Midway Touch Master 8000 Conversion From Merit Manual
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Touchmaster® Conversion Kit System - 11 DISPLAY AUDITS This submenu allows you to assess how well the games are played. The screen displays earnings and other aspects of the game that reveal player skill levels. Statistics may be reset to zero after viewing. CLEAR ALL Sets every audit quantity to zero. Record the information before using this command. GAME DETAILS Takes you to a sub menu where you can view, clear, and reset high scores for individual games. You can also reset high scores through the HIGH SCORES sub menu. Details on the following page. NEXT Advances to additional GAME AUDIT screens. The screens repeat after the last is viewed. RETURN Reverts to the main menu screen. The screen values remain without change. TYPICAL GAME AUDIT SCREEN Data in the Display Audits portion of the Menu System is presented in the following categories: ♦ Game Play: 1-Player games, 2-player games, Free game awards; Buyins; Average game times. ♦ Earnings: Coin and Credit statistics for each Currency Acceptor installed in the game. ♦ Game Comparison: Popularity and average length of game play for individual games. ♦ Game Specifics: Detailed account of characteristics applying only to one game. GAME AUDITS AUDIT TOTAL 1 PLAYER 39 2 PLAYER 0 TOTAL BUYINS 0 TOTAL GAMES PLAYED 39 FREE GAMES W ON 0 FREE GAMES HI SCORE 9 FREE GAME BUYINS 2 AVG. GAME TIME 1:35 MIN. RETURN NEXT CLEAR ALL GAME DETAILS
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System - 12 Midway Amusement Games, LLC HIGH SCORES The HIGH SCORES submenu lets you view the top game scores and the player identifications. Players who earn a high score may create an identifier of up to eight characters. The player can also skip this opportunity and remain anonymous. In this case, the high score will be posted without any identifier. NEXT Saves the current on-screen values and advances to additional HIGH SCORE screens. RESET ALL Returns variables to factory default values. This erases all high scores and identifiers. RETURN Saves the current on-screen values and reverts to the main menu screen. TYPICAL HIGH SCORE CLEAR/RESET SCREEN Scores are ranked in numerical order, with the highest of the top ten scores listed first. W hen a high score is bettered, the lowest score on the list is dropped to make room for the new one. Each game has a high score screen, which you access by touching the button with the game’s name. TYPICAL GAME HIGH SCORE SCREEN In the screen above, CLEAR erases all the scores, RESET restores the factory values of the top ten scores, and RETURN brings you back to the HIGH SCORE CLEAR/RESET menu. HIGH SCORE CLEAR/RESET HOT HOOPS ROYAL QUEST WORDZ PYRAMID 13 TIMES SQUARE NEXT SHELL SHOCK SOLITAIRE PAIRS 3 PEAK STRIP SEARCH TARGET 21 MOVIE TRIVIA TRIPLE ELEVENS 5 STAR UPLIFT RESET ALL RETURN HIGH SCORES SPECIFIC GAME Name SCORE 1 – PR1 100000 2 – PR2 76000 3 – PR3 24000 4 - 0 5 - 0 6 - 0 7 - 0 8 - 0 9 - 0 10- 0 CLEAR RESET RETURN
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Touchmaster® Conversion Kit System - 13 OPERATOR MESSAGE The game can display an on-screen message to draw attention, announce contests, welcome players, etc. CLEAR Deletes all characters from the screen simultaneously. Use it to erase old messages. BKGD Changes the color of the background area behind the message. Provides contrast. TEXT Changes the color of the message. Each message line can be another color if you like. VIEW Displays how your finished message will appear before it is saved in game memory. DONE Saves the message and background, then reverts to the main menu screen. SHIFT Changes the letter entry boxes to standard symbols. Use for math, punctuation, etc. SPACE Enters a space between characters. Used to separate words and sentences. ARROWS These boxes control the up, down, left and right position of the cursor on the screen. TYPICAL GAME MESSAGE SCREEN You can write a message of up to eight lines with 32 characters each. All the characters in each line can be a different color than the other lines. You may also vary the color of the background area behind the message. The Touchmaster ® automatically centers each line of the message when it is displayed. 1. To create a new message, first reach the OPERATOR MESSAGE menu from the SYSTEM SETUP menu. 2. Touch the CLEAR button to erase any existing message. 3. Select a background by touching the BKGD button until the texture you like is visible at the top of the screen. At any time, you can touch VIEW to preview how your final message will look in Attract mode. 4. Select the color of the first line by touching the TEXT button until the line shows your preferred color. 5. Touch the sequence of letters and numbers to spell out the first line of your message. 6. Touch the SHIFT button to access punctuation and other symbols. 7. Touch Ð button to begin entering the next line. Repeat for each line. 8. Use Ï, Í, and Îto place the cursor where you need to correct errors. 9. Use the SPACE button to insert empty space between characters. 10. W hen you are satisfied with your message, touch the DONE button to save your message and return to the previous screen. 1: 2: 3: 4: 5: 6: 7: 8: BKGD CLEAR 0 1 2 3 4 5 6 7 8 9 Í A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Î TEXT VIEW DONE SHIFT SPACE Ï Ð
