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Midway Touch Master 8000 Conversion From Merit Manual

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    							Touchmaster® Conversion Kit    System - 21 
     
    SWITCH TEST 
    Switch tests allow you to manually check each switch used in the game. Because the Touchscreen uses a 
    digital controller to sense player input, it has a separate test (refer to Calibrate steps). 
    OPEN 
    Indicates a circuit with no continuity. This is a Normally Open switch condition. 
    CLOSED 
    Indicates a circuit with continuity. This is a Normally Closed switch condition. 
    RETURN
      Reverts to the Sub Menu screen. Touch RETURN again to go to the Main Menu. 
    TYPICAL SWITCH TEST MENU SCREEN 
    The Touchmaster
    ® game electronics expect all switches to be Normally Open except when activated. 
    Each line item on the screen represents an input signal from the currency acceptors or the push button 
    switches. The screen above is correct for a Touchmaster
    ® with the Calibration button depressed and held. 
    The game detects and displays the status of each switch independently, permitting switches to be 
    checked for interaction or incorrect programming (electronic currency acceptors). 
    In addition to the on-screen OPEN or CLOSED indication, the Touchmaster
    ® audio circuits generate a 
    clunk noise each time a switch is closed. Use this to locate shorted or intermittent connections when you 
    are working from the back or sides of the cabinet and cannot see the monitor screen. 
    Example: Suppose a different coin mechanism must be installed to accept another type of coin than was 
    previously used. Turn off the game power and open the Cash Door. Remove the existing mechanism and 
    replace it with the alternate unit. After the new mechanism has been mounted and connected to the game 
    electronics, the game must be matched to the new currency values. Power up the game and verify the 
    Touchscreen operation (minor calibration may be required after any type of product service). 
    Check switch operation for the game Currency Acceptors in the following manner: Press the SETUP 
    pushbutton to display the Menu System. Choose DIAGNOSTICS to get to the Sub Menu, then choose 
    SW ITCH TEST to go to the switch menu screen (a typical game SW ITCH screen is illustrated; your 
    Touchmaster
    ® may have a different compliment of Acceptors). 
    Press and hold the CAL. push button. The Touchmaster
    ® emits CLUNKing sounds and indicate this switch 
    is CLOSED on the screen. Release the button to stop the sound and revert to an OPEN state. Repeat 
    these steps for other switches in the game. W hen finished, choose RETURN and EXIT to quit. 
     
    NOTICE: 
    Continuous clunk noises can indicate wiring defects, jammed switch, bad IC, 
    etc. 
     
    SWITCH TEST 
    J2 –  10  M. COIN 1 INPUT- -------- OPEN 
    J2 – 9 M. ------------------------------ OPEN 
    J2 – 8 DBV INPUT ----------------- OPEN 
    J2 – 5 TEST ------------------------- OPEN 
    J2 – 4 CALIBRATE--------------CLOSED 
    J9 –  7  E. COIN 1 INPUT ---------- OPEN 
    J9 –  8  E. COIN 2 INPUT ---------- OPEN 
    J9 –  9  E. COIN 3 INPUT ---------- OPEN 
    J9 –  10  E. COIN 4 INPUT ---------- OPEN 
    0.0.0 
    RETURN  
    						
