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Midway Touch Master 8000 Conversion From Merit Manual

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    							Touchmaster® Conversion Kit    System - 11 
    DISPLAY AUDITS 
    This submenu allows you to assess how well the games are played. The screen displays earnings and 
    other aspects of the game that reveal player skill levels. Statistics may be reset to zero after viewing. 
    CLEAR ALL
      Sets every audit quantity to zero. Record the information before using this command. 
    GAME DETAILS
      Takes you to a sub menu where you can view, clear, and reset high scores for 
    individual games. You can also reset high scores through the HIGH SCORES sub 
    menu. Details on the following page. 
    NEXT
      Advances to additional GAME AUDIT screens. The screens repeat after the last is 
    viewed. 
    RETURN
      Reverts to the main menu screen. The screen values remain without change. 
    TYPICAL GAME AUDIT SCREEN 
    Data in the Display Audits portion of the Menu System is presented in the following categories: 
    ♦ 
    Game Play:  1-Player games, 2-player games, Free game awards; Buyins; Average game times. 
    ♦ 
    Earnings:  Coin and Credit statistics for each Currency Acceptor installed in the game. 
    ♦ 
    Game Comparison:  Popularity and average length of game play for individual games. 
    ♦ 
    Game Specifics:  Detailed account of characteristics applying only to one game. 
    GAME AUDITS 
    AUDIT TOTAL
    1 PLAYER  39
    2 PLAYER  0
    TOTAL BUYINS  0
    TOTAL GAMES PLAYED  39
    FREE GAMES W ON  0
    FREE GAMES HI SCORE  9
    FREE GAME BUYINS  2
    AVG. GAME TIME  1:35 MIN.
     
    RETURN NEXT CLEAR 
    ALL GAME 
    DETAILS  
    						
    							System - 12  Midway Amusement Games, LLC 
    HIGH SCORES 
    The HIGH SCORES submenu lets you view the top game scores and the player identifications. Players 
    who earn a high score may create an identifier of up to eight characters. The player can also skip this 
    opportunity and remain anonymous. In this case, the high score will be posted without any identifier. 
    NEXT
      Saves the current on-screen values and advances to additional HIGH SCORE screens. 
    RESET ALL
      Returns variables to factory default values. This erases all
     high scores and identifiers. 
    RETURN
      Saves the current on-screen values and reverts to the main menu screen. 
    TYPICAL HIGH SCORE CLEAR/RESET SCREEN 
    Scores are ranked in numerical order, with the highest of the top ten scores listed first. W hen a high score 
    is bettered, the lowest score on the list is dropped to make room for the new one. Each game has a high 
    score screen, which you access by touching the button with the game’s name. 
    TYPICAL GAME HIGH SCORE SCREEN 
    In the screen above, CLEAR erases all the scores, RESET restores the factory values of the top ten 
    scores, and RETURN brings you back to the HIGH SCORE CLEAR/RESET menu.
    HIGH SCORE CLEAR/RESET
     
    HOT 
    HOOPS 
    ROYAL 
    QUEST 
    WORDZ 
    PYRAMID 
    13 
    TIMES 
    SQUARE 
    NEXT 
    SHELL 
    SHOCK 
    SOLITAIRE 
    PAIRS 
    3 PEAK 
    STRIP 
    SEARCH 
    TARGET 
    21 
    MOVIE 
    TRIVIA 
    TRIPLE 
    ELEVENS 
    5 STAR 
    UPLIFT 
    RESET 
    ALL RETURN 
    HIGH SCORES 
    SPECIFIC GAME 
           
    Name SCORE 
    1 – PR1  100000 
    2 – PR2  76000 
    3 – PR3  24000 
    4 -   0 
    5 -   0 
    6 -   0 
    7 -   0 
    8 -   0 
    9 -   0 
    10-    0 
    CLEAR RESET RETURN  
    						
    							Touchmaster® Conversion Kit    System - 13 
    OPERATOR MESSAGE 
    The game can display an on-screen message to draw attention, announce contests, welcome players, etc. 
    CLEAR
      Deletes all characters from the screen simultaneously. Use it to erase old messages. 
    BKGD
      Changes the color of the background area behind the message. Provides contrast. 
    TEXT
      Changes the color of the message. Each message line can be another color if you like. 
    VIEW
      Displays how your finished message will appear before it is saved in game memory. 
    DONE
      Saves the message and background, then reverts to the main menu screen. 
    SHIFT 
    Changes the letter entry boxes to standard symbols. Use for math, punctuation, etc. 
    SPACE
      Enters a space between characters. Used to separate words and sentences. 
    ARROWS
      These boxes control the up, down, left and right position of the cursor on the screen. 
     
