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Innovative Concepts In Entertainment Super Chexx Owners Service Manual
Innovative Concepts In Entertainment Super Chexx Owners Service Manual
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MAINTENANCE ICE SURFACE The ice surface should be cleaned as needed, using Windex, Fantastic, or a comparable product. Apply liberally to a lint–free cloth, wipe surface thoroughly, and let dry. For a “faster” ice surface, dust lightly with Pledge and let dry. DOME The Lexan dome should be cleaned as needed, using a furniture polish type of cleaner. Apply to a lint–free cloth and wipe dome thoroughly. NOTE: PLEDGE IS RECOMMENDED. ALWAYS TEST THE CLEANER YOU INTEND TO USE ALONG THE FLANGE TO MAKE SURE THE CLEANER WILL NOT HARM THE DOME FINISH. TO REMOVE SCRATCHES, A SPECIAL SCRATCH REMOVER FORMULATED FOR LEXAN SHOULD BE OBTAINED. PLAYERS Periodically inspect the players for appearance or possible damage. Replace when necessary. EJECTOR MECHANISM Periodically test the mechanism by scoring goal and observing puck ejection. If puck fails to eject, does not clear ice surface, or ejects with excessive lean in one direction, the mechanism is not working correctly. Open the dome and remove the ice surface. NOTE: BE CAREFUL NOT TO LOSE THE FLAT WASHERS.Start the game and observe operation. Check for foreign particles under the ejector wire. The entire bracket assembly can be bent to correct excessive lean in one direction. Be sure all parts work freely. Check by pushing the solenoid plunger only, to see that the ejector lifts up about 3/8” from the cabinet bottom. If more or less movement is noted, the ejector wire can be bent forward or backward where it meets the plunger to obtain proper operation. Excessive random angle ejections can be straightened by tightening the pivot screw. An ejector that sticks in the up position can be fixed by loosening the pivot screw. VIEW OF PLAYER AFTER INSTALLATION EJECTOR WIRE PIVOT SCREW
MAINTENANCE GEARBOXES Gearboxes should be inspected periodically to ensure smooth operation. Gearbox tracks should be kept as clean as possible. If a gearbox seems to rotate stiffly, first check to see that a rod collar is not pushed up tightly against it (this can happen if a grip comes off a rod and a gearbox hits a solid object, usually on defensemen). Back off a collar from a gearbox by loosening, moving, and retightening. NOTE GEARBOXES ARE LUBRICATED FOR LIFE AND SHOULD NOT BE OILED OR GREASED. ROD BEARINGS Check once a year for excessive wear. Replace when necessary.PUCK CHUTE Clean periodically to ensure a good sliding surface. Check for cracks. Small cracks can be glued with a C/A adhesive. Large cracks require changing the part. GOALIE MECHANISMS Check for smooth operation. RODS Check periodically for cracks and gouges. Replace if necessary. Clean Mineral Spirits or Paint Thinner. Do not allow cleaner to contact the Dome, as it will damage the Dome. TRACKS Check periodically. Clean by pushing a rag along the length of the track. SENSORS These should be tested periodically by moving the puck over the “Oh” sensors and through the score sensors.
