Home
>
Christie Digital Systems
>
Projector
>
Christie Digital Systems Ds+4k, 8k, Dlv1400-dx, Mirage S+2k, 4k, 8k Users Manual
Christie Digital Systems Ds+4k, 8k, Dlv1400-dx, Mirage S+2k, 4k, 8k Users Manual
Have a look at the manual Christie Digital Systems Ds+4k, 8k, Dlv1400-dx, Mirage S+2k, 4k, 8k Users Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 267 Christie Digital Systems manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

Section 3: Operation User’s Manual 3-49. Typically, a high-end graphics workstation that includes hardware and software tools for customizing video output timing parameters can produce the requisite 3D signals, as can a PC running Windows TM 98/2000 (use the “PowerStrip” utility)— consequently your 3D displays should originate from either of these sources, or one that is similar. NOTE: Not all systems include the hardware/software necessary for reconfiguring the 3D video output timing parameters—these sources may not be compatible with Mirage. In addition, Mirage requires the following conditions for 3D work at these higher frame rates: 3D Source Requirements and Conditions • Use a progressive RGB source with native resolution up to 1400 x 1050 (can be cropped if desired). Higher resolution can be used, but edge pixels will be cropped rather than the image resized to fit. • 92-115 Hz input frame rate if SXGA+ resolution. • Pixel rate must be less than 220 MHz • Requires at least 14 lines of vertical blanking • Use minimized line rates (horizontal frequency) • 3D produces only a single frame of delay, limits some resizing (particularly vertical) and position ranges. Typical hardware configurations for active and passive 3D systems are shown in Figure 3.25, Figure 3.26, Figure 3.27 and Figure 3.28. Hardware descriptions follow the illustrations. Figure 3.25. Typical 3D Configuration with Active Glasses & TTL Inverter Hardware Requirements

Section 3: Operation 3-50 User’s Manual Figure 3.26. Typical 3D Configuration with Passive Glasses & TTL Inverter Figure 3.27. Typical 3D Configuration: Active Glasses & 3D Stereo Sync Cable

Section 3: Operation User’s Manual 3-51. Figure 3.28. Typical 3D Configuration: Passive Glasses & 3D Stereo Sync Cable • APPROPRIATE 3D SOURCE: Signals from your 3D source (workstation or PC) must be customized to precisely match the processing capabilities of the projector. In addition, the source must provide a separate synchronization signal that precisely controls when left/right fields are visible through the viewer’s glasses. • INVERTER: Your 3D displays will usually require adjustment of frame delay, which can be approximately 1-3 frames set in 1-line increments. If the delay is 1 frame or 3 frames it needs correction (i.e., reversal of frames), otherwise image data intended for one eye would be delayed and seen by the other— images would lose their 3D quality. If a 3D (stereographic) source cannot invert the signal, thereby synchronizing the left/right shutters in your 3D glasses with the corresponding images displayed by the projector, you can invert via a left/right TTL inverter or by using the 3D Stereo Sync Cable and the proper 3D Stereo Sync setting in the Advanced Image Settings menu. Either configuration ensures that shutter changes in the glasses allow each eye to receive the image data intended for it, regaining the 3D effect in the display. In addition, you can lock the R/L signal to Mirage’s output frame sync. NOTE: Depending on your workstation, you may be able to reverse left/right frames through software only, eliminating the need for separate inverter hardware or the 3D Stereo Sync Cable. • IR EMITTER: In response to an incoming sync signal, this small device emits left/right IR signals to a receiver in active 3D glasses, causing their left/right shutters to alternately open and close for active 3D (stereographic) applications. Connecting one of the 3D Stereo Sync Cable outputs to an emitter also enables you to switch back-and-forth between active and passive systems, if desired. • GLASSES: Active glasses differ in speed/performance—consult the documentation for your glasses and keep their specifications in mind when reconfiguring your source signal. The input signal must be optimized for the available shutter speed in order to prevent obvious “ghosting” of image content (known as

