Midway Sportstation 25in Standard 4 Player Operation Manual
Have a look at the manual Midway Sportstation 25in Standard 4 Player Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 192 Midway manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

4-17 Main Menu (continued) Audits Menu (continued) Game Features Menu GAME FEATURES Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters in the game and game play. Game Features is a read-only screen. To exit, press any player panel button. GAME FEATURES – PAGE: 1 NUMBER OF PLAYER RECORDS NUMBER OF LRU RECORDS RECORDS FROM CREATE PLAYER NUMBER OF PLAYER FIRE AVG PTS PLAYER FIRE NUMBER OF TEAM FIRE AVG PTS TEAM FIRE NUMBER OF ALLEY OOPS NUMBER OF DOUBLE DUNKS CREATP MASCOT HEADS CREATP NBA HEADS CREATP FEMALE HEADS CREATP UM HEADS CREATP MID HEADS CREATP OTHER HEADS CREATP DEFAULT UNIFORM 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 CREATP CUSTOM UNIFORM CREATP TEAM UNIFORM CREATP NICKNAME CREATP AVG HEIGHT PTS CREATP AVG WEIGHT PTS CREATP AVG PWR PTS CREATP AVG SPEED PTS CREATP AVG TWOPTS PTS CREATP AVG STEAL PTS CREATP AVG BLOCK PTS CREATP AVG DUNK PTS PRIV1 PRIV2 PRIV3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UP – NEXT / BUTTON - EXIT GAME FEATURES MENU, PAGE 1 Number Of Player Records. Number of player initial sets entered in CMOS RAM. Number Of LRU Records. Number of record slots (space for player data) left in CMOS RAM. Records From Create Player. Number of player records produced in Create Player Mode. Number Of Player Fire. Number of times a player has started on fire. Avg Pts Player Fire. Average number of points that player scored while player was on fire. Number Of Team Fire. Number of times that the team has started on fire. Avg Pts Team Fire. Average number of points that the team scored while it was on fire. Number Of Alley Oops. Total number of alley oops performed.

4-18 Number Of Double Dunks. Total number of double dunks performed. Creatp Mascot Heads. Number of player-created characters with mascot heads. Creatp NBA Heads. Number of player-created characters with NBA-personality heads. Creatp Female Heads. Number of player-created characters with female heads. Creatp UM Heads. Number of player-created characters with Universal Studios‡ monster heads. Creatp Mid Heads. Number of player-created characters with Midway Games‡ heads. Creatp Other Heads. Number of player-created characters with custom heads. Creatp Default Uniform. Number of player-created characters with the selected team’s uniforms. Creatp Custom Uniform. Number of player-created characters with custom uniforms. Creatp Team Uniform. Number of player-created characters with specific team uniforms. Creatp Nickname. Number of player-created characters with nicknames. Creatp Avg Height Pts. Average height attribute setting. Creatp Avg Weight Pts. Average weight attribute setting. Creatp Avg Pwr Pts. Average power attribute setting. Creatp Avg Speed Pts. Average speed attribute setting. Creatp Avg TwoPts Pts. Average two-point shot attribute setting. Creatp Avg Steal Pts. Average stealing attribute setting. Creatp Avg Block Pts. Average blocking attribute setting. Creatp Avg Dunk Pts. Average dunking attribute setting. Priv1. Number of times player-created characters include privilege 1 (a player selection). Priv2. Number of times player-created characters include privilege 2 (a player selection). Priv3. Number of times player-created characters include privilege 3 (a player selection). Priv4. Number of times player-created characters include privilege 4 (a player selection). Priv5. Number of times player-created characters include privilege 5 (a player selection). Priv6. Number of times player-created characters include privilege 6 (a player selection). Priv7. Number of times player-created characters include privilege 7 (a player selection). Priv8. Number of times player-created characters include privilege 8 (a player selection). Game With Creatp. Number of games played with player-created characters. Win V CPU With Creatp. Number of player-won games with player-created characters. Win V Human With Creatp. Number of computer-won games with player-created characters. Tournament Games. Number of games played in Tournament-Scoring Mode. Timer Level. Speed at which game machine produces time-released and created characters. TLF’s. A counter employed by designers (has no purpose in the field). SBLF’s. A counter employed by designers (has no purpose in the field). Highlight an option with any player panel joystick. Select the option with any player panel button.

