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Sega Harley Davidson Std Type Service Manual

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    							8
    “CHECK SIDE” Display
    FILTER BOARD CARTON BOX
    601-8928 (1)
    Used for transporting the GAME BOARD.
    {SUPPLIED WITH YOUR GAME}
     DO NOT SHIP GAME BOARD WITHOUT
    THIS BOX AS IT MAY DAMAGE THE GAME
    BOARD AND VOID YOUR WARRANTY.
    !!NEVER SHIP MODEL 3 GAME BOARDS !!NEVER SHIP MODEL 3 GAME BOARDS
    OUTSIDE OF CAGE!! OUTSIDE OF CAGE!!
    THE SHIPMENT METHOD DESCRIBED BELOW ONLY
    APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
    FOLLOWING GAMES:
    NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
    THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
    WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING. LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
    HARLEY DAVIDSON 
    						
    							9
    4 . ASSEMBLING AND INSTALLATION
    Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
    across flats are required for the assembly work.When carrying out the assembly work, follow the procedure in the following 7-item sequence:
    ASSY OFCABINET
    SECURING IN PLACE (ADJUSTER ADJUSTMENT)
    POWER SUPPLY
    ASSEMBLING CHECK
    Assembling should be performed as per this manual. Since this is a
    complex machine, erroneous assembling may cause damage to the
    machine, or malfunctioning to occur.
    When assembling, be sure to perform work by plural persons.
    Depending on the assembly work, there are some cases in which
    performing the work by a single person can cause personal injury or
    parts damage.
    1
    2
    3
    4
    Ensure that the connectors are accurately connected. Incomplete
    connections can cause electrical shock or short circuit. Be careful
    not to damage wirings. Damaged wiring can cause short circuit or
    electrical shock.
    To perform work safely and securely,  be sure to prepare a step
    which is in a secure and stable condition. Not using a step or using
    an unstable step can cause a violent falling down accident.
    1   ASSY OF CABINET 
    						
    							10 Tightly fit the seat cabi to the cabinet in a manner to insert it in.
    Secure to the cabinet with 2 hexagon bolts and 2 truss screws.
    Connect the connector. (2P white)
    Install the joint lid.
    Secure the Joint lid with 4 screws.
    1
    2
    3
    4
    5 
    						
    							11  SECURING IN PLACE (ADJUSTER ADJUSTMENT)
    Move the machine to the installation position.
    Cause all of the leg adjusters to make contact
    with the floor. By using a wrench, make
    adjustments in the height of the leg adjusters to
    ensure that the machines position is level.
    After making adjustments, fasten the leg
    adjuster nut upward and secure the height of the
    leg adjuster. This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause
    the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
    raised approximately 5mm. from the floor and make sure that the machine position is level.
    Be sure to have all the Adjusters make contact with the surface. Un-
    less the Adjusters come into contact with the surface, the Cabinet
    can move of itself, causing an accident.
    2
    3
    2
    1
    5
    4Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As
    shown, the NON-SLIP SHEET is attached to the back side of the CAUTION MAT. Ensure that the Adjuster is
    installed in the manner to match the position of NON-SLIP SHEET
    After making adjustments, fasten the adjuster nut upwards and secure the height of the adjuster
    BOTTOM VIEW
    CASTERS
    ADJUSTERS 
    						
    							12
    POWER SUPPLY
    Ensure that the Main SW is OFF.
    3
    1
    The AC unit is mounted on the rear side of the cabinet . The AC Unit incorporates the Main SW, Earth Terminal and
    Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main SW
    ON to turn power ON.
    Ensure that the power cord is not exposed on the surface (passage,
    etc.). If exposed, they can be caught and are susceptible to damage.
    If damaged, the cord can cause an electric shock or short circuit.
    Ensure that the wiring position is not in the customers passage way
    or the wiring has protective covering.
    2Connect the Power cord to the Outlet
    Socket. Ensure power cord is not in
    customer’s passage way or wiring has
    protective covering.
    MAIN SW FUSE
    BINDING POST NOT USED
    LINE STRAIN RELIEFAC
    BRACKET 
    						
    							13
    Selecting the INPUT TEST on the menu screen in the test
    mode to display the screen  on which each SW and Volume is
    tested. Press each switch. (To check the Coin SW, insert a
    Coin from the inlet with the Coin Chute Door being opened.)
    If the display beside each switch is ON, the switch and wiring
    connection are satisfactory. Check the display of each Volume
    value. The Volume could have an irregularity caused by
    differences between machines and vibration during transporta-
    tion. Set the Volume values by referring to Section ?
    In the output test mode, carry out lamp test to ascertain that
    each lamp lights up satisfactorily. Selecting the MEMORY TEST on the test mode menu screen
    causes the on-board memory to be tested automatically. The
    game board is satisfactory if the display beside each IC No.
    shows GOOD.
     ASSEMBLING  CHECK4
    The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and
    game related various functions to be performed.
    CPU ROM TEST
    GOOD (CROM03 MASK) IC.1 *****
    GOOD (CROM02 MASK) IC.2 *****
    GOOD (CROM01 MASK) IC.3 *****
    GOOD (CROM00 MASK) IC.4 *****
    GOOD (CROM13 MASK) IC.5 *****
    GOOD (CROM12 MASK) IC.6 *****
    GOOD (CROM11 MASK) IC.7 *****
    GOOD (CROM10 MASK) IC.8 *****
    GOOD (CROM33 EPROM) IC.9 *****
    GOOD (CROM32 EPROM) IC.10 *****
    GOOD (CROM31 EPROM) IC.11 *****
    GOOD (CROM30 EPROM) IC.12 *****
    GOOD (CROM3 EPROM) IC.13 *****
    GOOD (CROM2 EPROM) IC.14 *****
    GOOD (CROM1 EPROM) IC.15 *****
    GOOD (CROM0 EPROM) IC.16 *****
              PRESS TEST BUTTON TO EXIT
          INPUT TEST
    HANDLEBAR OFF
    THROTTLE OFF
    FRONT BRAKE OFF
    REAR BRAKE OFF
    VIEW CHANGE OFF
    MUSIC SELECT OFF
    SHIFT UP OFF
    SHIFT DOWN OFF
    START OFF
    COIN #1 OFF
    SERVICE-SW OFF
    TEST-SW OFF
                   PRESS TEST BUTTON TO EXIT
                         OUTPUT TEST
    START LAMP OFF
    VIEW CHANGE LAMP OFF
    MUSIC SELECT LAMP OFF
    RACE READER LAMP OFF
    >EXIT
          SELECT WITH SERVICE BUTTON
             PRESS TEST BUTTON TO EXIT 
    						
