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Sega Virtua Nba Owners Manual

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    							1st  PRINTING  DEC  99
    MANUAL NO. 999-0890
    SEGA ENTERPRISES, INC.  USA
    NAOMI KIT MANUAL
    (JAMMA COMPATIBLE)
    OWNER’S MANUAL     
    						
    							Warranty
    Your new Sega Product is covered for a period of 90 days from the date of shipment.  This certifies
    that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman-
    ship or materials under normal operating conditions.   This also certifies that all Interactive Control
    Assemblies are to be free from defects in workmanship and materials under normal operating condi-
    tions.  No other product in this machine is hereby covered.
    Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
    replace or repair the defective part during the warranty period.  For Warranty claims, contact your
    Sega Distributor.
    Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne-
    glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
    Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam-
    ages.
    This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
    warranties expressed or implied.  Under no circumstance shall it extend beyond the period of time
    listed above. 
    						
    							1
    The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
    different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
    fault and eliminate the cause thereof to ensure satisfactory operation.
    FROM AMONG THE 29 NBA TEAMS, SELECT YOU R FAVORITE TEAM
    When a single play mode is selected,  you battle against the computer controlled players in a tournament imagined
    real NBA playoffs.
    If the score you have earned is greater than that of the opposing team at the game end, you can proceed to the next
    stage. In case of a tie score or less the game is over.
    A player can buy into play a versus game, and the game can be continued up to the 4th quater. Upon finishing a
    quarter, the player who has earned greater score can proceed to the next game. The player who lost the game can
    also play the game by executing a continue.
    In case that a quarter ends in a tie, the player who has earned greater score in that quarter can proceed to the next
    quarter. OUTLINE OF GAME
    HOW TO OPERATE
    Operate the lever and the 2 buttons to play the game.
    LEVER: movement
    BLUE BUTTON: (offense) pass
    (defense) steal
    RED BUTTON: (offense) shoot
    (defense) block shot/rebound
    OFFENSE:
    JUMP SHOT
    When standing still, keep pressing down the shoot button to jump. Release the shoot button to shoot
    the ball.
    RUNNING JUMPER
    Press the shoot button to do a running jumper while dribbling.
    If the defense stops your dribble, you will shoot a regular jump shot. You can perform a dunk shot
    depending on the distance to the goal or the timing of a shot.
    PASS:
    You can pass to any of your teammates by inclining the Lever in the direction of the intended player,
    and then pressing the pass button.
    DEFENSE:
    BLOCK SHOT
    You can interrupt an opposing player’s shot if you press the block button timely in accordance to his
    jump. You can decrease the probability of making the shot, even if you can not block the shot.
    STEAL
    When you are very close to the opposing player dribbling, if you  press the steal button timely, you
    can steal the ball. You can also steal the ball if you timely press the steal button at a certain position
    when an opposing player is passing the ball.
    HOW TO PLAY
    1. CONTENTS OF GAME 
    						
    							2
    1 - 1 TEST MODE
    System Menu. This test mode mainly allows the IC board to be checked for accurate functioning, monitor color to be
    adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNEMENTS to be adjusted.
    The contents of settings changes in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and
    GAME TEST MODE are stored when the test mode is EXITed. If the power is turned off
    before EXITing, the contents of setting changes are ineffective. Be very careful of this
    point.
    3.) Bring the arrow to the item of Game TEST MODE and press the TEST button to display the GAME TEST MENU
    peculiar to Virtua Tennis. See the next page onward.
    4.) Upon finishing the test, bring the arrow to EXIT and press the TEST button to return to the Gam Mode.
    Bring the arrow to the item of GAME TEST MODE in
    the SYSTEM TEST MENU, and press the Test button to
    display  the TEST MENU peculiar to Virtua Tennis.
    Press the SERVICE button to move the arrow. Bring the
    arrow the desired item and press the TEST button.
    Upon finishing the test, bring the arrow to EXIT and
    press the TEST button to return to the SYSTEM MENU
    MODE.
    SYSTEM MENU
    USA VERSION
    RAM TEST
    JVS TEST
    SOUND TEST
    SYSTEM ASSIGNMENTS
    COIN ASSIGNMENTS
    BOOKKEEPING
    BACKUP DATA CLEAR
    CLOCK SETING
    ROM BD TEST
    GAME TEST MODE
    VIRTUA NBA
    ->EXIT
    SELECT WITH SERVICE BUTTON
    AND
    PRESS TEST BUTTON
    1.) After turning power on, press the TEST button to have the following test item menu displayed.
    2.) Press the SERVICE button to move the arrow. Bring the arrow to the desired item and press the TEST button.
    OPERATION REQUIREMENTS OF THIS GAME:
    In the SYSTEM ASSIGNMENTS,
    the CABINET TYPE is set to 2 PLAYER(s)
    and MONITOR TYPE is set to HORIZONTAL.
    COIN ASSIGNMENTS intial settings
    
