Steinberg Cubase 4 Menu Reference Manual
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11 Menu Reference Track Folding (Cubase only) Here you can quickly show, hide or invert what is dis- played in the Project window event display. This enables you to fold in automation subtracks, for example. Pool This opens the audio Pool, which contains all clips (audio and video) that belong to a project. Markers This opens the Marker window. Markers store positions to facilitate quick navigation to important locations in a project. Tempo Track This menu item opens the Tempo Track Editor. For tempo...
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12 Menu Reference Audio menu Process Basically, you apply audio processing by making a selec- tion and selecting a function from the Process submenu. For details about the functions and parameters in the vari- ous processing dialogs, use the Help button in the corre- sponding dialog. Plug-ins (Cubase only) All installed effect plug-ins are available separately on the Audio menu. This allows you to apply effects processing to one or several selected events. Spectrum Analyzer (Cubase only) This...
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13 Menu Reference Hitpoints This submenu relates to Cubase’s special Hitpoint detec- tion functions. This is a special feature that detects transient attacks in audio material and adds a type of marker, a “hit- point” at each attack. Once the hitpoints have been cor- rectly set, you can slice up the file which amongst other things enables you to change the tempo without affecting pitch. The submenu contains the following items: Realtime Processing The items on this submenu relate to the realtime...
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14 Menu Reference Snap Point to Cursor This allows you to set the snap point to the current cursor position. Bounce Selection This allows you to create either a new clip or a new audio file from a selection. Find Selected in Pool This can be used to quickly find the clips in the Pool for events selected in the Project window. When this menu item is selected, the Pool opens with the corresponding clip(s) highlighted. Update Origin The original start position where a clip was recorded in the project...
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15 Menu Reference MIDI menu Open Key Editor This opens the Key Editor for the selected MIDI part(s) or track(s). This editor consists of a piano-roll type graphic interface, with the notes shown as boxes in a grid. Open Score Editor This opens the Score Editor where MIDI data is inter- preted as a musical score. Open Drum Editor This opens the Drum Editor which is designed especially for editing drum and percussion tracks. Open List Editor This opens the List Editor. In this editor, MIDI notes,...
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16 Menu Reference Dissolve Part This item has two uses: To separate events according to MIDI channel when a MIDI Part contains events on different channels (MIDI channel “Any”). To separate MIDI events according to pitch. Drum tracks typically have separate drum sounds for each pitch. O-Note Conversion This function (only available if a drum map has been as- signed for the MIDI track) goes through the selected MIDI part(s) and sets the actual pitch of each note according to its O-note setting. This...
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17 Menu Reference Logical Editor… This opens the Logical Editor where you can perform ad- vanced “search and replace” operations on MIDI data. Logical Presets This submenu contains various presets for use with the Logical Editor. Drum Map Setup… This is where you load, create, modify and save drum maps. The list to the left shows the currently loaded drum maps; selecting a drum map in the list displays its sounds and settings to the right. Insert Velocities… All MIDI editors feature an Insert...
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18 Menu Reference Flip This allows you to flip a selected crescendo/diminuendo symbol. Align Elements Make Chord Symbols This analyzes the selected notes and displays the result- ing chord symbols. Make Guitar Symbols This analyzes the selected notes and displays the result- ing guitar chord symbols. Functions Auto Layout… Here you can set the preferences for the automatic layout of the Score Editor. Reset Layout… This function allows you to delete invisible layout ele- ments, which in effect restores...
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19 Menu Reference Import Pool… (Cubase only) Steinberg’s Cubase applications, as well as Nuendo, can export the Pool as a separate file (file extension “.npl”). Such Pool files can be imported into Cubase by using the Import Pool command on the Media menu. When you im- port a Pool file, the file references in it are “added” to the current Pool. The audio and video files themselves are not saved in the Pool file, only a reference to them. For there to be any point in importing a Pool file, you need...
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20 Menu Reference Set Pool Record Folder This is used to designate a new Pool Record folder. Se- lect the folder, and choose this command to change the Pool Record folder to the selected folder. Minimize File This allows you to change the size of audio files according to the audio clips referenced in a project. The files pro- duced using this option will only contain the audio file por- tions actually used in the project, which can significantly reduce the size of the project (given that large...