Section 3: Operation 3-52 User’s Manual cross-talk in 3D (stereographic) applications) as well as other more subtle color artifacts. Such problems indicate that the eyes are detecting portions of the opposing frame due to an “out-of-sync” system, and can occur in either active or passive 3D configurations. In the Advanced Image Settings menu, the correct “3D Stereo Sync Delay” setting helps to synchronize glasses with the displayed images. See also Customizing the Input Signal, below, for examples of well-synchronized systems. NOTE: In a passive system, where glasses do not have shutters and instead depend on the speed and accuracy of the Pi Cell polarizer, the input signal must be synchronized with the polarizer. To customize your 3D (stereographic) input signal for use with the projector, you will need access to software that controls video output timing from the graphics source. The display must be synchronized with shutter control—called gating—so that each eye receives only the frames of data intended for it, otherwise you will detect opposing data frames (cross-talk) and see faulty images. This requirement means that timing parameters in your source should guarantee the following: ◊ Each new frame begins after the opposing shutter mechanism is closed ◊ Each frame completes its display before the opposing shutter mechanism begins to open. ◊ Each frame (mirror sequence) is displayed in its entirety to the correct eye. What To Adjust Since most current 3D-video sources (stereographic) do not have the necessary characteristics for use with Mirage, you must synchronize the projector’s display with your gating mechanism by adjusting the vertical sync width and/or vertical back porch of the input signal and, in many cases, by adjusting the projector’s “Dark Interval” control. These two parameters—input timing and dark interval—are described below. Note that because they interact with each other, you may have to go back and forth between them when optimizing the 3D display. (1) Vertical sync width and/or vertical back porch blanking of your input source. Choose the vertical sync width and/or vertical back porch timing to determine when the next field begins displaying relative to the vertical sync signal. The degree of timing adjustment needed depends on the specific signal at hand as well as the performance of your glasses. An example of improvements to poor synchronization is shown in Figure 3.29. After adjustment, shutter changes occur during the dark interval between frames. NOTE: The example in Figure 3.29 assumes that the first active line of your signal is displayed on the first line of the Mirage display panel rather than being repositioned higher or lower using the projector’s V-Position control. Software Re quirements Customizing the Input Signal

Section 3: Operation User’s Manual 3-53. Figure 3.29. Customizing the Input Signal

Section 3: Operation 3-54 User’s Manual Figure 3.30. Examples of Poor and Ideal Synchronization (2) DARK INTERVAL — (note: not always required). For slower gating technologies, you may also need to artificially increase the amount of dark time between displayed frames so that shutters have even more time to open/close and each eye sees the full display intended for it (Figure 3.30B). Symptoms are more subtle than cross-talk—if the dark interval is too brief for proper gating, you may notice an apparent color temperature problem, with some whites or grays appearing with a slight red, green or blue tint. This color artifact is particularly easy to diagnose in a grayscale test pattern displayed in 3D (stereographic) mode. In the Advanced Image Settings menu, increase the “Dark Interval” as necessary until the grayscale is correct—you may also have to increase the internal frame delay when using a longer Dark Interval. The Dark Interval range of adjustment depends on the vertical frequency of your source—the higher the frequency, the smaller the range.

Section 3: Operation User’s Manual 3-55. NOTES: 1) Increasing the Dark Interval decreases the peak brightness of the image. Use only if necessary—you may prefer some color artifacts rather than reduced brightness, or vice versa. 2) Higher input frame rates limit the range of Dark Interval adjustment. 3) Faster glasses allow a briefer dark interval. (3) 3D STEREO SYNC — This option defines 1) whether or not the incoming 3D (stereographic) signal locks to the vertical sync output so that signals are synchronized, and 2) whether or not the frames must be inverted, i.e. swapped left-with-right. The correct setting ensures that the projector’s 3D display of left/right frames is synchronized with other 3D system components so that left/right image data is seen by the intended eye. Select the option corresponding to your 3D source connections and timing, and use only if the Mirage 3D Stereo Sync Cable is connected between the projector’s GPIO port and a server (this cable replaces the need for a separate TTL inverter as described in 3.9, 3D Images). Keep this adjustment OFF (default) when you are not using the 3D Stereo Sync Cable. With your sync cable, Z-screen and, if desired, emitter connected as described in 3.9, 3D Images, select the option suited to your 3D configuration (see above). If frame delay is 2 or 0, do not invert; if frame delay is 1 or 3, invert. Generally, an “Unlocked” setting is synchronized with the incoming L/R signal rather than the vertical sync output, and may be needed only with multi- projector installations in which the vertical sync outputs vary slightly. (4) 3D STEREO SYNC SELECT — Define which of the Mirage 3D Stereo Sync Cable’s input connecters is routed to your server. Input A = BNC connector, Input B = 3-pin mini-DIN connector. Use only if the cable is present. (5) 3D STEREO SYNC DELAY — Set when the L/R frames begin, defining the best reference point for synchronizing the display with your glasses. Proper adjustment should eliminate cross-talk and odd colors caused by timing differences between the glasses and the projected display. Use this slidebar only if the Mirage 3D Stereo Sync Cable is connected between the projector’s GPIO port and a server. Slidebar values indicate the number of lines that are delayed. The following illustration shows the various relationships between signals and Mirage software adjustments for 3D images.