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System - 14 Midway Amusement Games, LLC LOCATION SETUP This submenu contains three more submenus that permit you to customize your Touchmaster ®: LOCATION NAME, TOUCH KEY SETUP, and SERIAL NO. SETUP. You can also adjust the speed by which your customized location name scrolls in Attract mode. LOCATION NAME To modify the location name displayed during Attract mode, enter the SYSTEM SETUP screen either by pressing the SETUP button in the coin vault or using your touch key PIN to access the LOCAL ADJUSTMENTS screen (explained on next page). You can enter up to 24 characters. If you used the SETUP button, touch the LOCATION SETUP button on screen. Press the LOCATION NAME button. Several buttons on this screen control text entry: CLEAR Deletes all characters in the location name at once. Use this to erase old information. RETURN Returns you to the Location Setup screen and saves your location and ID number. SPACE Enters a space between characters. Use this to separate words and sentences. DELETE Deletes the character above the flashing cursor and moves the remaining text to the left. SHIFT Changes the letter entry boxes to standard symbols. Use for math, punctuation, etc. ARROWS Move the flashing cursor left and right. TYPICAL GAME LOCATION SCREEN The location and machine identification are convenience features and have no effect on game play. The Touchmaster ® automatically recalls this information if the game audit tables are printed out. 1. To enter your location name, access the ENTER LOCATION NAME screen. 2. Touch the CLEAR button to erase the existing location name. 3. Touch the character keys on screen to enter the numbers and letters that spell your location name. 4. Use the SHIFT key to access punctuation and other symbols. 5. Use the SPACE key to insert an empty space between characters. 6. The Í and Î buttons let you maneuver the flashing insertion cursor left and right in your location name. 7. The DELETE key erases the character above the flashing insertion cursor. 8. W hen finished, touch the RETURN button to save the name and go back to the previous screen. ENTER LOCATION NAME _________________________ RETURN CLEAR SPACE DELETE SHIFT A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 Í Î
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Touchmaster® Conversion Kit System - 15 TOUCH KEY LOCATION ADJUSTMENT SYSTEM The Touch Key ™ setup feature lets you make some “local adjustments” to games without removing the cash door to access the SETUP button. A Personal Identification Number (PIN) gives access, allowing you or other designated employees to vary loudness, insert new messages, reset scores, etc., without having keys for the cabinet. The PIN can be altered regularly to prevent unauthorized changes to games. TOUCH KEY PROGRAMMING These steps explain how to activate the TOUCH KEY™ system. Press the SETUP button inside the cabinet to enter the menu system. Touch the LOCATION SETUP button on the screen. Touch the TOUCH KEY SETUP button to access the TOUCH KEY menu.. In the TOUCH KEY menu, select a four-digit PIN by sequentially pressing any four keys. You can choose any of the six keys more than once. Determine what adjustments to allow access to (high score, message and name, volume, erotic access). Touch the ON button to activate your PIN. W hen finished, touch the RETURN button. At the LOCATION SETUP menu, touch RETURN again to return to SYSTEM SETUP LOCATION SETUP YOUR CUSTOMIZED NAME TOUCH KEY SETUP MED LOCATION NAME SERIAL NO. SETUP SPEED RETURN UR CUSTOMIZED NAME ROLLS BY YOUR CUSTOMIZE TOUCH KEY™ KEYLESS ENTRY SETUP ENTER 4 DIGIT PIN YES EROTIC ACCESS ALLOW HIGH SCORE ACCESS . . . . . ALLOW MESSAGE & NAME ACCESS ALLOW VOLUME ACCESS . . . . . . . . . YES YES YES OFF ON RETURN 1 2 3 4 5 6
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System - 16 Midway Amusement Games, LLC TOUCH KEY USE: You can turn over local adjustments to designated employees using this procedure: 1. W hile in Attract mode, touch the Midway Amusement Games, LLC logo at the bottom of the screen. 2. Touch the four numbered keys to enter the PIN. Each key highlights as you touch it. The correct PIN reveals the LOCAL ADJUSTMENTS menu. The wrong PIN begins a series of high score screens. 3. In the LOCAL ADJUSTMENTS menu, you can change the custom message, clear or reset high scores, change your custom location name, adjust the volume, change the language of the game’s text, turn the erotic games on or off, or perform a touchscreen calibration. 4. W hen finished making local adjustments, touch the EXIT button to return to Attract mode. 5. Explain the policies governing when changes should be made (i.e., lowered volume levels or erotic game access after a certain time of day, messages advertising tournaments, etc.). Describe situations when game scores might be reset. Demonstrate location adjustments and explain each feature. 