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Steinberg Cubase 4 Menu Reference Manual

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    Menu Reference
    Track Folding (Cubase only)
    Here you can quickly show, hide or invert what is dis-
    played in the Project window event display. This enables 
    you to fold in automation subtracks, for example.
    Pool
    This opens the audio Pool, which contains all clips (audio 
    and video) that belong to a project.
    Markers
    This opens the Marker window. Markers store positions to 
    facilitate quick navigation to important locations in a project.
    Tempo Track
    This menu item opens the Tempo Track Editor. For tempo 
    based tracks, the tempo can follow the tempo track (acti-
    vated with the Master button on the Transport panel), 
    which may contain tempo changes.
    Browser
    This opens the Project Browser window which provides a 
    list-based representation of the project. This allows you to 
    view and edit all events on all tracks by using regular value 
    editing in a list.
    Beat Calculator…
    This opens the Beat Calculator window. The Beat Calcu-
    lator is a tool for calculating the tempo of recorded audio 
    or MIDI material.
    Set Timecode at Cursor
    This allows you to set the project start position at the cur-
    sor position. When synchronizing Cubase with external 
    devices, such as video tapes for instance, the start posi-
    tion denotes which timecode frame on the external device 
    should correspond to the beginning of the project.
    This can also be set in the Project Setup dialog. However, 
    if you know that a certain position in your project would 
    coincide with a certain timecode position in the external 
    device, using this menu item might be preferable. Move 
    the project cursor to the desired position, select “Set 
    Timecode at Cursor” and specify the corresponding time-
    code position in the dialog that appears – the Start value 
    is adjusted accordingly.
    Notepad
    This opens a standard text notepad.
    Project Setup…
    This dialog contains general settings for a project. See the 
    dialog help for specifics.
    Auto Fades Settings…
    This opens the Auto Fades dialog, where you can specify 
    various fade options. Use the Help button in the dialog for 
    details.
    Option Description
    Toggle Selected 
    TracksReverses the fold state of the selected track, i.e. if the 
    track was folded in (its elements (subtracks) were hid-
    den), it is now unfolded (all subtracks displayed) and vice 
    versa.
    Fold Tracks Folds all open folder tracks in the Project window. The 
    exact behavior of this function depends on the “Deep 
    Track Folding” setting in the Preferences. 
    Unfold Tracks Unfolds in all open folder tracks in the Project window. 
    The exact behavior of this function depends on the “Deep 
    Track Folding” setting in the Preferences.
    Flip Fold Status Flips the fold states of the tracks in the Project window. 
    This means that all tracks that were folded in will be un-
    folded and all unfolded tracks will be folded in, respec-
    tively.
    Show All Used 
    AutomationThis will open all used automation subtracks for all tracks.
    Hide All 
    AutomationThis closes all open automation subtracks. 
    						
