Epson Home Projector TW5350 Users Guide
Have a look at the manual Epson Home Projector TW5350 Users Guide online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 1734 Epson manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Adjusting the Image 40 Deleting a Saved Memory a Press the button, and then select Erase Memory. The Erase Memory screen is displayed. b Select the target memory name. A confirmation message is displayed. If you select Yes, the content of the saved memory is erased. c When erasing all saved memories, perform Reset Memory. s Reset - Reset Memory p.74 Renaming a Memory You can rename each memory name using up to 12 characters. Giving the memory a name that is easy to remember is useful when loading the memory. a Press the button, and then select Rename Memory. The Rename Memory screen is displayed. b Select the memory name you want to change. The memory name selection screen is displayed. c Select the memory name prepared in advance or Customized. To change a name of your own, select Customized, and then go to step 4. If you select Customized, a keyboard is displayed. When selecting a memory name prepared in advance, check that the memory name has changed.
Adjusting the Image 41 d Enter a new name. Use the buttons to select a character, and then press the button to confirm the selection. Enter up to 12 characters. When you have finished entering the name, select Finish. The memory name is changed.
Useful Functions 42 Enjoying 3D Images Preparing to View 3D Images Check the following before viewing 3D images. •The source is HDMI1 or HDMI2. •Set 3D Display to Auto or 3D. When 2D is set, press the button on the remote control and switch to Auto or 3D. s Signal - 3D Setup - 3D Display p.66 •Pair 3D Glasses. s p.44 This projector supports the following 3D formats. •Frame Packing •Side by Side •Top and Bottom If the 3D image cannot be viewed The projector automatically projects a 3D image when detecting a 3D format. Some 3D TV broadcasts may not contain 3D format signals. If this happens, follow the steps below to set the 3D format. a Press the button to set 3D Display to 3D. The button toggles 3D Display between Auto, 3D, and 2D. b Press the button to set the 3D format on the AV device.
Useful Functions 43 c •I f y o u a r e u s i n g a d e v i c e o r c a b l e t h a t d o e s n o t s upport 3D images, 3D projection cannot be performed. •F o r d e t a i l s o n 3 D f o r m a t s e t t i n g s o n t h e A V d e v i c e , s e e t h e d o c u m e n t a t i o n s u p p l i e d w i t h t h e A V d e v i c e . •When the 3D format has not been correctly set up, an image will not be correctly projected as shown below. •If a 3D image is not projected correctly even when a 3D format is set, the synchronization timing for the 3D Glasses may be inversed. Inverse the synchronization timing using Inverse 3D Glasses. s Signal - 3D Setup - Inverse 3D Glasses p.66 •How a 3D image is perceived varies depending on the individual. •When you start projecting a 3D image, a warning about viewing 3D images is displayed. You can turn off this warning by setting 3D Viewing Notice to Off. s Signal - 3D Setup - 3D Viewing Notice p.66 •During 3D projection, the following Configuration menu functions cannot be changed. Aspect (Normal fixed), Overscan (Off fixed) •You cannot use the Split Screen function (EH-TW5350 only) during 3D projection. •How the 3D image is viewed may change depending on the temperature of the surroundings and how long the lamp has been used. Refrain from using the projector if the image is not projected normally. Using 3D Glasses Use the optional 3D Glasses (ELPGS03) to view 3D images. s p.95 c The 3D Glasses come with protective stickers. Remove the protective stickers before use. Charging the 3D Glasses Use the USB charging cable to connect the 3D Glasses to the USB Charging Adapter (ELPAC01), and then connect the USB Charging Adapter to an electrical outlet. c •You can only charge the 3D Glasses ELPGS03. •You can use the glasses for approximately three hours after charging for just three minutes. A full charge takes 50 minutes and the glasses can be used for approximately 40 hours. •You can also charge by connecting the 3D Glasses to the projector. When using the projector to charge the 3D Glasses, connect the USB charging cable to the USB (TypeA) port on the projector (you can only charge when the projector is turned on).
