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Namco Victory Lap Ace Driver Operators Manual

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    							Page 11
    5. INSTALLATION
    5-1 Connecting the Seat Assemblies to the Main Cabinet
    a. Place the main cabinet in its final position.
    b. Connect the connectors between the Seat Assembly and Main Cabinet.
    c. Fix the Seat Assemblies to the Cabinet using the Joint Plates, M10 hex head
    screws, flat washers and spring washers taking care not to trap any wires
    between the Seat Assembly and Cabinet.
    5-2 Adjusting the Level Adjusters
    When the seats have been assembled to the main cabinet, lower the level adjusters,
    (4 on the main cabinet and 4 on each seat assembly), with a spanner so that all
    castors are raised from the floor and the machine is level.
    Tighten the lock nuts with a spanner to ensure that the level adjusters do not move. 
    						
    							Page 12
    6. LINKING TWO OR MORE MACHINES
    Up to four machines (8 seats) can be linked together. 
    The machines should be linked as described below.
    NOTE:Each machine can draw up to 3 amps. Make sure that the power supply
    is adequate.
    a. Ensure that the 
    power is OFF.
    b. Loosen the two screws (M4x10) on the back of the main cabinet, and rem\
    ove the connector cover.
    c. Set the link switches to ON , EXT, and ON. (See Diag.)
    d. Use the supplied link cable and connect the machines between IN and OUT 
    sockets (See Diag.)
    [Examples of Linked Machines] 
    a) 2 Machines (4 Seats)
    b) 3 Machines (6 Seats)
    c) 4 Machines (8 Seats) 
    						
    							Page 13
    e. Turn the power to each machine ON, and set the PCB ID using the test mo\
    de.
    (Refer to section 7-3-2 Setting the Game Options (page1 7))
    Note: Settings other than those described will cause the machine to operate
    incorrectly .
    6-1 Setting the Link Switches
    The link switches are used to set the connection between seats and machi\
    nes. 
    a. Setting only one machine (2 seats) Set the link switches to ON, INT, and ON.
    Note: Do not use a link cable.
    b. Setting two or more machines.
    Set the link switches to ON, EXT, and ON.
    c. Install the connector cover using the two screws (M4x10).
    The link procedure is now complete. 
    d. Setting for faulty PCB. If the game PCB of only one side is faulty, set the link on that side to OFF
    [Example of setting for faulty left side] 
    						
    							Page 14
    7 ADJUSTMENTS
    7-1 Turning on the PowerAfter the machine has been installed, turn ON the power. The Power switch is 
    located on the rear of the Main cabinet.  (See section 4 Major Components
    (page  10).)
    7-2 Adjustment Switches The adjustment switches are located inside the coin door. 
    1. Service Switch Press this switch to obtain game credits without incrementing the play m\
    eters.
    2. Test Switch Slide this switch ON to enter test mode. 
    Test mode allows game testing and the changing of game settings.  (Refer to
    section 7-3  Test Mode (page  15 ).)
    Service Bracket 
    						
    							Page 15
    7-3 Test Mode
    1. Open the coin door and slide the test switch ON. The Menu Screen wil\
    l be displayed on the monitor.
    2. Select the test required by moving the shift lever up or down. The colou\
    r of the selected test will change.
    3. Enter the selected test by stepping on the accelerator. Select EXIT to return to the Menu Screen (step on the accelerator when using the monitor te\
    st 
    screen).
    4. After testing is completed, ensure that the test switch is returned to t\
    he OFF position to return to game mode.
    The T est Switch must always be in the OFF position for normal game mode.
    MENU
    COIN OPTION S------(1) Sets the price of pla y.  (See 7-3-1)
    GAME OPTION S------(2) Sets the game options.  (See 7-3-2)
    I/O TEST ------ (3)Used for testing the switches and motor.
    (See 7-3-3)
    MONI TOR TES T ------(4) Used for adjusting the monito r.  (See 7-3-8)
    SOUND TEST ------ (5)Used for adjusting the speaker volume.
    (See 7-3-7)
    ADS DATA ------ (6)Displays the accumulated game data.
    OTHERS ------ (7)Used for testing the PC boards and for
    initializing all of the settings.
    GAS: ENTER SHIFT: CHOOSE 
    						
    							Page 16 7-3-1 Coin Options
    a. Select item (1)
    COIN OPTIONS
    on the menu screen,
    to set the game cost
    and related settings.
    b. Use the shift lever to
    select the required
    item then step on
    the accelerator.
    c. Use the shift lever to
    change the settings
    then step on the
    accelerator to store
    the new values.
    d. Select EXIT to
    return to the menu
    screen.
    ITEMCONTENTSFACTORY SET
    (a) Game CostCoins required for 1 credit - - - - - - settable 1 - 91
    (b) Coin 1 Mech ValueNumber of pulses on meter per coin - - - - - - settable 1 - 91
    (c) Coin 2 Mech ValueNumber of pulses on meter per coin - - - - - - settable 1 - 91
    (d) Bonus CoinExtra coin pulse at specified coins inNONE
    (e) Free PlayGame started by pressing accelerator - - - - - - Yes/NoNO
    COIN OPTIONS [DEFAULT IN GREEN]
    GAME COST
    1 COIN 1 CREDIT ........... (a)
    COIN1 MECH VALUE
    1 COIN COUNT AS 1 COIN ........... (b)
    COIN MECH 2 VALUE
    1 COIN COUNT AS 1 COIN ........... (c)
    BONUS FOR QUANTITY BUY IN
    NONE ........... (d)
    FREE PLAY
    OFF ........... (e)
    EXIT
    GAS: ENTER SHIFT: CHOOSE
    Note:- The price of play on this machine is set within the Cashflow Coin Mech. Ensure that
    the Coin Options on the screen are set as shown in the following table. 
    						
