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Midway Cruis N Exotica Operations Manual For 39 Dedicated Game With Motion Seat

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    							Diagnostics - 3
    Main Menu, continued
         Diagnostic Menu
    DIAGNOSTIC MENU
    To verify the condition of the electrical and electronic hardware in the game, select DIAGNOSTIC MENU
    at the Main Menu. Diagnostic tests assist you in checking and adjusting the game’s major systems. It is
    important to periodically run diagnostics to improve and maintain game performance and player
    satisfaction.
    Use the Volume Up or Volume Down button to highlight the desired Diagnostic Menu option and press
    the Test button to enter.  Use the Service Credit button at any time to exit the Diagnostics and return to
    the Main Menu. NOTE:
     The Burn-In Test cannot be halted from the menus.
    DIAGNOSTIC MENU
    SWITCH TEST
    MOTION TEST
    DIP SWITCH TEST
    CPU BOARD TEST
    SOUND BOARD TEST
    LINKING TEST
    STEERING WHEEL TEST
    MONITOR TEST
    BURN-IN TEST
    LAMP TEST
    LED TEST
    EXIT TO MAIN MENU
    PRESS VOLUME UP/DOWN BUTTONS TO SELECT
    PRESS TEST BUTTON TO ACTIVATE
    PRESS SERVICE CREDIT BUTTON TO EXIT
    Main Menu
         Diagnostic Menu, continued
                  Switch Test Menu
    SWITCH TEST
    To verify proper operation of switch and button inputs in the game, select SWITCH TEST at the Main
    Menu.
    SWITCH TEST
        HIT SERVICE CREDIT TO EXIT
    CMOS VALUE
    MINCENTERMAXXXXXXXXX
    XXXX
    POT READING
    STEERING WHEEL      XXX
    GAS PEDAL                   XX
    BRAKE PEDAL             XXXXXXXXXXX
    SHIFT 1              SHIFT 3
    SHIFT 2              SHIFT 4
                                                                                KEYPAD
    TEST
    VOLUME UP
    VOLUME DOWN
    SERVICE CREDIT
    1    2    3
    4    5    6
    7    8    9
     -    0     -
    VIEW 1
    VIEW 2
    VIEW 3
    START
    COIN 1 LEFT
    COIN 2 RIGHT
    COIN 3 CENTER
    COIN 4
    RADIO 
    						
    							Diagnostics - 4 Use the Volume Up or Volume Down button to highlight the Switch Test option and press the Test button
    to access it. Press any switch on the control panel or coin door to cause the corresponding indicator on
    the screen to illuminate. Each illuminated square represents one completed switch circuit.
    Main Menu
         Diagnostic Menu, continued
               Motion Test Menu
    MOTION TEST
    To verify functionality of motion seat controls, select MOTION TEST at the Main Menu.
    Use the Volume Up or Volume Down button to highlight the Motion Test option and press the Test button
    to access it. Use the Service Credit button at any time to exit the Motion Test and return to the Main
    Menu.
    MOTION TEST
    HOME POSITION
    TILT LEFT
    TILT RIGHT
    TILT FORW ARD
    TILT BACK
    MULTIPLE COMMANDS
    PRESS VOLUME UP/DOWN BUTTONS TO SELECT
    PRESS SERVICE CREDIT BUTTON TO EXIT
    HOME POSITION. 
    The Home Position routine automatically centers the motion seat so that it is
    positioned upright and does not tilt at any angle.
    TILT LEFT. 
    The Tilt Left routine automatically tilts the motion seat at a left leaning angle.
    TILT RIGHT. 
    The Tilt Right routine automatically tilts the motion seat at a right leaning angle.
    TILT FORWARD. 
    The Tilt Forward routine automatically tilts the motion seat at a forward leaning angle.
    TILT BACK. 
    The Tilt Back routine automatically tilts the motion seat at a backward leaning angle.
    MULTIPLE COMMANDS. 
    The Multiple Commands routine automatically cycles through and performs
    each of the other routines. Press the Service Credit button to stop the cycle and return to the Motion Test
    Menu
    Main Menu
         Diagnostic Menu, continued
               DIP Switch Test
    DIP SWITCH TEST
    To verify the functionality of both 8-position DIP switches on the CPU Board, select DIP SWITCH TEST at
    the Main Menu. Observe immediate on-screen results by changing the setting on a switch.
    Use the Volume Up or Volume Down button to highlight the DIP Switch Test option and press the Test
    button to access it. The current settings appear on-screen.  Consult the table on the next page to
    determine if changes are required. The default switch positions are all OFF for standard operation.
    A vertical bar next to the switch position column indicates a common switch function. 
    						