    TYPICAL GAME MESSAGE SCREEN 
    You can write a message of up to eight lines with 32 characters each. All the characters in each line can 
    be a different color than the other lines. You may also vary the color of the background area behind the 
    message. The Touchmaster
    ® automatically centers each line of the message when it is displayed. 
    1.  To create a new message, first reach the OPERATOR MESSAGE menu from the SYSTEM SETUP 
    menu. 
    2.  Touch the CLEAR button to erase any existing message. 
    3.  Select a background by touching the BKGD button until the texture you like is visible at the top of the 
    screen. At any time, you can touch VIEW  to preview how your final message will look in Attract mode. 
    4.  Select the color of the first line by touching the TEXT button until the line shows your preferred color. 
    5.  Touch the sequence of letters and numbers to spell out the first line of your message. 
    6.  Touch the SHIFT button to access punctuation and other symbols. 
    7. Touch 
    Ð button to begin entering the next line. Repeat for each line. 
    8. Use 
    Ï, Í, and Îto place the cursor where you need to correct errors. 
    9.  Use the SPACE button to insert empty space between characters. 
    10.  W hen you are satisfied with your message, touch the DONE button to save your message and return 
    to the previous screen. 
     
    1: 2: 3: 4: 5: 6: 7: 8: 
    BKGD 
    CLEAR 
    0 1 2 3 4 5 6 7 8 9 
    Í 
    A B C D E F G H I J K L M 
    N O P Q R S T U V W X Y Z 
    Î TEXT 
    VIEW  
    DONE 
    SHIFT 
    SPACE 
    Ï
    Ð  
    						
    							System - 14  Midway Amusement Games, LLC 
    LOCATION SETUP 
    This submenu contains three more submenus that permit you to customize your Touchmaster
    ®: 
    LOCATION NAME, TOUCH KEY SETUP, and SERIAL NO. SETUP. You can also adjust the speed by 
    which your customized location name scrolls in Attract mode. 
    LOCATION NAME 
    To modify the location name displayed during Attract mode, enter the SYSTEM SETUP screen either by 
    pressing the SETUP button in the coin vault or using your touch key PIN to access the LOCAL 
    ADJUSTMENTS screen (explained on next page). You can enter up to 24 characters. 
    If you used the SETUP button, touch the LOCATION SETUP button on screen. 
    Press the LOCATION NAME button. Several buttons on this screen control text entry: 
    CLEAR
      Deletes all characters in the location name at once. Use this to erase old information. 
    RETURN 
    Returns you to the Location Setup screen and saves your location and ID number. 
    SPACE
      Enters a space between characters. Use this to separate words and sentences. 
    DELETE 
    Deletes the character above the flashing cursor and moves the remaining text to the left. 
    SHIFT 
    Changes the letter entry boxes to standard symbols. Use for math, punctuation, etc. 
    ARROWS
      Move the flashing cursor left and right. 
    TYPICAL GAME LOCATION SCREEN 
    The location and machine identification are convenience features and have no effect on game play. The 
    Touchmaster
    ® automatically recalls this information if the game audit tables are printed out. 
    1.  To enter your location name, access the ENTER LOCATION NAME screen. 
    2.  Touch the CLEAR button to erase the existing location name. 
    3.  Touch the character keys on screen to enter the numbers and letters that spell your location name. 
    4.  Use the SHIFT key to access punctuation and other symbols. 
    5.  Use the SPACE key to insert an empty space between characters. 
    6. The 
    Í
     and Î buttons let you maneuver the flashing insertion cursor left and right in your location 
    name. 
    7.  The DELETE key erases the character above the flashing insertion cursor. 
    8.  W hen finished, touch the RETURN button to save the name and go back to the previous screen. 
     
