Sony Projector VPL-VW1100ES User Manual
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71 Others * Some digital signals input from computers may be displayed as preset memory number of Component or Video GBR signal. The items in the menus available to adjust differ depending on the input signal. The following tables indicate them. The items that cannot be adjusted are not displayed in the menu. Picture menu Input Signals and Adjustable/Setting Items Item Input signal Component signal Video GBR signal Computer signal Reality Creationzz– Advanced Iriszzz Lamp Controlzzz Film Projectionzz– Motion Enhancerz (excluding preset memory numbers 74 to 79 and 93 to 96)z (excluding preset memory numbers 78, 79 and 93 to 96)– Contrastzzz Brightnesszzz Colorzz– Huezz– Color Temp.zzz Sharpnesszz– NRz (excluding preset memory numbers 74 to 79 and 93 to 96)z (excluding preset memory numbers 78, 79 and 93 to 96)– MPEG NRz (excluding preset memory numbers 74 to 79 and 93 to 96)z (excluding preset memory numbers 78, 79 and 93 to 96)– Smooth Gradationzz– Film Modez (excluding preset memory numbers 14, 20, 74 to 79 and 93 to 96)z (excluding preset memory numbers 14, 20, 78, 79 and 93 to 96)– Black Level Adj.z (excluding preset memory numbers 74 to 79 and 93 to 96)z (excluding preset memory numbers 78, 79 and 93 to 96)–
72 z : Adjustable/can be set – : Not adjustable/cannot be set Screen menu z : Adjustable/can be set – : Not adjustable/cannot be set * 1: For further details, refer to the tables in “Aspect Mode.” (1 page 74) *2: The setting can be made only for analog signal. When connecting a cable such as an HDMI cable, etc., check the type of the signal in the Information menu (1 page 49) and Digital signal (1 page 70), and check items that are adjustable/can be set. Gamma Correctionzzz Color Correctionzz z Clear Whitezzz x.v.Color z–– Color Space zzz Item Input signal Component signal Video GBR signal Computer signal Item Input signal Component signal Video GBR signal Computer signal Aspect* 1z (excluding preset memory numbers 76 to 79 and 96)z (excluding preset memory numbers 78, 79 and 96)– Over Scanz (excluding preset memory numbers 74 to 79 and 93 to 96)z (excluding preset memory numbers 78, 79 and 93 to 96)– Phase – –z * 2 Pitch – –z *2 Shiftz *2z *2z Note
73 Others This unit accepts the following types of 3D signals. *: Mandatory 3D format of the HDMI standards. Some items on the menus may not be available to adjust/set, depending on the 3D signals. The items that cannot be adjusted are not displayed on the menu. The following tables indicate those items. z: Adjustable/can be set –: Not Adjustable/cannot be set Compatible 3D Signals Resolution 3D signal format 720/60, 50P Side-by-Side format Over-Under format* Frame packing* 1080/60, 50i Side-by-Side format* 1080/24P Over-Under format* Frame packing* 1080/60, 50P Side-by-Side format Over-Under format 3D Signals and Adjustable/Setting Items Item 3D signals 720/60, 50P 1080/60, 50i 1080/24P 1080/60, 50P Reality Creationzzzz Advanced Iris–––– Lamp Controlzzzz Film Projection–––– Motion Enhancer – –z– NR –––– MPEG NR–––– Smooth Gradation–––– Film Mode–––– x.v.Colorzzzz Aspectzz (Squeeze cannot be selected)zz Over Scan––––
74 When the unit is set to convert 2D video images to 3D video images, some items on the menus may be not available to adjust/set, depending on the “3D Format” settings on the Function menu. The items that cannot be adjusted are not displayed on the menu. The following tables indicate these items. *1: For further details, refer to the tables in “Aspect Mode.” (1 page 74) Selectable items vary depending on the type of input signal or 3D format. For details, see the tables below. Items that cannot be selected are not displayed in the menu. Item 3D format Over-Under Side-by-Side Simulated 3D Reality Creationzzz Advanced Iris – – – Lamp Controlzzz Film Projection – – – Motion Enhancerz (preset memory number 14 only)–z NR – –z MPEG NR – –z Smooth Gradation – –z Film Mode – – – x.v.Colorzzz Aspect* 1zzz Over Scan – – – Aspect Mode