    							14
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    C.R.T. TEST 1/2
          RED
        GREEN
         BLUE
       WHITE
    PRESS TEST BUTTON TO CONTINUE
    In the TEST mode menu, selecting C.R.T. TEST allows the
    screen (on which the projector is tested) to be displayed.
    Although the projector adjustments have been made at the
    same time of shipment from the factory, color deviation,
    etc., may occur due to the effect caused by geomagnitism,
    the location building’s steel frames and other game ma-
    chines in the periphery. By watching the test mode screen,
    make judgement as to whether an adjustment is needed. If it
    is neccessary, adjust the projector by refering to Section 9. In the TEST mode, selecting SOUND TEST causes the
    screen, on which sound related BD and wiring connec-
    tions are tested, to be displayed. be sure to check if the
    sound is satisfactorily emitted from each of speaker and
    the sound volume is appropriate.
    Perform the above inspections also at the time of monthly inspection.
    C.R.T. TEST 2/2
          PRESS TEST BUTTON TO CONTINUE SOUND TEST
    NO : ( 0 )
    >EXIT
                SELECT WITH SERVICE BUTTON
                   PRESS TEST BUTTON TO EXIT 
    						
    							15 When moving the machine, be sure to pull out the plug from
    the power supply. Moving the machine with the plug as is
    inserted can damage the power cord and cause a fire or elec-
    tric shock.
    When moving the machine on the floor, retract the Adjusters
    and ensure that Casters make contact with the floor. During
    transportation, pay careful attention so that Casters do not
    tread power cords. Damaging the power cords can cause an
    electric shock and/or short circuit.
    When lifting the cabinet, be sure to hold the catch portions or
    bottom part. Lifting the cabinet by holding other portions can
    damage parts and installation portions, due to the empty
    weight of the cabinet, and cause personal injury.
    Use care when handling glass made parts. When the glass is dam-
    aged, fragments of glass can cause injury
    5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
    Where there steps (or step-like differences
    in grade), move the machine by seperating
    into each unit. GRIP
    CASTER
    On level surfaces, move the machine by causing the
    casters to make contact with the surfaces.
    Pushing the glass made or plastic parts
    can damage the parts and cause injury.
    Also, moving machine by holding the
    handlebar can damage the handle bar. 
    						
    							16
    6 . CONTENTS OF GAME
    The following are operations and responses obtained when the machine functions satisfactorily. Any functioning
    different fromt he following may have been caused by a certain fault. Immediately investigate and eliminate the cause
    of the malfunctioning to ensure satisfacory operation. The explanation herein mainly refer to the case where the game
    machine is used independently. In communications play, some points may differ fromthe following explanations.
    When energized, the Billboard’s fluorescent lamp is always lit.
    During ADVERTISE (in the status a coin(s) is not inserted), the contents of game and HOW TO PLAY, etc., are audio-
    visually explained.
    The status of the on-tank 3 buttons will change to and from lighting up/flashing/lights out.
    Although the Start button is unlit during ADVERTISE, it blinks if even one coin is inserted, and is always lit duriong
    game play.
    The View Change button and Music Select button are unlit during ADVERTISE and lit when the Select Mode is
    displayed. During Game, the flash alternately.
    The two lamps of the Billboard flash during ADVERTISE and Select Mode display, light up during game and flash for
    approximately 3 seconds at the time of passing the checkpoint.
    In case of communication play, the lamps light up during game, flash for approximately 3 seconds when passing the
    chackpoint (in top posistion), and light out for 3 seconds when passing the checkpoint (in the second position or lower).
    LAMP
    BILLBOARD
    SHIFT UP button
    SHIFT DOWN button
    START button
    COIN INLETFRONT BRAKE LEVER
    ACCELERATOR
    MUSIC SELECT button
    REAR BRAKE PEDAL VIEW CHANGE button 
    						
    							17
    Be seated.
    Insert coin(s). When one play worth of coin(s) is inserted, the Select mode appears.
    Select in order of BIKE and TRANSMISSION. Turn the handlebar to select and turn the ACCELORATOR GRIP
    to decide.
    When the Select Mode is displayed, countdown starts. At count 0, BIKE TRANSMISSION being selected are
    automatically decided.
    When TRANSMISSION is decided, the race starts. The checkpoint (desination) is displayed on the screen, and
    Time Limit countdown starts.
    At the same time the race starts, the View Change button and Music Select button alternately light up/light out.
    Pressing the View Change button changes the View point in the game mode.
    Pressing the Music Select button changes the BGM (background music).
    The distance to the checkpoint is displayed onthe upper left section of the screen. the remaining time is indicated
    on the upper center, score points on the upper right, navigation window(map) on the lower left, and speedometer
    on the lower right.1
    2
    3
    4
    5 
    						
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