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Namco Gun Survivor 2 Service Manual

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    							Page 41 6-2 Test Mode
    NOTE:When the machine returns to the Game Mode from the Test Mode, it receives a
    synchronization signal for approx. 30 seconds.
    If the machine is set for communication play, (2 player mode), ensure that both 1
    and 2 player screens are set to Test Mode before making any adjustments.
    (If only one game PCB Test Mode is entered and exited, communication will not
    be established).
    After making all adjustments, change the screens to Game Mode by pressing the
    player 1 and player 2 Test switches together. (If synchronization cannot be
    established within the 30 seconds, COMMUNICATION ERROR is displayed and
    both screens switch to single play mode only.
    If the machine has been set for communication play, (2 player mode), any
    adjustments made to CPU : ID (CLAIRE) will automatically be made to CPU ID :
    2 (STEVE). (see 6-2-3 page 43)
    6-2-1 Menu Screen
    1. Open the coin door and press the test switch. The “Menu Screen” will be
    displayed on the monitor screen.
    2. Operating the Select UP / DOWN switch will step through the tests. The colour of
    the selected test will change colour.
    3. Activat the test by pressing the Enter switch. Selet “EXIT” in each test to return to
    the “Menu Screen”.
    4. After testing is completed, press the test switch to return to normal game mode.
       MENU
      COIN OPTIONS     Used for Price of Play settings
      GAME OPTIONS    Used to set Game Options
      I / O TEST      Used to test Switches and Gun Recoil
     MONITOR TEST     Used to Test and Adjust the Monitor
      SOUND TEST      Used to Test and Adjust the Sound Volume
      ADS DATA      Used to view Book-Keeping
      OTHERS      Used to Test Game PCB
    SELECT SE : CHOOSE    ENTER SW : ENTER 
    						
    							Page 42 6-2-2 Coin Options
    1. Select “COIN OPTIONS” on the menu screen to set the game cost and
    related settings. The following screen is displayed.
    2. Use the Select Up/Down switch to choose the required item then press the
    Enter button.
    3. Use the Select Up/Down switch to change the setting.
    4. Press the Enter button to return to item select mode.
    5. Select “EXIT” and press the Enter button to return to the menu screen.
    Note:- The price of play on this machine is set within the Cashflow Coin Mech. Ensure
    that the Game Cost is set to 1 Coin 1 Credit.
       COIN OPTIONS
        [DEFAULT IN GREEN]
      GAME COST  1 COIN 1 CREDIT  (a)
      CONTINUE COST  1 COIN 1 CREDIT  (b)
     FREE PLAY  OFF  (c)
    SELECT SW : CHOOSE  ENTER SW : ENTER
    M E T INO I T P I R C S E DTE S Y R O T C A F
    t s o C e m a G ) a (9~ 1 e l b a t t e s - - - - - t i d e r C 1 r o f d e r i u q e r s n i o Ct i d e r C 1 n i o C 1
    t s o C e u n i t n o C ) b (9 ~ 1 e l b a t t e s - - - - - e m a g e u n i t n o c a y a l p o t d e r i u q e r s n i o Ct i d e r C 1 n i o C 1
    y a l P e e r F ) c () o N ( f f O / ) s e y ( n O - - - - - t i d e r c r o f d e r i u q e r s n i o c o NFF O 
    						
    							Page 43 6-2-3 Game Options
    1. Select “GAME OPTIONS” on the menu screen to set the game options. The
    following screen is displayed.
    2. Use the Select Up/Down switch to choose the required item then press the
    Enter button.
    3. Use the Select Up/Down switch to change the setting.
    4. Press the Enter button to return to item select mode.
    5. Select “EXIT” and press the Enter button to return to the menu screen.
      GAME OPTIONS
        [DEFAULT IN GREEN]
      LINK :  (a)
      COMMUNICATION OPTIONS     (b)
      GAME DIFFICULTY  C (MEDIUM)  (c)
      OFFICIAL RANKING MESSAGE  ON  (d)
     HI-SCORE INITIALIZE    (e)
     EXIT
    SELECT SW : CHOOSE  ENTER SW : ENTER
    ON 1 (CLAIRE) 
    m e t Iya l p s i D n e e r c Sno i t p i r c s e D
    1r o ] ) E R I A L C ( 1 N O [
    ] ) E V E T S ( 2 N O [. e t a t s n o i t a c i n u m m o c l a m r o N
    ) e m a g r e y a l p 2 a s a t e s n e h w (
    ] F F O [.d e v i e c e r t o n a t a d n o i t a c i n u m m o C
    ] G N D R A O B M M O C [. e v i t c e f e d r o g n i s s i m s i B C P n o i t a c i n u m m o C
    2ED O M N O I T A C I N U M M O C) 4 4 e g a p 1 - 3 - 2 - 6 e e s ( . n o i t p o n o i t a c i n u m m o c e h t s t e S
    3YT L U C I F F I D E M A G)d r a h y r e v ( E ~ ) y s a e ( A . e l b a t t e S
    4GN I K N A R L A I C I F F O. d e y a l p s i d e b o t d r o w s s a p d n a y a l p s i d g n i k n a R t e n r e t n I s w o l l A
    ) w o l e b e t o n e e s ( ] F F O [ d e y a l p s i d t o n r o ] N O [
    5EZ I L A I T I N I E R O C S - I H) w o l e b e t o n e e s ( . s e r o c s 0 1 p o t t n e r r u c e h t s t e s e R
    (4) The Internet Ranking ON message and password are only displayed when the
    game difficulty is set to ‘C Medium’ and only for a single player game.
    The message and password will not be displayed for a 2 player game.
    (5) To initialize high scores, select the ‘HI-SCORE INIYTIALIZE’ and press the Enter
    button. Select YES on the new screen and press the Enter button.
    Only the top 5 ranking scores will be initialized, ranking scores 6 to 10 are
    automatically initialized when entering the Test Mode. 
    						
