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Innovative Concepts In Entertainment Super Chexx Owners Service Manual
Innovative Concepts In Entertainment Super Chexx Owners Service Manual
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OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE: 1–716–759–0360 FAX: 1–716–759–0884 E–MAIL: [email protected]
INNOVATIVE CONCEPTS IN ENTERTAINMENT, INC. COPYRIGHT© 1983 BY INNOVATIVE CONCEPTS IN ENTERTAINMENT, INC. ALL RIGHTS RESERVED No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or in the form of a phonographic recording, nor may it be stored in a retrieval system, transmitted, or otherwise copied for public or private use, without the permission of the publisher. The SUPER CHEXX game play, all graphic designs, this technical manual, its accompanying schematic diagrams, and the trouble–shooting guide are protected by the new Copyright Act of 1976. This Act provides for increased penalties for violating federal copyright laws. Courts CAN IMPOUND infringing articles while legal action is pending. If infringes are convicted, Courts can ORDER DESTRUCTION of the infringing articles. In addition, the Act provides for payment of statutory damages of up to $50,000.00 in certain cases. Infringes may also have to pay costs and attorneys’ fees, fines up to $25,000.00, and face an imprisonment of up to one year. I.C.E. will aggressively enforce its copyrights against any infringes. WE WILL USE ALL LEGAL MEANS to immediately halt any manufacture, distribution or operation of a copy of any product made by us. Anyone who purchases such copies risks forfeiting such a game. U.S.A and foreign patents pending. Published By: INNOVATIVE CONCEPTS IN ENTERTAINMENT, INC. 10123 MAIN STREET CLARENCE, NEW YORK 14031 Sales: 716 759–0370 Service: 716 759–0360 Email: [email protected] www.icegame.com
TABLE OF CONTENTS SUPER CHEXX Game Play...........................Page 4 Outstanding Features.......................................Page 6 & 7 Programming...................................................Page 9 Game Assembly...............................................Page 10 Game Operation Test.......................................Page 10 Maintenance....................................................Page 11 & 12 Troubleshooting and Repair.............................Page 13 THRU 17 Parts Listing.....................................................Page 18 Schematics & Wiring Diagrams........................Page 19 THRU 25 Warranty..........................................................Page 26
SUPER CHEXX GAME PLAY The SUPER CHEXX Hockey game has been designed to resemble “real” hockey action. The object of the game is to out–score your opponent before time runs out. Goals can be scored, with the game continuing, until the “last puck in play” mode begins. When the last puck in play is scored, the game ends.* Example: If a score is 5–3, the last puck would result in a final score of 5–4 or 6–3. *The exception to this rule occurs when a final puck would create a tie score. Example: If the score is 2–1, the last puck might make the score 2–2. The game then automatically goes into a “Sudden Death Overtime” mode and a final tie–breaking puck is ejected. The game will end when the tie–breaking goal is scored. The National Anthem, as well as the “Boo” sound and the “Ooh’s” and “Aah’s” add to the excitement of playing SUPER CHEXX. The “Boo” button can be used to eliminate the National Anthem or to “Boo” your opponent.
FEATURES SUPER CHEXX is a unique kinetic action hockey game, using state–of–the–art components, electronics, and advanced sound effects designed to closely resemble the action, play, and feel of a real ice hockey game. BREAK RESISTANT POLYCARBONATE DOME The cover of this game is made of Lexan and will resist breaking or cracking. OVERHEAD SCOREBOARD Scores and shots on goal are automatically tabulated by the main processor unit and displayed here. Other features include a running time clock, digital period display, and a fluorescent light that produces minimal heat eliminating the need for a fan. UNIQUE SOUND EFFECTS The sound effects in this game use state–of–the–art components. Along with synthesized organ chants, this game utilizes natural sounds actually recorded at a real hockey game. Cheers can be noted when a goal is scored. “Oh” sounds are produced when a puck enters the goalie’s crease. Organ chants indicate period changes, last puck in play mode, and sudden death overtime. A player can actually “Boo” his opponent by pressing the “Boo” button located at each end of the cabinet. Added to all these sounds are a full–time background noise and a National Anthem at the beginning of each game. A player can even bypass the anthem if desired by pressing the “Boo” button. GEAR / CLUTCH DESIGN Each player on the game rotates