    							12
    Menu Reference
    Audio menu
    Process
    Basically, you apply audio processing by making a selec-
    tion and selecting a function from the Process submenu. 
    For details about the functions and parameters in the vari-
    ous processing dialogs, use the Help button in the corre-
    sponding dialog.
    Plug-ins (Cubase only)
    All installed effect plug-ins are available separately on the 
    Audio menu. This allows you to apply effects processing 
    to one or several selected events. 
    Spectrum Analyzer (Cubase only)
    This function analyzes the selected audio, computes the 
    average “spectrum” (level distribution over the frequency 
    range) and displays this as a two-dimensional graph, with 
    frequency on the x-axis and level on the y-axis.
    Statistics (Cubase only)
    The Statistics function analyzes the selected audio (events, 
    clips or range selections) and displays a window with vari-
    ous information. Use the Help button in the dialog for 
    details.
    Option Description
    Envelope The Envelope function allows you to apply a volume en-
    velope to the selected audio.
    Fade In/Out Allows you to set fade-ins and fade-outs.
    Gain Allows you to change the gain (level) of the selected au-
    dio.
    Merge
    ClipboardThis function mixes the audio from the clipboard into the 
    audio selected for processing, starting at the beginning 
    of the selection.
    For this function to be available, you need to have cut or 
    copied a range of audio in the Sample Editor first.
    Noise Gate Scans the audio for sections weaker than a specified 
    threshold level, and silences them.
    Normalize The Normalize function allows you to specify the desired 
    maximum level of the audio. It then analyzes the selected 
    audio and finds the current maximum level. Finally it sub-
    tracts the current maximum level from the specified level, 
    and raises the gain of the audio by the resulting amount 
    (if the specified maximum level is lower than the current 
    maximum, the gain will be lowered instead). A common 
    use for normalizing is to raise the level of audio that was 
    recorded at too low an input level.
    Phase 
    ReverseReverses the phase of the selected audio, turning the 
    waveform “upside down”.
    Pitch Shift This function allows you to change the pitch of the audio 
    with or without affecting its length. You can also create 
    “harmonies” by specifying several pitches, or apply pitch 
    shift based on a user specified envelope curve.
    Remove 
    DC OffsetThis function will remove any DC offset in the audio se-
    lection. A DC offset is when there is too large a DC (di-
    rect current) component in the signal, sometimes visible 
    as the signal not being visually centered around the “zero 
    level axis”. DC offsets do not affect what you actually 
    hear, but they affect zero crossing detection and certain 
    processing, and it is recommended that you remove 
    them.
    It is recommended that this function is applied to com-
    plete audio clips, since the DC offset (if any) is normally 
    present throughout the entire recording.
    Resample This function changes the length, tempo and pitch of the 
    audio by resampling it to a higher or lower sample rate.
    Reverse Reverses the audio selection, as when playing a tape 
    backwards.
    Silence Replaces the selection with silence.
    Stereo Flip This function works with stereo audio selections only. It 
    allows you to manipulate the left and right channel in var-
    ious ways.
    Time Stretch This function allows you to change the length and 
    “tempo” of the selected audio, without affecting the pitch. Option Description 
    						
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    Menu Reference
    Hitpoints
    This submenu relates to Cubase’s special Hitpoint detec-
    tion functions. This is a special feature that detects transient 
    attacks in audio material and adds a type of marker, a “hit-
    point” at each attack. Once the hitpoints have been cor-
    rectly set, you can slice up the file which amongst other 
    things enables you to change the tempo without affecting 
    pitch. 
    The submenu contains the following items:
    Realtime Processing
    The items on this submenu relate to the realtime process-
    ing features in Cubase.
    The submenu contains the following items:
    Advanced
    The Advanced submenu contains the following items:
    Events to Part
    This allows you to create a part from selected audio 
    events.
    Dissolve Part
    This menu item dissolves a selected audio part and makes 
    any audio events it contains appear as independent ob-
    jects on the track.
    Option Description
    Calculate 
    HitpointsInvokes the hitpoint calculation in the Sample Editor.
    Create Audio 
    Slices from 
    HitpointsSlices the event according to the hitpoints and adjusts 
    the tempo of the loop to the current project tempo.
    Create Groove 
    Quantize from 
    HitpointsCreates a new groove quantize map according to the hit-
    points in the event.
    Create Markers 
    from HitpointsCreates markers (on the Marker track) according to the 
    hitpoints.
    Divide Audio 
    Events at 
    HitpointsSplits the event into several events, according to the hit-
    points.
    Remove 
    HitpointsThis removes all hitpoints.
    Option Description
    Create 
    Warp Tabs 
    from HitpointsThis creates warp tabs from calculated hitpoints. This 
    can be done by either directly selecting this item without 
    creating hitpoints first, or by first creating and editing hit-
    points and then selecting this item.
    Quantize Audio This allows you to quantize audio according to the set 
    quantize resolution in the Project.
    Flatten Time-
    stretch and 
    TransposeThis allows you to flatten the realtime processing to con-
    serve CPU power.
    Unstretch 
    AudioThis allows you to undo the realtime time stretching pro-
    cessing. For this item to be selectable an audio event has 
    to be open in the Sample Editor.
    Option Description
    Detect Silence The Detect Silence function searches for silent sections 
    in an event, and either splits the event, removing the silent 
    parts from the project, or creates regions corresponding 
    to the non-silent sections.
    Event or Range 
    as RegionThis function is available when one or several audio 
    events are selected or a selection range has been made 
    encompassing one or several audio events. It creates a 
    region in the corresponding clip, according to the follow-
    ing rules:
    
    position of the region will be determined by the start and 
    end position of the event within the clip. 
    