4-19 GAME FEATURES – PAGE: 2 PRIV4 PRIV5 PRIV6 PRIV7 PRIV8 GAME WITH CREATP WIN V CPU WITH CREATP WIN V HUMAN WITH CREATP TOURNAMENT GAMES TIMER LEVEL TLF’S SBLF’S 0 0 0 0 0 0 0 0 0 0 0 0 DOWN – PREV / BUTTON - EXIT GAME FEATURES MENU, PAGE 2

4-20 Main Menu (continued) Audits Menu (continued) Exception Dump Menu EXCEPTION DUMP Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to view register contents during program development. This menu has no field purpose. Exception Dump is a read-only menu. To exit, press any player panel button. Main Menu (continued) Audits Menu (continued) Clear Audits Menu CLEAR AUDITS Select CLEAR AUDITS at the Audits Menu. The Clear Audits menu allows you to clear individual memory counters or to reset them all at once. Highlight an option with any player panel joystick. Select the option with any player panel button. CLEAR AUDITS CLEAR COIN AUDITS CLEAR CREDITS AUDITS CLEAR GAME AUDITS CLEAR TEAM STATS CLEAR GAME FEATURES CLEAR GAME RESETS CLEAR EXCEPTION DUMP CLEAR ALL EXIT CLEAR AUDITS MENU You can reset any audit screen from the Clear Audits Menu. Choose an item and zero its counter. CLEAR ALL simultaneously changes all audit categories to factory default values. After you’ve selected an item, the system gives you the opportunity to escape this change. For example: ARE YOU SURE YOU WANT TO CLEAR COIN AUDITS? YESNO LAST CHANCE MENU After you’ve selected and verified a clear function, the values reset. The system can’t restore the previous values. Examine and record utility values before you make changes.

4-21 Main Menu (continued) Adjustments Menu ADJUSTMENTS Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game characteristics. Use these screens to optimize game performance and earnings. Highlight an option with any player panel joystick. Select the option with any player panel button. ADJUSTMENTS PRICING FREE PLAY ATTRACT SOUND ADDITIONAL ADJUSTMENTS FULL FACTORY RESTORE EXIT ADJUSTMENTS MENU Main Menu (continued) Adjustments Menu (continued) Pricing Menu PRICING Select PRICING at the Adjustments Menu. The Pricing menus allow you to view current settings or change the cost of games. Custom pricing allows you to select the number of coins or credits required for each game. The game restores factory default values if you exchange the CPU Board or if the backup battery fails. Highlight an option with any player panel joystick. Select the option with any player panel button. You may reset options to factory defaults or change an option after viewing it. We recommend examining and recording pricing options before making changes. You may save several custom prices and then choose between them as needed. On-screen instructions guide you through the process of creating custom price settings. PRICING SHOW CURRENT NORTH AMERICA SOUTH AMERICA EUROPE (A-G) EUROPE (H-Z) ASIA AUSTRALIA CUSTOM PRICING EXIT PRICING MENU An additional box appears on screen to explain the available functions as you select each item.