on a 2.4:1 gear mechanism, which utilizes a built–in clutch to allow opposing players to strike or check one another without causing damage to components. This feature also eliminates intentional abuse. The gearing mechanism has been designed to allow a player to rotate at maximum speed with a minimum of effort.CENTER ICE FACE OFF This hockey game has a center ice face–off feature to add to the realism of play. The puck is automatically ejected once at the beginning of the game and once after each goal. The puck may be ejected manually by pressing the Boo/Eject buttons. NEW ROD MATERIAL Unlike previous games using rods that bend or break easily, SUPER CHEXX uses rods with a specially developed fiberglass composite and exterior coating to eliminate previous problems. These rods are immune to even torturous abuse. They can bend almost 90 degrees and still return straight time after time. PLAYERS SUPER CHEXX has realistic three–dimensional decorated players to even further enhance realism and enjoyment of the game. LONG STICK PLAYER – 1 PER TEAM SHORT STICK PLAYER – 4 PER TEAM GOALIE – 1 PER TEAM
FEATURES GAME CABINET The cabinet is of unitized construction using high quality aluminum for strength, durability, and reliability. Threaded inserts are used throughout the cabinet to make removal and installation of parts in the cabinet fast and easy. GAME BASE The base design is a first in the game industry, using a one–piece high impact plastic material versus conventional wood or particleboard cabinetry. It is impervious to liquid spills as well as many other typical abuses to which games are subjected. The coloring has been molded into and throughout the base, eliminating the effect of scratches that harm the appearance and beauty of the game. ADJUSTABLE TIME AND VEND PRICE The time and vend price of the game can be adjusted individually by switches on the main PC board. Time can be set for two, three, four, or five minutes. The vend price can be adjusted for $.25, $.50, $.75 or Free Play. Any combination of time and price can be used. ELECTRONICS ACCESS All of the SUPER CHEXX electronics are located on a single PC board just inside the coin door. All IC’s are readily accessible and mounted in high quality sockets simplifying repairs. SCOREBOARD ELECTRONICS The scoreboard electronics, designed with state–of–the– art circuitry, are very reliable. If any repair should be necessary, the scoreboard can be replaced in less than (5) minutes, eliminating costly down time. SPEED OF PLAY The play of the game is extremely fast. A unique ramp construction eliminates dead spots and a special finish on the highly polished playfield enhances the puck action. The gearing ratio (described earlier), used for fast and effortless play and rotation, provides for greater speed and accuracy when shooting the puck. QUICK ASSEMBLY The game, designed in two pieces with an upper and a lower half, can be assembled and connected in less than (5)) minutes.OVER / UNDER COIN DOOR An industry standard over / under coin door is used in the SUPER CHEXX game.
PRESS THE PROGRAM (PGM) BUTTON OF THE MAIN P.C. BOARD. (THIS IS THE LEFTMOST OF THE 4 BUTTONS). PRESS THE SELECT (SEL) BUTTON TO ADVANCE THROUGH THE VARIOUS PROGRAMMING OPTIONS. PRESS THE STEP (STEP) BUTTON TO CHANGE THE VALUE OF THAT PARTICULAR PROGRAMMING OPTION. WHEN FINISHED, PRESS THE PROGRAM (PGM) BUTTON TO RETURN TO GAME PLAY MODE. note: pressing the start button will play 1 game without advancing any counters. (or dispensing any tickets from the optional ticket dispenser) GAME OPTIONS 1. COIN 1 (COINS PER CREDIT) SET THIS VALUE FOR HOW MANY COINS IT WILL TAKE FOR 1 CREDIT.2. COIN 2 (COIN 1 EQUIVALENT) SET THIS VALUE TO 1 IF YOU WISH THE VALUE TO BE THE SAME AS COIN 1 (IF YOU WISH THE VALUE TO BE TWICE AS HIGH, SET TO 2. IF YOU WISH THE VALUE TO BE THREE TIMES AS HIGH, SET TO 3, ETC&). 3. TIME UNITS PER PERIOD SET THIS VALUE TO 20 FOR HOCKEY, OR 15 OR 30 FOR SOCCER. 4. TIME PER PERIOD SET THIS NUMBER FOR THE ACTUAL AMOUNT OF SECONDS PER PERIOD. MULTIPLY THE NUMBER OF PERIODS BY THE NUMBER OF SECONDS YOU CHOOSE FOR OVERALL GAME TIME. EXAMPLE: 60 SECONDS X 3 PERIODS (HOCKEY) - 3 MINUTE GAMES. 5. NUMBER OF PERIODS SET THIS NUMBER TO 3 FOR HOCKEY, OR 2 OR 4 FOR SOCCER. 6. ANTHEM SET THIS VALUE TO 1 FOR THE CANADIAN ANTHEM, OR 0 FOR THE U.S.A. ANTHEM. 7. AWARDS PER GAME SET THIS VALUE FOR THE NUMBER OF TICKETS YOU WANT DISPENSED AT THE END OF THE GAME. 8. ATTRACT MODE INTERVAL SET THIS NUMBER FOR THE AMOUNT OF TIME BETWEEN ATTRACT MODE SOUNDS. SELECTING 0 WILL TURN THE ATTRACT MODE OFF. PROGRAM BUTTON SELECT BUTTONSTEP BUTTON
