubase only) You can also select an...
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95 Recording To check the level of the “unprocessed” signal coming into the audio hardware, you need to switch the level me - ters to “Meter Input”. In this mode, the input channel level meters will show the level of the signal at the input of the bus, before any adjustments such as input gain, EQ, ef - fects, level or pan: 1.Right-click in the Mixer window to open the context menu. 2.Select the Global Meter Settings submenu and make sure that “Meter Input” is activated. 3.Play back the audio and...
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96 Recording 5.After a few seconds stop the recording. An audio event is created, starting at where the cursor position was when you activated recording. If you were in stop mode and the cursor was at the beginning of the project, you may have to move the event to the right in the next step. If you were playing along to a project you, leave the event where it is. 6.Select the Arrow tool and place the cursor on the bot- tom left edge of the event so that a double arrow appears, then click and drag to...
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97 Recording External monitoring External monitoring (listening to the input signal before it goes into Cubase) requires some sort of external mixer for mixing the audio playback with the input signal. This can be a stand-alone physical mixer or a mixer application for your audio hardware, if this has a mode in which the input audio is sent back out again (usually called “Thru”, “Direct Thru” or similar). When using external monitoring, you cannot control the level of the monitor signal from...
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98 Recording Undoing recording If you decide that you do not like what you just recorded, you can delete it by selecting Undo from the Edit menu. The following will happen: • The events you just created will be removed from the Project window. • The audio clips in the Pool will be moved to the Trash folder. The recorded audio files will not be removed from the hard disk. However, since their corresponding clips are moved to the Trash folder, you can delete the files by opening the Pool and...
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99 Recording About the record format When you record with effects, consider setting the bit res- olution to 32 Bit Float. This is done in the Project Setup dialog opened via the Project menu. Note that this is not required in any way – you can also record with effects in 24 or 16 Bit format. However, there are two advantages to the 32 Bit Float format: •You do not risk clipping (digital distortion) in the re- corded files. This can be avoided with 24 or 16 Bit recording as well, but requires more...
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100 Recording 9.Activate recording. 10.When you are finished, you can play back the re- corded audio track. As you can hear, the effect you applied is now a part of the actual audio file. 11.If you do not want to record more with the same plug- in, deactivate it by clicking in the insert slot and selecting “No Effect”. Recovery of audio recordings after system failure Normally, when a computer crashes, all changes made to your current project since you last saved it will be lost. Usually, there is...