    							System - 22  Midway Amusement Games, LLC 
    CALIBRATE 
    This procedure lets you correct the accuracy of the Touchscreen controller. 
      Dot for controller calibration. This sets the ability to correctly recognize a player’s touch. 
    TYPICAL CALIBRATION SCREENS 
      Box for controller verification. This verifies the Touchscreen accuracy in critical areas. 
    TYPICAL CALIBRATION TEST SCREEN 
    The Touchscreen Controller in the Touchmaster
    ® senses the position of your finger based on its 
    capacitance. The Touchscreen uses a very weak uniform electrical field. Touching the screen disturbs the 
    field. The controller tracks the disturbance and translates it into a location. The game electronics interpret 
    the location information into commands. The process occurs in a fraction of a second, allowing the game 
    to respond rapidly. 
    W hen the Touchmaster
    ® is moved from one location to another, the amount of capacitance changes. This 
    causes the controller to shift its tracking coordinates and may generate errors in some screen areas. The 
    Calibration routine allows the controller to adjust its tracking to match the touch point. 
    Calibration screens require you to touch one specific location as indicated by a single dot. Touch the dot 
    and hold this position until coarse tracking adjustments are completed (about two seconds). The 
    Touchmaster
    ® automatically advances to the next screen and emit a short burst of sound. Repeat this 
    procedure for each screen with a single dot. The Calibration Test screen (see next page) tracks finger 
    position over the entire screen, allowing the entire playing surface to be checked for accurate calibration. 
    Verification screens require you to touch several locations as indicated by several boxes. Touch each box 
    and hold this position until fine tracking adjustments are completed (about one second). The 
    Touchmaster
    ® displays one vertical and one horizontal line on the screen. The lines should intersect over 
    the box when you remove your finger. Repeat this procedure for each box on the screen. 
    CALIBRATE TOUCHSCREEN 
    TOUCH WHITE DOT IN: 
    LOWER LEFT CORNER 
    1 2 
    9 10 
    3 4 
    11 12 
    CALIBRATION TEST 
    PRESS EACH RED BOX 
    CYCLE POW ER AND RECALIBRATE 
    IN CASE OF TROUBLE 
    5 6 7 8 
    CALIBRATE TOUCHSCREEN 
    TOUCH WHITE DOT IN: 
    UPPER RIGHT CORNER  
    						
    							Touchmaster® Conversion Kit    System - 23 
    CALIBRATE TEST 
    This test verifies touch tracking for the entire active screen area and lets you detect any calibration errors. 
     +  Intersecting lines indicate screen location coordinates from the Touchscreen Controller. 
    RETURN
      Returns you to the previous screen. 
     
    TYPICAL CALIBRATION TEST SCREEN
     
    Check the accuracy of the Touchscreen Controller can be checked without going through a new 
    calibration procedure. This test quickly detects any non-linear or unresponsive areas of the Touchscreen. 
    The Controller Version number indicates the model of controller used in this unit. Because of space 
    limitations, the Touchscreen Controller is mounted where these numbers may be difficult to view easily. If 
    customer assistance is required, the service person may request this number during problem solving. 
    The first time the Touchscreen Controller is calibrated, the tracking data is stored in a section of the 
    Touchmaster
    ® memory. Each time the screen is touched this information is recalled. This data must be 
    changed if the game has been serviced or relocated. The test does not change the data stored in 
    memory. The only way to replace the existing data with new information is to go through each of the 
    calibration steps. Use Calibrate Test on a regular basis to determine if a new calibration is necessary. 
    1.  Touch CALIBRATE TEST to view the test screen. The lines should intersect at the screen’s center. 
    2.  Touch any location on the screen. The lines intersect at the point of contact. 
    3.  For each additional touch point, the lines must intersect under your fingertip. Drag your finger across 
    the screen, as well as lift it from the screen and place it down again. 
    4.  Check several locations, especially along the outer perimeter of the screen. If either
     or both lines are 
    visible beside your finger after the lines stop moving, recalibrate the touchscreen. 
    5.  Touch RETURN to end the test and go back to the DIAGNOSTICS screen. If you encountered errors 
    in the test, choose CALIBRATE and complete each step. 
    6.  W hen the CALIBRATE TEST results are satisfactory, select RETURN to go to the main menu and 
    EXIT to return to Attract mode. 
    NOTICE: 
    Always re-calibrate and test the VGM after moving your Touchmaster®. 
     