    COIN CHUTE TYPE COMMON
    COIN/ CREDIT SETTING #1
    SEQUENCE SETTING OF COIN ASSIGNMENTS
    SEQUENCE 1: Number of credits required for Game Start. (intial value=1)
    SEQUENCE 2: Number of credits required for CONTINUE (intial value=1)
    SEQUENCE 3-8: NOT USED
    MEANING OF DISPLAY IN BOOKEEPING (2/2)
    P1(P2) SEQ 1: Play frequency of Player 1 (Player 2)
    P1(P2) SEQ 2: Frequency of CONTINUE by Player 1 (Player 2)
    P1(P2) SEQ 3-8: NOT USED
     TEST MENU
    INPUT TEST
    SOUND TEST
    GAME ASSIGNMENTS
    VS TEAM DATA
    BOOKKEEPING
    BACKUP DATA CLEAR
    ->EXIT
    SELECT WITH SERVICE BUTTON
    AND PRESS TEST BUTTON
    1 - 2 TEST MENU   
    						
    							3
    1 - 3  INPUT TEST
     This test displays the state of each switch.
    If this switch goes ON when activated, it is satisfactory.
    Display varies depending on the JOYSTICK TYPE setting in (3) GAME ASSIGNMENTS.
    1 - 4  SOUND TEST
    This allows sound and background used in the game to be checked/ tested.
    To check them, specify the appropriate item using the
    SERVICE Button and press the TEST Button to generate
    the sound.
    By default, the arrow is located at EXIT.
    INPUT TEST
    PLAYER   1P   2P
    UP OFF OFF
    DOWN OFF OFF
    RIGHT OFF OFF
    LEFT OFF OFF
    SHOT1 OFF OFF
    SHOT2 OFF OFF
    START OFF OFF
    COIN CHUTE #1 OFF
    COIN CHUTE #2 OFF
    SERVICE OFF
    TEST OFF
    PRESS TEST BUTTON TO EXIT
    SOUND TEST
    AUTO
    SE
    BGM AND VOICE
    SE PACIFIC
    SE MIDWEST
    SE CENTRAL
    SE  ATLANTIC
    BGM 1 3 4 5 6
    BGM 7 8 9 10 11 12
     SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    If any switches do not report ON when switch is activated, return to the menu screen and take steps described in
    “VOLUME SETTING”. Then return to this test and confirm the switches perform adaquately.
    To return to the menu screen, press the TEST Button while holding the SERVICE Button down. 
    						
    							4
    In this test, the sound displayed under AUTO in the
    following menu screen is played for 3 seconds in order.
    After performing all the BGM and sound effects, the
    screen automatically returns to the SOUND TEST menu.
    To return to the SOUND TEST menu even in the middle of
    test, press the TEST button with the SERVICE button
    pressed down.SOUND TEST
    AUTO
    0:SND_SNG__SNG_SYSTEM_SELECT_1
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    This allows sound effects and voices used in the game to
    be tested. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both 1P
    and 2P sides of the control panel can be used for this test.
    Incline the lever to change the SOUND No. and Press the
    TEST button to have the sound played.
    Press the TEST Button to return to the SOUND TEST
    Menu.
    This allows the BGM and voices used during the game to
    be checked. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both the
    1P and the 2P sides of the control panel can be used for
    this test. Incline the lever to change the SOUND No. and
    press the button to have the sound played.
    SOUND TEST
    SE
    0:SND_SNG__SNG_SYSTEM_SELECT_1
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    SOUND TEST
    BGM AND VOICE
    0:SND_SNG__SNG_BNK47_ORGAN_1
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT 
    						
    							5
    SOUND TEST
    SE PACIFIC
    0:SND_SEB_GOLDEN STATE_SELECT_GSW
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    This allows the BGM and voices used during the game to be
    checked. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both the 1P
    and the 2P sides of the control panel can be used for this test.
    Incline the lever to change the SOUND No. and press the
    button to have the sound played.
    This allows the BGM and voices used during the game to be
    checked. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both the 1P
    and the 2P sides of the control panel can be used for this test.
    Incline the lever to change the SOUND No. and press the
    button to have the sound played.
    SOUND TEST
    SE MIDWEST
    0:SND_SEB_DALLAS_SELECT_DAL
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    SOUND TEST
    SE CENTRAL
    0:SND_SEB_ATLANTA_SELECT_ATL
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    This allows the BGM and voices used during the game to be
    checked. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both the 1P
    and the 2P sides of the control panel can be used for this test.
    Incline the lever to change the SOUND No. and press the
    button to have the sound played. 
    						
