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Christie Digital Systems Ds+4k, 8k, Dlv1400-dx, Mirage S+2k, 4k, 8k Users Manual

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    							Section 3: Operation 
     
      
     User’s Manual     3-49. 
    Typically, a high-end graphics workstation that includes hardware and software tools 
    for customizing video output timing parameters can produce the requisite 3D signals, 
    as can a PC running Windows
    TM 98/2000 (use the “PowerStrip” utility)—
    consequently your 3D displays should originate from either of these sources, or one 
    that is similar.  NOTE: Not all systems include the hardware/software necessary for 
    reconfiguring the 3D video output timing parameters—these sources may not be 
    compatible with Mirage. 
    In addition, Mirage requires the following conditions for 3D work at these higher 
    frame rates: 
    3D Source Requirements and Conditions 
    •   Use a progressive RGB source with native resolution up to 1400 x 1050 (can be 
    cropped if desired). Higher resolution can be used, but edge pixels will be 
    cropped rather than the image resized to fit. 
    •   92-115 Hz input frame rate if SXGA+ resolution. 
    •   Pixel rate must be less than 220 MHz 
    •   Requires at least 14 lines of vertical blanking 
    •   Use minimized line rates (horizontal frequency) 
    •    3D produces only a single frame of delay, limits some resizing (particularly 
    vertical) and position ranges.  
    Typical hardware configurations for active and passive 3D systems are shown in 
    Figure 3.25, Figure 3.26, Figure 3.27 and Figure 3.28. Hardware descriptions follow 
    the illustrations. 
     
    Figure 3.25. Typical 3D Configuration with Active Glasses & TTL Inverter 
     Hardware Requirements  
    						
    							Section 3: Operation 
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    Figure 3.26.  Typical 3D Configuration with Passive Glasses & TTL Inverter 
     
    Figure 3.27. Typical 3D Configuration: Active Glasses & 3D Stereo Sync Cable  
    						
    							Section 3: Operation 
     
      
     User’s Manual     3-51. 
     
    Figure 3.28. Typical 3D Configuration: Passive Glasses & 3D Stereo Sync Cable 
    • APPROPRIATE 3D SOURCE: Signals from your 3D source (workstation or PC) 
    must be customized to precisely match the processing capabilities of the 
    projector. In addition, the source must provide a separate synchronization 
    signal that precisely controls when left/right fields are visible through the 
    viewer’s glasses. 
    • 
    INVERTER: Your 3D displays will usually require adjustment of frame delay, 
    which can be approximately 1-3 frames set in 1-line increments. If the delay is 
    1 frame or 3 frames it needs correction (i.e., reversal of frames), otherwise 
    image data intended for one eye would be delayed and seen by the other—
    images would lose their 3D quality. If a 3D (stereographic) source cannot 
    invert the signal, thereby synchronizing the left/right shutters in your 3D 
    glasses with the corresponding images displayed by the projector, you can 
    invert via a left/right TTL inverter or by using the 3D Stereo Sync Cable and 
    the proper 3D Stereo Sync setting in the Advanced Image Settings menu. Either 
    configuration ensures that shutter changes in the glasses allow each eye to 
    receive the image data intended for it, regaining the 3D effect in the display. In 
    addition, you can lock the R/L signal to Mirage’s output frame sync. 
    NOTE: Depending on your workstation, you may be able to reverse left/right 
    frames through software only, eliminating the need for separate inverter 
    hardware or the 3D Stereo Sync Cable. 
    • 
    IR EMITTER: In response to an incoming sync signal, this small device emits 
    left/right IR signals to a receiver in active 3D glasses, causing their left/right 
    shutters to alternately open and close for active 3D (stereographic) 
    applications. Connecting one of the 3D Stereo Sync Cable outputs to an emitter 
    also enables you to switch back-and-forth between active and passive systems, 
    if desired. 
    • 
    GLASSES: Active glasses differ in speed/performance—consult the documentation 
    for your glasses and keep their specifications in mind when reconfiguring your 
    source signal. The input signal must be optimized for the available shutter 
    speed in order to prevent obvious “ghosting” of image content (known as  
    						
    							Section 3: Operation 
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      User’s Manual      
    cross-talk in 3D (stereographic) applications) as well as other more subtle color 
    artifacts. Such problems indicate that the eyes are detecting portions of the 
    opposing frame due to an “out-of-sync” system, and can occur in either active 
    or passive 3D configurations. 
    In the Advanced Image Settings menu, the correct “3D Stereo Sync Delay” 
    setting helps to synchronize glasses with the displayed images. See also 
    Customizing the Input Signal, below, for examples of well-synchronized 
    systems. 
    NOTE: In a passive system, where glasses do not have shutters and instead 
    depend on the speed and accuracy of the Pi Cell polarizer, the input signal 
    must be synchronized with the polarizer. 
     