    ent, regions will be created be-
    tween each hitpoint.
    Events from 
    RegionsThis function is available if you have selected an audio 
    event whose clip contains regions within the boundaries 
    of the event. The function will remove the original event 
    and replace it with event(s) positioned and sized accord-
    ing to the region(s).
    Set Tempo 
    from EventAdjusts the project tempo to the tempo detected in the 
    edited loop.
    Close Gaps Applies time stretch to close the gaps between slices 
    (typically when the project tempo is lower than the loop 
    tempo).
    Stretch to 
    Project TempoStretches the selected event(s) to fit the project tempo. 
    Requires that hitpoints have been calculated for the 
    event(s).
    Delete 
    OverlapsUsed when recording audio in Stacked Cycle Recording 
    mode. In this mode, each take (cycle lap) ends up on a 
    separate lane on the track in the Project window. After 
    editing the takes (composing a “perfect take” for exam-
    ple), you can select Delete Overlaps to return the sepa-
    rate takes to a single lane and remove all overlapped 
    material – e.g. only the material that will be played back 
    will be visible in the Project window. 
    						
    							14
    Menu Reference
    Snap Point to Cursor
    This allows you to set the snap point to the current cursor 
    position.
    Bounce Selection
    This allows you to create either a new clip or a new audio 
    file from a selection.
    Find Selected in Pool
    This can be used to quickly find the clips in the Pool for 
    events selected in the Project window. When this menu 
    item is selected, the Pool opens with the corresponding 
    clip(s) highlighted.
    Update Origin
    The original start position where a clip was recorded in the 
    project is shown in the Pool’s “Origin Time” column. As this 
    value can be used as a basis for the “Insert into Project” 
    Media menu item (and other functions), you can change it if 
    desired. This can be done by selecting the corresponding 
    clip in the Pool, moving the project cursor to the new posi-
    tion and selecting this menu item.
    Crossfade
    This allows you to create a crossfade between two se-
    lected consecutive audio events.
    If the two events overlap, the crossfade will be applied 
    to the overlapping area.
    If they do not overlap (but their respective audio clips 
    do), the events are resized and a crossfade is applied in 
    the overlapping range.
    Remove Fades
    This will remove any fades or crossfades from a selected 
    event.
    Open Fade Editor(s)
    This opens the Fade dialog for a selected event. Note that 
    this will open two dialogs if the event has both fade-in and 
    fade-out curves.
    Adjust Fades to Range
    This allows you to adjust a fade area according to a range 
    selection.
    Fade In to Cursor (Cubase only)
    This applies a linear fade in from the start of the selected 
    event(s) to the position of the project cursor.
    Fade Out to Cursor (Cubase only)
    This applies a linear fade out from the end of the selected 
    event(s) to the position of the project cursor.
    Remove Volume Curve
    This will remove any event envelope curves for selected 
    events.
    Offline Process History
    This opens the Offline Process History dialog. In the dia-
    log you can remove some or all processing previously ap-
    plied to a clip. See the dialog help for details.
    Freeze Edits
    This allows you to make any processing or applied effects 
    permanent for a clip. 
    						
