Namco Ridge Racer Operators Manual
Have a look at the manual Namco Ridge Racer Operators Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 93 Namco manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Page 6-3- 1Setting the Game Fee and So On (On the Coin Options Screen) Select 1 “COIN OPTIONS” on the Menu Screen to set the game fee and so on. Turn the steering wheel to select the item to be changed, then step on the accelerator pedal. Turn the steering wheel again to change the setting, then step on the accelerator pedal (See table 1.) Step on the brake pedal to return to the Menu Screen. Note: Note: Note: Note: Note: The price of play adjustments are made on the credit boardand the coin options should beset as the following table. ItemDescription (a) Game feeNumber of credit pulses necessary for game creditOne to nineSet to 1 (b) Coin 1 mechanismNumber of credit pulses per coinOne to nineSet to 1 (c) Coin 2 mechanismNot UsedOne to nine (d) BonusThe extra credit given as a bonus when the specified number of coins are insertedOne credit per one coin Three credits per nine coins Set to NONE (e) Free playFree play started by stepping on the acceleratorOFF/ONset to OFF COIN OPTIONS GAME COST 2 COINS 1 CREDIT (a) COIN 1 MECH VALUE 1 COIN COUNT AS 1 COIN (b) COIN 2 MECH VALUE 1 COIN COUNT AS 1 COIN (c) BONUS FOR QUANTITY BUY-IN NONE (d) FREE PLAY OFF (e) EXIT = STEP ON THE BRAKE 11
Page 6-3- 2Changing the Game Settings (on the Game Options Screen) Select 2 “GAME OPTIONS” then change the game options. Turn the steering wheel to select the item to be changed then step on the accelerator pedal. Turn the steering wheel again to change the setting, then step on the accelerator pedal (see table 2). Step on the brake pedal to return to the Menu Screen. GAME OPTIONS (DEFAULT IN GREEN) GAME DIFFICULTY TIME EXTEND NOVICE D ** ** ** (a) ADVANCED D ** ** ** (b) EXPERT D ** ** ** ** (c) T. T. D ** ** ** ** (d) LAP NOVICE 2 (e) ADVANCED 3 (f) EXPERT 3 (g) T. T. 3 (h) SPEED KM/H (i) SOUND IN ATTRACT ON (j) EXIT = STEP ON THE BRAKE ItemDescriptionFactory setting (a) Play time for the novice levelA (shortest) to H (longest)D (b) Play time time for the advanced levelA (shortest) to H (longest)D (c) Play time for the expert levelA (shortest) to H (longest)D (d) Play time for the time trial gameA (shortest) to H (longest)D (e) Laps for the novice level2 to 52 (f) Laps for the advanced level2 to 53 (g) Laps for the expert level2 to 53 (h) Laps for the time trial game2 to 53 (i) Unit of speedKM/H (kilometer) MPH (Mile)Set for country of use (j) Attract soundON/OFFON Settings of the Game Options Sc reen 12
Page SWITCH TEST DIP SW2 12345678 (a) Option switch (SW2 on the CPU) SW3 12345678 (b) Option switch (SW3 on the CPU) STEERING*0000 (c) Steering GAS*0000 (d) Accelerator BRAKE*0000 (e) Brake CLUTCHOFF (f) Clutch SHIFT NSWITCH 1 OFF (g) Shift SWITCH 2 OFF SWITCH 3 OFF SWITCH 4 OFF SERVICE OFF(h) Service switch COIN 1 OFF(i) Coin 1 switch COIN 2 OFF(j) Coin 2 switch EXIT =STEP ON THE BRAKEAND CLUTCH 6-3-3Switch Test Select 3 “SWITCH TEST” to display the following screen. a. The status of the option switch SW2 on the game PCB (CPU-PCB) is indic\ ated here. b. The status of the option switch SW3 on the game PCB (CPU-PCB) is indic\ ated here. The SW2 or SW3 switch is set to ON when the corresponding number is red.\ c. When you turn the steering wheel to the right, the number increments. \ When turning it to the left, the number decrements. d. When you step on the accelerator pedal, the number increments. e. When you step on the brake pedal, the number increments. An approximate\ value of “0000” appears on the item c, d or e respectively when you loca\ te the steering wheel in the middle and when the accelerator and brake pedals are releas\ ed. (Even if the least digit of the number changes, the game is operating normall\ y). “OK” appears to the right of the number when the accelerator and brake pedals\ are depressed. f. ON appears when you depress the clutch pedal. g. The position of the shift (1 to 6, N) and the status of four switches \ are indicated here. When you move the shift lever forwards, the switch 1 is set to ON. Whe\ n you move it backwards, the switch 2 is set to ON. When you move it to the \ left direction, the switch 3 is set to “ON”. When you move it to the \ right direction, the switch 4 is set to ON. h. ”ON” appears when you press the service switch inside the coin doo\ r. i. ON appears when you operate the coin 1 switch. j. Not used. To return to the Menu Screen, step on both the brake pedal 13
