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Namco Godzilla Wars Service Manual

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    							Operators Manual
    GODZILLA WARS Jnr. 
    						
    							Page
    1. SPECIFICATIONS
    POWER SUPPLY :-220/240 Volts AC
    CAPSULE SIZE :-50mm DIAMETER
    or
    C2000 TICKET DISPENSER
    DIMENSIONS :-645(w) x 745(d) x 1665(h) (with header)
    WEIGHT:-77kg.
    ACCESSORIES:-Keys: (Cash Door) .................................................... 2
    (Coin Door) .................................................... 2
    (Back Door) .................................................... 2
    (Hopper Door) or (Dispenser Door) ............... 2
    Operators Manual .............................................................. 1
    2 
    						
    							Page
    2. PRECAUTIONS
    2-1 Cautions When Installing.
    This game is designed for indoor use only. The game must not be installed outdoors or
    under the following conditions:-
    a. In areas directly exposed to sunlight, high humidity, direct water contact, dust,
    high heat or extreme cold.
    b. In locations that would present an obstacle in the case of an emergency, i.e. near
    fire equipment or emergency exits.
    c. On an unstable surface or subject to floor vibration.
    2-2 Caution When Handling.
    a. AC power must always be turned OFF, and the game disconnected, before
    replacing any parts or connecting/disconnecting connectors.
    b. When unplugging the game from an electrical outlet, always grasp the plug, not the
    mains lead.
    c. The machine must be earthed with a securely connected earthed plug.
    d. Care must be taken at all times to avoid electric shock when inspecting or
    adjusting the game.
    2-3 When Transporting.
    a. Do not subject the game to physical shock when transporting or moving it.
    b. Take care not to rope any plastic parts when transporting.
    3. INSTALLATION
    1. Ensure that five ping-pong balls have been placed on the playfield, and the hopper
    filled with capsules or the ticket dispenser loaded with tickets.
    3 
    						
    							Page
    4. HOW TO PLAY
    1. Insert coin/s to establish credit, shown on the credit display, then press the
    dispense button once. Godzilla will begin to move and the background sounds will
    begin.
    2. Pressing the bomb pushbutton when lit will fire a ping-pong ball at Godzilla. If the
    timing is right the ball will go into Godzillas mouth.
    3. If six balls are shot into Godzillas mouth in the given time, Godzilla is defeated
    and a prize or tickets will be dispensed.
    4. The game is over if the player fails to shoot six balls into Godzillas mouth in the
    given time.
    5. ADJUSTMENTS
    5-1. DIP Switch Settings
    The DIP switches on the game PCB  alter the price of play, game difficulty and ticket/
    prize mode.
    Note;- This machine is fitted with a credit dispense board, and the game PCB switches
    should always be set for 1 coin 1 play  and game pricing set using the credit
    dispense board switches.
    Always turn the machine OFF when adjusting DIP switches.
    Function12345678
    Coin
    1 coin  -  1 playONONON
    1 coin  -  2 playsoffonon
    1 coin  -  3 playsonoffon
    2 coins  -  1 playoffoffon
    2 coins  -  3 playsononoff
    3 coins  -  1 playoffonoff
    3 coins  -  2 playsonoffoff
    Free playoffoffoff
    Number of
    tickets
    issued
    2 tickets for each pointON+10 tickets for 6 points
    3 tickets for each pointoff+10 tickets for 6 points
    Difficulty
    Hardonon
    MediumOFFON
    Easyonoff
    Very Easyoffoff
    Off = hopper mode / On= ticket modeOFF
    Sound in attract modeYesON
    Nooff
    4 
    						
    							Page Hopper Fuse (750ma)
    Dispense Counter Coin Counter
    5
    Service LEDs
    Volume Control
    Hopper Switch
    Service switch
    Test
    Switch
    12345
    5-2. Volume Control
    The volume control is fitted to the service bracket located inside the coin door.
    5-3. Service Switch
    Pressing the service switch establishes a game credit without operating the coin
    counter.
    5-4. Hopper Switch
    If the hopper switch is pressed while the machine is in stand-by, the hopper will
    turn and a capsule dispensed.
    5-5. Test Switch
    There are seven test steps. The steps are advanced each time the test switch is pressed.
    Test 1 Mouth Motor Test
    The mouth motor runs and count lamps 2 or 5 light when Optos 1 or 2  are
    interrupted, and ping pong balls can be fired by pressing the bomb button.
    Test 2 Godzilla Motor Test
    Godzilla motor operates and count lamp 4 lights when Opto 3 is interruptedService Bracket 
    						
    							Page
    Test 3 Ball Shooting Test
    The mouth opens and balls are automatically shot. The height to which ba\
    lls are 
    shot can be adjusted during this test. (see 5-6  below)
    Test 4 Sound Test All the game sounds are produced one after another.
    Test 5 Lamp and LED test The count lamps light one after another. The game over and hit lamps fli\
    cker
    alternately. The bomb button lamp and service LEDs light every other sec\
    ond.
    Test 6 Switch Test A bleep will sound each time the bomb button, hopper switch, service swi\
    tch,
    Godzillas mouth microswitch or hopper outlet microswitch is pressed.
    Pressing the test switch again will put the machine back to stand-by mod\
    e.
    5-6. Ball Height Adjustment The height to which the balls are fired can be adjusted by loosening (d\
    o not
    remove) the two screws fixing the spring retaining plate on the side of\
     the ball
    shooter assy and moving the plate up or down. Ensure that the two screws\
     are
    fully tightened when adjustment is completed.
    Ball Higher
    Ball Lower
    Ball Height Adjust
    6 
    						
    							Page
      Service LED IndicationFault Indicated
    Credit dispense pulse remains on
    Service switch remains on
    Mouth micro switch remains on
    Hopper test switch remains on
    Hopper microswitch remains on
    Hopper not dispensed
    Tickets run out
    Ticket count switch remains on
    Test switch remains on
    Opto 3 remains on
    Opto 2 remains on
    Opto 1 remains on
    Mouth motor not working
      Count Lamp IndicationFault Indicated
    Mouth does not return to start position at
    power-up
    Godzilla does not return to start position
    at power-up
    6. TROUBLESHOOTING
    The game constantly monitors certain functions and if there is a failure certain LEDs
    or count lamps light as an indication.
    The following table indicates these conditions.
    Lamp OFFLamp  ON
    7 
    						
    							Page
    7. PARTS
    9
    14,15 (behind
    header)
    13
    1
    10
    2
    3
    6 8
    9
    4
    7
    11
    12
    16 17 5 
    						
    							Page10
    ItemDescriptionPart No
    1Building Vac-Form88300850
    2Island Vac-Form88300851
    3Field Guard Vac-Form88300852
    4Rear Guard Acrylic88300848
    5Play Panel------------
    6Credit Display Panel88300870
    7Side Acrylic L&R88300846
    8Main Dome88300845
    9Dome Stay LH88300865
    10Dome Stay RH88300866
    11Playfield Acrylic88300847
    12Credit Display81000112
    13Display Lamps 24v 3w Wedge Lamp64000034
    14Speaker 4 1/262000006
    15Speaker Grille87800011
    16Credit Dispense Button60200233
    17Bomb Button60200257 
    						
    							Page
    3, 22 1
    2
    5
    11
    89
    10, 11
    12
    13
    1
    16
    17
    15
    14
    18, 19, 2010, 11
    4 (x2)
    6
    721, 23 
    						
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