Sega Harley Davidson Std Type Service Manual
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58 Reinstall Fiber Lid to the original position. Take out the 2 screws, unlock and remove the Front Door, and the Shield Case appears. the communica- tion cable insertion connector is with the Filter Board in front of the Shield Case. Take off the Cap from the connector and insert the communication cable.6 7
59 EXAMPLE OF HOW CABINETS SHOULD BE SET UP FOR COMMUNICATION PLAY
60 Install joint parts used to join interactive play machines together. Loosen the hexagon bolt on the lower rear of the cabinet. Loosen the hexagon bolt onthe side where machines are to be linked for communication play. Insert the notch portion of the lower joint to the loosened hexagon bolt and retighten the hexagon bolt. 8 9
61 As in the rear of the cabinet, loosen the hexagon bolt of the side where the lower joint in front of the cabinet is to be in- stalled. Insert the Joint Plate’s notch portion to the loosened hexagon bolt and retighten the hexagon bolt. At this time, align the Joint Plate’s hole and the lower joint’s screw hole, then retighten the hexagonal bolt. Secure the joint Plate and Lower Joint with the 2 hexagon bolts.10 11 12
62 Remove the Shipping Hook Bracket from the side where the Joint Parts are to be installed. Secure the Upper joint by using the 2 hexagon bolts which secured the Shipping Hook Bracket. Remove the 2 screws out of a total of 4 screws, which secure the Lamp Holder, from the rear side and utilize these to install the POP HOLDER.13 14 15
63 In the similiar manner shown as on the previous page, connect the communication cable for the other machine and install joint parts. By using 2-sided tape, install the POP PANEL to the POP HOLDER installed for the adjoining machines.16 17
64 During communication play, if communication is interrupted due to a certain cause, ERROR MESSAGE will be displayed, then NETWORK check mode appears on the screen automatically. Cause all of the seats to enter the Test Mode and change the NETWORK ASSIGNMENTS of each seat for communica- tion play. For the Changing procedure, refer to the explanations of Section 7. Press the TEST button to enter the test mode and choose “NETWORK ASSIGNMENTS”. Bring the arrow to COMMUNICATION and select “NETWORK”. Bring the arrow to PRIVILEGE MODE and press the Test Button to set one of the plural seats (basically the leftmost seat) to “MASTER”. Set other seats to “SLAVE” Bring the arrow mark to “CABINET ID NUMBER”, press the TEST BUTTON and set the seat number of the machines sequentially to No. 1, No. 2, No. 3, No. 4 as applicable starting from the extreme left facing the monitor’s front side. If the same number is for 2 or more cabinets, or if the sequential order is incorrect, the game display, etc. will be confused (different from the actual status). Therefore, be careful of this point. In the case of communication play, all the settings other than CABINET TYPE, B.G.M. VOLUME, and ENGINE VOLUME from among the Game Assignments will be executed by the MASTER SEAT. All other seats (“SLAVE”) are subject to the setting change made by the “MASTER” seat.16 - 3 SETTING FOR COMMUNICATION PLAY NETWORK ASSIGNMENTS COMMUNICATION NETWORK PRIVILEGE MODE MASTER CABINET ID NUMBER 1 >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON When COMMUNICATION is set to STAND ALONE, these are not displayed 1 2 3 4
65 With the communication play setting, NETWORK check is executed when the power is turned on or the test mode is exited. During the network check, the screen shown right will be displayed. If communication play setting and communication cable connection are correct, the Game mode (the ADVERTISE MODE) is displayedand the network check is finished. If communication play setting error or communica- tion cable error is found, the screen shown right appears. Press the TEST BUTTON to enter the TEST MODE. Check and correct the communication play setting. Check communication cable connection by watching. During communication play, if communication is interupted due to a certain cause, the screen shown right will appear and then, network check starts automatically. In the network check, if an irregularity such as the communication cable diconnection is detected, the screen shown right appears. CHECKING NETWORK (SLAVE) NETWORK BOARD DETECTED DOWN LOAD SUCCESS NETWORK BOARD RAM GOOD PLEASE WAIT CHECKING NETWORK (MASTER) NETWORK BOARD DETECTED DOWN LOAD SUCCESS NETWORK BOARD RAM GOOD OTHER BOARD NOT READY OR NETWORK CABLE ERROR NETWORK ERROR 16 - 4 NETWORK CHECK
66 17 . DESIGN RELATED PARTS ITEM NO.PART NO. DESCRIPTION 1 4230-0318-91 BILLBOARD PLATE HLD STD 2 HLD0-1110X STICKER CABI L 3 HLD0-1111X STICKER CABI R 4 4220-0654 PLAY INSTR HLD STD A 5 4220-0655-91 PLAY INSTR HLD STD B 6 4220-0656-91 SUB INSTR HLD STD 7 HLD0-1117 STICKER CABI FRONT L 8 HLD0-1118 STICKER CABI FRONT R 9 HLD0-1104-A STICKER MASK COVER L 10 HLD0-1104-BX STICKER MASK COVER R 11 HLD0-1082-B STICKER FUEL TANK A 12 HLD0-1082-C STICKER FUEL TANK B 13 HLD0-1082-DX STICKER TANK L 14 HLD0-1082-EX STICKER TANK R 15 HLD0-3055-B STICKER REAR FENDER L 16 HLD0-3055-C STICKER REAR FENDER R 17 HLD0-3051-CX STICKER BAR AND SHIELD 18 4210-9747 STICKER HLD CUP