Page 6-3- 4Sound Test (Adjusting the Sound Volume) Select “SOUND TEST” on the menu screen to adjust the sound volume.\ The following screen appears. Use the steering wheel to select the item to be changed. Step on the ac\ celerator and the item selected will stop flashing. Use the steering to adjust th\ e level. Step on the accelerator when the desired setting is reached and the item will\ start flashing. The steering can now select another item. The sound volume can be adjusted in 64 steps between 00 (minimum) to 3\ F (maximum). The factory setting is “3F”. (i.e. Loudest) When you select (c) and step on the accelerator pedal, sound is produ\ ced the left speaker, then the right speaker. Step on the brake pedal to return to \ the Menu Screen. The volume controls on the service bracket enable the seat volume to be \ reduced from the main volume. SOUND TEST VOLUME(L)3F (a) Sound volume for left speakers VOLUME(R)3F (b) Sound volume for right speakers STEREO CHECK (c) Stereo checking function SONG00 EXIT=STEP ON THE BRAKE 14
Page 6- 4 Adjusting the Game After Replacing Parts (Initializing the Game) Be sure to adjust the game with the following the instructions below aft\ er replacing any part. Otherwise, the game will not function correctly. 1. Ensure that the accelerator and brake pedals are released and the steeri\ ng is in the centre. 2. Hold down the service switch and slide to the test switch to “ON”.\ The following screen appears on the monitor display. 3. To zero the settings press the service switch. 4. When each number on the right hand side of the items: STEERING, GAS and\ BRAKE is about “OOOO”, the adjustments are complete. 5. Set the test switch to “OFF” to return to the Game Screen. . The test switch must always be “OFF” during normal game mo\ de. ADJUST STEERING0000 GAS0000 BRAKE0000 15
Page 7 . HOW TO PLAY • This is the car race game. • Players can enjoy virtual driving with a clutch and shift lever (Automa\ tic setting is also selectable). • Four difficulties are provided: NOVICE, INTERMEDIATE, ADVANCED and TT (Time Trial) and two types of operations can be selected use of clu\ tch and shift lever or automatic. (Outline of a Game) • When a player drives a car the specified number laps within the given ti\ me, he or she finishes the race, the ranking, lap time and total time are displa\ yed and the game is over. • If the remaining time becomes “O” before a player finishes the rac\ e, the game is over. (Starting a Game) • Insert coins, then select the difficulty. Turn the steering wheel to select the difficulty from NOVICE, INTERMEDIA\ TE, ADVANCED and TT, then step on the accelerator pedal to set it. • Select the operation type: clutch and shift lever or automatic in the s\ ame manner as above. • If a player does not select the above items within 10 seconds, the game\ sets its choices by itself. (Difference of the Difficulty Levels) • When a player selects the NOVICE level, he or she drives a car on the M\ AIN COURSE at a low speed. This is the player’s car vs. computer driven \ cars race game. • When a player selects the INTERMEDIATE level, he or she drives a car on\ the MAIN COURSE at a high speed. This is the player’s car vs. computer-d\ riven cars race game. • When a player selects the ADVANCED level, he or she drives a car on the\ MAIN COURSE and a TECHNICAL BRANCH at a high speed. This is the player’s car vs. computer-driven cars race game. • When a player selects the TT level, he or she drives a car on the MAIN C\ OURSE and the TECHNICAL BRANCH at a higher speed than that of the ADVANCED level. This is the player’s car vs. a computer-driven car time trial\ race. When a player clocks a good time, they can record their name. 16