4-22 STANDARD PRICING TABLE NAMESTARTCONTINUECREDITS/COINCOIN 1COIN 2COIN 3COIN4BILLANTILLIES221/25¢, 4/1G.25¢1GAUSTRALIA 1221/3X20¢, 2/$1.00.20¢$1.00AUSTRALIA 2221/5X20¢, 1/$1.00.20¢$1.00AUSTRIA 1221/5Sch, 2/10Sch5 Sch10 SchAUSTRIA 2221/2X5Sch, 3/2X10Sch5 Sch10 SchBELGIUM 1221/20BF20BF20BFBELGIUM 2223/20BF20BF20BFBELGIUM 3222/20BF20BF20BFBELGIUM ECA221/20BF50BF20BF5BFCANADA 1221 / 2 x 25¢, 3 / $125¢25¢CANADA 2221 / 2 x 25¢, 3 / $125¢$1.00CANADA 3223 / $1.00, 6 / $2.00$1.00$2.00CANADA ECA221 / 2 x 25¢, 3 / $125¢$1.00$2.00DENMARK223/5DKr, 7/10DKr5DKr10DKrFINLAND221/1Fmk1Fmk5FmkFRANCE 1222/5Fr, 5/10Fr5Fr10FrFRANCE 2212/5Fr, 4/10Fr5Fr10FrFRANCE 3211/5Fr, 3/10Fr5Fr10FrFRANCE 4211/5Fr, 2/10Fr5Fr10FrFRANCE 5212/5Fr, 5/10Fr, 11/2 X 10Fr5Fr10FrFRANCE 6212/5Fr, 4/10Fr, 9/2 X 10Fr5Fr10FrFRANCE 7211/5Fr, 3/10Fr, 7/2 X 10Fr5Fr10FrFRANCE 8211/5Fr, 2/10Fr, 5/2 X 10Fr5Fr10FrFRANCE 9211/3 X 1Fr, 2/5Fr1Fr5FrFRANCE 10211/2 X 1Fr, 3/5Fr1Fr5FrFRANCE 11211/3 X 1Fr, 2/5Fr, 5/2 X 5Fr1Fr5FrFRANCE 12211/2 X 1Fr, 3/5Fr, 7/2 X 5Fr1Fr5FrFRANCE ECA 1112/5Fr, 5/10Fr1Fr5Fr10Fr20FrFRANCE ECA 2112/5Fr, 4/10Fr1Fr5Fr10Fr20FrFRANCE ECA 3111/5Fr, 3/10Fr1Fr5Fr10Fr20FrFRANCE ECA 4111/5Fr, 2/10Fr1Fr5Fr10Fr20FrFRANCE ECA 5112/5Fr, 5/10Fr, 11/2 X 10Fr1Fr5Fr10Fr20FrFRANCE ECA 6112/5Fr, 4/10Fr, 9/2 X 10Fr1Fr5Fr10Fr20FrFRANCE ECA 7111/5Fr, 3/10Fr, 7/2 X 10Fr1Fr5Fr10Fr20FrFRANCE ECA 8111/5Fr, 2/10Fr, 5/2 X 10Fr1Fr5Fr10Fr20FrFRANCE ECA 9111/3 X 1Fr, 2/5Fr1Fr5Fr10Fr20FrFRANCE ECA 10111/2 X 1Fr, 3/5Fr1Fr5Fr10Fr20FrFRANCE ECA 11111/3 X 1Fr, 2/5Fr, 5/10Fr1Fr5Fr10Fr20FrFRANCE ECA 12111/2 X 1Fr, 3/5Fr, 7/10Fr1Fr5Fr10Fr20FrFRANCE ECA 13111/10Fr, 2/20Fr, 4/30Fr1Fr5Fr10Fr20FrFREE PLAY------NoneNoneNoneNoneNoneGERMANY 1221/1DM, 6/5DM1DM5DMGERMANY 2211/1DM, 7/5DM1DM5DMGERMANY 3211/1DM, 8/5DM1DM5DMGERMANY 4211/1DM, 5/5DM1DM5DMGERMANY 5211/1DM, 6/5DM1DM5DMGERMANY ECA 1221/1DM, 2/2DM, 6/5DM5DM2DM1DMGERMANY ECA 2211/1DM, 2/2DM, 6/5DM5DM2DM1DMGERMANY ECA 3111/1DM, 2/2DM, 6/5DM5DM2DM1DMHUNGARY221/2X10Ft, 3/2X20Ft10Ft20FtITALY221/500Lit500Lit500LitJAPAN 1221/100Yen100100JAPAN 2222/100Yen100100NETHERLANDS221/1HFI, 3/2.5HFI1HFI2.5HFINEW ZEALAND 1111/$1$1$2NEW ZEALAND 2112/$1$1$2NORW AY223/5NKr, 6/10NKr5NKr10NKr SPAIN 1 2 2 1/100Pta, 6/500Pta 100Pta 500Pta SPAIN 2 2 2 1/100Pta, 5/500Pta 100Pta 500PtaSWEDEN221/3X1SKr, 2/5SKr1SKr5SKrSW ITZERLAND 1221/1SFr, 6/5SFr1SFr5SFrSW ITZERLAND 2221/1SFr, 7/5SFr1SFr5SFrSW ITZERLAND 3221/1SFr, 8/5SFr1SFr5SFr (Table continues on next page)

4-23 STANDARD PRICING TABLE, continued NAMESTARTCONTINUECREDITS/COINCOIN 1COIN 2COIN 3COIN4BILLUK ECA 1111/50p, 3/£1.00£1.0050p20p10p£2.00UK ECA 2111/50p, 2/£1.00£1.0050p20p10p£2.00UK ECA 3111/30p, 2/50p, 5/£1.00£1.0050p20p10p£2.00UK 4111/50p, 3/£1.00£1.0050pUK 5111/50p, 2/£1.00£1.0050pUK ECA 6111/30p, 2/50p, 4/£1.00£1.0050p20p10p£2.00UK ECA 7113/£1.00£1.0050p20p10p£2.00UK ECA 8111/50p, 2/£1.00, 4/£2.00£1.0050p20p10p£2.00USA1221/25¢25¢25¢$1.00USA2211/25¢25¢25¢$1.00USA3111/25¢25¢25¢$1.00USA4111/50¢, 3/$1.0025¢25¢$1.00USA5211/50¢, 4/$1.0025¢25¢$1.00USA6111/50¢25¢25¢$1.00USA7111/50¢, 3/$1.0025¢25¢$1.00USA8221/50¢, 4/$1.0025¢25¢$1.00USA9321/25¢, 4/$1.0025¢25¢$1.00USA10331/25¢, 4/$1.0025¢25¢$1.00USA11421/25¢, 4/$1.0025¢25¢$1.00USA12431/25¢, 4/$1.0025¢25¢$1.00USA13441/25¢, 4/$1.0025¢25¢$1.00USA ECA331/25¢, 4/$1.00$1.0025¢10¢05¢$1.00