    							Page 44 6-2-3-1 Communication Options
    1. Select “COMMUNICATIONS OPTIONS” on the Game Options menu screen
    to set the Communication options. The following screen is displayed.
    2. Use the Select Up/Down switch to choose the required item then press the
    Enter button.
    3. Use the Select Up/Down switch to change the setting.
    4. Press the Enter button to return to item select mode.
    5. Select “EXIT” and press the Enter button to return to the ‘Game Options’
    screen.
      COMMUNICATION OPTIONS
      
        LINK :    ON
        LINK AS :    1(CLAIR)
      COMMUNICATION MODE  ON   (b)
      CPU ID    1 (CLAIRE)  (c)
     EXIT    (c)
    SELECT SW : CHOOSE  ENTER SW : ENTER
    n o i t p Ono i t p i r c s e Dtl u a f e D
    ) a (no i t a c i n u m m o C
    g n i t t e se d o m r e y a l p 2 - N O
    e d o m r e y a l p e l g n i S - F F ON O
    ) b (DI n o i t a c i n u m m o C
    g n i t t e s) E V E T S ( 2 r o ) E R I A L C ( 1
    o t n o i t a c i n u m m o c r o f t n e r e f f i d e b t s u m B C P h c a E
    y l t c e r r o c n o i t c n u f) E R I A L C ( n e e r c s t f e l
    ) E V E T S ( n e e r c s t h g i R
    ) c (ti x Eun e m ] s n o i t p o e m a g [ o t s n r u t e R
    To set communication (2 player mode), set Communication Mode to ON, and set the
    left game PCB CPU ID to 1 (CLAIRE) and the right game PCB to 2 (STEVE).
    After setting up communicatio; sychronization needs to be established.
    After setting the CPU ID on both game PCBs press the 1 player and 2 player Test
    buttons together. NEGO SYNC appears on the screen for approx. 30 seconds. After
    communication has been checked, COMMUNICATION OK appears and the game
    Attract Mode starts. 
    						
    							Page 45 6-2-4 I / O Test
    1. Select “I /O TEST” on the menu screen to switches and guns. The following
    screen is displayed.
    2. Use the Select Up/Down switch to choose the required item then press the
    Enter button.
    3. Use the Select Up/Down switch to change the setting.
    4. Press the Enter button to return to item select mode.
    5. Select “EXIT” and press the Enter button to return to the menu screen.
       I/O TEST
        LINK :    ON 1
      I/O PCB CHECK    (a)
      HOW TO [ I/F INITIALIZE]    (b)
     SWITCH TEST    (c)
     SOLENOID  OFF  (d)
     EXIT
    SELECT SW : CHOOSE  ENTER SW : ENTER
    M E T INO I T P I R C S E D
    k c e h C B C P O / I ) a (no i s r e v e r a t f o s B C P O / I k c e h c o t d e s U
    ] e z i l a i t i n I F / I [ o t w o H ) b (sn u g e h t e t a r b i l a c o t d e s U
    t s e T h c t i w S ) c (se h c t i w s f o n o i t a r e p o k c e h c o t d e s U
    d i o n e l o S ) d (sd i o n e l o s l i o c e r n u g e h t t s e t o t d e s U 
    						