     
    CONTROLLER VERSION X.XX 
    RETURN  
    						
    							System - 24  Midway Amusement Games, LLC 
    NOTES 
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    							TOUCHMASTER
    ®
     
    CONVERSION 
    CHAPTER 
     
    Service 
     WARNING:  DO NOT SUBSTITUTE PARTS. 
    Use of non-Midway Amusement Games 
    LLC Parts or circuit modifications may cause serious injury or equipment damage! Use 
    only Midway authorized parts. 
    For safety and reliability, do not substitute parts or modify Midway products. Substitute 
    parts or modifications may void EMC directive or FCC type acceptance. 
    123
    54
    3 
    						
    							Service - 2  Midway Amusement Games, LLC 
    A-23380-33 CPU BOARD ASSEMBLY 
     
    Field Replaceable Parts 
     
    Designation Part Number  Function  Description 
    J12  ---  (see Note 1)  Security Key  Custom Assembly 
    U8  ---  (see Note 1)  Sound Program  EPROM Assembly 
    U36  ---  (see Note 1 & 2)  Game Program  EPROM Assembly 
    U37  ---  (see Note 1 & 2)  Game Program  EPROM Assembly 
    U38  ---  (see Note 1 & 2)  Game Program  EPROM Assembly 
    U39  ---  (see Note 1 & 2)  Game Program  EPROM Assembly 
    U40  ---  (see Note 1 & 2)  Game Program  EPROM Assembly 
    U41  ---  (see Note 1 & 2)  Game Program  EPROM Assembly 
    U51  ---  (see Note 1 & 2)  CPU Instructions  EPROM Assembly 
    U52  ---  (see Note 1 & 2)  CPU Instructions  EPROM Assembly 
    U62  ---  (see Note 1 & 3)  Memory Backup  Nonvolatile SRAM with Battery 
     
    NOTES
    :  1. Version specific. Contact your distributor for the latest part numbers of these components. 
      2. Some versions of software do not require that all sockets be filled. 
      3. The battery is permanently attached to the memory IC and cannot be replaced separately.
      
    						
    							Touchmaster® Conversion Kit    Service - 3 
    SERVICING 
    W e recommend that you read the SAFETY NOTICES section thoroughly before beginning service. 
    This VGM uses complex electronic components that can be very SENSITIVE to static electricity. 
    The following precautions must be observed and followed prior to handling any of the electronics. 
    1.  Ensure that the AC power to the VGM is turned OFF prior to servicing the electronics. 
    2.  Discharge any static electricity build up in your body by touching the VGM cabinet metal base. 
    This must be done BEFORE touching or handling the electronic assemblies. 
    3.  Store the electronic assemblies in an anti-static area. Anti-static bags are to be used to store 
    VGM electronic assemblies. Reuse the bag to store removed boards during service. 
    4.  DO NOT remove or connect any electronic assemblies when the cabinet power is ON. Doing 
    so will damage the electronic assemblies and void the warranty. 
    5.  Always replace ground wires, shields, safety covers, etc. when maintenance or service is 
    completed. Ensure that all ground and mounting screws are installed and tightened firmly. 
    ♦ Cabinet (Top Cover)
     
    Switch off power to the VGM and unplug from AC power. Insert key or keys into rear door locks. Turn 
    each key clockwise to unlock. Lift the access door up from the cabinet. Reach inside the rear of the 
    cabinet to loosen and remove the thumbscrews and washers used to hold the cover in place. Store 
    screws and washers in a safe place. Slide the cover forward approximately 1/2 inch (12 mm) until it 
    stops. Lift up both side panels and remove the cover from the base. Set the cover in a safe place. 
     
     
    OPENING THE CABINET FOR SERVICE  
    						
    							Service - 4  Midway Amusement Games, LLC 
    Refer to the original equipment manufacturer’s manual for information relating to the removal and 
    installation of approved parts for the following components. 
     