6. Have chosen individuals memorize the PIN. Explain how often it will change and whom to contact if it fails to work. Show that the code functions only if the key system is enabled, but the game continues to operate and play normally. Have them enter codes to verify their understanding of the system. 7. Demonstrate the touchscreen operation. Describe incorrect tracking and what happens if the screen is out of calibration. Show how to calibrate the touchscreen, and how to test the calibration tracking. 8. If you forget the PIN, you can reset it as long as you have access to the SETUP button. CATEGORIES UR CUSTOMIZED NAME ROLLS BY YOUR CUSTOMIZE MIDWAY AMUSEMENT GAMES, LLC SPANISH ENGLISH CARD ACTION W ORD SKILL NEW TOUCH KEY™ YOU’RE IN COMMAND! INSERT COINS MAIN MENU 1 2 3 4 5 6
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Touchmaster® Conversion Kit System - 17 SERIAL NO. SETUP You can enter a four-digit alpha-numeric serial number. If you have multiple VGMs that can print reports, serial numbers can identify each unit. SERIAL NO. SETUP cannot be accessed through Touch Key. The only time you will see your serial number is when you return to this screen or create a printout. CLEAR Deletes all characters in the location name at once. Use this to erase old information. RETURN Returns you to the Location Setup screen and saves your location and ID number. SPACE Enters a space between characters. Use this to separate words and sentences. DELETE Deletes the character above the flashing cursor and moves the remaining text to the left. SHIFT Changes the letter entry boxes to standard symbols. Use for math, punctuation, etc. TYPICAL SERIAL NO. SETUP SCREEN Enter a unique machine number for each unit at a location. Keep a master list of machines for future reference. 1. To enter your serial number, access the SERIAL NO. SETUP SCREEN through the LOCATION SETUP submenu. 2. Touch the CLEAR button to erase the existing serial number. 3. Touch the four characters or numerals to spell out your serial number. 4. Use the DELETE button to correct mistakes. 5. Use the SHIFT button to access punctuation and other symbols. 6. Use the SPACE button to insert empty space between characters. 7. Touch RETURN to save your number and return to the LOCATION SETUP screen. ENTER MACHINE NUMBER : RETURN CLEAR SPACE DELETE SHIFT A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9 Í Î
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System - 18 Midway Amusement Games, LLC DIAGNOSTIC Use the Diagnostic routines to check display performance, to verify sounds and music, to test switches, and to calibrate and verify the Touchscreen. VIDEO TEST Choose this test group to examine the CRT linearity, uniformity, or color characteristics. SOUND TEST Check the audio components with game sounds and music. Have you heard them all? SWITCH TEST Manually test of currency acceptors, cabinet SETUP and CALIBRATE switches. CALIBRATE Set the Touchscreen Controller coordinates to correspond to fixed screen locations. CALIB. TEST Verify Touchscreen sensitivity and linearity for the entire active touchscreen area. RETURN Revert to the main menu screen. You can then return to Attract mode. TYPICAL DIAGNOSTICS SUB MENU SCREEN These routines provide you with a means of keeping the Touchmaster ® in top operating condition. Perform these tests on a regular basis. Players may lose interest if they have to compensate for screen maladjustments, in addition to remembering the rules of the game. All of these tests are brief, and may be done in any order. W hen you make adjustments to the Touchmaster ® calibration settings, the values are stored in memory. The game is very stable and retains its accuracy if not moved from the spot where it was last calibrated. However, the internal electronics cannot compensate for changes in nearby magnetic and electrical fields that may occur when the game is relocated to another position. Verify the calibration each time the Touchmaster ® is moved, in addition to the regular maintenance checks, for best game performance. .** Some games do not have a SET CLOCK box. The clock provides accurate time and date information which is required to set the length of tournaments and communicate network data. Once set, the clock runs until the battery dies or some major fault occurs. Periodically examine the time and date on the system setup screen for correct values, and use the SET CLOCK utility to make changes when needed. You can run the Calibrate routine without going through the Menu System by pressing the CALIBRATE button in the coin vault. However, this omits the Touchscreen Controller tracking test. The CALIBRATE button was included to encourage a quick check of the touchscreen functions each time the cash door is emptied. DIAGNOSTIC SOUND TEST CALIBRATE VIDEO TEST SW ITCH TEST CALIBRATE TEST RETURN