    ENTER LOCATION NAME 
    _________________________
     
    RETURN CLEAR SPACE DELETE SHIFT 
    A B C D E F G H I J K L M 
    N O P Q R S T U V W X Y Z 
    0 1 2 3 4 5 6 7 8 9 Í Î
      
    						
    							Touchmaster® Conversion Kit    System - 15 
    TOUCH KEY LOCATION ADJUSTMENT SYSTEM 
    The Touch Key
    ™ setup feature lets you make some “local adjustments” to games without removing the 
    cash door to access the SETUP button. A Personal Identification Number (PIN) gives access, allowing 
    you or other designated employees to vary loudness, insert new messages, reset scores, etc., without 
    having keys for the cabinet. The PIN can be altered regularly to prevent unauthorized changes to games. 
    TOUCH KEY PROGRAMMING  
    These steps explain how to activate the TOUCH KEY™ system. 
    Press the SETUP button inside the cabinet to enter the menu system. Touch the LOCATION SETUP 
    button on the screen. Touch the TOUCH KEY SETUP button to access the TOUCH KEY menu.. 
    In the TOUCH KEY menu, select a four-digit PIN by sequentially pressing any four keys. You can choose 
    any of the six keys more than once. Determine what adjustments to allow access to (high score, message 
    and name, volume, erotic access). Touch the ON button to activate your PIN. W hen finished, touch the 
    RETURN button. At the LOCATION SETUP menu, touch RETURN again to return to SYSTEM SETUP 
    LOCATION SETUP 
    YOUR CUSTOMIZED NAME
     
    TOUCH KEY 
    SETUP 
    MED 
    LOCATION 
    NAME SERIAL NO. 
    SETUP 
    SPEED 
    RETURN 
    UR CUSTOMIZED NAME ROLLS BY    YOUR CUSTOMIZE 
    TOUCH KEY™ 
    KEYLESS ENTRY SETUP 
    ENTER 4 DIGIT PIN
     
    YES 
    EROTIC ACCESS  ALLOW HIGH SCORE ACCESS . . . . . 
    ALLOW MESSAGE & NAME ACCESS 
    ALLOW VOLUME ACCESS . . . . . . . . . 
    YES 
    YES 
    YES OFF ON RETURN 
    1 
    2 
    3 4 
    5 
    6  
    						
    							System - 16  Midway Amusement Games, LLC 
    TOUCH KEY USE: 
    You can turn over local adjustments to designated employees using this procedure: 
    1.  W hile in Attract mode, touch the Midway Amusement Games, LLC logo at the bottom of the screen. 
     
    2.  Touch the four numbered keys to enter the PIN. Each key highlights as you touch it. The correct PIN  
    reveals the LOCAL ADJUSTMENTS menu. The wrong PIN begins a series of high score screens. 
     
    3.  In the LOCAL ADJUSTMENTS menu, you can change the custom message, clear or reset high 
    scores, change your custom location name, adjust the volume, change the language of the game’s 
    text, turn the erotic games on or off, or perform a touchscreen calibration. 
    4.  W hen finished making local adjustments, touch the EXIT button to return to Attract mode. 
    5.  Explain the policies governing when changes should be made (i.e., lowered volume levels or erotic 
    game access after a certain time of day, messages advertising tournaments, etc.). Describe situations 
    when game scores might be reset. Demonstrate location adjustments and explain each feature. 
    6.  Have chosen individuals memorize the PIN. Explain how often it will change and whom to contact if it 
    fails to work. Show that the code functions only if the key system is enabled, but the game continues 
    to operate and play normally. Have them enter codes to verify their understanding of the system. 
    7.  Demonstrate the touchscreen operation. Describe incorrect tracking and what happens if the screen is 
    out of calibration. Show how to calibrate the touchscreen, and how to test the calibration tracking. 
    8.  If you forget the PIN, you can reset it as long as you have access to the SETUP button. 
    CATEGORIES
     
    UR CUSTOMIZED NAME ROLLS BY    YOUR CUSTOMIZE 
    MIDWAY AMUSEMENT 
    GAMES, LLC 
    SPANISH ENGLISH 
    CARD ACTION W ORD 
    SKILL NEW  
    TOUCH KEY™ 
    YOU’RE IN 
    COMMAND!
     