    							6
    This allows the BGM and voices used during the game to be
    checked. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both the 1P
    and the 2P sides of the control panel can be used for this test.
    Incline the lever to change the SOUND No. and press the
    button to have the sound played.
    SOUND TEST
    SE ATLANTIC
    0:SND_SEB_BOSTON_SELECT_BOS
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    SOUND TEST
    SE 1 3 4 5  6
    0:SND_SNG_SNG_BNK11_BGM_1
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    This allows the BGM and voices used during the game to be
    checked. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both the 1P
    and the 2P sides of the control panel can be used for this test.
    Incline the lever to change the SOUND No. and press the
    button to have the sound played.
    SOUND TEST
    SE 7 8 9 10 11 12
    0:SND_SNG_SNG_BNK42_BGM_7
    SELECT WITH SERVICE BUTTON
    PRESS TEST BUTTON TO EXIT
    This allows the BGM and voices used during the game to be
    checked. Pressing the SERVICE button increases the
    SOUND No. and cuases the sound to be played. Both the 1P
    and the 2P sides of the control panel can be used for this test.
    Incline the lever to change the SOUND No. and press the
    button to have the sound played. 
    						
    							7
    1 - 5  GAME ASSIGNMENTS
    TIME SET
    The time for one play can be set within a range of 1’15” and 3’00”. The standard setting is 2’00”.
    ONE MATCH MODE
    Select from among OFF, 1 GAME, and FULL GAME.
    OFF- This is the standard setting
    1 GAME- Game is over when one game is finished. This option is for some sorts of event such as game
    competition, etc.
    FULL GAME- Regardless of communication mode 1P (against the computer) mode, the game starts at the
    1st quarter.
    GAME DIFFICULTY
    Sets the difficulty level in 4 categories, i.e., EASY, NORMAL, HARD, and HARDEST.
    CONTINUE TYPE
    Game continue setting. “CHARGE” and “WINNER NO CHARGE” settings are available. The standard
    setting is WINNER NO CHARGE.
    WINNER NO CHARGE>The player who wins the versus game can continue to play.
    CHARGE>In this option, each time game is finished, the player who plays the game against the computer is
    urged to continue whether he wins or not. In versus game, the players are urged to continue each time quarter
    ends regardless of win or loss.
    VS. WIN TO CHARGE>In this option, when played against a computer, the player is urged to continue each
    time when game is finished. When played in VS. mode, the player who wins the game can continue the
    game.
    In this test, game difficulty adjustments,
    time setting, etc. can be changed. Move
    the arrow to the desired item by SER-
    VICE button and press the TEST button
    to change the setting.
    Select EXIT to return to the Menu
    Screen.
           GAME ASSIGNMENTS
    COUNTRY ******
    CONTINUE TYPE WINNER NO CHARGE
    DIFFICULTY NORMAL
    ONE MATCH MODE OFF
    TIME SET 1P 2.00
    TIME SET 2P 2.00
    >EXIT
                                    SELECT WITH SERVICE BUTTON
                                  AND PRESS TEST BUTTON TO EXIT 
    						
    							8 1 - 5  VS. TEAM DATA
    In this test, the team data oin the vs. mode can be checked.
    USE:
    Displays team selection frequency.
    WIN:
    Displays each team’s total number of victories in versus games.
    DRAW:
    Displays each team’s total number of draws in versus  games.
    LOSE:
    Displays each team’s total number of losses in versus games.
    VS  TEAM DATA (1)
    TEAM NAME USE WIN     DRAW     LOSE
    1 CELTICS 0 0             0             0
    2 HEAT 0 0             0             0
    3 NETS 0 0             0             0
    4 KNICKS 0 0             0             0
    5 MAGIC 0 0             0             0
    6 76ERS 0 0             0             0
    7 WIZARDS 0 0             0             0
    8 HAWKS 0 0             0             0
    9 HORNETS 0 0             0             0
    10 BULLS 0 0             0             0
    11 CAVALIERS 0 0             0             0
    12 PISTONS 0 0             0             0
    13 PACERS 0 0             0             0
    14 BUCKS 0 0             0             0
    15 RAPTORS 0 0             0             0
    PRESS TEST BUTTON TO CONTINUE
    VS  TEAM DATA (2)
    TEAM NAME USE WIN     DRAW     LOSE
    16 MAVERICKS 0 0             0             0
    17 NUGGETS 0 0             0             0
    18 ROCKETS 0 0             0             0
    19 TIMBERWOLVES 0 0             0             0
    20 SPURS 0 0             0             0
    21 JAZZ 0 0             0             0
    22 GRIZZLIES 0 0             0             0
    23 WARRIORS 0 0             0             0
    24 CLIPPERS 0 0             0             0
    25 LAKERS 0 0             0             0
    26 SUNS 0 0             0             0
    27 TRAILBLAZERS 0 0             0             0
    28 KINGS 0 0             0             0
    29 SUPERSONICS 0 0             0             0
    30 ALL NBA 0 0             0             0
    PRESS TEST BUTTON TO EXIT 
    						
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