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Innovative Concepts In Entertainment Super Chexx Owners Service Manual

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    							OWNERS AND SERVICE MANUAL
    INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
    10123 MAIN STREET, CLARENCE, NY 14031
    SERVICE:  1–716–759–0360
      FAX: 1–716–759–0884
      E–MAIL: [email protected] 
    						
    							INNOVATIVE CONCEPTS IN ENTERTAINMENT, INC.
    COPYRIGHT© 1983 BY INNOVATIVE CONCEPTS IN ENTERTAINMENT, INC.
    ALL RIGHTS RESERVED
    No part of this publication may be reproduced by any mechanical, photographic, or electronic process,
    or in the form of a phonographic recording, nor may it be stored in a retrieval system, transmitted, or
    otherwise copied for public or private use, without the permission of the publisher.
    The SUPER CHEXX game play, all graphic designs, this technical manual, its accompanying
    schematic diagrams, and the trouble–shooting guide are protected by the new Copyright Act of 1976.
    This Act provides for increased penalties for violating federal copyright laws.  Courts CAN IMPOUND
    infringing articles while legal action is pending.  If infringes are convicted, Courts can ORDER
    DESTRUCTION of the infringing articles.
    In addition, the Act provides for payment of statutory damages of up to $50,000.00 in certain cases.
    Infringes may also have to pay costs and attorneys’ fees, fines up to $25,000.00, and face an
    imprisonment of up to one year.
    I.C.E. will aggressively enforce its copyrights against any infringes.  WE WILL USE ALL LEGAL
    MEANS to immediately halt any manufacture, distribution or operation of a copy of any product made
    by us.  Anyone who purchases such copies risks forfeiting such a game.
    U.S.A and foreign patents pending.
    Published By:
    INNOVATIVE CONCEPTS IN ENTERTAINMENT, INC.
    10123 MAIN STREET
    CLARENCE, NEW YORK 14031
    Sales: 716 759–0370
    Service: 716 759–0360
    Email: [email protected]
    www.icegame.com 
    						
    							TABLE OF CONTENTS
    SUPER CHEXX Game Play...........................Page 4
    Outstanding Features.......................................Page 6 & 7
    Programming...................................................Page 9
    Game Assembly...............................................Page 10
    Game Operation Test.......................................Page 10
    Maintenance....................................................Page 11 & 12
    Troubleshooting and Repair.............................Page 13 THRU 17
    Parts Listing.....................................................Page 18
    Schematics & Wiring Diagrams........................Page 19 THRU 25
    Warranty..........................................................Page 26 
    						
    							SUPER CHEXX GAME PLAY
    The SUPER CHEXX Hockey game has been designed to resemble “real” hockey action.  The object
    of the game is to out–score your opponent before time runs out.  Goals can be scored, with the game
    continuing, until the “last puck in play” mode begins.  When the last puck in play is scored, the game
    ends.*
    Example: If a score is 5–3, the last puck would result in a final score of 5–4 or 6–3.
    *The exception to this rule occurs when a final puck would create a tie score.
    Example: If the score is 2–1, the last puck might make the score 2–2.  The game then automatically
    goes into a “Sudden Death Overtime” mode and a final tie–breaking puck is ejected.  The game will
    end when the tie–breaking goal is scored.
    The National Anthem, as well as the “Boo” sound and the “Ooh’s” and “Aah’s” add to the excitement of
    playing SUPER CHEXX.  The “Boo” button can be used to eliminate the National Anthem or to “Boo”
    your opponent. 
    						