    To customize your 3D (stereographic) input signal for use with the projector, you will 
    need access to software that controls video output timing from the graphics source.  
    The display must be synchronized with shutter control—called gating—so that each 
    eye receives only the frames of data intended for it, otherwise you will detect 
    opposing data frames (cross-talk) and see faulty images. This requirement means that 
    timing parameters in your source should guarantee the following: 
    ◊ Each new frame begins after the opposing shutter mechanism is closed  
    ◊ Each frame completes its display before the opposing shutter mechanism 
    begins to open. 
    ◊ Each frame (mirror sequence) is displayed in its entirety to the correct eye. 
    What To Adjust 
    Since most current 3D-video sources (stereographic) do not have the necessary 
    characteristics for use with Mirage, you must synchronize the projector’s display with 
    your gating mechanism by adjusting the vertical sync width and/or vertical back porch 
    of the input signal and, in many cases, by adjusting the projector’s “Dark Interval” 
    control. These two parameters—input timing and dark interval—are described below. 
    Note that because they interact with each other, you may have to go back and forth 
    between them when optimizing the 3D display. 
    (1) Vertical sync width and/or vertical back porch blanking of your input source. 
    Choose the vertical sync width and/or vertical back porch timing to determine 
    when the next field begins displaying relative to the vertical sync signal. The 
    degree of timing adjustment needed depends on the specific signal at hand as 
    well as the performance of your glasses. An example of improvements to poor 
    synchronization is shown in Figure 3.29. After adjustment, shutter changes 
    occur during the dark interval between frames. 
    NOTE: The example in Figure 3.29 assumes that the first active line of your signal is 
    displayed on the first line of the Mirage display panel rather than being repositioned 
    higher or lower using the projector’s V-Position control.   Software Re
    quirements 
     Customizing the 
     Input Signal  
    						
    							Section 3: Operation 
     
      
     User’s Manual     3-53. 
     
    Figure 3.29. Customizing the Input Signal  
    						
    							Section 3: Operation 
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      User’s Manual      
     
    Figure 3.30. Examples of Poor and Ideal Synchronization 
    (2) DARK INTERVAL — (note: not always required). For slower gating 
    technologies, you may also need to artificially increase the amount of dark 
    time between displayed frames so that shutters have even more time to 
    open/close and each eye sees the full display intended for it (Figure 3.30B). 
    Symptoms are more subtle than cross-talk—if the dark interval is too brief for 
    proper gating, you may notice an apparent color temperature problem, with 
    some whites or grays appearing with a slight red, green or blue tint. This color 
    artifact is particularly easy to diagnose in a grayscale test pattern displayed in 
    3D (stereographic) mode. In the Advanced Image Settings menu, increase the 
    “Dark Interval” as necessary until the grayscale is correct—you may also have 
    to increase the internal frame delay when using a longer Dark Interval. The 
    Dark Interval range of adjustment depends on the vertical frequency of your 
    source—the higher the frequency, the smaller the range.  
    						
    							Section 3: Operation 
     
      
     User’s Manual     3-55. 
    NOTES: 1) Increasing the Dark Interval decreases the peak brightness of the 
    image. Use only if necessary—you may prefer some color artifacts rather 
    than reduced brightness, or vice versa. 2) Higher input frame rates limit the 
    range of Dark Interval adjustment. 3) Faster glasses allow a briefer dark 
    interval. 
    (3) 
    3D STEREO SYNC — This option defines 1) whether or not the incoming 3D 
    (stereographic) signal locks to the vertical sync output so that signals are 
    synchronized, and 2) whether or not the frames must be inverted, i.e. swapped 
    left-with-right. The correct setting ensures that the projector’s 3D display of 
    left/right frames is synchronized with other 3D system components so that 
    left/right image data is seen by the intended eye. Select the option 
    corresponding to your 3D source connections and timing, and use only if the 
    Mirage 3D Stereo Sync Cable is connected between the projector’s GPIO port 
    and a server (this cable replaces the need for a separate TTL inverter as 
    described in 3.9, 3D Images). Keep this adjustment OFF (default) when you 
    are not using the 3D Stereo Sync Cable. 
     
    With your sync cable, Z-screen and, if desired, emitter connected as described 
    in 3.9, 3D Images, select the option suited to your 3D configuration (see 
    above). If frame delay is 2 or 0, do not invert; if frame delay is 1 or 3, invert. 
    Generally, an “Unlocked” setting is synchronized with the incoming L/R signal 
    rather than the vertical sync output, and may be needed only with multi-
    projector installations in which the vertical sync outputs vary slightly. 
    (4) 
    3D STEREO SYNC SELECT — Define which of the Mirage 3D Stereo Sync 
    Cable’s input connecters is routed to your server. Input A = BNC connector, 
    Input B = 3-pin mini-DIN connector. Use only if the cable is present. 
     
    (5) 
    3D STEREO SYNC DELAY — Set when the L/R frames begin, defining the best 
    reference point for synchronizing the display with your glasses. Proper 
    adjustment should eliminate cross-talk and odd colors caused by timing 
    differences between the glasses and the projected display. Use this slidebar 
    only if the Mirage 3D Stereo Sync Cable is connected between the projector’s 
    GPIO port and a server. Slidebar values indicate the number of lines that are 
    delayed. 
     