    							Diagnostics - 5
    DIP SWITCH TEST
       DIP SW 1
    1  OFF     KIT OFF
    2  OFF     MOTION OFF
    3  OFF     UPRIGHT CABINET
    4  ON       WHEEL INVERT ON
    5  OFF     UNUSED
    6  OFF     LINK DISABLED
    7  OFF
    8  OFF
       DIP SW 2
    1  OFF
    2  OFF
    3  OFF      USA 1
    4  OFF      3 COINS/ 1 CREDIT
    6  OFF
    7  OFF
    8  OFF
    PRESS SERVICE CREDIT BUTTON TO EXIT
    Function SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
    Dedicated *
    KitOFF
    ON
    Motion Disabled
    Motion EnabledOFF
    ON
    Stand Up Style Cabinet
    Sit Down Style CabinetOFF
    ON
    Wheel Invert Disabled
    Wheel Invert EnabledOFF
    ON
    UnusedOFF
    ON
    Link Disabled
    Link EnabledOFF
    ON
    Linking I.D. Number
    Master (Game Number 1)
    Slave (Game Number 2)
    Slave (Game Number 3)
    Slave (Game Number 4)
    OFF
    ON
    OFF
    ON
    OFF
    OFF
    ON
    ON
    Setting Table for DIP Switch 1
    * DIP 1, Switch 1 must be set to the OFF position in order for proper operation.
    Game Adjustments for Linked Operation
    To avoid confusion, we recommend that all adjustments be set to identical values before Video Game
    Machines (VGMs) are linked. VGMs might operate incorrectly if this is not the case, with the following
    exceptions:
    NOTE: All cabinets must have compatible software in order to link properly.  Unlock the coin door and
    press the TEST button.  The software version number is found on the Main Menu screen in game
    diagnostics.  It does not matter what version is installed as long as all version numbers are the same.
    1. 
    Linked VGMs must all have compatible software versions.  Newer versions may contain
    instructions that previous versions do not have, causing them to halt or reset at random.  On-screen
    messages will indicate that different versions are in use when the linking feature is enabled for each. 
    						
    							Diagnostics - 6 2. The graphic effects and added attractions for the slave cabinets must be the same as the
    master.
      All games must have these features enabled or all must have them disabled.  Mixed
    settings, for example road kill or a show girls setting, can cause games to become unsynchronized
    during competition and lead to incorrect final results (i.e., two first place finishes with different times,
    collisions with unseen objects, etc.).
    3. The linking feature overrides some of the individual software settings. 
     For instance, the master
    (VGM #1) sets and controls the difficulty level for all linked slaves. The difficulty level reported by the
    slave games may not match the setting of the master game.
    4. The linked game with the highest ranking determines software settings
    .  Adjustments such as
    bonus times will be controlled by the games in decreasing identification order.  For example, if four
    games are linked, slave game #3 will always override game #4 but have no effect on games #1 or #2.
    This permits games to have different standards to help equalize players with different skill levels.
    The linking cables attach to a connector on a metal bracket located under the CPU Board
    Assembly at the rear of the cabinet.  Unlock and remove the cabinet rear door for linking
    access.
    Notes on Linking:
    1.  For a 2-way link, the leftmost VGM is the master (#1); the second VGM is slave #2. One linking cable
    is required.
    For a 3-way link, the left VGM is the master (#1); the center and right VGMs are slaves #2 and #3.
    Two cables are required.
    For a 4-way link, the leftmost VGM is the master (#1); the left center VGM is slave #2, right center
    machine is #3, and the right most machine is slave #4. Three linking cables are required.
    2.  The linking feature will not function if the master is not turned on and in normal game play mode.  If
    the master is turned off, disconnected from the linking cable, or in any other mode of operation
    (offline, diagnostics, etc.), none of the slaves will be able to link.
    The linking feature will function for all other VGMs if one of the slaves is not turned on and in normal
    game play mode.  If any slave is turned off, disconnected from the linking cable, or in any other mode
    of operation (offline, diagnostics, etc.), the linking ability of other slaves will not be affected.
    The linking feature will function for some VGMs, and not others, if all of the link activity switches are
    not enabled or the software version numbers are not the same.  The master game will not recognize
    other games with disabled linking or different link identification numbers.
    DIP SWITCH SETTING FOR COINAGE
    There are many ways to select the type and quantity of currency recognized by the game machine.
    1.  The most common coin combinations for several countries are pre-programmed and may be selected
    from the table when Standard Pricing is activated (see Game Adjustments).
    2.  DIP Switch settings may be changed with the power switched on.  Set any switch and then observe
    the screen to verify that the desired selection is enabled. NOTE: 
    If CMOS Coin Settings are active,
    switch settings for an individual Country will have no effect.
    3.  Some European countries may accept currency used in other countries. The most popular coinage
    settings are listed beneath ‘Other’ in the Standard Pricing Table.
    4.  Alternate settings are listed beneath ‘General’ in the Standard Pricing Table.
    5.  Default settings are denoted by an (*). Switches 1 through 5 select country codes. Switches 6 and 7
    are used to select one of four modes for each country. 
    						
    							Diagnostics - 7 DIP Switch 2 Settings SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
    COUNTRY CODE
                                     USAOFF*OFF*OFF*OFF*OFF*
    GERMANYONOFFOFFOFFOFF
    FRANCEOFFONOFFOFFOFF
    CANADAONONOFFOFFOFF
    SWITZERLANDOFFOFFONOFFOFF
    ITALYONOFFONOFFOFF
    UKOFFONONOFFOFF
    SPAINONONONOFFOFF
    AUSTRALIAOFFOFFOFFONOFF
    JAPANONOFFOFFONOFF
    TAIWANOFFONOFFONOFF
    AUSTRIAONONOFFONOFF
    BELGIUMOFFOFFONONOFF
    SWEDENOFFOFFOFFOFFON
    FINLANDONOFFOFFOFFON
    NETHERLANDSOFFONOFFOFFON
    NORWAYONONOFFOFFON
    DENMARKOFFOFFONOFFON
    HUNGARYONOFFONOFFON
    GENERALONONONOFFON
    USA1/GER1/FR1/SPN1/AUSTRIA1/GEN1OFFOFF
    USA3/GER1/FR1/SPN1/AUSTRIA1/GEN3ONOFF
    USA7/GER1/FR1/SPN1/AUSTRIA1/GEN5OFFON
    USA8/GER1/FR1/SPN1/AUSTRIA1/GEN7ONON
    CAN1/SWI1/ITL1/UK1/JPN1/TWN1/BLGN1OFFOFF
    CAN2/SWI2/ITL2/UK2/JPN2/TWN2/BLGN2ONOFF
    CAN3/SWI3/ITL3/UK3/JPN3/TWN3/BLGN3OFFON
    NTHRLDS1/FNLD1/NRWY1/DNMK1/HUN1OFFOFF
    NTHRLDS2ONOFF
    Setting Table for DIP Switch 2 
    						
    							Diagnostics - 8
    Main Menu
         Diagnostic Menu, continued
               CPU Board Test
    CPU BOARD TEST
    To verify proper operation of the memory circuits, select CPU Board Test at the Main Menu. This test
    checks the memory circuits in a manner similar to the Start-Up Test. A “rug” pattern representing the
    layout of the RAM and ROM circuits on the CPU Board will appear on-screen while the video circuits are
    tested.
    Typical Rug Pattern
    Use the Volume Up or Volume Down buttons to highlight CPU Board Test and press the Test button.
    The memory circuits are shown as gray with a white outline.  During the test, ICs are good if they turn
    green; they are faulty if they turn red.  The game automatically returns to the Diagnostic Menu after the
    test is completed.
    Main Menu
         Diagnostic Menu, continued
               Sound Board Test
    SOUND BOARD TEST
    To verify proper operation of the sound components, select Sound Board Test at the Main Menu. This
    test allows you to access and listen to the sounds used in the game.
    SOUND BOARD TEST
         UP                                 TO CHANGE MUSIC
         DOWN                           TO TRIGGER SOUND EFFECTS
         SERVICE CREDIT        TO EXIT
         TUNE
              SPEED LOOP
         SOUND EFFECT
              GIRL SPEECH
    Use the Volume Up or Volume Down button to highlight the Sound Board Test option and press the Test
    button. Press Service Credit to return to the Diagnostic Menu when finished. 
    						