Section 3: Operation 3-56 User’s Manual When using a 3D Stereo Sync cable at the Mirage GPIO port, select which 3D Stereo Sync input (A or B) is connected, adjust the 3D delay, and choose the 3D Stereo Sync locking/inversion options applicable for your installation. See below. The following sources are optimized for active 3D (stereographic) images using the projector and active glasses. Clamp Location is “Back Porch”. Keep in mind that formats beyond those shown below may also be compatible. Table 3.4. Compatible 3D Sources Horizontal Timing Parameters (Pixels) Vertical Timing Parameters (Lines) Glasses Speed Vert. Rate Pixel Rate Front Porch Sync Width Back Porch Front Porch Sync Width Back Porch closed

Section 3: Operation User’s Manual 3-57. IMAGE IS BREAKING UP: The horizontal back porch may be too small or too large. If you can lock to the signal by changing H-Position but have a black left edge in the image, reduce the source’s horizontal back porch blanking. If the black edge is on the right, increase the source’s horizontal back porch blanking. HORIZONTAL STREAKS IN THE IMAGE: You may need to adjust the Clamp Location option in the Input Levels menu (accessed via Image Settings menu) with 4- or 5-wire signals. COLORS ARE “OFF”: If some grays in your grayscale appears tinted when viewed in 3D, your glasses may be slightly slow for the current signal setup. 1) If possible, adjust the projector’s Dark Interval control. 2) Double-check timing adjustments to the source. 3) Use faster glasses. When an installation requires multiple projectors, you can use the RS232 serial ports to daisy-chain the units together and control the group with a single keypad or a computer/controller connected to the first projector. In such a network, you can choose to broadcast commands to the entire group, or use the Proj key as desired to limit responses to an individual projector. Alternatively, you may want to add projectors to a hub on an Ethernet network. NOTE: Refer back to 3.6, Adjusting System Parameters and Advanced Controls for complete information about communicating with multiple projectors. In a multiple-projector wall, you will likely want to precisely match color and intensity from image-to-image so that the full wall is as uniform as possible. This matching is typically done in conjunction with Brightness Uniformity and Edge Blending. Preliminary Calibration As a final part of the manufacturing process, all primary colors in the projector are precisely set to pre-established values to ensure that overall color performance is optimized and is as accurate as possible (refer back to Figure 3.19). Upon installation at a site, however, lighting and other environmental factors may slightly change how these colors appear on your screen. While the change is negligible in most cases, you may prefer to recover the originally intended color performance before trying to match colors from several projectors. Or you may be renting a projector in which the colors were changed for use at its previous site, but are not ideal for yours. The recommended first step in achieving such consistency is to use a color meter to measure the native primary colors—red, green, blue, and white—as they appear at the screen and record these as Color Primary Settings in the Service menu (password protected) for each projector. On the basis of these new values, which are stored in memory, each projector will then automatically calculate any necessary corrections to reproduce the original factory colors under the current environmental conditions. This essentially calibrates a projector to its surroundings, compensating for factors such as screen type, lamp and/or ambient lighting that can alter the final color characteristics on-screen, and will improve color accuracy and consistency in a group of projectors. It ensures a good starting point for further customizing and matching. To return to the factory-set color primaries, such as when a projector is moved to different site, you must access the Service menu (password-protected). Select the 3.10 Using Multiple Projectors Matching Colors In Multiple Screens

Section 3: Operation 3-58 User’s Manual Factory Defaults option in the Color Primaries submenu. Then repeat the calibration process describe above, if desired, and continue with matching of colors. Color Adjustment Procedure Once the Color Primary Settings are calibrated for the site (see above), use the Color Adjustments by X,Y or Color Saturation menu to further refine each projector’s fundamental colors so that the hue and intensity of each color appears the same from one display to another. Once matched, you will have created a single new shared range of colors or “color gamut” that all of your projectors can produce. This palette—named User 1, 2, 3 or 4—can be applied or disabled for a source at any time throughout a bank of adjacent displays, simplifying both the setup and maintenance of a “seamless” wall. 1. Set up and optimize all projector settings. You can ignore color temperature, since you will be redefining color performance in this procedure, but do optimize each projector in every other aspect. Closely align all screen edges. 2. Assign projector numbers to make communications easier. Use a wired keypad. 3. Use the same lamp mode for all projectors, and do the following: