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Namco Ridge Racer 2 Operators Manual

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    							2
    Operators Manual
    RIDGE RACER
    Part No 90500075 
    						
    							© 1993,1994Ltd - all rights reserved.
    No part of this publication may be reproduced by any mechanical, photographic or
    electronic process, or in the form of phonographic recording, nor may it be stored in a
    retrieval system, transmitted or otherwise copied for public or private use, without
    permission from 
    namco Ltd.
    While the information contained in this manual is given in good faith and was accurate
    at the time of publication, BRENT LEISURE LIMITED reserve the right to make
    changes and alterations without notice.
    No responsibility is accepted for unauthorized changes or modifications made to the
    machine.
    Published by:
    BRENT LEISURE Ltd.
    Unit 1 Brent Crescent,
    London. NW10 0QT
    Phone:- 081-965-0550
    Fax:- 081-961-0574 
    						
    							Page
    Contents
    Operators Manual ........................................................................\
    .................................. 1 
    1. SPECIFICATIONS ........................................................................\
    .......................... 5
    2. MAJOR COMPONENTS ........................................................................\
    ................ 6
    3. PRECAUTIONS ........................................................................\
    .............................. 73-1 Cautions When Installing. ...................................................................... 7
    3-2 Caution when Handling. ........................................................................\
    . 7
    3-3 When Transporting. ........................................................................\
    ....... 7
    4. INSTALLATION ........................................................................\
    .............................. 8 4-1 Connecting the Seat Assemblies to the Cabinet .................................... 8
    4-2 Adjusting the Level Adjusters ................................................................. 8
    5. ADJUSTMENTS ........................................................................\
    ............................. 8 5-1 Turning on the Power ........................................................................\
    ..... 8
    5-2 Switches for Adjustments ...................................................................... 8
    5-3 Test Mode ........................................................................\
    ...................... 9
     5-3- 1         Setting the Game Fee and So On (On the Coin Options Screen )...... .1 0
      5-3- 2         Changing the Game Settings  (on the Game Options Screen )........... .11
      5-3- 3 Switch  Tes t........................................................................\
    ......... ........ .1 2
      5-3- 4 Sound  Test (Adjusting the Sound  Volume )...................................... .  1 3
      5-3- 5 Lamp Tes t........................................................................\
    ................ .  1 3
    5-4 Adjusting the Game After Replacing Parts (Initializing the Game) ...... 14
    5-5 CONNECTING MULTIPLE GAME LINKS ........................................... 15
    6. HOW TO PLAY ........................................................................\
    ............................. 16 
    7. MAINTENANCE ........................................................................\
    ........................... 17 7-1 Replacing Fluorescent Lamps ............................................................. 17 
    7-2 Replacing the Leading Driver Lamps ................................................... 17
    7-3 Removing the Game Printed Circuit Board (PCB) ............................... 18
    7-4 Removing the Shield Case .................................................................. 19
    7-5 Removing the Power Control Panel ..................................................... 19
    7-6 AB Pedal Assy (Replacing the Control) ............................................... 19
    7-7 Gear Shift Assy (removing) .................................................................. 19
     7-8- 1 Replacing the contro l......................................................................... .2 0
      7-8- 2 Replacing The Steering Whee l.......................................................... .2 0
    8. PARTS ........................................................................\
    .......................................... 21
    9. SCHEMATIC ........................................................................\
    ................................. 22 
    						
    							Page
    1. SPECIFICATIONS
    POWER SUPPLY :-220/240volts AC
    MONITOR:-Hantarex 28 Polo Colour Monitor with
    auto degauss.
    DIMENSIONS :-
    When  Assembled:- 1400(w) x 1770(d) x 1980(h)
    Cabinet:- 1400(w) x  920(d) x 1980(h)
    Seat Assy:- 470(w) x  940(d) x 1230(h)
    WEIGHT :-
    When Assembled:- 310kg
    Cabinet:- 250kg
    Seat Assy:- 30kg (ea)
    ACCESSORIES :- Keys: (Cash Door) 2
    (Coin Assy) 2
    (Back Door) 2ea
    M10x30 Hex Head Bolts 24
    M10 Flat Washer 24
    M10 Spring Washer 24
    Seat/Cabinet Joint Bracket 4
    Phono Link Lead 1
    IEC mains Lead 1
    Operators Manual 1
    1 
    						