    							Diagnostics - 9 Press Volume Up to activate the tune selection and each additional push of the switch automatically
    selects and plays the next tune. Pressing the Volume Down button will trigger a sound effect and each
    additional push selects and plays the next sound effect.
    Main Menu
         Diagnostic Menu, continued
               Linking Test
    LINKING TEST
    To verify communications between the game machine and others connected to it, select Linking Test at
    the Main Menu.
    LINKING TEST
    MACHINE 1 MASTER
    MACHINE 2 SLAVE
    MACHINE 3 SLAVE
    MACHINE 4 SLAVE
    TOTAL TRANSMISSIONS
    TOTAL ERRORS
    LINK ENABLED
    LINKED GAME NUMBER:
    ACTIVE
    ACTIVE
    ACTIVE
    ACTIVE
    X
    X
    X
    PRESS TEST TO CLEAR ERRORS
    PRESS SERVICE CREDITS BUTTON TO EXIT
    Use the Volume Up or Volume Down button to highlight Linking Test and press the Test button. This test
    runs automatically and will display results on-screen.
    Press the Service Credit button to clear errors and restart the test cycle.  Press the Test button to exit
    from this menu screen.
    Main Menu
         Diagnostic Menu, continued
               Steering Wheel Test
    STEERING WHEEL TEST
    To verify the proper directional movement of the steering wheel, select Steering Wheel Test at the Main
    Menu. Make sure hands and other objects are clear of the steering wheel when this test is selected
    because the steering wheel will automatically rotate to the left. Follow the on-screen instructions.
    STEERING WHEEL TEST
    TURN WHEEL LEFT
          PRESS TEST TO CONTINUE
    TURN WHEEL RIGHT
          PRESS TEST TO CONTINUE
    Use the Volume Up or Volume Down button to highlight the Steering W heel Test and then press the Test
    button. The steering wheel immediately turns to the left. Press the Test button a second time and the
    wheel turns to the right and will automatically return to the Diagnostic Menu. 
    						
    							Diagnostics - 10
    Main Menu
         Diagnostic Menu, continued
               Monitor Test
    MONITOR TEST
    To verify color clarity of the monitor, select Monitor Test at the Main Menu.
    Use the Volume Up or Volume Down button to highlight the desired monitor test and press the Test
    button. Repeatedly press the Test button to cycle through test screens and automatically return to the
    Main Menu. W atch for the following results on-screen during this test.
    COLOR BARS.
     Observe 4 color bars in different shades appear on-screen as aids in adjusting the green,
    blue, and red color levels. Each color should appear sharp and clear. Check video brightness and
    contrast.
    The CROSSHATCH PATTERNS
     test fills the screen with a series of dots within a grid.  Observe the dots
    are perfectly round and that both the grid and dots are clear. Inspect monitor convergence, linearity, and
    screen size.
    If any of the tests show a need for CRT adjustment, use the proper knobs on the Monitor Controls board.
    Main Menu
         Diagnostic Menu, continued
               Burn-In Test
    BURN-IN TEST
    To properly diagnose intermittent CPU problems, select Burn-in Test at the Main Menu. This test cycles
    non-stop through the CPU Board Test. A “rug” pattern representing the layout of the RAM and ROM
    circuits on the CPU Board will appear on-screen while the video circuits are tested.
    Typical Burn-In Test Rug Pattern
    Use the Volume Up or Down Switch to highlight the Burn-in Test and press the Test button to activate.
    The Burn-in Test will stop and display an error message on-screen if an error is detected.
    Inputs from the control buttons are ignored during Burn-in. The Burn-in Test cannot be halted from the
    menus, you must switch the power to the game machine off and then switch it back on. 
    						