TROUBLESHOOTING AND REPAIR PUCK WILL NOT EJECT For some ejection problems the ice surface may have to be removed. 1. Opening the dome and sliding all of the players to the center ice can correct dirt in the puck ramps. Next, remove the goalies one at a time, bend up the ice surface and clean the ramps. Assemble in the reverse order. A leaning puck ramp can be corrected by observing which way the puck leans as it rolls down the ramp and bending the ramp to one side or the other, back by the net chute assembly. 3. A puck ramp may become pushed up during shipping or moving. Just push it back down in the retainer/chute with a pencil or screwdriver. 4. A unique electronic circuit incorporated on the main PC Board prevents the eject solenoid from burning out. If a solenoid problem is suspected, check for a pulse of about 12 volts at the solenoid. Then remove the wires to the solenoid and check that the coil is not open or shorted. A good solenoid will read between 3–4 ohms. NOTE: REPLACE THE SOLENOID ONLY AFTER DETERMINING WITH AN OHM/VOLT METER THAT THE SOLENOID WAS RECEIVING POWER.PUCK TAKES TWO OR THREE TIMES TO EJECT A puck hitting the ice surface can be corrected by first making sure the ice surface is in place. If it is in place, observe which way to bend the retainer chute assembly to line up with the opening in the surface. To determine if the ejector wire is misaligned, first remove the ice surface and then start the game. Look straight down the ejector chute and observe how the puck ejects. If the puck consistently hits one side of the chute, the ejector wire should be adjusted. Refer to the maintenance section for specific directions, under “Ejector Mechanism.” PUCK RAMP PUCK EJECTOR SOLENOIDEJECTOR CHUTE
TROUBLESHOOTING AND REPAIR GEARBOX IS DIFFICULT TO TURN 1. A gearbox–coupling collar may have been forced against a gearbox causing uneven or difficult turning. The usual cause for this is a handle grip coming off a rod and allowing the gearbox to hit either another gearbox or a cabinet end. To repair, simply loosen the collar and back it away from the gearbox between 1/32” and 1/16”. Retighten. 2. Gear teeth being stripped out will generally cause binding at certain points of rotation. This situation should not occur until many games have been played. However, to check for bad gears, first remove the gearbox from the game. Loosen the gearbox collar and slide out the gearbox. If teeth on gears are worn out, replace the gearbox. 3. A worn gear bearing can cause a gearbox to work improperly. If you suspect a gear problem, first remove the gearbox from the game. If no problems are visible, disassemble the gearbox. If a worn bearing is found, replace the gearbox. GAME LIGHTING DIM 1. The scoreboard bulb may be burned out. Open the dome and see if the bulb appears to be burned out while the game is plugged in. Unplug the game. Remove the screws holding the right diffuser in place. Replace the light bulb and reassemble. 2. Very low AC power will cause poor lighting. To test, use a voltmeter on the suspect line to determine voltage. A CHEXX game hooked up to a line with too many other games may experience this difficulty. Move the game to its own AC line if this problem is experienced.NO LIGHT IN GAME 1. The light bulb may be burned out. Open dome see if bulb is burned out. Replace if necessary. 