    							Page 17 7-3-2 Game  Options
    a. Select item (2) GAME
    OPTIONS on the
    menu screen to set the
    game options.
    b. Use the shift lever to
    select the required item
    then step on the
    accelerator.
    c. Use the shift lever to
    change the settings
    then step on the
    accelerator to store the
    new values.
    d. Select EXIT to return
    to the menu screen.
    NOTES
    •The rank (level of difficulty) and number of laps must be set the same
    on all positions that are linked.
    •The PCB number of the seat furthest left (when facing the front of the
    machine) should be set to 1, and the other seats set to 2, 3, 4 and so
    on in order from left to right. The PCB number of the farthest right
    position should equal the number of positions linked.
    •Settings other than those described will cause the machine to operate
    incorrectly.
    (See page 14 for descriptions)
    GAME OPTIONS [DEFAULT IN GREEN]
    PCB ID NUMBER 1 ................. (a)
    TEAM COLOUR BLUE 3 ................. (b)
    COURSE SEROW VALLEY ............. (c)
    RACE CLASS BEG EXP PRO .......... (d)
    SOLO DIFFICULTY B B B ............... (e)
    SOLO RACE LAPS 3 3 3 ............... (f)
    LINK DIFFICULTY B B B ............... (g)
    LINK RACE LAPS 3 3 3 ............... (h)
    SPEED DISPLAY KM/H ................. (i)
    SOUND IN ATTRACT ON ................. (j)
    EXIT
    GAS: ENTER SHIFT: CHOOSE 
    						
    							Page 18
    ITEMDESCRIPTIONFACTORY SET
    (a) PCB NumberThe PCB number should be set so that none of the linked positions have the same number
    (b) Team Colour
    RED 25 or 26
    BLUE 3 or 4
    YELLOW 17 or 18
    GREEN 11 or 12
    * When more than three sets (6 seats) are linked, different race numbers should be used for
    the same team colours.
    (c) CourseSEROW VALLEY(d) Race classBEG(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    EXP(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    PRO(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    STREAM FIELD(d) Race classBEG(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    EXP(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    PRO(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    CAPITAL CITY(d) Race classBEG(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    EXP(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    PRO(e) Game difficulty (Solo time)A (long) to D (short)B
    (f) Number of laps (Solo game)2 to 63
    (g) Game difficulty (Linked game)A (long) to D (short)B
    (h) Number of laps (Linked game)2 to 63
    (i) Speedo UnitsKM/H    /    MPHMPH
    (j) Attract SoundON / OFFON 
    						
    							Page 19
    7-3-3 I/O Test
    1. Select item (3) I/O TEST on the menu screen. 
    2. Use the shift lever to select the required item then step on the acceler\
    ator.
    I/O TEST
    DIP 2 12345678 ........... (a) Option Switch (CPU-PCB Sw2) 3 12345678 ........... (b) Option Switch (CPU-PCB Sw3)
    LINK ON 2 COUNT 0 ........... (c) Link Check
    SWITCH ........... (d) Switch Test
    MOTOR ........... (e) Motor Test 
    LAMP ........... (f) Lamp Test
    LED ........... (g) LED Test
    EXIT 
    GAS: ENTER SHIFT: CHOOSE
    (a) Displays the state of the option switch, SW2, on the game PC board (CPU\
    -PCB). 
    (b) Displays the state of the option switch, SW3, on the game PC board (CPU\
    -PCB).
    For both items (a) and (b), the switch is ON when the numbers are sh\
    own in red.
    (c) Displays the number of positions linked. If there is a link error, ERROR is displayed. The numbers to the right of COUNT, display the number of li\
    nk
    errors detected during the I/O test.
    (d ) Tests the switches .(See 7-3-4.)
    (e ) Tests the motors .(See 7-3-5.)
    (f ) Tests the lamps .(See 7-3-6.)
    (g) Unused 
    						
    							Page 20 7-3-4 Switch Test
    The following screen is displayed when SWITCH is selected on the I/O screen.
    I/O TEST
    DIP 2 12345678
    3 12345678
    LINK ON 2 COUNT 0
    SWITCH
    (a) Accelerator ................ GAS: *0000 COIN 1: OFF .............. (e) Coin 1 switch
    (b) Brake ................ BRAKE *0000 COIN 2: OFF .............. (f)  Coin 2 switch
    (c) Steering ................ STEER *0000 SERVICE: OFF .............. (g) Service switch
    (d) Shift ................ SHIFT CENTRE VIEW: OFF .............. (h) View change switch
    EMERGENCY: OFF .............. (i) Emergency stop switch
    TO EXIT, STEP ON GAS AND SHIFT UP
    (a) When the accelerator is depressed, the number increases in the + direction.
    (b) When the brake is depressed, the number increases in the + direction.
    (c) When the steering wheel is turned to the right, the number increases in the +
    direction, and when it is turned to the left, it increases in the - direction.
    When items (a), (b), and (c) are in their middle position, 0000 is displayed. (It is
    normal for the last digit to change.) Just before the steering wheel is as far as it
    will go, or just before stepping on the accelerator or brake as far as they will go,
    OK will be displayed to the right of the number if everything is correct.
    (d) Displays the position of the shift lever (CENTRE, UP, DOWN)
    When the shift lever is pressed forward, switch 1 goes ON and DOWN is
    displayed, and when it is pulled back, switch 2 goes ON and UP is displayed.
    (e) When coin 1 switch is operated, ON is displayed.
    (f) Unused.
    (g) Goes ON when the service switch inside the coin door is pressed.
    (h) Goes ON when the view change button is pressed.
    (i) Unused
    To return to the menu screen, move the shift lever up and step on the accelerator. 
    						
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