Page 8 8 8 8 8 D D D D AAIAIL AI LY MAINTEN Y MAINTE NANCE ANCE 8- 1 Removing the Game Printed Circuit Board (PCB) 1. Remove the back door, 2. Remove two assembling bolts (M6 X 30), then pull out the power control panel about 25cm. (Note: if you pull it out too much, it will be detached). 3. Disconnect two connectors on the EMI board, then remove six cup screws (M4 X 10) from the shield case door. (Do not lose internal washers). 4. Take care not to damage the connectors between the EMI board and the main PCB to remove the shield case door, then take out the main pcb. 5. Remove two cup screws (M4 X 10) from the I/O door. (Note: Do not remove other screws). 6. Remove the I/O door, then disconnect four connectors of the I/O PCB. 7. Take out the I/O PCB. 17
Page 8- 2 Removing the Shield Case 1 . Perform Steps (1) and (2) described in Section 8-1. 2. Disconnect the connector of the AC Fan. 3. Remove two cup screw (M5 X 14) then take out the shield case. 8- 3 Removing the Power Control Panel 1 Perform steps 1, 2, 5 and 6 described in Section 8-1. 2. Disconnect two connectors of the EMI board, remove a cup screw (M4 X 1\ 0) from the shield case door, then remove the ground terminal. (Note: d\ o not lose the internal washer). 3. Disconnect the connectors connecting the power control panel and the mai\ n body assy: one connector on the right side and two connectors on the left si\ de then remove the power control panel. 8- 4 Signboard Assy 8-4- 1 Replacing the Fluorescent Lamp 1. Remove five torque bolts (M5 X 12) from the signboard cover. 2. Disconnect two connectors of the flashlight, then remove the signboard \ cover. 3. Pull out the fluorescent lamp cover, then disconnect the ground termina\ l and the connector connected to the main body assy. (Note: do not lose the int\ ernal washer). 4. Pull out the fluorescent lamp fixing plate, then replace the fluorescen\ t lamp (32W) with a new one. 18
Page 8-5 Dashboard Assy (Replacing the Fluorescent Lamp) 1. Remove five torque bolts (M5 x 12) located on the right side of the da\ shboard, then the dashboard cover (R). 2. Remove one cup screw (M5 X 12) and disconnect one connector. Then pul\ l out the FL bracket. To perform this operation, keep the right side of the \ main body 320cm distance from another machine. 3. Replace the fluorescent lamp (15W) with a new one. 8- 6 AB Pedal Assy (Replacing the Control) 1. Remove four hex head bolts (M6x20) and withdraw the assy forward . 2. Loosen the quadrant gear clamp screw and remove the quadrant gear. 3. Loosen the gear grub screw and remove the gear. 4. Replace the control potentiometer. Note: When re-assembling a. Ensure that the potentiometer locating tag is engaged in the mounting pl\ ate cutout. b. Turn the potentiometer shaft almost fully clockwise before engaging the quadrant ge ar. 19
Page 8- 7 Clutch Pedal Assy (Replacing the Micro Switch) 1. Remove four hex head bolts (M6x20) and withdraw the assy forwards. 2. Replace the micro switch. 8- 8 Steering Assy 8-8- 1 Replacing the control 1. Remove four button head screws (M5x12), two on the steering column and\ two on the underside front. Loosen three button head screws (M5x12), from \ the underside rear, and remove the under cover vac-form. 2. Disconnect the four way connector. 3. Remove four hex head bolts (M10x20), two either side of the steering b\ ox assy. 4. Remove two hex head bolts (M10x20) under the steering column. Warning :The steering assy is heavy and will drop when the two hex head bolts are removed, be ready to lower the assy. 5. Loosen the grub screw on the gear and remove the gear. 6. Replace the control potentiometer. Note: When replacing the control potentiometer ensure that the locating \ tag of the potentiomer is located in the hole in the mounting bracket and the pot s\ haft is atits mid travel before tightening the gear grub screw. 7 . Re-initialize the game (See 6-4 Adjusting the Game - page 1 5) before the game is played. 8-8- 2 Replacing The Steering Wheel 1. Remove the centre cover of the steering wheel. 2. Remove three socket button heads (M6x16) 3. Pull of the steering wheel, then replace it with a new one. 20