    							15
    Menu Reference
    MIDI menu
    Open Key Editor
    This opens the Key Editor for the selected MIDI part(s) or 
    track(s). This editor consists of a piano-roll type graphic 
    interface, with the notes shown as boxes in a grid.
    Open Score Editor 
    This opens the Score Editor where MIDI data is inter-
    preted as a musical score.
    Open Drum Editor 
    This opens the Drum Editor which is designed especially 
    for editing drum and percussion tracks.
    Open List Editor
    This opens the List Editor. In this editor, MIDI notes, con-
    trollers and other events are shown in a list.
    Open In-Place Editor
    This opens the In-Place Editor in the Project window. It 
    looks like a miniature Key Editor and allows MIDI editing.
    Over Quantize
    Quantizing is a function that automatically moves re-
    corded notes, positioning them on exact note values. This 
    quantizes the selected MIDI parts or notes, according to 
    the current Quantize pop-up menu setting.
    Iterative Quantize
    Instead of moving a note to the closest quantize grid posi-
    tion, Iterative Quantize moves it only part of the way. You 
    specify how much the notes should be moved towards the 
    grid with the Iterative Strength setting in the Quantize 
    Setup dialog.
    Quantize Setup…
    In the Quantize Setup dialog you can make various quan-
    tize settings.
    Advanced Quantize
    Transpose…
    This opens the Transpose dialog, where you can make 
    transpose settings for selected notes.
    Merge MIDI in Loop
    This combines all MIDI events between the left and right 
    locator on all unmuted tracks and generates a new MIDI 
    part, containing all the events as you would hear them play 
    back. The new part will end up on the selected track, be-
    tween the locators. You are asked whether to include 
    MIDI insert effects and/or send effects and whether to 
    overwrite (erase) the data on the destination track.
    A typical use for this is to “freeze” the settings you have 
    made in the MIDI Track Inspector, applying e.g. MIDI ef-
    fects to a single part.
    Freeze MIDI Modifiers
    This function applies all filter settings to the respective 
    track and (in contrast to Merge MIDI in Loop) takes the re-
    sult as the new standard. 
    Option Description
    Quantize 
    LengthsThis will quantize the length of the notes without chang-
    ing their start positions. At its most basic level, this func-
    tion will set the length of the notes to the Length 
    Quantize value on the toolbar of the MIDI editors.
    Quantize Ends The Quantize Ends function on the Quantize submenu 
    will only affect the end positions of notes. Apart from that, 
    it works just like regular quantizing, taking the Quantize 
    pop-up menu setting into account.
    Undo Quantize You can revert the selected MIDI notes to their original, 
    unquantized state at any time. This is independent from 
    the regular Undo History.
    Freeze Quantize There may be situations when you want to make the 
    quantized positions “permanent”. For example, you may 
    want to quantize notes a second time, having the results 
    based on the current quantized positions rather than the 
    original positions. To make this possible, select the notes 
    in question and use this function.
    Part to Groove This menu item allows you to create a groove quantize 
    map from a selected MIDI part. 
    						
    							16
    Menu Reference
    Dissolve Part 
    This item has two uses:
    To separate events according to MIDI channel when a 
    MIDI Part contains events on different channels (MIDI 
    channel “Any”).
    To separate MIDI events according to pitch.
    Drum tracks typically have separate drum sounds for each pitch.
    O-Note Conversion 
    This function (only available if a drum map has been as-
    signed for the MIDI track) goes through the selected MIDI 
    part(s) and sets the actual pitch of each note according to 
    its O-note setting. This is useful if you want to convert the 
    track to a “regular” MIDI track (with no drum map) and still 
    have the notes play back the correct drum sound.
    Repeat Loop
    This menu item is only available if an Independent Track 
    Loop has been set in one of the MIDI editors. When se-
    lected, the Events inside the loop range will be repeated 
    until the end of the part. Events in the same part that fol-
    low the loop will be replaced by the events in the loop.
    Functions
    Option Description
    Legato Extends each selected note so that it reaches the next 
    note. You can specify the desired gap or overlap with the 
    “Legato Overlap” setting in the Preferences (Editing 
    page).
    Fixed Lengths Resizes all selected notes to the length set with the 
    Length Quantize pop-up menu on the MIDI Editor tool-
    bar.
    Delete Doubles Removes double notes, i.e. notes of the same pitch on 
    the exact same position. Double notes can occur when 
    recording in Cycle mode, after Quantizing, etc. This func-
    tion always affects whole MIDI parts.
    Delete
    ControllersRemoves all MIDI controller events from the selected 
    MIDI parts. This function always affects whole MIDI parts.
    Delete 
    Continuous 
    ControllersRemoves all continuous MIDI controller events from the 
    selected MIDI parts. On/Off events, such as sustain 
    pedal events, are not removed. This function always af-
    fects whole MIDI parts.
    Delete Notes… Allows you to delete very short or weak notes. This is 
    useful for automatically removing unwanted “ghost 
    notes” after recording. Selecting “Delete Notes…” opens 
    a dialog in which you set up the criteria for the function.
    Restrict 
    PolyphonySelecting this item opens a dialog in which you can spec-
    ify how many “voices” should be used (for the selected 
    notes or parts). Restricting the polyphony this way is use-
    ful when you have an instrument with limited polyphony 
    and want to make sure all notes will be played. The effect 
    is achieved by shortening notes as required, so that they 
    end before the next note starts.
    Pedals to Note 
    LengthThis function scans for sustain pedal on/off events, 
    lengthens the affected notes to match the sustain pedal 
    off position, and then removes the Sustain Controller on/
    off events.
    Delete Overlaps 
    (mono)This function allows you to make sure that no two notes 
    of the same pitch overlap (i.e. that one starts before the 
    other ends). Overlapping notes of the same pitch can 
    confuse some MIDI instruments (a new Note On is trans-
    mitted before the Note Off is transmitted). This command 
    can then be used to automatically rectify the problem.
    Delete Overlaps 
    (poly)This function shortens notes when required, so that no 
    note begins before another ends. This happens regard-
    less of which pitch the notes have.
    Velocity… Opens a dialog that allows you to manipulate the velocity 
    of notes in various ways.
    Fixed Velocity This function sets the velocity of all selected notes to the 
    Insert Velocity value on the toolbar in the MIDI Editors.
    Thin  Out  Data This thins out your MIDI data. Use this to ease the load on 
    MIDI devices if you have recorded very dense controller 
    curves etc.
    Extract MIDI
    AutomationThis option allows you to automatically convert continu-
    ous controller data of a MIDI part into MIDI track automa-
    tion data.
    Reverse This inverts the order of the selected events (or of all 
    events in the selected parts), causing the MIDI music to 
    play backwards. Note though, that the effect is different 
    from reversing an audio recording. With MIDI, the individ-
    ual notes will still play as usual in the MIDI instrument – 
    it’s only the order of playback that is changed.
    Merge Tempo 
    from TappingIf you have freely recorded audio or MIDI and want to 
    match the project tempo to that, you can tap the tempo 
    by recording MIDI notes, select the recorded part and se-
    lect this function. This adapts the Tempo track to the 
    tempo you have tapped, adding new tempo events where 
    needed. Option Description 
    						
    							17
    Menu Reference
    Logical Editor…
    This opens the Logical Editor where you can perform ad-
    vanced “search and replace” operations on MIDI data.
    Logical Presets
    This submenu contains various presets for use with the 
    Logical Editor.
    Drum Map Setup… 
    This is where you load, create, modify and save drum 
    maps. The list to the left shows the currently loaded drum 
    maps; selecting a drum map in the list displays its sounds 
    and settings to the right.
    Insert Velocities…
    All MIDI editors feature an Insert Velocity pop-up, where 
    one of five different velocity values can be selected when 
    inserting notes. This menu item allows you to specify 
    which five velocity values should be available on the Insert 
    Velocity pop-up menu.
    Reset
    This function sends out note-off messages and resets 
    controllers on all MIDI channels. You can use this if you 
    experience hanging notes or stuck controllers etc.
    Scores menu 
    Open Selection
    This opens the selected part(s) in the Score Editor.
    Open Layout…
    This opens a list of available score layouts, from which you 
    can choose one to be applied to the selected part(s).
    Page Mode
    This option switches the score display to Page Mode, 
    which shows how the score appears on printed pages. 
    Some features of the Score Editor are only available in 
    Page Mode.
    Settings…
    This opens the Score Settings dialog in which you can set 
    the appearance and behavior of the score.
    Group/Ungroup Notes
    This function allows you to manually group and ungroup 
    selected notes.
    Convert to Grace Note
    This allows you to manually convert one or more selected 
    notes to grace notes.
    Build N-Tuplet…
    This allows you to create tuplets from selected notes, with 
    or without changing the MIDI data.
    Insert Slur
    This option allows you to insert a slur over a selection of 
    notes.
    Hide/Show
    This function toggles between the hiding and showing of 
    objects. All objects can be hidden, e. g. notes, rests, sym-
    bols, clefs, bar lines and even entire staves. To make hid-
    den objects temporarily visible, activate the Hidden Notes 
    checkbox on the display filter bar. To make them perma-
    nently visible, select them and click Hide/Show again. 
    						