    							Diagnostics - 11
    Main Menu
         Diagnostic Menu, continued
               Lamp Test
    LAMP TEST
    To detect intermittent or faulty incandescent bulbs, select Lamp Test at the Main Menu. This test ensures
    that the incandescent bulbs critical to game operation function properly.
    Use the Volume Up or Volume Down button to highlight Lamp Test and press the Test button. During the
    test observe the selected lamp(s) switches turn on or off when the corresponding selection is made.
    LAMP TEST
    TURN ON ALL LAMPS
    TURN OFF ALL LAMPS
    TURN ON START
    TURN ON VIEW 1
    TURN ON VIEW 2
    TURN ON VIEW 3
    TURN ON MARQUEE LAMP 1
    TURN ON MARQUEE LAMP 2
        PRESS VOLUME UP/DOWN TO SELECT
        PRESS TEST BUTTON TO ACTIVATE
        PRESS SERVICE CREDIT BUTTON TO EXIT
    NOTES ON THE LAMP TEST:
    1.  The RADIO button is not illuminated and requires no lamp test.
    2.  The MARQUEE LAMPS are located inside the lighted header as part of the Deluxe Linking Kit.
    3.  To override individual tests select either TURN ON or TURN OFF ALL LAMPS. The lamps also automatically
    switch off when the SERVICE CREDIT button is pressed to exit this screen.
    Press the Service Credit button to return to the Diagnostic Menu.
    Main Menu
         Diagnostic Menu, continued
               LED Test
    LED TEST
    To verify that the Dashboard LED’s function properly, select LED Test at the Main Menu. This test allows
    you to control and test the illumination of the LED’s located on the dash PCB.
    Use the Volume Up or Volume Down button to highlight the LED Test and press the Test button.  This
    test detects intermittent or faulty LED’s that are critical to game operation. Observe the following activity
    on the dash PCB.
    LED TEST
    LEDS ON
    LEDS OFF
    LEDS CYCLE
    PRESS VOLUME UP/DOWN TO SELECT
    PRESS TEST BUTTON TO ACTIVATE
    PRESS SERVICE CREDIT BUTTON TO EXIT
    LED’s ON. 
    This option simultaneously turns on all LED’s. LED’s remain illuminated until switched off.
    LED’s OFF.
     This option simultaneously turns off all LED’s. LED’s will not be illuminated during this phase.
    LED’s CYCLE.
     This option causes the LED’s to cycle sequentially turns LED’s on and off beginning with
    those located on the far left-hand side of the dash PCB. To stop the cycle press the Service Credit button. 
    						
    							Diagnostics - 12
    Main Menu
         Game Audits
    GAME AUDITS
    Press the Volume Up or Volume Down button to highlight Game Audits in the Main Menu and press the
    Test button.  To move between pages of the Game Audit Table, press the Volume Up or Volume Down
    button.  Press the Service Credit button to return to the Main Menu from this screen.
    The Game Audits Table displays the play statistics.  The left side of the table names the Audit item; the
    right side shows the amount of play.  Record these statistics before any service or repairs are done.
    GAME AUDITS
    COIN AUDITS, PAGE 1
    COIN 1 LEFT
    COIN 2 RIGHT
    COIN 3 CENTER
    COIN 4
    BILL
    SERVICE CREDITS
    TOTAL STARTS
    TOTAL CONTINUES
    TOTAL GAMES
    TOTAL FREE RACES
    FREE GAMES PERCENT
    EXPIRED RACES
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    PRESS VOLUME UP/DOWN FOR NEXT PAGE
    PRESS SERVICE CREDIT BUTTON TO EXIT
    Typical Audit Table, page 1
    GAME AUDITS
    MISC. AUDITS, PAGE 2
    POWER-ON TIME SECONDS
    GAME TIME SECONDS
    AVERAGE GAME TIME SECONDS
    KEYPAD LOG-INS
    EVENT
    U-GAMES
    WATCHDOG(S)
    BURN-IN LOOPS
    X
    X
    X
    X
    X
    X
    X
    X
    PRESS VOLUME UP/DOWN FOR NEXT PAGE
    PRESS SERVICE CREDIT BUTTON TO EXIT
    Audit Table, page 2 
    						
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