GAME ASSEMBLY These steps should be followed for initial installation as well as any time the game is dismantled and moved to a new location. NSPECT INSIDE OF BASE Check for loose parts or foreign material in bottom. Inspect harnessing to speakers, coin door and coin meter. Inspect main PC Board for damage and familiarize yourself with the 15–pin cabinet harness connector and the 8–pin header for the scoreboard ribbon cable. Place cabinet on Base oriented with hinge side of cabinet opposite the coin door side of the Base. Align the two so that the threaded cabinet mounting inserts are visible through the access holes and the mounting holes in the Base. Install 4 Allen Head mounting bolts with fender washers and tighten with provided T–handle wrench.Connect 15–Pin Connector and Ribbon Cable connector to main PC Board. The locking edge of the ribbon cable connector should face the rear of the base. Do not force or connect backwards or damage will occur. Plug game into 110 (optional 220) volt GROUNDED AC outlet and turn on PC Board mounted power switch. Warning: Failure to use a 3–prong grounded outlet will void your warranty and may cause harm to the game, yourself, and others. Coin–up game and check for proper operation. Finally, make sure your game is clean. A clean game looks good, gets more play, and makes more money than a dirty game. GAME OPERATION – TEST IMPORTANT: IF THE GAME FAILS TO PERFORM THE FOLLOWING TESTS AS DESCRIBED, REFER TO THE TROUBLESHOOTING SECTION. Before starting a game, check to see that all players rotate smoothly and that all rods move in and out freely. NOTE: THE GEAR BOXES REQUIRE 10 – 20 GAMES TO FULLY BREAK IN. SLIGHT RESISTANCE WHEN ROTATING THE PLAYERS ON A NEW GAME IS NORMAL. Insert the proper number of coins to start game. The National Anthem will begin and upon completion, the puck will eject from the ejector chute. Shoot the puck in each net several times to ensure proper operation of the ejector. Each time the puck enters the net; the score indicators on both sides of the scoreboard should indicate the goal scored. Continue scoring until the game ends, checking the score indicators for proper operation. Check to see that the score indicators on both sides of the scoreboard are working correctly.Restart the game. Press the Boo/Eject button to ensure the National Anthem is bypassed. The puck should eject. After the puck ejects, press the Boo/Eject buttons on both ends of the game to ensure the “Boo” sound is heard and eject Solenoid is activated. Run the puck through each goal crease. The “Oh” sound should be heard as the puck passes through the crease. Note that a shot on a goal has been registered.
MAINTENANCE All parts in the SUPER CHEXX Hockey Game have been manufactured to the highest standards possible. The following maintenance should be performed as recommended to assure optimal performance and longevity of the game. WARNING: THIS GAME DOES NOT REQUIRE ANY LUBRICATION. USE OF ANY OILS OR GREASE MAY VOID YOUR WARRANTY. Most mechanical maintenance jobs, when required, will necessitate removal of the dome and / or ice surface. In all cases, when the ice surface must be removed, follow the ice surface removal procedure as given. PUCK Inspect the puck for large gashes, which may impede a smooth rolling action down the puck ramps. Replace if necessary. PUCK RAMPS Periodically check the puck ramps for dirt accumulation and / or other objects or materials that may cause the puck action to slow down. To clean the ramps, remove the goalies. Slide all players to center ice (this saves time, as all the players and ice surface do not have to be removed). Bend up the ice on either end and remove the nets. Clean out the tracks and reassemble. SCOREBOARD LIGHTS Replacement is advised when necessary. Remove the four screws on the light diffuser and pull out the bulb. Insert the new bulb and reassemble. NOTE: TIE WRAPS HAVE BEEN USED TO SECURE THE FLOURESCENT LIGHT AGAINST SHIPPING DAMAGE AND ABUSE ON LOCATION. IT IS RECOMMENDED THAT THESE BE REPLACED AFTER A NEW LIGHT IS INSTALLED.COIN MECHANISMS Mechanisms should be cleaned and adjusted when necessary. Follow the manufacturer’s instructions on adjustment and maintenance. PLAYER WASHERS These washers, located over each gearbox, serve to keep the players shafts in place in their gearboxes. Extreme care should be exercised when pulling out or pushing in players because a washer that falls into a track can be bothersome to remove. To help eliminate this problem, push all the rods all the way in, and pull the player straight out. When pushing a player back in, be sure the gearbox is lined up with the shafts. If not, slowly rotate the rod while pushing down on the player. NOTE: WASHERS SHOULD BE REPLACED WHEN WORN TO THE POINT THAT THEY CAN NO LONGER HOLD THE PLAYERS IN. AFTER PLAYERS ARE INSERTED, PULL UP GENTLY TO TEST THE STRENGTH OF THE WASHERS. SOUND EFFECTS Periodically test the sound effects, sensors, and the “Boo” button to ensure the proper functions. Test for National Anthem bypass. PLAYER WASHER