    							18
    Menu Reference
    Flip
    This allows you to flip a selected crescendo/diminuendo 
    symbol.
    Align Elements
    Make Chord Symbols
    This analyzes the selected notes and displays the result-
    ing chord symbols.
    Make Guitar Symbols
    This analyzes the selected notes and displays the result-
    ing guitar chord symbols.
    Functions
    Auto Layout…
    Here you can set the preferences for the automatic layout 
    of the Score Editor.
    Reset Layout…
    This function allows you to delete invisible layout ele-
    ments, which in effect restores the score to default set-
    tings. Enter your preferences in the dialog that opens.
    Advanced Layout
    Media menu
    Open Pool Window
    Opens the Pool.
    Open MediaBay
    Opens the MediaBay.
    Open Loop Browser
    Opens the Loop Browser.
    Open Sound Browser
    Opens the Sound Browser.
    Import Medium…
    The Import Medium dialog is used for importing files di-
    rectly into the Pool.
    Import Audio CD…
    This opens a dialog that allows you to import audio from 
    audio CDs.
    Option Description
    Left/Right/
    Top/BottomAligns the selected objects in the respective way.
    Center Vertical/
    HorizontalCenters the selected objects in the respective way.
    Dynamics Aligns all selected dynamic symbols (e. g. crescendo) 
    horizontally.
    Option Description
    Merge All 
    StavesAllows you to combine up to four tracks into a new track 
    with polyphonic voices.
    Extract Voices Allows you to extract 2-8 voices from a polyphonic track 
    into new tracks of their own (reverse function to Merge 
    All Staves).
    Explode Allows you to split the notes on a staff into different tracks. 
    It is also possible to use this function to convert a poly-
    phonic staff into polyphonic voices.
    Scores Notes 
    to MIDIConverts the score data, as displayed, into MIDI data. 
    Lyrics From 
    ClipboardInserts lyrics (written in another program) via the clip-
    board. For this, select the first note to which the lyrics 
    should be added.
    Text From 
    ClipboardInserts text (written in another program) via the clipboard.
    Find and 
    ReplaceThis text function allows you to replace all occurrences of 
    a certain word or group of words, regardless of their for-
    matting.
    Force Update Redraws the screen.
    Option Description
    Number of 
    BarsHere you can set the desired number of bars across the 
    page.
    Display 
    MarkersActivate this to show the marker names.
    Marker Track 
    to FormInserts rehearsal markers and double bar lines into the 
    score. 
    						