    							FEATURES
    SUPER CHEXX is a unique kinetic action hockey game,
    using state–of–the–art components, electronics, and
    advanced sound effects designed to closely resemble the
    action, play, and feel of a real ice hockey game.
    BREAK RESISTANT POLYCARBONATE DOME
    The cover of this game is made of Lexan and will resist
    breaking or cracking.
    OVERHEAD SCOREBOARD
    Scores and shots on goal are automatically tabulated by the
    main processor unit and displayed here.  Other features
    include a running time clock, digital period display, and a
    fluorescent light that produces minimal heat eliminating the
    need for a fan.
    UNIQUE SOUND EFFECTS
    The sound effects in this game use state–of–the–art
    components.  Along with synthesized organ chants, this
    game utilizes natural sounds actually recorded at a real
    hockey game.  Cheers can be noted when a goal is scored.
    “Oh” sounds are produced when a puck enters the goalie’s
    crease.  Organ chants indicate period changes, last puck in
    play mode, and sudden death overtime.  A player can
    actually “Boo” his opponent by pressing the “Boo” button
    located at each end of the cabinet.  Added to all these
    sounds are a full–time background noise and a National
    Anthem at the beginning of each game.  A player can even
    bypass the anthem if desired by pressing the “Boo” button.
    GEAR / CLUTCH DESIGN
    Each player on the game rotates on a 2.4:1 gear
    mechanism, which utilizes a built–in clutch to allow opposing
    players to strike or check one another without causing
    damage to components.  This feature also eliminates
    intentional abuse.  The gearing mechanism has been
    designed to allow a player to rotate at maximum speed with
    a minimum of effort.CENTER ICE FACE OFF
    This hockey game has a center ice face–off feature to add
    to the realism of play.  The puck is automatically ejected
    once at the beginning of the game and once after each
    goal.  The puck may be ejected manually by pressing the
    Boo/Eject buttons.
    NEW ROD MATERIAL
    Unlike previous games using rods that bend or break
    easily, SUPER CHEXX uses rods with a specially
    developed fiberglass composite and exterior coating to
    eliminate previous problems.  These rods are immune to
    even torturous abuse.  They can bend almost 90 degrees
    and still return straight time after time.
    PLAYERS
    SUPER CHEXX has realistic three–dimensional decorated
    players to even further enhance realism and enjoyment of
    the game.
    LONG STICK PLAYER – 1 PER TEAM
    SHORT STICK PLAYER – 4 PER TEAM
    GOALIE – 1 PER TEAM 
    						
    							FEATURES
    GAME CABINET
    The cabinet is of unitized construction using high quality
    aluminum for strength, durability, and reliability.  Threaded
    inserts are used throughout the cabinet to make removal
    and installation of parts in the cabinet fast and easy.
    GAME BASE
    The base design is a first in the game industry, using a
    one–piece high impact plastic material versus conventional
    wood or particleboard cabinetry.  It is impervious to liquid
    spills as well as many other typical abuses to which games
    are subjected.  The coloring has been molded into and
    throughout the base, eliminating the effect of scratches
    that harm the appearance and beauty of the game.
    ADJUSTABLE TIME AND VEND PRICE
    The time and vend price of the game can be adjusted
    individually by switches on the main PC board.  Time can
    be set for two, three, four, or five minutes.  The vend price
    can be adjusted for $.25, $.50, $.75 or Free Play.  Any
    combination of time and price can be used.
    ELECTRONICS ACCESS
      All of the SUPER CHEXX electronics are located on a
    single PC board just inside the coin door.  All IC’s are
    readily accessible and mounted in high quality sockets
    simplifying repairs.
    SCOREBOARD ELECTRONICS
    The scoreboard electronics, designed with state–of–the–
    art circuitry, are very reliable.  If any repair should be
    necessary, the scoreboard can be replaced in less than (5)
    minutes, eliminating costly down time.
    SPEED OF PLAY
    The play of the game is extremely fast.  A unique ramp
    construction eliminates dead spots and a special finish on
    the highly polished playfield enhances the puck action.
    The gearing ratio (described earlier), used for fast and
    effortless play and rotation, provides for greater speed and
    accuracy when shooting the puck.
    QUICK ASSEMBLY
    The game, designed in two pieces with an upper and a
    lower half, can be assembled and connected in less than
    (5)) minutes.OVER / UNDER COIN DOOR
    An industry standard over / under coin door is used in the
    SUPER CHEXX game. 
    						
