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Sega Harley Davidson Std Type Service Manual

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    Reinstall Fiber Lid to the original position.
    Take out the 2 screws, unlock and remove the Front
    Door, and the Shield Case appears. the communica-
    tion cable insertion connector is with the Filter Board
    in front of the Shield Case. Take off the Cap from the
    connector and insert the communication cable.6
    7 
    						
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    EXAMPLE OF HOW CABINETS SHOULD BE SET UP FOR COMMUNICATION PLAY 
    						
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    Install joint parts used to join interactive play machines together.
    Loosen the hexagon bolt on the lower rear of the cabinet. Loosen the hexagon bolt onthe side where
    machines are to be linked for communication play.
    Insert the notch portion of the lower joint to the loosened hexagon bolt and retighten the hexagon bolt.
    8
    9 
    						
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    As in the rear of the cabinet, loosen the
    hexagon bolt of the side where the lower
    joint in front of the cabinet is to be in-
    stalled.
    Insert the Joint Plate’s notch portion
    to the loosened hexagon bolt and
    retighten the hexagon bolt. At this
    time, align the Joint Plate’s hole and
    the lower joint’s screw hole, then
    retighten the hexagonal bolt.
    Secure the joint Plate and Lower Joint
    with the 2 hexagon bolts.10
    11
    12 
    						
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    Remove the Shipping Hook
    Bracket from the side where the
    Joint Parts are to be installed.
    Secure the Upper joint by using
    the 2 hexagon bolts which
    secured the Shipping Hook
    Bracket.
    Remove the 2 screws out of a total
    of 4 screws, which secure the
    Lamp Holder, from the rear side
    and utilize these to install the POP
    HOLDER.13
    14
    15 
    						
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    In the similiar manner shown as on the previous page, connect the communication cable for the other machine and
    install joint parts.
    By using 2-sided tape, install the POP PANEL to the POP HOLDER installed for the adjoining machines.16
    17 
    						
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    During communication play, if communication is interrupted due to a certain
    cause, ERROR MESSAGE will be displayed, then NETWORK check mode appears on
    the screen automatically.
    Cause all of the seats to enter the Test Mode and change the NETWORK ASSIGNMENTS of each seat for communica-
    tion play. For the Changing procedure, refer to the explanations of Section 7.
    Press the TEST  button to enter the test mode and choose “NETWORK ASSIGNMENTS”.
    Bring the arrow to COMMUNICATION and select “NETWORK”.
    Bring the arrow to PRIVILEGE MODE and press the Test Button to set one of the plural seats (basically the
    leftmost seat) to “MASTER”. Set other seats to “SLAVE”
    Bring the arrow mark to “CABINET ID NUMBER”, press the TEST BUTTON and set the seat number of the
    machines sequentially to No. 1, No. 2, No. 3, No. 4 as applicable starting from the extreme left facing the
    monitor’s front side. If the same number is for 2 or more cabinets, or if the sequential order is incorrect, the game
    display, etc. will be confused (different from the actual status). Therefore, be careful of this point.
    In the case of communication play, all the settings other than CABINET TYPE, B.G.M. VOLUME, and ENGINE
    VOLUME from among the Game Assignments will be executed by the MASTER SEAT. All other seats (“SLAVE”) are
    subject to the setting change made by the “MASTER” seat.16 - 3 SETTING FOR COMMUNICATION PLAY
    NETWORK ASSIGNMENTS
    COMMUNICATION NETWORK
    PRIVILEGE MODE     MASTER
    CABINET ID NUMBER     1
    >EXIT
    SELECT WITH SERVICE BUTTON
          AND PRESS TEST BUTTON
    When COMMUNICATION
     is set to STAND ALONE,
    these are not displayed
    1
    2
    3
    4 
    						
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    With the communication play setting, NETWORK check is executed when the power is turned on or the test mode is
    exited.
    During the network check, the screen shown right
    will be displayed. If communication play setting and
    communication cable connection are correct, the
    Game mode (the ADVERTISE MODE) is
    displayedand the network check is finished.
    If communication play setting error or communica-
    tion cable error is found, the screen shown right
    appears. Press the TEST BUTTON to enter the TEST
    MODE. Check and correct the communication play
    setting. Check communication cable connection by
    watching.
    During communication play, if communication is
    interupted due to a certain cause, the screen shown
    right will appear and then, network check starts
    automatically.
    In the network check, if an irregularity such as the
    communication cable diconnection is detected, the
    screen shown right appears.
          CHECKING NETWORK (SLAVE)
    NETWORK BOARD DETECTED
    DOWN LOAD SUCCESS
    NETWORK BOARD RAM GOOD
                      PLEASE WAIT
          CHECKING NETWORK (MASTER)
    NETWORK BOARD DETECTED
    DOWN LOAD SUCCESS
    NETWORK BOARD RAM GOOD
                    OTHER BOARD NOT READY
    OR
                     NETWORK CABLE ERROR
    NETWORK ERROR 16 - 4  NETWORK CHECK 
    						
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    17 .  DESIGN RELATED PARTS
    ITEM NO.PART NO. DESCRIPTION
    1 4230-0318-91 BILLBOARD PLATE HLD STD
    2 HLD0-1110X STICKER CABI L
    3 HLD0-1111X STICKER CABI R
    4 4220-0654 PLAY INSTR HLD STD A
    5 4220-0655-91 PLAY INSTR HLD STD B
    6 4220-0656-91 SUB INSTR HLD STD
    7 HLD0-1117 STICKER CABI FRONT L
    8 HLD0-1118 STICKER CABI FRONT R
    9 HLD0-1104-A STICKER MASK COVER L
    10 HLD0-1104-BX STICKER MASK COVER R
    11 HLD0-1082-B STICKER FUEL TANK A
    12 HLD0-1082-C STICKER FUEL TANK B
    13 HLD0-1082-DX STICKER TANK L
    14 HLD0-1082-EX STICKER TANK R
    15 HLD0-3055-B STICKER REAR FENDER L
    16 HLD0-3055-C STICKER REAR FENDER R
    17 HLD0-3051-CX STICKER BAR AND SHIELD
    18 4210-9747 STICKER HLD CUP 
    						
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    18 .  PARTS LIST
    TOP ASSY HARLEY-DAVIDSON STD 
    						
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