    							19
    Menu Reference
    Import Pool… (Cubase only)
    Steinberg’s Cubase applications, as well as Nuendo, can 
    export the Pool as a separate file (file extension “.npl”). 
    Such Pool files can be imported into Cubase by using the 
    Import Pool command on the Media menu. When you im-
    port a Pool file, the file references in it are “added” to the 
    current Pool.
    The audio and video files themselves are not saved in the 
    Pool file, only a reference to them. For there to be any 
    point in importing a Pool file, you need access to all refer-
    ence files (which preferably should have the same file 
    paths as when the Pool was saved).
    Export Pool… (Cubase only)
    This allows you to export the pool as a separate file (see 
    above).
    Find Missing Files…
    This opens the Resolve Missing Files dialog that can be 
    used to find referenced files that may have been moved or 
    renamed etc. 
    In the dialog that appears, decide if you want the program 
    to try to find the file for you (Search), if you want to do it 
    yourself (Locate) or if you want to specify in which direc-
    tory the program should search for the file (Folder).
    Remove Missing Files
    If the Pool contains audio files that cannot be found or re-
    constructed, you may want to remove these:
    Select this item to remove all missing files from the Pool 
    (and remove their corresponding events from the Project 
    window).
    Reconstruct
    If a missing file cannot be found (e.g. if you have acciden-
    tally deleted it from the hard disk), it will normally be indi-
    cated with a question mark in the Status column in the 
    Pool. However, if the missing file is an edit file (a file cre-
    ated when you process audio, stored in the Edits folder 
    within the project folder), it may be possible for the pro-
    gram to reconstruct it by recreating the editing to the orig-
    inal audio file.
    Convert Files…
    This opens the Convert Options dialog which operates on 
    selected files. Use the pop-up menus to specify which au-
    dio file attributes you want to keep and which you want to 
    convert.
    Conform Files…
    This will change all selected files that have different file at-
    tributes to what is specified for the project, to conform to 
    this standard.
    Extract Audio from Video File
    This allows you to extract the audio from a video file on 
    disk, whereupon a new clip with the audio will appear in 
    the Pool Record folder. The clip will get the same name as 
    the video file from which it was extracted, and the sample 
    rate and file format used in the project.
    Generate Thumbnail Cache
    This generates a thumbnail cache of the video, used for 
    display in case of strained computing resources.
    Create Folder
    This allows you to create a new audio or video subfolder.
    Empty Trash
    To delete a file permanently from the hard disk, it must first 
    be moved to the Trash folder. When clips are in the Trash 
    folder they can be removed permanently by using this 
    command.
    Remove Unused Media
    This function finds all clips in the Pool that are not used in 
    the project, and either moves them to the Pool Trash folder 
    where they can be permanently deleted, or removes them 
    from the Pool.
    Prepare Archive…
    This command should be used when you want to archive a 
    project. It checks that every clip referenced in the project 
    is located in the same folder. 
    						
    							20
    Menu Reference
    Set Pool Record Folder
    This is used to designate a new Pool Record folder. Se-
    lect the folder, and choose this command to change the 
    Pool Record folder to the selected folder.
    Minimize File
    This allows you to change the size of audio files according 
    to the audio clips referenced in a project. The files pro-
    duced using this option will only contain the audio file por-
    tions actually used in the project, which can significantly 
    reduce the size of the project (given that large portions of 
    the audio files are unused).
    New Version
    This allows you to create a new version of a selected clip. 
    The new version appears in the same Pool folder, with the 
    same name but with a “version number” after it, to indicate 
    that the new clip is a duplicate. The first copy made of a 
    clip will logically get the version number “2” and so on.
    ÖCopying a clip does not create a new file on disk, but 
    just a new edit version of the clip (referring to the same 
    original file).
    Insert into Project
    This allows you to insert clips selected in the Pool into the 
    project, at the current cursor position or at the clip’s Ori-
    gin position.
    Select in Project
    If you want to find out which events in the project refer to a 
    particular clip in the Pool you can use this function. Select 
    the clip in the Pool, and use this menu item. The corre-
    sponding event(s) will then be selected in the Project win-
    dow.
    Search Media…
    You can perform a search of the Pool to locate particular 
    clips or regions. You can specify various criteria to match 
    in the dialog that appears.
    Transport menu
    Transport Panel
    This opens the Transport panel.
    Locators to Selection
    This will set the locators to encompass the current selec-
    tion or selection range.
    Locate Selection
    This moves the project cursor to the start of the current 
    selection or selection range.
    Locate Selection End
    This moves the project cursor to the end of the current se-
    lection or selection range.
    Locate Next Marker
    This moves the project cursor to the next marker position.
    Locate Previous Marker
    This moves the project cursor to the previous marker posi-
    tion.
    Locate Next Event
    This moves the project cursor to the next event start or 
    end on the selected track.
    Locate Previous Event
    This moves the project cursor to the previous event start 
    or end on the selected track.
    Postroll from Selection Start/End
    This starts playback from the beginning or end of the cur-
    rently selected range and stops after the time set in the 
    Postroll field on the Transport panel.
    Preroll to Selection Start/End
    This starts playback from a position before the start or end 
    of the currently selected range and stops at the selection 
    start or end, respectively. The playback start position is set 
    in the Preroll field on the Transport panel. 
    						
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