    Power Supply  Speaker  Coin Meter  Control Switches  Rotating Base 
    Monitor Bezel 
    and Gasket Monitor Cash Door 
    Assembly Fan Assembly  Power Switch or 
    Circuit Breaker 
    SPEAKER
    COIN METER
    CONTROL SWITCHES
    (CALIBRATE & SETUP)
    FAN ASSEMBLY MONITOR BEZEL
    AND GASKET
    MONITOR
    CASH DOOR
    ASSEMBLY
     
    LOCATION OF ORIGINAL COMPONENTS 
    ♦ Signage Kit (Optional) 
    The original VGM sign was attached with screws to the top cover of the cabinet. If this sign is broken or 
    missing and an exact replacement is not available, use the optional Touchmaster
    ® signage kit. 
    Grasp the top edge of the sign holder and pull it forward and down to free the magnet strips from the 
    top cover, then lift the sign up and off of the cabinet. The sign slides out at the bottom of the holder. 
    NOTE:  Sliding may scratch the paint. Separate the magnet strips before lifting up on the sign 
    to avoid damage to the surface of the top cover. Clean magnets before reinstallation.
      
    ♦ Monitor Chassis Boards 
    Refer to the original equipment manufacturer’s manual for information about the removal and 
    installation of approved parts for this unit. Several different types of monitors were used in various 
    production runs of this device. Be certain to specify the manufacturer of your VGM’s monitor. 
    ♦ Touchscreen Controller 
    Do not attempt to substitute the original Touchscreen controller for the one included in the kit. 
    Although they look similar, the new one has the latest software instruction set. Early devices may not 
    calibrate correctly or provide the highest degree of accuracy.  
    						
    							Touchmaster® Conversion Kit    Service - 5 
     
    TOUCHSCREEN CONTROLLER 
    ♦ Touchscreen 
    Contact your authorized distributor for information regarding replacement touchscreens. 
    ♦ CPU Board Assembly 
    Switch off power to the VGM and unplug from AC power. Unlock and open the rear cover. Slide the 
    rear edge of the CPU Board Assembly out enough to disconnect the Touchscreen Controller cable. 
    Extract harness cables from the board connectors. Disconnect ground wires as needed. Pull the 
    assembly out of the cabinet and set in a safe place. Remove the board mounting screws. Anti-static 
    bags and protective containers from new parts must be used to store the board if not reinstalled 
    immediately. 
     
    CPU BOARD ASSEMBLY WITH WIRING HARNESS 
    ♦ Battery Memory Module 
    Switch off power to the VGM and unplug from AC power. Remove the top cover. Carefully note 
    module orientation, as some versions do not have a notch or keying mark. Remove the module using 
    a chip extraction tool. 
    To reinstall the module, align the module over its socket and press firmly to seat pins. Do not force
    .  
    						
    							Service - 6  Midway Amusement Games, LLC 
    NOTE:  The battery is permanently attached to a memory circuit and cannot be replaced separately. 
    Replace only with the same or equivalent type recommended by the manufacturer. Dispose of used 
    batteries according to instructions printed on the module or its packaging. 
    ♦ Memory and Security Key 
    The ROM (Read Only Memory) circuits contain the computer operating instructions. Memory devices 
    are especially sensitive to static charges. Use grounding precautions when handling these parts. 
    Switch off power to the VGM and unplug from AC power. Unlock and remove the top cover. Carefully 
    note position of each chip, then pull using a chip extraction tool (not needed for security key). Use a 
    rocking motion to avoid bending pins. 
    To reinstall memory circuits, orient a device over its socket and press firmly to seat pins. 
     WARNING:  DO NOT FORCE PARTS. 
    If a component does not fit easily into its socket, 
    inspect the component and socket to ensure they are keyed properly and reorient the 
    component. Do not force components to fit, as you will damage them or the socket. 
     CAUTION: GROUND SELF BEFORE TOUCHING ELECTRONICS.  
    Discharge any 
    static electricity build up in your body by touching the metal chain lug. This must be done 
    BEFORE touching or handling any of the electronic assemblies. 
     
     
     
     
    ORIENTATION OF FIELD REPLACEABLE ELECTRONIC COMPONENTS 
     
      
    						
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