    INSERT COINS 
    MAIN 
    MENU 
    1 
    2 
    3 4 
    5 
    6  
    						
    							Touchmaster® Conversion Kit    System - 17 
    SERIAL NO. SETUP 
    You can enter a four-digit alpha-numeric serial number. If you have multiple VGMs that can print reports, 
    serial numbers can identify each unit. SERIAL NO. SETUP cannot be accessed through Touch Key. The 
    only time you will see your serial number is when you return to this screen or create a printout. 
    CLEAR
      Deletes all characters in the location name at once. Use this to erase old information. 
    RETURN 
    Returns you to the Location Setup screen and saves your location and ID number. 
    SPACE
      Enters a space between characters. Use this to separate words and sentences. 
    DELETE 
    Deletes the character above the flashing cursor and moves the remaining text to the left. 
    SHIFT 
    Changes the letter entry boxes to standard symbols. Use for math, punctuation, etc. 
    TYPICAL SERIAL NO. SETUP SCREEN
      
    Enter a unique machine number for each unit at a location. Keep a master list of machines for future 
    reference. 
    1.  To enter your serial number, access the SERIAL NO. SETUP SCREEN through the LOCATION 
    SETUP submenu. 
    2.  Touch the CLEAR button to erase the existing serial number. 
    3.  Touch the four characters or numerals to spell out your serial number. 
    4.  Use the DELETE button to correct mistakes. 
    5.  Use the SHIFT button to access punctuation and other symbols. 
    6.  Use the SPACE button to insert empty space between characters. 
    7.  Touch RETURN to save your number and return to the LOCATION SETUP screen. 
    ENTER MACHINE NUMBER : 
    RETURN CLEAR SPACE DELETE SHIFT 
    A B C D E F G H I J K L M 
    N O P Q R S T U V W X Y Z 
    0 1 2 3 4 5 6 7 8 9 Í Î
      
    						
    							System - 18  Midway Amusement Games, LLC 
    DIAGNOSTIC 
    Use the Diagnostic routines to check display performance, to verify sounds and music, to test switches, 
    and to calibrate and verify the Touchscreen. 
    VIDEO TEST 
    Choose this test group to examine the CRT linearity, uniformity, or color characteristics. 
    SOUND TEST 
    Check the audio components with game sounds and music. Have you heard them all? 
    SWITCH TEST 
    Manually test of currency acceptors, cabinet SETUP and CALIBRATE switches. 
    CALIBRATE 
    Set the Touchscreen Controller coordinates to correspond to fixed screen locations. 
    CALIB. TEST 
    Verify Touchscreen sensitivity and linearity for the entire active touchscreen area. 
    RETURN 
    Revert to the main menu screen. You can then return to Attract mode. 
    TYPICAL DIAGNOSTICS SUB MENU SCREEN 
    These routines provide you with a means of keeping the Touchmaster
    ® in top operating condition. Perform 
    these tests on a regular basis. Players may lose interest if they have to compensate for screen 
    maladjustments, in addition to remembering the rules of the game. All of these tests are brief, and may be 
    done in any order. 
    W hen you make adjustments to the Touchmaster
    ® calibration settings, the values are stored in memory. 
    The game is very stable and retains its accuracy if not moved from the spot where it was last calibrated. 
    However, the internal electronics cannot compensate for changes in nearby magnetic and electrical fields 
    that may occur when the game is relocated to another position. 
    Verify the calibration each time the Touchmaster
    ® is moved, in addition to the regular maintenance 
    checks, for best game performance. 
    .**
    Some games do not have a SET CLOCK box. The clock provides accurate time and date information 
    which is required to set the length of tournaments and communicate network data. Once set, the clock 
    runs until the battery dies or some major fault occurs. Periodically examine the time and date on the 
    system setup screen for correct values, and use the SET CLOCK utility to make changes when needed. 
    You can run the Calibrate routine without going through the Menu System by pressing the CALIBRATE 
    button in the coin vault. However, this omits the Touchscreen Controller tracking test. The CALIBRATE 
    button was included to encourage a quick check of the touchscreen functions each time the cash door is 
    emptied. 
    DIAGNOSTIC 
    SOUND 
    TEST 
    CALIBRATE 
    VIDEO TEST SW ITCH TEST 
    CALIBRATE 
    TEST 
    RETURN  
    						