2. A loose scoreboard connector is not likely to affect the bulb without affecting some other component in the scoreboard. However, make sure the connectors are firmly seated. PLAYERS RUN INTO THE END OF THEIR SLOTS 1. A rod collar slipping may cause a player to hit the end of a slot in an ice surface. Open the game and rotate the rod until you can see the rod and gearbox touch, through the slot in the collar. If the rod and the gearbox do not touch, loosen the collar make sure the rod and gear box coupler touch, and retighten the gearbox. Be sure to leave 1/32” to 1/16” between the collar and the gearbox body. SCORE INDICATORS DO NOT WORK PROPERLY 1. A bad LED may cause malfunction. Replace the scoreboard and run electronic tests on the faulty unit. 2. A bad scoreboard chip may cause indicator malfunction. Replace the scoreboard and run electronic tests on the faulty unit. 3. A loose connection may cause malfunction. Check and repair as necessary. GAME LOSES PLAY SEQUENCE. GIVES FALSE SCORE, WILL NOT START WHEN MONEY IS INSERTED 1. Although game is protected against static electricity, an unusually large shock will cause the microprocessor to lose sequence. To correct the problem, turn off power and turn it back on to reset electronics. 2. A game plugged into an ungrounded outlet has no protection from static electricity. A large enough shock may destroy the IC chips. Electronic tests may be run to determine the fault. Repair as necessary . PLAYER ROD & GEAR BOX SHAFT MUST MEET IN THE CENTER OF COLLAR SLOT
TROUBLESHOOTING AND REPAIR COINS NOT REGISTERED CORRECTLY 1. A bad micro–switch may be a problem due to internal failure. Test with an ohmmeter. Replace if necessary. 2. Loose connections may cause money to be registered improperly. Check the connectors from the coin mechanisms, as well as the connectors on the main PC Board. Repair if necessary. 3. A bad capacitor (CZ5) on the main PC Board may cause bounce problems with the micro–switch. Run electronics tests to determine the problem. NO “OH” SOUNDS OR REPEATED “OH” SOUNDS 1. Short or open circuits in the harness or one of the reed switches on the “Oh” sensors are the most common problems. Repair as necessary. 2. A bad IC chip on the main PC Board may cause problems. Run electronics tests. Repair defective components. SCORE IS NOT REGISTERED–NO CHEER 1. A bad Reed Switch may cause a goal not to register. Disconnect and test with an ohmmeter. Replace if defective. A bad connection could be a problem. Check associated harnessing and connectors with an ohmmeter. SCORE IS NOT REGISTERED–GAME CHEERS 1. A scoreboard connector may be loose or bad. Repair or correct as necessary. 2. A bad scoreboard IC chip may be a problem. Replace the scoreboard and run electronics tests to determine the problem. SCORE AND CHEERING KEEPS REPEATING FOR ONE TEAM WITH NO GOALS ACTUALLY BEING SCORED 1. A Reed Switch shorted to the cabinet will cause this problem. Usually an exposed wire touching the cabinet will be the cause of the problems. 2. A Reed Switch, always closed, can be tested by first disconnecting it from the board. Use an ohmmeter to see if the switch is always closed. If it is, replace the score Reed Switch. SOUND GOES LOW OR GOES ON AND OFF1. Check the audio IC chips on the main PC Board. Replace any defective parts. 2. A faulty volume control is a possible cause for intermittent sound. Rotating the volume control will usually show a problem. Many times, the problem can be corrected by cleaning with a commercially available switch cleaner. 3. A bad speaker connection to the main PC Board may be the problem. Check and repair as necessary. PLAYERS RUB ON THE SIDES OF THEIR SLOTS 1. On rare occasions a track may become bent, forcing the player to work improperly. If, when the ice surface is properly located, you can see the top of an aluminum track, the track must be bent. Use a large screwdriver or other suitable object, and gently pry in the desired direction to obtain clearance. Check for smooth operation. NOTE: BE SURE NOT TO GOUGE THE SIDE OF THE CHANNEL WHEN PRYING. A RAG SHOULD BE WRAPPED AROUND YOUR SCREWDRIVER. NOTE: ALUMINUM TRACK IS NOT VISIBLE IN PHOTO.
TROUBLESHOOTING AND REPAIR TOP CABINET ASSEMBLY WITH ICE SURFACE & PLAYERS INSTALLED PLAYER WITH LONG STICK PLAYER WITH LONG STICK PLAYER NUMBERING AND LAYOUT 18 Long12 Short 6 Short4 Short 30 Goalie 14 Short14 Short 30 Goalie 4 Short6 Short 12 Short18 Long