    The following illustration shows the various relationships between signals and Mirage 
    software adjustments for 3D images.  
    						
    							Section 3: Operation 
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      User’s Manual      
     
    When using a 3D Stereo Sync cable at the Mirage GPIO port, select which 3D Stereo 
    Sync input (A or B) is connected, adjust the 3D delay, and choose the 3D Stereo Sync 
    locking/inversion options applicable for your installation. See below. 
    The following sources are optimized for active 3D (stereographic) images using the 
    projector and active glasses. Clamp Location is “Back Porch”. Keep in mind that 
    formats beyond those shown below may also be compatible. 
    Table 3.4. Compatible 3D Sources 
       Horizontal Timing Parameters (Pixels) Vertical Timing Parameters (Lines) 
    Glasses Speed Vert. Rate Pixel Rate Front Porch Sync Width Back Porch Front Porch Sync Width Back Porch 
    closed 
    						
    							Section 3: Operation 
     
      
     User’s Manual     3-57. 
    IMAGE IS BREAKING UP: The horizontal back porch may be too small or too large. If 
    you can lock to the signal by changing H-Position but have a black left edge in the 
    image, reduce the source’s horizontal back porch blanking. If the black edge is on the 
    right, increase the source’s horizontal back porch blanking. 
    HORIZONTAL STREAKS IN THE IMAGE: You may need to adjust the Clamp Location 
    option in the Input Levels menu (accessed via Image Settings menu) with 4- or 5-wire 
    signals. 
    COLORS ARE “OFF”: If some grays in your grayscale appears tinted when viewed in 
    3D, your glasses may be slightly slow for the current signal setup. 1) If possible, 
    adjust the projector’s Dark Interval control. 2) Double-check timing adjustments to 
    the source. 3) Use faster glasses. 
     
    When an installation requires multiple projectors, you can use the RS232 serial ports 
    to daisy-chain the units together and control the group with a single keypad or a 
    computer/controller connected to the first projector. In such a network, you can 
    choose to broadcast commands to the entire group, or use the 
    Proj key as desired to 
    limit responses to an individual projector. 
    Alternatively, you may want to add projectors to a hub on an Ethernet network. 
    NOTE: Refer back to 3.6, Adjusting System Parameters and Advanced Controls for 
    complete information about communicating with multiple projectors. 
    In a multiple-projector wall, you will likely want to precisely match color and intensity 
    from image-to-image so that the full wall is as uniform as possible. This matching is 
    typically done in conjunction with Brightness Uniformity and Edge Blending. 
    Preliminary Calibration 
    As a final part of the manufacturing process, all primary colors in the projector are 
    precisely set to pre-established values to ensure that overall color performance is 
    optimized and is as accurate as possible (refer back to Figure 3.19). Upon installation 
    at a site, however, lighting and other environmental factors may slightly change how 
    these colors appear on your screen. While the change is negligible in most cases, you 
    may prefer to recover the originally intended color performance before trying to 
    match colors from several projectors. Or you may be renting a projector in which the 
    colors were changed for use at its previous site, but are not ideal for yours. 
    The recommended first step in achieving such consistency is to use a color meter to 
    measure the native primary colors—red, green, blue, and white—as they appear at the 
    screen and record these as Color Primary Settings in the Service menu (password 
    protected) for each projector. On the basis of these new values, which are stored in 
    memory, each projector will then automatically calculate any necessary corrections to 
    reproduce the original factory colors under the current environmental conditions. This 
    essentially calibrates a projector to its surroundings, compensating for factors such as 
    screen type, lamp and/or ambient lighting that can alter the final color characteristics 
    on-screen, and will improve color accuracy and consistency in a group of projectors. It 
    ensures a good starting point for further customizing and matching. 
    To return to the factory-set color primaries, such as when a projector is moved to 
    different site, you must access the Service menu (password-protected). Select the 
    3.10 Using Multiple 
     Projectors 
     Matching Colors 
     In Multiple Screens  
    						
    							Section 3: Operation 
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    Factory Defaults option in the Color Primaries submenu. Then repeat the calibration 
    process describe above, if desired, and continue with matching of colors. 
    Color Adjustment Procedure 
    Once the Color Primary Settings are calibrated for the site (see above), use the Color 
    Adjustments by X,Y or Color Saturation menu to further refine each projector’s 
    fundamental colors so that the hue and intensity of each color appears the same from 
    one display to another. Once matched, you will have created a single new shared 
    range of colors or “color gamut” that all of your projectors can produce. This 
    palette—named User 1, 2, 3 or 4—can be applied or disabled for a source at any time 
    throughout a bank of adjacent displays, simplifying both the setup and maintenance of 
    a “seamless” wall. 
    1.  Set up and optimize all projector settings. You can ignore color temperature, since 
    you will be redefining color performance in this procedure, but do optimize each 
    projector in every other aspect. Closely align all screen edges. 
    2.  Assign projector numbers to make communications easier. Use a wired keypad. 
    3.  Use the same lamp mode for all projectors, and do the following: 
    
    						
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