4-24 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Current Pricing Menu Current Pricing Select SHOW CURRENT at the Pricing Menu. The Current Pricing Menu is a read-only screen. Use it to check pricing parameters for the pricing table your game is using. To select a new pricing table, return to the Pricing Menu. To invent your own pricing table, select Custom Pricing on the Pricing Menu. Press any START button to exit from the menu. CURRENT PRICING LEFT SLOT UNITS RIGHT SLOT UNITS CENTER SLOT UNITS EXTRA SLOT UNITS BILL VALIDATOR UNITS UNITS PER CREDIT UNITS PER BONUS MINIMUM UNITS CREDITS TO START CREDITS TO CONTINUE MAX CREDITS COINS PER BILL XX XX XX XX XX XX XX XX XX XX XX XX CURRENT PRICING MENU The following table clarifies Pricing Menu terms: SCREEN TERMDISCUSSION Slot Units; Bill Validator (DBV) Units Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its programming, knows that your coin is worth one unit. Units per CreditHow many units equal one credit. (Units buy credit, the price of one game.) Units per BonusUnits awarded when a player earns a bonus. Minimum UnitsUntil this many units accumulate, the system awards no credits. Credits to StartNumber of games a player must purchase to begin play. Credits to ContinueNumber of games a player must purchase to resume play. Max CreditsLimits the number of credits that the game will accept. Coins per BillHow many coins one bill is worth.

4-25 Main Menu (continued) Adjustments Menu (continued) Pricing Menu (continued) Custom Pricing Menu Custom Pricing Select CUSTOM PRICING at the Pricing Menu. The Custom Pricing Menu permits you to program and use your own pricing table. The menu heading CREATING XXXX allows you to input a descriptive name for your new pricing table. You can save several pricing schemes and chose between them as desired. Highlight an option with any player panel joystick. Change the option with any player panel button. Press any START button to save your pricing table and exit from the menu. CREATING XXXX LEFT UNITS CENTER UNITS DBV UNITS UNITS / BONUS CREDITS TO START MAX CREDITS SHOW FRACTIONS RIGHT COUNT EXTRA COUNT XX XX XX XX XX XX XX XX XX RIGHT UNITS EXTRA UNITS UNITS PER CREDIT MINIMUM UNITS CREDITS TO CONT. COINS / BILL LEFT COUNT CENTER COUNT DBV COUNT XX XX XX XX XX XX XX XX XX USE STICK TO SELECT AN ITEM TO MODIFY PRESS ANY BUTTON TO MODIFY THE ITEM PRESS ANY START BUTTON TO SAVE AND EXIT CUSTOM PRICING MENU The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the table below for definitions of these terms. PRICING MENU TERMS SCREEN TERMDISCUSSION Slot Units; Bill Validator (DBV) Units Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its programming, knows that your coin is worth one unit. Units per CreditHow many units equal one credit. (Units buy credit, the price of one game.) Units per BonusUnits awarded when a player earns a bonus. Minimum UnitsUntil this many units accumulate, the system awards no credits. Credits to StartNumber of games a player must purchase to begin play. Credits to ContinueNumber of games a player must purchase to resume play. Max CreditsLimits the number of credits that the game will accept. Coins per BillHow many coins one bill is worth.

4-26 BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within the game software. By inserting coins, you purchase units. Since units are only negotiable within game software, the system stores your units for you. When the system receives enough units, it buys a game for you. The price of a game is one “credit.” You can think of credits as a second form of cyber-currency. Even though you’ve now bought one game, you may not be able to begin playing. In many pricing schemes, you must buy two or more credits to begin play. The idea here is something like a minimum order of goods at a store. That is, the operator can “shrink-wrap” two or more games in a package. You can’t play unless you buy the entire package. •1 / 25¢ COIN; 1 CREDIT TO START. In a simple, quarter pricing scheme, the player inserts one coin to buy one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one, then play commences. A dollar bill buys four units. Left Slot UnitsValidator UnitsUnits / CreditCredits to StartCoins / Bill 14114 •1 / 3 X 25¢; 2 CREDITS TO START. Again, assuming quarter slots, here’s one way to implement 75¢ pricing… In this scheme, each coin that the player inserts buys one unit. The system exchanges three units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two credits. In this scheme, a dollar buys four units. Left Slot UnitsValidator UnitsUnits / CreditCredits to StartCoins / Bill 14324 •2 / 1 COIN; 6 CREDITS TO START. Now let’s consider a more unusual pricing scheme. Here, the player can buy two units with one coin. The system exchanges each of these units for one credit. Notice that CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six credits. Also notice that if the player pays with a bill, the system throws in an extra unit. Left Slot UnitsValidator UnitsUnits / CreditCredits to StartCoins / Bill 29164