    							Page
    2. MAJOR COMPONENTS
    2 
    						
    							Page
    3. PRECAUTIONS
    3-1 Cautions When Installing.
    This game is designed for indoor use only. The game must not be installed
    outdoors or
    under the following conditions:-
    a. In areas directly exposed to sunlight, high humidity, direct water contact,
    dust, high heat or extreme cold.
    b. In locations that would present an obstacle in the case of an emergency,
    i.e.. near fire equipment or emergency exits.
    c. On an unstable surface or subject to floor vibration.
    3-2 Caution when Handling.
    a. AC power must always be turned OFF, and the game disconnected, before
    replacing any parts or connecting/disconnecting connectors.
    b. When unplugging the game from an electrical outlet, always grasp the
    plug, not the mains lead.
    c. The machine must be earthed with a securely connected earthed plug.
    d. Care must be taken at all times to avoid electric shock when inspecting or
    adjusting the game.
    e. Adjustment is required whenever the game PCB board, ROM, Steering
    Assy, AB pedal Assy or control are replaced. (See 5-4 Adjusting the Game
    After Replacing Parts on page 10)
    3-3 When Transporting.
    a. Do not subject the game to physical shock when transporting or moving it.
    b. Always return the levellers to the UP position before moving the machine.
    c. Take care not to rope any moulded (plastic) parts when transporting.
    d. Always separate the seat assemblies from the cabinet before moving or
    transporting.
    3 
    						
    							Page
    4. INSTALLATION
    Remove from the cash box the four joint plates, 24off M10x30 hex head 
    bolts, 24off M10 flat washers and 24off M10 spring washers.
    4-1 Connecting the Seat Assemblies to the Cabinet 1. Place the cabinet in the installation position. 
    2. Connect the connectors from the cabinet to the connectors in the seatassemblies.
    3. Fix the seat assemblies to the cabinet using the joint plates, M10 hex 
    head bolts, flat washers and spring washers taking care not to trap any wires\
    between the seat assemblies and cabinet.
    4-2 Adjusting the Level Adjusters Adjust the level adjusters of the cabinet and seat assemblies (four eac\
    h for 
    the cabinet and each seat assembly) with a wrench (24mm) so that the 
    castors are raised from the floor by about 5mm. Ensure the machine is 
    level and stable then back up the lock nut to lock the adjuster.
    5. ADJUSTMENTS
    5-1 Turning on the PowerAfter installing the product, turn on the power. The power switch is located above the
    mains inlet on the rear of the cabinet.
    5-2 Switches for Adjustments Open the coin door for access to the switches for adjustments. 
    1. Service Switch Press this switch to establish credits without incrementing the coin cou\
    nter.
    2. Test Switch Set this switch to ON to enter test mode. You can change the price of 
    play and perform various tests in  Test Mode.  (See 5-3 Test Mode on
    page 5)
    LEFT RIGHT LEFT RIGHTRIGHT PLAYER
    LEFT 
    PLAYER
    TEST SERVICE TEST SERVICE
    COIN COUNTER
    SEAT VOLUME
    4 
    						
    							Page 5-3 Test Mode
    1. Open the coin door, set the test switch to ON. The Menu Screen
    appears on the monitor display.
    2. Select the item to be tested by turning the steering wheel right or left. The
    colour of the item you select changes.
    3. Step on the accelerator pedal to display the menu of the selected item.  To
    return to the “Menu Screen”  step on the brake pedal
    4. When the test finishes,  set the test switch to “OFF” to return to the Game
    Screen.
    The Test switch must always be “OFF” during normal game mode.
    MENU
    COIN  OPTIONS ( a ) For setting the price of play (see 5-3-1)
    GAME  OPTIONS ( b ) For setting the game options (see 5-3-2)
    BOARD  TEST ( c ) For testing the game PCB
    SWITCH  TEST ( d ) For testing switches (see 5-3-3)
    SOUND  TEST ( e ) For adjusting the sound volume (see 5-3-4)
    MONITOR  TEST ( f ) For monitor adjustments
    ADS  TEST ( g ) For displaying game data collected
    PCG  TEST ( h ) For testing game graphics
    LAMP  TEST ( i ) For testing leading driver lamps
    ABOUT (j)For restoring each setting to standard value
    IN=STEP ON THE GAS
    5 
    						
