Sega Harley Davidson Std Type Service Manual
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8 “CHECK SIDE” Display FILTER BOARD CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME} DO NOT SHIP GAME BOARD WITHOUT THIS BOX AS IT MAY DAMAGE THE GAME BOARD AND VOID YOUR WARRANTY. !!NEVER SHIP MODEL 3 GAME BOARDS !!NEVER SHIP MODEL 3 GAME BOARDS OUTSIDE OF CAGE!! OUTSIDE OF CAGE!! THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE FOLLOWING GAMES: NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING. LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2 HARLEY DAVIDSON
9 4 . ASSEMBLING AND INSTALLATION Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.When carrying out the assembly work, follow the procedure in the following 7-item sequence: ASSY OFCABINET SECURING IN PLACE (ADJUSTER ADJUSTMENT) POWER SUPPLY ASSEMBLING CHECK Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage. 1 2 3 4 Ensure that the connectors are accurately connected. Incomplete connections can cause electrical shock or short circuit. Be careful not to damage wirings. Damaged wiring can cause short circuit or electrical shock. To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident. 1 ASSY OF CABINET
10 Tightly fit the seat cabi to the cabinet in a manner to insert it in. Secure to the cabinet with 2 hexagon bolts and 2 truss screws. Connect the connector. (2P white) Install the joint lid. Secure the Joint lid with 4 screws. 1 2 3 4 5
11 SECURING IN PLACE (ADJUSTER ADJUSTMENT) Move the machine to the installation position. Cause all of the leg adjusters to make contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machines position is level. After making adjustments, fasten the leg adjuster nut upward and secure the height of the leg adjuster. This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level. Be sure to have all the Adjusters make contact with the surface. Un- less the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident. 2 3 2 1 5 4Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As shown, the NON-SLIP SHEET is attached to the back side of the CAUTION MAT. Ensure that the Adjuster is installed in the manner to match the position of NON-SLIP SHEET After making adjustments, fasten the adjuster nut upwards and secure the height of the adjuster BOTTOM VIEW CASTERS ADJUSTERS
12 POWER SUPPLY Ensure that the Main SW is OFF. 3 1 The AC unit is mounted on the rear side of the cabinet . The AC Unit incorporates the Main SW, Earth Terminal and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main SW ON to turn power ON. Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customers passage way or the wiring has protective covering. 2Connect the Power cord to the Outlet Socket. Ensure power cord is not in customer’s passage way or wiring has protective covering. MAIN SW FUSE BINDING POST NOT USED LINE STRAIN RELIEFAC BRACKET
13 Selecting the INPUT TEST on the menu screen in the test mode to display the screen on which each SW and Volume is tested. Press each switch. (To check the Coin SW, insert a Coin from the inlet with the Coin Chute Door being opened.) If the display beside each switch is ON, the switch and wiring connection are satisfactory. Check the display of each Volume value. The Volume could have an irregularity caused by differences between machines and vibration during transporta- tion. Set the Volume values by referring to Section ? In the output test mode, carry out lamp test to ascertain that each lamp lights up satisfactorily. Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD. ASSEMBLING CHECK4 The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and game related various functions to be performed. CPU ROM TEST GOOD (CROM03 MASK) IC.1 ***** GOOD (CROM02 MASK) IC.2 ***** GOOD (CROM01 MASK) IC.3 ***** GOOD (CROM00 MASK) IC.4 ***** GOOD (CROM13 MASK) IC.5 ***** GOOD (CROM12 MASK) IC.6 ***** GOOD (CROM11 MASK) IC.7 ***** GOOD (CROM10 MASK) IC.8 ***** GOOD (CROM33 EPROM) IC.9 ***** GOOD (CROM32 EPROM) IC.10 ***** GOOD (CROM31 EPROM) IC.11 ***** GOOD (CROM30 EPROM) IC.12 ***** GOOD (CROM3 EPROM) IC.13 ***** GOOD (CROM2 EPROM) IC.14 ***** GOOD (CROM1 EPROM) IC.15 ***** GOOD (CROM0 EPROM) IC.16 ***** PRESS TEST BUTTON TO EXIT INPUT TEST HANDLEBAR OFF THROTTLE OFF FRONT BRAKE OFF REAR BRAKE OFF VIEW CHANGE OFF MUSIC SELECT OFF SHIFT UP OFF SHIFT DOWN OFF START OFF COIN #1 OFF SERVICE-SW OFF TEST-SW OFF PRESS TEST BUTTON TO EXIT OUTPUT TEST START LAMP OFF VIEW CHANGE LAMP OFF MUSIC SELECT LAMP OFF RACE READER LAMP OFF >EXIT SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
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15 When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or elec- tric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury. Use care when handling glass made parts. When the glass is dam- aged, fragments of glass can cause injury 5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE Where there steps (or step-like differences in grade), move the machine by seperating into each unit. GRIP CASTER On level surfaces, move the machine by causing the casters to make contact with the surfaces. Pushing the glass made or plastic parts can damage the parts and cause injury. Also, moving machine by holding the handlebar can damage the handle bar.
16 6 . CONTENTS OF GAME The following are operations and responses obtained when the machine functions satisfactorily. Any functioning different fromt he following may have been caused by a certain fault. Immediately investigate and eliminate the cause of the malfunctioning to ensure satisfacory operation. The explanation herein mainly refer to the case where the game machine is used independently. In communications play, some points may differ fromthe following explanations. When energized, the Billboard’s fluorescent lamp is always lit. During ADVERTISE (in the status a coin(s) is not inserted), the contents of game and HOW TO PLAY, etc., are audio- visually explained. The status of the on-tank 3 buttons will change to and from lighting up/flashing/lights out. Although the Start button is unlit during ADVERTISE, it blinks if even one coin is inserted, and is always lit duriong game play. The View Change button and Music Select button are unlit during ADVERTISE and lit when the Select Mode is displayed. During Game, the flash alternately. The two lamps of the Billboard flash during ADVERTISE and Select Mode display, light up during game and flash for approximately 3 seconds at the time of passing the checkpoint. In case of communication play, the lamps light up during game, flash for approximately 3 seconds when passing the chackpoint (in top posistion), and light out for 3 seconds when passing the checkpoint (in the second position or lower). LAMP BILLBOARD SHIFT UP button SHIFT DOWN button START button COIN INLETFRONT BRAKE LEVER ACCELERATOR MUSIC SELECT button REAR BRAKE PEDAL VIEW CHANGE button
17 Be seated. Insert coin(s). When one play worth of coin(s) is inserted, the Select mode appears. Select in order of BIKE and TRANSMISSION. Turn the handlebar to select and turn the ACCELORATOR GRIP to decide. When the Select Mode is displayed, countdown starts. At count 0, BIKE TRANSMISSION being selected are automatically decided. When TRANSMISSION is decided, the race starts. The checkpoint (desination) is displayed on the screen, and Time Limit countdown starts. At the same time the race starts, the View Change button and Music Select button alternately light up/light out. Pressing the View Change button changes the View point in the game mode. Pressing the Music Select button changes the BGM (background music). The distance to the checkpoint is displayed onthe upper left section of the screen. the remaining time is indicated on the upper center, score points on the upper right, navigation window(map) on the lower left, and speedometer on the lower right.1 2 3 4 5