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Touchmaster® Conversion Kit System - 19 VIDEO TEST Video tests provide patterns which verify monitor performance or making adjustments. You can modify some monitor characteristics using the monitor controls remote board. ALIGNMENT GRID Lets you check or adjust monitor convergence, linearity, and dynamic focus. GRADIENT TEST Permits you to optimize CRT screen image for brightness and contrast. COLOR BARS Lets you analyze red, green, blue, and white balance. RED SCREEN Solid red screen for purity tests. Red should be the only color showing. GREEN SCREEN Solid green screen for purity tests. Green should be the only color showing. BLUE SCREEN Solid blue screen for purity tests. Blue should be the only color showing. TYPICAL VIDEO TEST MENU SCREEN It is vital that the information on the video display for the Touchmaster ® is accurate, since the CRT screen is also the control panel for this game. Use these test patterns often to ensure precise game images. Game players tend to be more critical when they are close to the monitor, and the Touchscreen Controller requires intimate screen contact. This is especially true of small screen versions, since some of the sensor areas are the same size as the contact area of the player’s fingers. The ALIGNMENT GRID fills the screen with a series of lines and dots. The lines and dots should be all one color, with no fringes or parallel images. The lines must be straight and the dots very nearly round. Two color bars should be visible at the center of each screen edge. These bars verify scan size. The GRADIENT TEST covers the screen with shades of colors to verify red, green, blue, and white level dynamic adjustments. Each color bar should appear sharp, clear, and distinct from the others. This test indicates a need for adjustment if some of the bars appear to be missing or blend together at the edges. The COLOR BARS screen displays each of the standard colors and shades produced by the game’s video circuits. The vertical bars must be uniform from top to bottom. The horizontal bars should show small changes in intensity or shade from side to side. A sudden transition in any bar indicates a fault. RED, GREEN, and BLUE SCREENS fill the screen entirely with the chosen color at normal intensity. Each screen should be absolutely uniform from top to bottom and side to side. No retrace lines or noise should be visible. These tests verify that the black level, degaussing, and blanking circuits are correct. GRADIENT TEST RED SCREEN ALIGNMENT GRID COLOR BARS GREEN SCREEN BLUE SCREEN RETURN
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System - 20 Midway Amusement Games, LLC SOUND TEST Sound test allows you to ensure that audio components are connected and operating properly. STOP Ends the selected sound. You can halt repetitive sound tracks with this button. PLAY Starts the selected sound. You can start another sound while one is still playing. BACK Selects the previous sound choice. Each single touch decrements the counter by one. NEXT Selects the next sound choice. Each single touch increments the counter by one. + Raises the volume of the sound in steps until the maximum value is reached. - Lowers the volume of the sound in steps until the minimum value is reached. RETURN Reverts to the previous screen. Touching RETURN again takes you to the SYSTEM SETUP menu. Touching EXIT at this point takes you back to Attract mode. TYPICAL SOUND TEST MENU SCREEN Each Game sound is stored in a discrete memory location. All sounds are available to test the audio reproduction capabilities of the sound circuits. Vary the volume as you sample these sounds to determine if loose wire connections, faulty memory, digital-to-analog conversion problems, a defective speaker, etc. could be causing distorted or missing sound effects. Select a repetitive sound track and a high volume level if you suspect errors caused by heat or time-related problems. The sounds may be examined in any order. Touch the + or - buttons to change the volume as necessary. Touch RETURN to end these tests and go back to DIAGNOSTICS, then RETURN and EXIT to go back to Attract mode. There are three types of sounds used in the Touchmaster ® games. Short bursts of sound indicate single events such as a touch selection or an incorrect answer to a question. A dog barking, a cowbell, and the “boing” are examples of these sounds. Medium-length phrases are used to announce the start or end of a game, bonus rounds, or a new high score. These phrases can last from one to five seconds. The final group of sounds are repetitive sounds like a jazz-drum riff or the ticking of a clock. These sounds are used to distract the player and to attract others to the game. NOTICE: The volume adjustment in the sound tests is the same as the one used for the game play. Be sure to set the volume back to a reasonable level when you have concluded the tests. NOTICE: There is a master volume control on the CPU Board Assembly. Change this potentiometer only if there is not enough range in the on-screen volume adjustment. Refer to audio Troubleshooting. SOUND TEST SOUND 1 RETURN STOP PLAY BACK NEXT + - +V O L U M E