    							Touchmaster® Conversion Kit    System - 19 
    VIDEO TEST 
    Video tests provide patterns which verify monitor performance or making adjustments. You can modify 
    some monitor characteristics using the monitor controls remote board. 
    ALIGNMENT GRID 
    Lets you check or adjust monitor convergence, linearity, and dynamic focus. 
    GRADIENT TEST 
    Permits you to optimize CRT screen image for brightness and contrast. 
    COLOR BARS 
    Lets you analyze red, green, blue, and white balance. 
    RED SCREEN 
    Solid red screen for purity tests. Red should be the only color showing. 
    GREEN SCREEN 
    Solid green screen for purity tests. Green should be the only color showing. 
    BLUE SCREEN 
    Solid blue screen for purity tests. Blue should be the only color showing. 
    TYPICAL VIDEO TEST MENU SCREEN 
    It is vital that the information on the video display for the Touchmaster
    ® is accurate, since the CRT screen 
    is also the control panel for this game. Use these test patterns often to ensure precise game images. 
    Game players tend to be more critical when they are close to the monitor, and the Touchscreen Controller 
    requires intimate screen contact. This is especially true of small screen versions, since some of the 
    sensor areas are the same size as the contact area of the player’s fingers. 
    The ALIGNMENT GRID fills the screen with a series of lines and dots. The lines and dots should be all 
    one color, with no fringes or parallel images. The lines must be straight and the dots very nearly round. 
    Two color bars should be visible at the center of each screen edge. These bars verify scan size. 
    The GRADIENT TEST covers the screen with shades of colors to verify red, green, blue, and white level 
    dynamic adjustments. Each color bar should appear sharp, clear, and distinct from the others. This test 
    indicates a need for adjustment if some of the bars appear to be missing or blend together at the edges. 
    The COLOR BARS screen displays each of the standard colors and shades produced by the game’s 
    video circuits. The vertical bars must be uniform from top to bottom. The horizontal bars should show 
    small changes in intensity or shade from side to side. A sudden transition in any bar indicates a fault. 
    RED, GREEN, and BLUE SCREENS fill the screen entirely with the chosen color at normal intensity. Each 
    screen should be absolutely uniform from top to bottom and side to side. No retrace lines or noise should 
    be visible. These tests verify that the black level, degaussing, and blanking circuits are correct. 
    GRADIENT 
    TEST 
    RED 
    SCREEN 
    ALIGNMENT 
    GRID COLOR  
    BARS 
    GREEN 
    SCREEN BLUE 
    SCREEN 
    RETURN  
    						
    							System - 20  Midway Amusement Games, LLC 
    SOUND TEST 
    Sound test allows you to ensure that audio components are connected and operating properly. 
    STOP
      Ends the selected sound. You can halt repetitive sound tracks with this button. 
    PLAY
      Starts the selected sound. You can start another sound while one is still playing. 
    BACK
      Selects the previous sound choice. Each single touch decrements the counter by one. 
    NEXT
      Selects the next sound choice. Each single touch increments the counter by one. 
      
    +  Raises the volume of the sound in steps until the maximum value is reached. 
      -  Lowers the volume of the sound in steps until the minimum value is reached. 
    RETURN
      Reverts to the previous screen. Touching RETURN again takes you to the SYSTEM SETUP 
    menu. Touching EXIT at this point takes you back to Attract mode. 
    TYPICAL SOUND TEST MENU SCREEN 
    Each Game sound is stored in a discrete memory location. All sounds are available to test the audio 
    reproduction capabilities of the sound circuits. Vary the volume as you sample these sounds to determine 
    if loose wire connections, faulty memory, digital-to-analog conversion problems, a defective speaker, etc. 
    could be causing distorted or missing sound effects. Select a repetitive sound track and a high volume 
    level if you suspect errors caused by heat or time-related problems. 
    The sounds may be examined in any order. Touch the + or - buttons to change the volume as necessary. 
    Touch RETURN to end these tests and go back to DIAGNOSTICS, then RETURN and EXIT to go back to 
    Attract mode. 
    There are three types of sounds used in the Touchmaster
    ® games. Short bursts of sound indicate single 
    events such as a touch selection or an incorrect answer to a question. A dog barking, a cowbell, and the 
    “boing” are examples of these sounds. Medium-length phrases are used to announce the start or end of a 
    game, bonus rounds, or a new high score. These phrases can last from one to five seconds. The final 
    group of sounds are repetitive sounds like a jazz-drum riff or the ticking of a clock. These sounds are used 
    to distract the player and to attract others to the game. 
     
    NOTICE: 
    The volume adjustment in the sound tests is the same as the one used for the 
    game play. Be sure to set the volume back to a reasonable level when you have 
    concluded the tests. 
     
     
    NOTICE: 
    There is a master volume control on the CPU Board Assembly. Change this 
    potentiometer only if there is not enough range in the on-screen volume adjustment. 
    Refer to audio Troubleshooting. 
     
    SOUND TEST 
    SOUND 
    1 
    RETURN 
    STOP PLAY 
    BACK NEXT 
    + 
    - 
    +V 
    O 
    L 
    U 
    M 
    E  
    						
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