TROUBLESHOOTING AND REPAIR TOP CABINET ASSEMBLY WITH ICE SURFACE & PLAYERS REMOVED LEFTRIGHT GRIP LONG COLLAR GRIP EJECTOR CHUTE COLLAR RUBBER DEFENSE “BOO”SHORT CABINETLEFTHINGE “BOO” RIGHT DEFENSE CENTERSOLENOID COLLAR GOALIE ROD BEARING SCOREBOARD CABLE
PARTS LIST 745 DECAL (CABINET) (NEW STYLE) 1002X ROD COLLAR (LONG) 1003X ROD COLLAR (SHORT) 1004X GOALIE TRACK GOALIE SWING ARM 1007X PLAYER TRACK 1 & 8 EACH 1008X PLAYER TRACK 2 & 7 EACH 1009X PLAYER TRACK 3 & 6 EACH 1010X PLAYER TRACK 4 & 5 EACH 1012 CTR. EJECT RETAINER CHUTE 1013 PUCK RAMP ASSY. 1014 SCORE SENSOR BRACKET SOLENOID STOP BRACKET 1016 DOME HINGE 1018 GOALIE BEARING ASSY. 1019 CENTERMAN STOP EJECT SOLENOID BRACKET 243X DISPLAY PCBA 248 PL 7 TRANSFORMER 249 PL 7 BULB PL 7 SOCKET 2001 SCOREBOARD PCBB 2003 BOO BUTTON 2007 SPEAKER SOLENOID SC2070X MAIN PCBA 2071 TRANSFORMER IC EPROM 2368 IC MICROPROCESSOR 341 SCOREBOARD HOUSING 342 SCOREBOARD COVER 3001 DOME 3002 CHUTE/NET ASSY. 3002A NET CURTAIN 3004 NET MOUNT TUBE (LONG) 3005 NET MOUNT TUBE (SHORT) 3006 GOALIE BLOCK 3007 GOALIE TRACK MNT. TUBE 3008 PLAYER LOCK WASHERS 3009 BUMPER STANDOFF 3010AGOALIE KNOB & ROD ONLY 3010X GOALIE ROD W / SWING ARM. 3011 “D” FLECTOR 3012X GEARS 3013X PUCK ASSY. 3014 EJECTOR ARM BUSHING 3016 ROD BEARING 3017X GRIP BUMPER ASSY. 3018 NET RAMP 3020 ROD GRIPS SK321 PLAYER ROD 1, 5, 6, 10 WINGERS SK322 PLAYER ROD 2, 4, 7, 9 DEFENSEMEN3025X ICE SURFACE ASSY. 3035 PLAYER ROD WASHERS 3036 DOME WASHERS 4002 GOALIE BUMPER STOPS 4003 CABINET GASKET PER PC. (10 FT.) 4004 COLLAR RUBBER 5003 SPEAKER GRILL 5005 EJECTOR ARM 5011 EJECT. SOLENOID SPRING 6001 DOME FASTENER 6001B DOME BOLT ALLEN WRENCH 6006 1/4 – 3/8 SHOULDER BOLT 6010 GOAL. CLUTCH–O–RING 6011 GOAL. ROD WASHER 6021 SOLENOID RIVET 6024 DEFENSEMAN STANDOFF BOLT 6025 VINYL STANDOFF TUBING 6036 COLLAR ALLEN WRENCH COLLAR SCREW 6067 FENDER WASHER COTTER PIN 6287 BASE TO CABINET BOLT 5/16–18 X 1 3/4 6706X OH SENSOR ASSY. W/REED SWITCHES 6707X SCORE/EJECT SENSOR ASSY. 6707A 1” REED SWITCH–SCORE/EJECT 6711X RIBBON CABLE ASSY. 7001X GOALIE & BLOCK ASSY. WHITE/BLUE 7002X GOALIE & BLOCK ASSY. WHITE/RED 7005A PLAYER (LS/SC) WHITE/RED 7007B PLAYER (LS/SC) WHITE/BLUE 7008A PLAYER (SS/SC) WHITE /RED 7010B PLAYER (SS/SC) WHITE/BLUE 7025BDECAL (BOO/EJECT) BLACK 7030X GIGARETTE DECAL 7118 DECAL (BASE) (NEW STYLE)
D C B A 4321 D C B A4321 DATE3/1/00 DESCRIPTION#279X-BASE HARNESS #SC2027X-POW ER CORD DRAW N BYCHERYLZ1 FILENAM ESC_VSD..VSD PAGE1 OF 4REVISED6/27/01 TITLE 1 2 3 4 5 6 7 8 9 10 11 12 #PC20217 #2558 .250 FLAG #648 .250 FLAG #648 #638 #638 #651 #651 SPEAKER #HD20224 5v COUNTER yellow BLACK WHITE black RED GREEN/YELLOW brown BLACK GREEN BLUE #SC2027X-POWER CORD #PC20217 SUPER CHEXX 12 PIN PLUG #2106 SPLIT PIN #2100 PIN 4+10 USE PART 20-14 AW G #8260 COIN 2 +12v CCNT- ACN COIN COM +12v FRAME GND COIN 1 ACH GND SPK RT. COIN 1COIN 2 COIN COM BLUE GREENRED BLACK brownblack 20ft. #CC2027SPEAKER #279X-BASE HARNESS **DOES NOT INCLUDE POW ER CORD. PER GAME1QTY 36 36 28 36 20 28 30 30 9STRIP 12 22 22.250 FLAG #648 6
D C B A 4321 D C B A4321 DATE3/1/00 DESCRIPTION#278X-CABINET HARNESSDRAW N BYCHERYLZ1 FILENAM ESC_VSD..VSD PAGE2 OF 4REVISED6/27/01 TITLESUPER CHEXX 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15 PIN PLUG #2144 SPLIT PIN #2100 .250 #653T.250 #653T 2 1 #651 #651 #651#651 #651#651.250 #653T.250 #653T 2 1 red black white lt.bluegreen yellow GOAL 2 BOO 2ORANGE ORANGE blue lt. blue gray yellow BOO 1 EJECT+ - #278X-CABINET HARNESS #8068#639 14 AW G GREEN/YELLOW PART OF #278X 105 TO CASHBOXTO HINGE SOG - EJECT + +12v GND +12v BOO COM GOAL COM EJECT- BOO 1 BOO 2 GOAL 1 GOAL 2 SOG1 SOG2 75 84 88 88 90 72 75 red-red ORANGE lt. blue *2 yellow *2 ORANGE blue green gray white brown black #2089R-RT