    							Page 46 6-2-4-1 I/O PCB Check
    1. Select “I /O PCB CHECK” on the I/O TEST menu screen. The following
    screen is displayed.
    *   If the I/O board is not connected, [CONNECT NG] is displayed
    2. Select “EXIT” and press the Enter button to return to the I/O TEST menu
    screen.
       I/O TEST
        LINK :    ON 1
      I/O PCB   :  Connect OK
      namco ltd.  ; FCA-1 ;Ver1 . 01 ; JPN ,
     2Coins 2Guns
     EXIT
    SELECT SW : CHOOSE  ENTER SW : ENTER 
    						
    							Page 47
       I/O TEST
        LINK :    ON 1
        HOW TO [ I/F INITIALIZE]
        KEEP GUN CENTRE POSITION
       AND
        PRESS ENTER SW
      GO TO [I/F INITIALIZE]   OK:
         EXIT
    SELECT SW : CHOOSE  ENTER SW : ENTER
    6-2-4-2 How to [I/F Initialize]
    1. Select “HOW TO [I/F INITIALIZE]” on the I/O TEST menu screen. The
    following screen is displayed.
    2. Select GO TO [I/F INITIALIZE] and press the enter button. The following
    screen is displayed.
    3. Select INITIALIZE and press the Enter button to initialize the gun.
    4. Select EXIT and press the Enter button to return to the
    HOW TO [I/F INITIALIZE] screen
        I / F INITIALIZE
     PITCH 000
     ROLL 000
     YAW  000
     
     
       INITIALIZE
       EXIT
    SELECT SW : CHOOSE  ENTER SW : ENTER 
    						
    							Page 48 6-2-4-3 Switch Test
    1. Select “SWITCH TEST” on the I/O TEST menu screen. The following
    screen is displayed.
      I / O TEST
      LINK :   ON   1
     COIN  OFF
     SERVICE  OFF
     TEST  ON
     SELECT (UP/DOWN)  OFF
     ENTER  OFF
     TRIGGER  OFF
     GUN BUTTON  OFF
     PITCH 0128 OK
     ROLL -0128 OK
     YAW 0000
      EXIT  :  UP SELECT SW + ENTER SW
    Each time a switch is operated the corresponding display will change from OFF
    to ON
    The numbers next to Pitch, Roll, and Yaw will change as the gun is turned,
    moved left/right and backwards/forwards. When the values reach maximum,
    (Pitch 0128, Roll -0128 and Yaw 0128), the colour of the value will change to
    green and OK will appear.
    2. Press both the Up Select switch and the Enter switch together to return to
    the I/O Test Menu screen 
    						
    							Page 49 6-2-4-4 Solenoid Test
    1. Use the Select Up/Down switch to choose “SOLENOID TEST” on the I/O
    Test menu screen.
    2. The Gun Recoil Solenoid will operate and the display change from OFF to
    ON each time the Enter button is pressed. Operating the Enter button again
    will turn the Solenoid Off.
    3. Press both the Up Select switch and the Enter switch together to return to
    the I/O Test Menu screen
      I / O TEST
      LINK :   ON   1
      I/O PCB CHECK
     HOW TO [IF INITIALIZE]
     SWITCH TEST
     SOLENOID TEST OFF
     EXIT
      EXIT  :  UP SELECT SW + ENTER SW 
    						
    							Page 50 6-2-5 Monitor Test
    1. Select “MONITOR TEST” on the menu screen to check and adjust the Monitor.
    The following scren is displayed.
    2. Use the Select Up/Down switch to choose the required item, then press the Enter
    button. To return to the Monitor Test Menu from a test pattern, press the Enter
    button
    3. Select “EXIT” and press the Enter button to return to the ‘Game Options’ screen.
    (a) Displays a colour bar pattern.
    (b) Displays a crosshatch pattern for CRT monitors.
    (c) Displays a crosshatch pattern for Projection monitors. (not used on this game)
    (d) Displays a bright white windoe.
    (e) Displays a medium white window.
    (f) Displays a dark white windoe.
    (g) Displays an interlace pattern.
    (h) Displays an adjustment screen for CRT monitors.
    (i) Displays an adjustment screen for Projection monitiors. (not used on this game)
    (j) Displays a full white screen.
     MONITOR TEST  
    GRADATION PATTERN
    CROSSHATCH PATTERN (CRT)
    CROSSHATCH PATTER (PROJECTOR)
    WHITE WINDOW (H)
    WHITE WINDOW (M)
    WHITE WINDOW (L)
    INTERLACE PATTERN
    VIEW ANGLE ADJUST (CRT)
    VIEW ANGLE ADJUST (PROJECTOR)
    FULL WHITE
     EXIT
     SELECT SW : CHOOSE  ENTER SW : ENTER
    (a)
    (b)
    (c)
    (d)
    (e)
    (f)
    (g)
    (h)
    (i)
    (j) 
    						
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