75 Others 2D *1: Not displayed in the menu as fixed at Normal. 3D *2: Squeeze cannot be selected if preset memory number 7, 8 or 13 (1 page 68) is input. Each adjustable/setting item is individually stored for each input connector or preset signal. For further details, see the tables below. Preset memory numbers for each input signal Acceptable signals 4096 × 2160 3840 × 2160 1920 × 1080 1280 × 720720 × 480 720 × 576Others Preset memory number (1 page 68)76, 77, 78, 79, 9674, 75, 93 to 957, 8, 10 to 143 to 6 26, 28 to 35, 37 to 39, 55, 56 1.85:1 Zoom – – zz– 2.35:1 Zoom – zzz– Normal z *1zzzz *1 Stretch –––z– V Stretch – – zz– Squeeze – – zz– Acceptable signals 1920 × 1080, 1280 × 720 3D format Side-by-Side Over-Under Frame packing Simulated 3D Preset memory number (1 page 68)7, 8, 10 to 13 10 to 14 18 to 20 18 to 20 1.85:1 Zoom zzzz 2.35:1 Zoomzzzz Normalzzzz Stretch – – – – V Stretch zzzz Squeezez *2zzz Storage Conditions of Adjustable/Setting Items Input Preset memory numbers Input-A 26, 28 to 35, 37 to 39, 55, 56 Component 3 to 8, 10, 11 HDMI 1 (2D) 3 to 8, 10 to 14, 18 to 20, 26, 32, 37, 45, 47, 50, 55, 74 to 79, 93 to 96 HDMI 2 (2D)
76 Picture menu HDMI 1 (3D) 7, 8, 10 to 14, 18 to 20 HDMI 2 (3D) Item Storage conditions Calib. Preset For each input connector and preset signal Reset For each input connector and Calib. Preset Reality Creation Advanced Iris Lamp Control Film Projection Motion Enhancer Contrast Brightness Color Hue Color Temp. D93-D55 Custom 1-5 Gain R For each Color Temp., Custom 1-5 Gain G Gain B Bias R Bias G Bias B Sharpness For each input connector and Calib. Preset NR MPEG NR Smooth Gradation Film Mode Black Level Adj. Gamma Correction Color Correction Clear White x.v.Color Color Space Input Preset memory numbers
77 Others Screen menu Item Storage condition Aspect For Picture Position 1.85:1, 2.35:1, or Custom 1-3 Over Scan For each input connector and preset signal Adjust Signal: Phase (Analog PC signal)For each input connector and preset signal Adjust Signal: Pitch (Analog PC signal)For each input connector and preset signal Adjust Signal: Shift (All analog signals)For each input connector and preset signal
78 Projection Distance and Lens Shift Range The projection distance refers to the distance between the front of the lens and the projected surface. The lens shift range represents the distance in percent (%) by which the lens can be shifted from the center of the projected image. The lens shift range is regarded as 0% when the point A in the illustration (point where a line drawn from the center of the lens and the projected image cross at right angles) is aligned with the center of the projected image and full width or full height of the projected image is regarded as 100%. VS +: Vertical lens shift range (up) [%] VS –: Vertical lens shift range (down) [%] HS +: Horizontal lens shift range (right) [%] HS –: Horizontal lens shift range (left) [%] Projected image Projection distance L Front of the lens Projected image Center of the lensVS +Center of the projected image 50% 50%HS –HS + VS –Projected imageCenter of the lens Shaded region: Lens shift range Lens shift range Side of the unit A Projected image Center of the lens Center of the projected image 50% 50%Lens shift range Top of the unit A
79 Others When projecting in 1.90:1 (Native Full Display 17:9) format Projection distance Unit: m (inches) Projection distance formula D: Projected image size (Diagonal) Unit: m (inches) Lens shift range Projection image sizeProjection distance LDiagonalWidth × Height 80 (2.03 m) 1.80 × 0.95 (71 × 37) 2.23 – 4.90 (88 – 192) 100 (2.54 m) 2.25 × 1.18 (88 × 47) 2.81 – 6.14 (111 – 241) 120 (3.05 m) 2.70 × 1.42 (106 × 56) 3.39 – 7.38 (134 – 290) 150 (3.81 m) 3.37 × 1.78 (133 × 70) 4.25 – 9.25 (168 – 364) 200 (5.08 m) 4.49 × 2.37 (177 × 93) 5.70 – 12.36 (225 – 486) 1.90 1 Projection distance L (minimal length)Projection distance L (maximal length) L=0.028860 × D – 0.0800 (L=1.136218 × D – 3.1491)L=0.062212 × D – 0.0756 (L=2.449310 × D – 2.9775) 80% 31% 31% VS + = VS – = 80 – 2.581 × (HS + or HS –) [%] HS + = HS – = 31 – 0.388 × (VS + or VS –) [%] 80%
80 When projecting in 1.78:1 (16:9) format Projection distance Unit: m (inches) Projection distance formula D: Projected image size (Diagonal) Unit: m (inches) Lens shift range Projection image sizeProjection distance LDiagonalWidth × Height 80 (2.03 m) 1.77 × 1.00 (70 × 39) 2.35 – 5.15 (93 – 202) 100 (2.54 m) 2.21 × 1.25 (87 × 49) 2.96 – 6.46 (117 – 254) 120 (3.05 m) 2.66 × 1.49 (105 × 59) 3.56 – 7.77 (141 – 305) 150 (3.81 m) 3.32 × 1.87 (131 × 74) 4.47 – 9.73 (176 – 383) 200 (5.08 m) 4.43 ×2.49 (174 × 98) 5.99 – 13.00 (236 – 511) Video display area Projection area 1.78 1 Projection distance L (minimal length)Projection distance L (maximal length) L=0.030333 × D – 0.0800 (L=1.194198 × D – 3.1491)L=0.065387 × D – 0.0756 (L=2.574296 × D – 2.9775) 80% 33% 33% VS + = VS – = 80 – 2.424 × (HS + or HS –) [%] HS + = HS – = 33 – 0.413 × (VS + or VS –) [%] 80%