Useful Functions 44 Attention •Only connect to an electrical outlet that uses the voltage displayed on the adapter. •Note the following points when handling the USB cable. - You should not bend, twist, or pull the cable with too much force. - You should not modify the cable. - You should not perform wiring near an electric heater. - You should not use the cable if it is damaged. Pairing 3D Glasses To view 3D images, you first need to pair the 3D Glasses with the projector. Press the [Pairing] button for a while on the 3D Glasses to start pairing. See the User's Guide for the 3D Glasses for more information. c •When using the 3D Glasses for the first time, pairing is performed when the 3D Glasses are turned on. You do not need to perform pairing if 3D images can already be viewed correctly. •Once pairing has been performed, you can view 3D images the next time the devices are turned on. •You can perform pairing within a range of three meters from the projector. While pairing is being performed, make sure you stay within a range of three meters from the projector. Otherwise, pairing will fail. •If synchronization cannot be performed within 30 seconds, pairing is automatically canceled. When pairing is cancelled, 3D images cannot be viewed because pairing fails. Wearing 3D Glasses a Turn on the 3D Glasses by sliding the [Power] switch to On. The indicator turns on for several seconds, and then turns off. b Put on the 3D Glasses and enjoy the show. c •When you have finished using the 3D Glasses, turn them off by sliding the [Power] switch to Off. •If the 3D Glasses are not used for at least 30 seconds, they turn off automatically. To turn the 3D Glasses back on, slide the [Power] switch to Off, and then slide it back to On. Reading the indicator on the 3D Glasses You can check the status of the 3D Glasses by whether its indicator is lit or flashing.
Useful Functions 45 Indicators Status Flashes red two times ×5 Weak battery Lit red Charging Lit green Charging completed Flashes green and red in turn Pairing Lit green for ten seconds and then turns offPower on or pairing succeeded Converting 2D Images to 3D You can convert 2D images from HDMI1 or HDMI2 into 3D images. a Press the button to set 3D Display to Auto. The button toggles 3D Display between Auto, 3D, and 2D. b Press the button, to display the menu in the order Signal - 3D Setup - 2D-to-3D Conversion. c Use the buttons to select the strength of the 3D effect, and then press the button to confirm the selection.
Useful Functions 46 Warnings Regarding Viewing 3D Images Note the following important points when viewing 3D images. Warning Disassembling or remodeling •Do not disassemble or remodel the 3D Glasses. This could cause a fire to occur or the images to appear abnormal when viewing, causing you to feel unwell. Storage locations •Do not leave the 3D Glasses or the supplied parts within reach of children. They could be accidentally swallowed. If anything is accidentally swallowed, contact a doctor immediately. Heating •Do not place the 3D Glasses in a fire, on a heat source, or leave them unattended in a location subject to high temperatures. Because this device has a built-in rechargeable lithium battery, it could cause burns or a fire if it ignites or explodes. Charging •When charging, connect the supplied cable to the USB port designated by Epson. Do not charge using other devices as it may cause the battery to leak, overheat, or explode. •Only use the supplied charging cable to charge the 3D Glasses. Otherwise, it could overheat, ignite, or explode. Caution 3D Glasses •Do not drop or press too forcefully on the 3D Glasses. If the glass sections and so on are broken, an injury could occur. Store the glasses in the soft glasses case. •Be careful of the edges of the frame when wearing the 3D Glasses. If it pokes your eye and so on, an injury could occur. •Do not place your finger in any of the moving sections (such as the hinges) of the 3D Glasses. Otherwise an injury could occur. Caution Wearing 3D Glasses •Make sure you wear the 3D Glasses correctly. Do not wear the 3D Glasses upside down. If the image is not displayed correctly into the right and left eyes, it could cause you to feel unwell. •Do not wear the glasses unless you are viewing a 3D image. •How a 3D image is perceived varies depending on the individual. Stop using the 3D function if you feel strange or cannot see in 3D. Continuing to view the 3D images could cause you to feel unwell. •Stop wearing the 3D Glasses immediately if they seem abnormal or a malfunction occurs. Continuing to wear the 3D Glasses could cause an injury or cause you to feel unwell. •Stop wearing the 3D Glasses if your ears, nose, or temples become red, painful, or itchy. Continuing to wear the 3D Glasses could cause you to feel unwell. •Stop wearing the 3D Glasses if your skin feels unusual when wearing the glasses. In some very rare cases the paint or materials used in the 3D Glasses could cause an allergic reaction.