    							Page
    5-3-1 Setting the Game Fee and So On (On the Coin Options Screen)
    Select 1 “COIN OPTIONS” on the 
    Menu Screen to set the game fee 
    Turn the steering wheel to select the item to be changed,  then 
    step on the accelerator
    pedal.
    Turn the steering wheel again to change the setting,  then step
    on the accelerator pedal (See
    table 1.)
    Step on the brake pedal to return to the Menu Screen.
    Note :The price of play
    adjustments are made on the credit dispense board(located inside the coin door)and the coin options shouldbe set as the following table.
                     COIN OPTIONS
    GAME COST
          2 COINS  1  CREDIT (a)
    COIN 1 MECH VALUE
       1 COIN COUNT AS  1  COIN (b)
    COIN 2 MECH VALUE
        1 COIN COUNT AS  1  COIN (c)
    BONUS FOR QUANTITY BUY-IN
       NONE (d)
    FREE PLAY
       OFF (e)
    EXIT = STEP ON THE BRAKE
    ItemDescription
    (a) Game feeNumber of credit pulses necessary for game creditOne to nineSet to 1
    (b) Coin 1 mechanismNumber of credit pulses per coinOne to nineSet to 1
    (c) Coin 2 mechanismNot UsedOne to nine
    (d) BonusThe extra credit given as a bonus when the specified 
    number of coins are insertedOne credit per one coin 
    Three credits per nine
    coins
    Set to NONE
    (e) Free playFree play started by stepping on the acceleratorOFF/ONset to OFF
    6 
    						
    							Page 5-3-2 Changing the Game Settings  (on the Game Options Screen)
    Select 2  “GAME OPTIONS”  to
    change the game options.
    Turn the steering wheel to select
    the item to be changed then step
    on the accelerator pedal.
    Turn the steering wheel again to
    change the setting,  then step on
    the accelerator pedal
    (see table below).
    Step on the brake pedal to return
    to the Menu Screen.
    GAME OPTIONS(DEFAULT IN GREEN)
    GAMEDIFFICULTYTIMEEXTENDNOVICE D** ** ** ( a )ADVANCED D** ** ** ( b )EXPERT D** ** ** ( c )T.T. D** ** ** ( d )LINKABLE D** ** ** ( e )
    LAPNOVICE 2(f)ADVANCED 3(g)EXPERT 3(h)T.T. 3(i)LINKABLE 3(j)
    SPEEDKM/H(k)
    SOUND IN ATTRACTON(l)
    CPU No*(m)
    CAR TYPE*(n)
    LINK*(o)
    EXIT  =  STEP ON THE BRAKE
    Settings of the Game Options Screen
    ItemDescriptionFactory setting
    (a) Play time for the novice levelA (shortest) to H (longest)D
    (b) Play time for the advanced levelA (shortest) to H (longest)D
    (c) Play time for the expert levelA (shortest) to H (longest)D
    (d) Play time for the time trial gameA (shortest) to H (longest)D
    (e) Play time for linked gameA (shortest) to H (longest)D
    (f) Laps for the novice level2 to 52
    (g) Laps for the advanced level2 to 53
    (h) Laps for the expert level2 to 53
    (i) Laps for the time trial game2 to 53
    (j) Laps for the linked game2 to 53
    (k) Unit of speedKMH (Kilometers per Hour)
    MPH (Miles per Hour)Set for Country of Use
    (l) Attract soundON/OFFON
    (m) CPU No.0 to 7Set in order starting from
    the left
    (n) Car type1 BLUE1 BLUE - Left Player
    2 YELLOW
    2 YELLOW - Right Player
    3 RED
    4 GREENWhen linked to other
    5 BLUEmachines set to player No.
    6 YELLOW
    7 RED
    8 GREEN
    (o) Link2, 4, 6 or 8
    Displays number of linked
    machines. If there is a
    problem or only one seat
    set, (NG) will be displayed.
    Set the rank and number of laps the
    same for each connected
    machine. Set the CPU numbers
    starting in ascending order with
    7 
    						
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