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Sega Virtua Nba Owners Manual

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1st  PRINTING  DEC  99
MANUAL NO. 999-0890
SEGA ENTERPRISES, INC.  USA
NAOMI KIT MANUAL
(JAMMA COMPATIBLE)
OWNER’S MANUAL     

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Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment.  This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman-
ship or materials under normal operating conditions.   This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating condi-
tions.  No other product in this machine is hereby covered.
Sellers sole liability in the event a...

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1
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation.
FROM AMONG THE 29 NBA TEAMS, SELECT YOU R FAVORITE TEAM
When a single play mode is selected,  you battle against the computer controlled players in a tournament imagined
real NBA playoffs.
If the score you...

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1 - 1 TEST MODE
System Menu. This test mode mainly allows the IC board to be checked for accurate functioning, monitor color to be
adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNEMENTS to be adjusted.
The contents of settings changes in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and
GAME TEST MODE are stored when the test mode is EXITed. If the power is turned off
before EXITing, the contents of setting changes are ineffective. Be very careful of this
point.
3.) Bring the arrow to the item of Game TEST...

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1 - 3  INPUT TEST
 This test displays the state of each switch.
If this switch goes ON when activated, it is satisfactory.
Display varies depending on the JOYSTICK TYPE setting in (3) GAME ASSIGNMENTS.
1 - 4  SOUND TEST
This allows sound and background used in the game to be checked/ tested.
To check them, specify the appropriate item using the
SERVICE Button and press the TEST Button to generate
the sound.
By default, the arrow is located at EXIT.
INPUT TEST
PLAYER   1P   2P
UP OFF OFF
DOWN OFF OFF...

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4
In this test, the sound displayed under AUTO in the
following menu screen is played for 3 seconds in order.
After performing all the BGM and sound effects, the
screen automatically returns to the SOUND TEST menu.
To return to the SOUND TEST menu even in the middle of
test, press the TEST button with the SERVICE button
pressed down.SOUND TEST
AUTO
0:SND_SNG__SNG_SYSTEM_SELECT_1
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
This allows sound effects and voices used in the game to
be tested....

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5
SOUND TEST
SE PACIFIC
0:SND_SEB_GOLDEN STATE_SELECT_GSW
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
This allows the BGM and voices used during the game to be
checked. Pressing...

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6
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
SOUND TEST
SE ATLANTIC
0:SND_SEB_BOSTON_SELECT_BOS
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
SOUND TEST
SE 1 3 4 5  6
0:SND_SNG_SNG_BNK11_BGM_1
SELECT WITH SERVICE BUTTON
PRESS...

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1 - 5  GAME ASSIGNMENTS
TIME SET
The time for one play can be set within a range of 1’15” and 3’00”. The standard setting is 2’00”.
ONE MATCH MODE
Select from among OFF, 1 GAME, and FULL GAME.
OFF- This is the standard setting
1 GAME- Game is over when one game is finished. This option is for some sorts of event such as game
competition, etc.
FULL GAME- Regardless of communication mode 1P (against the computer) mode, the game starts at the
1st quarter.
GAME DIFFICULTY
Sets the difficulty level in 4...

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8 1 - 5  VS. TEAM DATA
In this test, the team data oin the vs. mode can be checked.
USE:
Displays team selection frequency.
WIN:
Displays each team’s total number of victories in versus games.
DRAW:
Displays each team’s total number of draws in versus  games.
LOSE:
Displays each team’s total number of losses in versus games.
VS  TEAM DATA (1)
TEAM NAME USE WIN     DRAW     LOSE
1 CELTICS 0 0             0             0
2 HEAT 0 0             0             0
3 NETS 0 0             0             0
4 KNICKS...
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