    							PRESS THE PROGRAM (PGM) BUTTON OF THE MAIN P.C. BOARD.
    (THIS IS THE LEFTMOST OF THE 4 BUTTONS).
    PRESS THE SELECT (SEL) BUTTON TO ADVANCE THROUGH THE
    VARIOUS PROGRAMMING OPTIONS.
    PRESS THE STEP (STEP) BUTTON TO CHANGE THE VALUE OF THAT
    PARTICULAR PROGRAMMING OPTION.
    WHEN FINISHED, PRESS THE PROGRAM (PGM) BUTTON TO
    RETURN TO GAME PLAY MODE.
    note: pressing the start button will play 1 game without
    advancing any counters. (or dispensing any tickets from the
    optional ticket dispenser)
    GAME OPTIONS
    1. COIN 1 (COINS PER CREDIT) SET THIS VALUE FOR
    HOW MANY COINS IT WILL TAKE FOR 1 CREDIT.2. COIN 2 (COIN 1 EQUIVALENT) SET THIS VALUE TO 1 IF YOU
    WISH THE VALUE TO BE THE SAME AS COIN 1 (IF YOU WISH
    THE VALUE TO BE TWICE AS HIGH, SET TO 2.  IF YOU WISH THE
    VALUE TO BE THREE TIMES AS HIGH, SET TO 3, ETC&).
    3. TIME UNITS PER PERIOD SET THIS VALUE TO 20 FOR
    HOCKEY, OR 15 OR 30 FOR SOCCER.
    4. TIME PER PERIOD SET THIS NUMBER FOR THE ACTUAL
    AMOUNT OF SECONDS PER PERIOD.  MULTIPLY THE NUMBER
    OF PERIODS BY THE NUMBER OF SECONDS YOU CHOOSE FOR
    OVERALL GAME TIME.  EXAMPLE: 60 SECONDS X 3 PERIODS
    (HOCKEY) - 3 MINUTE GAMES.
    5. NUMBER OF PERIODS SET THIS NUMBER TO 3 FOR
    HOCKEY, OR 2 OR 4 FOR SOCCER.
    6. ANTHEM SET THIS VALUE TO 1 FOR THE CANADIAN
    ANTHEM, OR 0 FOR THE U.S.A. ANTHEM.
    7. AWARDS PER GAME SET THIS VALUE FOR THE NUMBER OF
    TICKETS YOU WANT DISPENSED AT THE END OF THE GAME.
    8. ATTRACT MODE INTERVAL SET THIS NUMBER FOR THE
    AMOUNT OF TIME BETWEEN ATTRACT MODE SOUNDS.
    SELECTING 0 WILL TURN THE ATTRACT MODE OFF.
    PROGRAM BUTTON
    SELECT BUTTONSTEP BUTTON 
    						
    							GAME ASSEMBLY
    These steps should be followed for initial installation as well
    as any time the game is dismantled and moved to a new location.
    NSPECT INSIDE OF BASE
    Check for loose parts or foreign material in bottom.
    Inspect harnessing to speakers, coin door and coin
    meter.
    Inspect main PC Board for damage and familiarize
    yourself with the 15–pin cabinet harness connector
    and the 8–pin header for the scoreboard ribbon cable.
    Place cabinet on Base oriented with hinge side of cabinet
    opposite the coin door side of the Base.
    Align the two so that the threaded cabinet mounting
    inserts are visible through the access holes and the
    mounting holes in the Base.
    Install 4 Allen Head mounting bolts with fender
    washers and tighten with provided T–handle wrench.Connect 15–Pin Connector and Ribbon Cable connector to
    main PC Board. The locking edge of the ribbon
    cable connector should face the rear of the base.
    Do not force or connect backwards or damage will
    occur.
    Plug game into 110 (optional 220) volt GROUNDED AC
    outlet and turn on PC Board mounted power switch.
    Warning:  Failure to use a 3–prong grounded outlet
    will void your warranty and may cause
    harm to the game, yourself, and others.
    Coin–up game and check for proper operation.
    Finally, make sure your game is clean.  A clean game
    looks good, gets more play, and makes more money
    than a dirty game.
    GAME OPERATION – TEST
    IMPORTANT: IF THE GAME FAILS TO PERFORM THE
    FOLLOWING TESTS AS DESCRIBED, REFER TO THE
    TROUBLESHOOTING SECTION.
    Before starting a game, check to see that all players
    rotate smoothly and that all rods move in and out
    freely.
    NOTE: THE GEAR BOXES REQUIRE 10 – 20
    GAMES TO FULLY BREAK IN.  SLIGHT
    RESISTANCE WHEN ROTATING THE
    PLAYERS ON A NEW GAME IS NORMAL.
    Insert the proper number of coins to start game.  The
    National Anthem will begin and upon completion,
    the puck will eject from the ejector chute.  Shoot
    the puck in each net several times to ensure
    proper operation of the ejector.
    Each time the puck enters the net; the score indicators
    on both sides of the scoreboard should indicate
    the goal scored.  Continue scoring until the game
    ends, checking the score indicators for proper
    operation.  Check to see that the score indicators
    on both sides of the scoreboard are working
    correctly.Restart the game.  Press the Boo/Eject button to
    ensure the National Anthem is bypassed.  The
    puck should eject.
    After the puck ejects, press the Boo/Eject buttons on
    both ends of the game to ensure the “Boo” sound
    is heard and eject Solenoid is activated.
    Run the puck through each goal crease.  The “Oh”
    sound should be heard as the puck passes
    through the crease.  Note that a shot on a goal
    has been registered. 
    						
    							MAINTENANCE
    All parts in the SUPER CHEXX Hockey Game have been
    manufactured to the highest standards possible.  The
    following maintenance should be performed as
    recommended to assure optimal performance and
    longevity of the game.
    WARNING: THIS GAME DOES NOT REQUIRE ANY
    LUBRICATION.  USE OF ANY OILS OR GREASE MAY
    VOID YOUR WARRANTY.
    Most mechanical maintenance jobs, when required, will
    necessitate removal of the dome and / or ice surface.  In
    all cases, when the ice surface must be removed, follow
    the ice surface removal procedure as given.
    PUCK
    Inspect the puck for large gashes, which may impede a
    smooth rolling action down the puck ramps.  Replace if
    necessary.
    PUCK RAMPS
    Periodically check the puck ramps for dirt accumulation
    and / or other objects or materials that may cause the puck
    action to slow down.  To clean the ramps, remove the
    goalies.  Slide all players to center ice (this saves time, as
    all the players and ice surface do not have to be removed).
    Bend up the ice on either end and remove the nets.  Clean
    out the tracks and reassemble.
    SCOREBOARD LIGHTS
    Replacement is advised when necessary.  Remove the
    four screws on the light diffuser and pull out the bulb.
    Insert the new bulb and reassemble.
    NOTE: TIE WRAPS HAVE BEEN USED TO SECURE
    THE FLOURESCENT LIGHT AGAINST SHIPPING
    DAMAGE AND ABUSE ON LOCATION.  IT IS
    RECOMMENDED THAT THESE BE REPLACED AFTER
    A NEW LIGHT IS INSTALLED.COIN MECHANISMS
    Mechanisms should be cleaned and adjusted when
    necessary.  Follow the manufacturer’s instructions on
    adjustment and maintenance.
    PLAYER WASHERS
    These washers, located over each gearbox, serve to keep
    the players shafts in place in their gearboxes.
    Extreme care should be exercised when pulling out or
    pushing in players because a washer that falls into a track
    can be bothersome to remove.  To help eliminate this
    problem, push all the rods all the way in, and pull the
    player straight out.  When pushing a player back in, be
    sure the gearbox is lined up with the shafts.  If not, slowly
    rotate the rod while pushing down on the player.
    NOTE: WASHERS SHOULD BE REPLACED WHEN
    WORN TO THE POINT THAT THEY CAN NO LONGER
    HOLD THE PLAYERS IN.  AFTER PLAYERS ARE
    INSERTED, PULL UP GENTLY TO TEST THE
    STRENGTH OF THE WASHERS.
    SOUND EFFECTS
    Periodically test the sound effects, sensors, and the “Boo”
    button to ensure the proper functions.  Test for National
    Anthem bypass.
    PLAYER WASHER 
    						
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