Sony Vegas 6 Manual
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CHP. 16PREVIEWING AND ANALYZING VIDEO 297 5.Hover over a portion of the monitor to display the luma value at the pointer position: Displaying color levels and contrast using the histogram monitor The histogram monitor in the Video Scopes window allows you to monitor color levels and contrast of your video. Use the histogram before rendering your project to find and correct out-of-range values that could cause problems on the destination playback device. The bar graph plots the number of pixels that...
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298 PREVIEWING AND ANALYZING VIDEOCHP. 16 6.Use plug-ins such as Brightness and Contrast, Broadcast Colors, and Levels to adjust the color. For more information, see Using video effects on page 241. Displaying RGB components with RGB parade monitor The RGB parade monitor in the Video Scopes window displays waveforms for the red, green, and blue components of your video signal. The monitor plots RGB values from 0-255 on the vertical axis and three times on the horizontal axis. The parade monitor helps...
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CHP. 16PREVIEWING AND ANALYZING VIDEO 299 Adjusting video scope settings Click the Settings button () in the Video Scopes window to set your display options. These options adjust the display of data in the Video Scopes window and have no effect on your data. 7. 5 I R E s e t u p If your video hardware will add a 7.5 IRE setup, you can configure the Video Scopes window so the display will be consistent with an external scope connected to a device that adds 7.5 IRE setup. NTSC video in the United...
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300 PREVIEWING AND ANALYZING VIDEOCHP. 16 Previewing in a player You can create a full-quality preview that automatically plays in the appropriate media player. You can preview the entire project or select a portion. 1.To preview a portion of the project, create a selection containing the portion you want to preview. 2.From the Tools menu, choose Preview in Player. 3.Select the type of preview file to create. Select a template or click Custom to configure any compression options. 4.To preview just a...
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CHP. 16PREVIEWING AND ANALYZING VIDEO 301 Previewing video on a secondary Windows display This feature is available only in the full version of Vegas software. If your Windows desktop is extended across multiple displays, you can one of those displays to preview the timeline with no A/V synchronization drift—for ADR and foley work. If you intend to deliver your project in an interlaced format, previewing on a computer monitor is not a substitute for previewing on an interlaced broadcast monitor. To use...
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302 PREVIEWING AND ANALYZING VIDEOCHP. 16 Setting up an external monitor The diagram below shows the preferred setup for sending video from the timeline to an external television monitor. The video is converted to DV format and is sent through the IEEE-1394 card to the DV device (camcorder or DV-to-analog media converter). The DV device sends analog output to the television monitor. Use the Preview Device tab in the Preferences dialog to configure your IEEE-1394 card. Note: The DV device must support...
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CHP. 16PREVIEWING AND ANALYZING VIDEO 303 Viewing on an external monitor via DeckLink This feature is available only in the full version of Vegas software. You can send video directly from the timeline to a video monitor connected to a Blackmagic Design DeckLink™ card. Your system must conform to all DeckLink system requirements to use the card with Vegas software. For more information about DeckLink system requirements and for DeckLink support information, please refer to the Blackmagic Design Web...
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17 CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS CHAPTER305 Saving, Rendering, and Printing Projects Vegas® software allows you to save and render projects into many different multimedia formats. When you render your Vegas project, the project itself is not altered, but rather can be rendered in any number of different formats. This chapter explains saving a project and using the Save As and Render As functions. In addition, you will find reference information for the rendering options available....
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306 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 Creating a copy of a project (using Save As...) After you have been working with your project, you can use the Save As command in the File menu to create a copy of the small project file with a different name. Since multimedia projects can be very complex, and since Vegas project files are so small, saving a number of different versions of a project is a low-risk way to try new techniques. 1.From the File menu, choose Save As. The Save As dialog...
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