Useful Functions 47 Caution Viewing Time •When viewing 3D images, always take periodic breaks during extended viewing. Long periods of viewing 3D images may cause eye fatigue. The amount of time and frequency of such breaks varies from person to person. If your eyes still feel tired or uncomfortable even after taking a break from viewing, stop viewing immediately. Caution Watching 3D Images •If your eyes feel fatigued or uncomfortable when viewing 3D images, stop viewing immediately. Continuing to view the 3D images could cause you to feel unwell. •When viewing 3D images be sure to always wear 3D Glasses. Do not attempt to view 3D images without 3D Glasses. Doing so could cause you to feel unwell. •Do not place any breakable or fragile objects around you when using 3D Glasses. 3D images may cause you to move your body involuntarily, resulting in damage to nearby items or personal injury. •Only wear 3D Glasses when viewing 3D images. Do not move around while wearing 3D Glasses. Your vision may appear darker than normal, causing you to fall or injure yourself. •Try to stay as level with the viewing screen as possible when viewing 3D images. Viewing 3D images at an angle reduces the 3D effect and may cause you to feel unwell due to unintended color changes. •If using 3D Glasses in a room with fluorescent or LED lighting, you may see flashing or flickering throughout the room. If this should occur, reduce the lighting until the flickering goes away or turn off the lights completely when viewing 3D images. In some very rare cases, this flickering could trigger seizures or fainting for some individuals. If you begin to feel uncomfortable or unwell at any time when viewing 3D images, stop immediately. •Stay at least three times the height of the screen away from the screen when viewing 3D images. The recommended viewing distance for an 80-inch screen is at least 3 meters, and at least 3.6 meters for a 100-inch screen. Sitting or standing any closer than the recommended viewing distance may result in eye fatigue. Caution Health Risks •You should not use 3D Glasses if you are sensitive to light, have a heart condition, or are unwell. Doing so could aggravate your pre-existing conditions. Caution Recommended Age of Use •The minimum recommended age to view 3D images is six years old. •Children under the age of six are still developing and viewing 3D images may cause complications. Consult your doctor if you have any concerns. •Children viewing 3D images through 3D Glasses should always be accompanied by an adult. It is often difficult to tell when a child is feeling tired or uncomfortable, which could result in them feeling suddenly unwell. Always check with your child to ensure that they are not experiencing any eye fatigue during viewing.
Useful Functions 48 Using the HDMI Link Function HDMI Link Function When an AV device that meets the HDMI CEC standards is connected to the projector's HDMI port, you can perform linked operations such as linked power on and volume adjustment for the AV system from one remote control. c •As long as the AV device meets the HDMI CEC standards, you can use the HDMI link function even if the AV system in-between does not meet the HDMI CEC standards. •Up to 3 multi-media players that meet the HDMI CEC standards can be connected at the same time. Connection Example Projector Amplifier Multi-media players and so on HDMI Link Settings When HDMI Link is set to On, you can perform the following operations. s Settings - HDMI Link - HDMI Link p.68 •Input Change Link Changes the input source of the projector to HDMI when content is played back on the connected device. •Connected Devices Operations Using the projector's remote control, you can perform op- erations such as Play, Stop, Fast Forward, Rewind, Next Chapter, Previous Chapter, Pause, Volume Adjustment, and Audio Mute. You can also select the following functions from the HDMI Link screen. Function Explanation Audio Out Device When an AV system is connected, you can output audio from the projector's speaker or from the AV system. Power On Link When Power On Link is set to On, operations are linked as shown below. •When the projector is turned on, the connected devices are also turned on. •Also, when the connected devices are turned on and content is played back, the projector turns on. Power Off Link When Power Off Link is set to On, when the projector is turned off, the connected devices are also turned off. •This only works when the connected device's CEC power link function is enabled. •Note that depending on the status of the connected device (for example, if it is record- ing), the device may not power off.
Useful Functions 49 c To use the HDMI Link function, you must configure the connected device. See the documentation supplied with the connected device for more information. Connecting You can check the connected devices that are available for HDMI Link, and select on the device you want to project the image from. Devices that can be controlled by HDMI Link automatically become the selected device. Before displaying the list of connected devices, check that HDMI Link is set to On. s Settings - HDMI Link - HDMI Link p.68 a Press the button, and then select Device Connections. The Device Connections list is displayed. Devices that have an aqua icon to their left are linked by HDMI Link. If the device name cannot be determined this field is left blank. b Select the device you want to operate using the HDMI Link function. c •If the cable does not meet the HDMI standards, operations are not possible. •Some connected devices or functions of those devices may not operate properly even if they meet the HDMI CEC standards. See the documentation and so on supplied with the connected device for more information.